// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.

// Code generated by entc, DO NOT EDIT.

package ent

import (
	"context"
	"fmt"
	"sync"

	"github.com/facebook/ent/examples/traversal/ent/group"
	"github.com/facebook/ent/examples/traversal/ent/pet"
	"github.com/facebook/ent/examples/traversal/ent/predicate"
	"github.com/facebook/ent/examples/traversal/ent/user"

	"github.com/facebook/ent"
)

const (
	// Operation types.
	OpCreate    = ent.OpCreate
	OpDelete    = ent.OpDelete
	OpDeleteOne = ent.OpDeleteOne
	OpUpdate    = ent.OpUpdate
	OpUpdateOne = ent.OpUpdateOne

	// Node types.
	TypeGroup = "Group"
	TypePet   = "Pet"
	TypeUser  = "User"
)

// GroupMutation represents an operation that mutate the Groups
// nodes in the graph.
type GroupMutation struct {
	config
	op            Op
	typ           string
	id            *int
	name          *string
	clearedFields map[string]struct{}
	users         map[int]struct{}
	removedusers  map[int]struct{}
	clearedusers  bool
	admin         *int
	clearedadmin  bool
	done          bool
	oldValue      func(context.Context) (*Group, error)
	predicates    []predicate.Group
}

var _ ent.Mutation = (*GroupMutation)(nil)

// groupOption allows to manage the mutation configuration using functional options.
type groupOption func(*GroupMutation)

// newGroupMutation creates new mutation for Group.
func newGroupMutation(c config, op Op, opts ...groupOption) *GroupMutation {
	m := &GroupMutation{
		config:        c,
		op:            op,
		typ:           TypeGroup,
		clearedFields: make(map[string]struct{}),
	}
	for _, opt := range opts {
		opt(m)
	}
	return m
}

// withGroupID sets the id field of the mutation.
func withGroupID(id int) groupOption {
	return func(m *GroupMutation) {
		var (
			err   error
			once  sync.Once
			value *Group
		)
		m.oldValue = func(ctx context.Context) (*Group, error) {
			once.Do(func() {
				if m.done {
					err = fmt.Errorf("querying old values post mutation is not allowed")
				} else {
					value, err = m.Client().Group.Get(ctx, id)
				}
			})
			return value, err
		}
		m.id = &id
	}
}

// withGroup sets the old Group of the mutation.
func withGroup(node *Group) groupOption {
	return func(m *GroupMutation) {
		m.oldValue = func(context.Context) (*Group, error) {
			return node, nil
		}
		m.id = &node.ID
	}
}

// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m GroupMutation) Client() *Client {
	client := &Client{config: m.config}
	client.init()
	return client
}

// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m GroupMutation) Tx() (*Tx, error) {
	if _, ok := m.driver.(*txDriver); !ok {
		return nil, fmt.Errorf("ent: mutation is not running in a transaction")
	}
	tx := &Tx{config: m.config}
	tx.init()
	return tx, nil
}

// ID returns the id value in the mutation. Note that, the id
// is available only if it was provided to the builder.
func (m *GroupMutation) ID() (id int, exists bool) {
	if m.id == nil {
		return
	}
	return *m.id, true
}

// SetName sets the name field.
func (m *GroupMutation) SetName(s string) {
	m.name = &s
}

// Name returns the name value in the mutation.
func (m *GroupMutation) Name() (r string, exists bool) {
	v := m.name
	if v == nil {
		return
	}
	return *v, true
}

// OldName returns the old name value of the Group.
// If the Group object wasn't provided to the builder, the object is fetched
// from the database.
// An error is returned if the mutation operation is not UpdateOne, or database query fails.
func (m *GroupMutation) OldName(ctx context.Context) (v string, err error) {
	if !m.op.Is(OpUpdateOne) {
		return v, fmt.Errorf("OldName is allowed only on UpdateOne operations")
	}
	if m.id == nil || m.oldValue == nil {
		return v, fmt.Errorf("OldName requires an ID field in the mutation")
	}
	oldValue, err := m.oldValue(ctx)
	if err != nil {
		return v, fmt.Errorf("querying old value for OldName: %w", err)
	}
	return oldValue.Name, nil
}

// ResetName reset all changes of the "name" field.
func (m *GroupMutation) ResetName() {
	m.name = nil
}

// AddUserIDs adds the users edge to User by ids.
func (m *GroupMutation) AddUserIDs(ids ...int) {
	if m.users == nil {
		m.users = make(map[int]struct{})
	}
	for i := range ids {
		m.users[ids[i]] = struct{}{}
	}
}

// ClearUsers clears the users edge to User.
func (m *GroupMutation) ClearUsers() {
	m.clearedusers = true
}

// UsersCleared returns if the edge users was cleared.
func (m *GroupMutation) UsersCleared() bool {
	return m.clearedusers
}

// RemoveUserIDs removes the users edge to User by ids.
func (m *GroupMutation) RemoveUserIDs(ids ...int) {
	if m.removedusers == nil {
		m.removedusers = make(map[int]struct{})
	}
	for i := range ids {
		m.removedusers[ids[i]] = struct{}{}
	}
}

// RemovedUsers returns the removed ids of users.
func (m *GroupMutation) RemovedUsersIDs() (ids []int) {
	for id := range m.removedusers {
		ids = append(ids, id)
	}
	return
}

// UsersIDs returns the users ids in the mutation.
func (m *GroupMutation) UsersIDs() (ids []int) {
	for id := range m.users {
		ids = append(ids, id)
	}
	return
}

// ResetUsers reset all changes of the "users" edge.
func (m *GroupMutation) ResetUsers() {
	m.users = nil
	m.clearedusers = false
	m.removedusers = nil
}

// SetAdminID sets the admin edge to User by id.
func (m *GroupMutation) SetAdminID(id int) {
	m.admin = &id
}

// ClearAdmin clears the admin edge to User.
func (m *GroupMutation) ClearAdmin() {
	m.clearedadmin = true
}

// AdminCleared returns if the edge admin was cleared.
func (m *GroupMutation) AdminCleared() bool {
	return m.clearedadmin
}

// AdminID returns the admin id in the mutation.
func (m *GroupMutation) AdminID() (id int, exists bool) {
	if m.admin != nil {
		return *m.admin, true
	}
	return
}

// AdminIDs returns the admin ids in the mutation.
// Note that ids always returns len(ids) <= 1 for unique edges, and you should use
// AdminID instead. It exists only for internal usage by the builders.
func (m *GroupMutation) AdminIDs() (ids []int) {
	if id := m.admin; id != nil {
		ids = append(ids, *id)
	}
	return
}

// ResetAdmin reset all changes of the "admin" edge.
func (m *GroupMutation) ResetAdmin() {
	m.admin = nil
	m.clearedadmin = false
}

// Op returns the operation name.
func (m *GroupMutation) Op() Op {
	return m.op
}

// Type returns the node type of this mutation (Group).
func (m *GroupMutation) Type() string {
	return m.typ
}

// Fields returns all fields that were changed during
// this mutation. Note that, in order to get all numeric
// fields that were in/decremented, call AddedFields().
func (m *GroupMutation) Fields() []string {
	fields := make([]string, 0, 1)
	if m.name != nil {
		fields = append(fields, group.FieldName)
	}
	return fields
}

// Field returns the value of a field with the given name.
// The second boolean value indicates that this field was
// not set, or was not define in the schema.
func (m *GroupMutation) Field(name string) (ent.Value, bool) {
	switch name {
	case group.FieldName:
		return m.Name()
	}
	return nil, false
}

// OldField returns the old value of the field from the database.
// An error is returned if the mutation operation is not UpdateOne,
// or the query to the database was failed.
func (m *GroupMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
	switch name {
	case group.FieldName:
		return m.OldName(ctx)
	}
	return nil, fmt.Errorf("unknown Group field %s", name)
}

// SetField sets the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *GroupMutation) SetField(name string, value ent.Value) error {
	switch name {
	case group.FieldName:
		v, ok := value.(string)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.SetName(v)
		return nil
	}
	return fmt.Errorf("unknown Group field %s", name)
}

// AddedFields returns all numeric fields that were incremented
// or decremented during this mutation.
func (m *GroupMutation) AddedFields() []string {
	return nil
}

// AddedField returns the numeric value that was in/decremented
// from a field with the given name. The second value indicates
// that this field was not set, or was not define in the schema.
func (m *GroupMutation) AddedField(name string) (ent.Value, bool) {
	return nil, false
}

// AddField adds the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *GroupMutation) AddField(name string, value ent.Value) error {
	switch name {
	}
	return fmt.Errorf("unknown Group numeric field %s", name)
}

// ClearedFields returns all nullable fields that were cleared
// during this mutation.
func (m *GroupMutation) ClearedFields() []string {
	return nil
}

// FieldCleared returns a boolean indicates if this field was
// cleared in this mutation.
func (m *GroupMutation) FieldCleared(name string) bool {
	_, ok := m.clearedFields[name]
	return ok
}

// ClearField clears the value for the given name. It returns an
// error if the field is not defined in the schema.
func (m *GroupMutation) ClearField(name string) error {
	return fmt.Errorf("unknown Group nullable field %s", name)
}

// ResetField resets all changes in the mutation regarding the
// given field name. It returns an error if the field is not
// defined in the schema.
func (m *GroupMutation) ResetField(name string) error {
	switch name {
	case group.FieldName:
		m.ResetName()
		return nil
	}
	return fmt.Errorf("unknown Group field %s", name)
}

// AddedEdges returns all edge names that were set/added in this
// mutation.
func (m *GroupMutation) AddedEdges() []string {
	edges := make([]string, 0, 2)
	if m.users != nil {
		edges = append(edges, group.EdgeUsers)
	}
	if m.admin != nil {
		edges = append(edges, group.EdgeAdmin)
	}
	return edges
}

// AddedIDs returns all ids (to other nodes) that were added for
// the given edge name.
func (m *GroupMutation) AddedIDs(name string) []ent.Value {
	switch name {
	case group.EdgeUsers:
		ids := make([]ent.Value, 0, len(m.users))
		for id := range m.users {
			ids = append(ids, id)
		}
		return ids
	case group.EdgeAdmin:
		if id := m.admin; id != nil {
			return []ent.Value{*id}
		}
	}
	return nil
}

// RemovedEdges returns all edge names that were removed in this
// mutation.
func (m *GroupMutation) RemovedEdges() []string {
	edges := make([]string, 0, 2)
	if m.removedusers != nil {
		edges = append(edges, group.EdgeUsers)
	}
	return edges
}

// RemovedIDs returns all ids (to other nodes) that were removed for
// the given edge name.
func (m *GroupMutation) RemovedIDs(name string) []ent.Value {
	switch name {
	case group.EdgeUsers:
		ids := make([]ent.Value, 0, len(m.removedusers))
		for id := range m.removedusers {
			ids = append(ids, id)
		}
		return ids
	}
	return nil
}

// ClearedEdges returns all edge names that were cleared in this
// mutation.
func (m *GroupMutation) ClearedEdges() []string {
	edges := make([]string, 0, 2)
	if m.clearedusers {
		edges = append(edges, group.EdgeUsers)
	}
	if m.clearedadmin {
		edges = append(edges, group.EdgeAdmin)
	}
	return edges
}

// EdgeCleared returns a boolean indicates if this edge was
// cleared in this mutation.
func (m *GroupMutation) EdgeCleared(name string) bool {
	switch name {
	case group.EdgeUsers:
		return m.clearedusers
	case group.EdgeAdmin:
		return m.clearedadmin
	}
	return false
}

// ClearEdge clears the value for the given name. It returns an
// error if the edge name is not defined in the schema.
func (m *GroupMutation) ClearEdge(name string) error {
	switch name {
	case group.EdgeAdmin:
		m.ClearAdmin()
		return nil
	}
	return fmt.Errorf("unknown Group unique edge %s", name)
}

// ResetEdge resets all changes in the mutation regarding the
// given edge name. It returns an error if the edge is not
// defined in the schema.
func (m *GroupMutation) ResetEdge(name string) error {
	switch name {
	case group.EdgeUsers:
		m.ResetUsers()
		return nil
	case group.EdgeAdmin:
		m.ResetAdmin()
		return nil
	}
	return fmt.Errorf("unknown Group edge %s", name)
}

// PetMutation represents an operation that mutate the Pets
// nodes in the graph.
type PetMutation struct {
	config
	op             Op
	typ            string
	id             *int
	name           *string
	clearedFields  map[string]struct{}
	friends        map[int]struct{}
	removedfriends map[int]struct{}
	clearedfriends bool
	owner          *int
	clearedowner   bool
	done           bool
	oldValue       func(context.Context) (*Pet, error)
	predicates     []predicate.Pet
}

var _ ent.Mutation = (*PetMutation)(nil)

// petOption allows to manage the mutation configuration using functional options.
type petOption func(*PetMutation)

// newPetMutation creates new mutation for Pet.
func newPetMutation(c config, op Op, opts ...petOption) *PetMutation {
	m := &PetMutation{
		config:        c,
		op:            op,
		typ:           TypePet,
		clearedFields: make(map[string]struct{}),
	}
	for _, opt := range opts {
		opt(m)
	}
	return m
}

// withPetID sets the id field of the mutation.
func withPetID(id int) petOption {
	return func(m *PetMutation) {
		var (
			err   error
			once  sync.Once
			value *Pet
		)
		m.oldValue = func(ctx context.Context) (*Pet, error) {
			once.Do(func() {
				if m.done {
					err = fmt.Errorf("querying old values post mutation is not allowed")
				} else {
					value, err = m.Client().Pet.Get(ctx, id)
				}
			})
			return value, err
		}
		m.id = &id
	}
}

// withPet sets the old Pet of the mutation.
func withPet(node *Pet) petOption {
	return func(m *PetMutation) {
		m.oldValue = func(context.Context) (*Pet, error) {
			return node, nil
		}
		m.id = &node.ID
	}
}

// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m PetMutation) Client() *Client {
	client := &Client{config: m.config}
	client.init()
	return client
}

// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m PetMutation) Tx() (*Tx, error) {
	if _, ok := m.driver.(*txDriver); !ok {
		return nil, fmt.Errorf("ent: mutation is not running in a transaction")
	}
	tx := &Tx{config: m.config}
	tx.init()
	return tx, nil
}

// ID returns the id value in the mutation. Note that, the id
// is available only if it was provided to the builder.
func (m *PetMutation) ID() (id int, exists bool) {
	if m.id == nil {
		return
	}
	return *m.id, true
}

// SetName sets the name field.
func (m *PetMutation) SetName(s string) {
	m.name = &s
}

// Name returns the name value in the mutation.
func (m *PetMutation) Name() (r string, exists bool) {
	v := m.name
	if v == nil {
		return
	}
	return *v, true
}

// OldName returns the old name value of the Pet.
// If the Pet object wasn't provided to the builder, the object is fetched
// from the database.
// An error is returned if the mutation operation is not UpdateOne, or database query fails.
func (m *PetMutation) OldName(ctx context.Context) (v string, err error) {
	if !m.op.Is(OpUpdateOne) {
		return v, fmt.Errorf("OldName is allowed only on UpdateOne operations")
	}
	if m.id == nil || m.oldValue == nil {
		return v, fmt.Errorf("OldName requires an ID field in the mutation")
	}
	oldValue, err := m.oldValue(ctx)
	if err != nil {
		return v, fmt.Errorf("querying old value for OldName: %w", err)
	}
	return oldValue.Name, nil
}

// ResetName reset all changes of the "name" field.
func (m *PetMutation) ResetName() {
	m.name = nil
}

// AddFriendIDs adds the friends edge to Pet by ids.
func (m *PetMutation) AddFriendIDs(ids ...int) {
	if m.friends == nil {
		m.friends = make(map[int]struct{})
	}
	for i := range ids {
		m.friends[ids[i]] = struct{}{}
	}
}

// ClearFriends clears the friends edge to Pet.
func (m *PetMutation) ClearFriends() {
	m.clearedfriends = true
}

// FriendsCleared returns if the edge friends was cleared.
func (m *PetMutation) FriendsCleared() bool {
	return m.clearedfriends
}

// RemoveFriendIDs removes the friends edge to Pet by ids.
func (m *PetMutation) RemoveFriendIDs(ids ...int) {
	if m.removedfriends == nil {
		m.removedfriends = make(map[int]struct{})
	}
	for i := range ids {
		m.removedfriends[ids[i]] = struct{}{}
	}
}

// RemovedFriends returns the removed ids of friends.
func (m *PetMutation) RemovedFriendsIDs() (ids []int) {
	for id := range m.removedfriends {
		ids = append(ids, id)
	}
	return
}

// FriendsIDs returns the friends ids in the mutation.
func (m *PetMutation) FriendsIDs() (ids []int) {
	for id := range m.friends {
		ids = append(ids, id)
	}
	return
}

// ResetFriends reset all changes of the "friends" edge.
func (m *PetMutation) ResetFriends() {
	m.friends = nil
	m.clearedfriends = false
	m.removedfriends = nil
}

// SetOwnerID sets the owner edge to User by id.
func (m *PetMutation) SetOwnerID(id int) {
	m.owner = &id
}

// ClearOwner clears the owner edge to User.
func (m *PetMutation) ClearOwner() {
	m.clearedowner = true
}

// OwnerCleared returns if the edge owner was cleared.
func (m *PetMutation) OwnerCleared() bool {
	return m.clearedowner
}

// OwnerID returns the owner id in the mutation.
func (m *PetMutation) OwnerID() (id int, exists bool) {
	if m.owner != nil {
		return *m.owner, true
	}
	return
}

// OwnerIDs returns the owner ids in the mutation.
// Note that ids always returns len(ids) <= 1 for unique edges, and you should use
// OwnerID instead. It exists only for internal usage by the builders.
func (m *PetMutation) OwnerIDs() (ids []int) {
	if id := m.owner; id != nil {
		ids = append(ids, *id)
	}
	return
}

// ResetOwner reset all changes of the "owner" edge.
func (m *PetMutation) ResetOwner() {
	m.owner = nil
	m.clearedowner = false
}

// Op returns the operation name.
func (m *PetMutation) Op() Op {
	return m.op
}

// Type returns the node type of this mutation (Pet).
func (m *PetMutation) Type() string {
	return m.typ
}

// Fields returns all fields that were changed during
// this mutation. Note that, in order to get all numeric
// fields that were in/decremented, call AddedFields().
func (m *PetMutation) Fields() []string {
	fields := make([]string, 0, 1)
	if m.name != nil {
		fields = append(fields, pet.FieldName)
	}
	return fields
}

// Field returns the value of a field with the given name.
// The second boolean value indicates that this field was
// not set, or was not define in the schema.
func (m *PetMutation) Field(name string) (ent.Value, bool) {
	switch name {
	case pet.FieldName:
		return m.Name()
	}
	return nil, false
}

// OldField returns the old value of the field from the database.
// An error is returned if the mutation operation is not UpdateOne,
// or the query to the database was failed.
func (m *PetMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
	switch name {
	case pet.FieldName:
		return m.OldName(ctx)
	}
	return nil, fmt.Errorf("unknown Pet field %s", name)
}

// SetField sets the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *PetMutation) SetField(name string, value ent.Value) error {
	switch name {
	case pet.FieldName:
		v, ok := value.(string)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.SetName(v)
		return nil
	}
	return fmt.Errorf("unknown Pet field %s", name)
}

// AddedFields returns all numeric fields that were incremented
// or decremented during this mutation.
func (m *PetMutation) AddedFields() []string {
	return nil
}

// AddedField returns the numeric value that was in/decremented
// from a field with the given name. The second value indicates
// that this field was not set, or was not define in the schema.
func (m *PetMutation) AddedField(name string) (ent.Value, bool) {
	return nil, false
}

// AddField adds the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *PetMutation) AddField(name string, value ent.Value) error {
	switch name {
	}
	return fmt.Errorf("unknown Pet numeric field %s", name)
}

// ClearedFields returns all nullable fields that were cleared
// during this mutation.
func (m *PetMutation) ClearedFields() []string {
	return nil
}

// FieldCleared returns a boolean indicates if this field was
// cleared in this mutation.
func (m *PetMutation) FieldCleared(name string) bool {
	_, ok := m.clearedFields[name]
	return ok
}

// ClearField clears the value for the given name. It returns an
// error if the field is not defined in the schema.
func (m *PetMutation) ClearField(name string) error {
	return fmt.Errorf("unknown Pet nullable field %s", name)
}

// ResetField resets all changes in the mutation regarding the
// given field name. It returns an error if the field is not
// defined in the schema.
func (m *PetMutation) ResetField(name string) error {
	switch name {
	case pet.FieldName:
		m.ResetName()
		return nil
	}
	return fmt.Errorf("unknown Pet field %s", name)
}

// AddedEdges returns all edge names that were set/added in this
// mutation.
func (m *PetMutation) AddedEdges() []string {
	edges := make([]string, 0, 2)
	if m.friends != nil {
		edges = append(edges, pet.EdgeFriends)
	}
	if m.owner != nil {
		edges = append(edges, pet.EdgeOwner)
	}
	return edges
}

// AddedIDs returns all ids (to other nodes) that were added for
// the given edge name.
func (m *PetMutation) AddedIDs(name string) []ent.Value {
	switch name {
	case pet.EdgeFriends:
		ids := make([]ent.Value, 0, len(m.friends))
		for id := range m.friends {
			ids = append(ids, id)
		}
		return ids
	case pet.EdgeOwner:
		if id := m.owner; id != nil {
			return []ent.Value{*id}
		}
	}
	return nil
}

// RemovedEdges returns all edge names that were removed in this
// mutation.
func (m *PetMutation) RemovedEdges() []string {
	edges := make([]string, 0, 2)
	if m.removedfriends != nil {
		edges = append(edges, pet.EdgeFriends)
	}
	return edges
}

// RemovedIDs returns all ids (to other nodes) that were removed for
// the given edge name.
func (m *PetMutation) RemovedIDs(name string) []ent.Value {
	switch name {
	case pet.EdgeFriends:
		ids := make([]ent.Value, 0, len(m.removedfriends))
		for id := range m.removedfriends {
			ids = append(ids, id)
		}
		return ids
	}
	return nil
}

// ClearedEdges returns all edge names that were cleared in this
// mutation.
func (m *PetMutation) ClearedEdges() []string {
	edges := make([]string, 0, 2)
	if m.clearedfriends {
		edges = append(edges, pet.EdgeFriends)
	}
	if m.clearedowner {
		edges = append(edges, pet.EdgeOwner)
	}
	return edges
}

// EdgeCleared returns a boolean indicates if this edge was
// cleared in this mutation.
func (m *PetMutation) EdgeCleared(name string) bool {
	switch name {
	case pet.EdgeFriends:
		return m.clearedfriends
	case pet.EdgeOwner:
		return m.clearedowner
	}
	return false
}

// ClearEdge clears the value for the given name. It returns an
// error if the edge name is not defined in the schema.
func (m *PetMutation) ClearEdge(name string) error {
	switch name {
	case pet.EdgeOwner:
		m.ClearOwner()
		return nil
	}
	return fmt.Errorf("unknown Pet unique edge %s", name)
}

// ResetEdge resets all changes in the mutation regarding the
// given edge name. It returns an error if the edge is not
// defined in the schema.
func (m *PetMutation) ResetEdge(name string) error {
	switch name {
	case pet.EdgeFriends:
		m.ResetFriends()
		return nil
	case pet.EdgeOwner:
		m.ResetOwner()
		return nil
	}
	return fmt.Errorf("unknown Pet edge %s", name)
}

// UserMutation represents an operation that mutate the Users
// nodes in the graph.
type UserMutation struct {
	config
	op             Op
	typ            string
	id             *int
	age            *int
	addage         *int
	name           *string
	clearedFields  map[string]struct{}
	pets           map[int]struct{}
	removedpets    map[int]struct{}
	clearedpets    bool
	friends        map[int]struct{}
	removedfriends map[int]struct{}
	clearedfriends bool
	groups         map[int]struct{}
	removedgroups  map[int]struct{}
	clearedgroups  bool
	manage         map[int]struct{}
	removedmanage  map[int]struct{}
	clearedmanage  bool
	done           bool
	oldValue       func(context.Context) (*User, error)
	predicates     []predicate.User
}

var _ ent.Mutation = (*UserMutation)(nil)

// userOption allows to manage the mutation configuration using functional options.
type userOption func(*UserMutation)

// newUserMutation creates new mutation for User.
func newUserMutation(c config, op Op, opts ...userOption) *UserMutation {
	m := &UserMutation{
		config:        c,
		op:            op,
		typ:           TypeUser,
		clearedFields: make(map[string]struct{}),
	}
	for _, opt := range opts {
		opt(m)
	}
	return m
}

// withUserID sets the id field of the mutation.
func withUserID(id int) userOption {
	return func(m *UserMutation) {
		var (
			err   error
			once  sync.Once
			value *User
		)
		m.oldValue = func(ctx context.Context) (*User, error) {
			once.Do(func() {
				if m.done {
					err = fmt.Errorf("querying old values post mutation is not allowed")
				} else {
					value, err = m.Client().User.Get(ctx, id)
				}
			})
			return value, err
		}
		m.id = &id
	}
}

// withUser sets the old User of the mutation.
func withUser(node *User) userOption {
	return func(m *UserMutation) {
		m.oldValue = func(context.Context) (*User, error) {
			return node, nil
		}
		m.id = &node.ID
	}
}

// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m UserMutation) Client() *Client {
	client := &Client{config: m.config}
	client.init()
	return client
}

// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m UserMutation) Tx() (*Tx, error) {
	if _, ok := m.driver.(*txDriver); !ok {
		return nil, fmt.Errorf("ent: mutation is not running in a transaction")
	}
	tx := &Tx{config: m.config}
	tx.init()
	return tx, nil
}

// ID returns the id value in the mutation. Note that, the id
// is available only if it was provided to the builder.
func (m *UserMutation) ID() (id int, exists bool) {
	if m.id == nil {
		return
	}
	return *m.id, true
}

// SetAge sets the age field.
func (m *UserMutation) SetAge(i int) {
	m.age = &i
	m.addage = nil
}

// Age returns the age value in the mutation.
func (m *UserMutation) Age() (r int, exists bool) {
	v := m.age
	if v == nil {
		return
	}
	return *v, true
}

// OldAge returns the old age value of the User.
// If the User object wasn't provided to the builder, the object is fetched
// from the database.
// An error is returned if the mutation operation is not UpdateOne, or database query fails.
func (m *UserMutation) OldAge(ctx context.Context) (v int, err error) {
	if !m.op.Is(OpUpdateOne) {
		return v, fmt.Errorf("OldAge is allowed only on UpdateOne operations")
	}
	if m.id == nil || m.oldValue == nil {
		return v, fmt.Errorf("OldAge requires an ID field in the mutation")
	}
	oldValue, err := m.oldValue(ctx)
	if err != nil {
		return v, fmt.Errorf("querying old value for OldAge: %w", err)
	}
	return oldValue.Age, nil
}

// AddAge adds i to age.
func (m *UserMutation) AddAge(i int) {
	if m.addage != nil {
		*m.addage += i
	} else {
		m.addage = &i
	}
}

// AddedAge returns the value that was added to the age field in this mutation.
func (m *UserMutation) AddedAge() (r int, exists bool) {
	v := m.addage
	if v == nil {
		return
	}
	return *v, true
}

// ResetAge reset all changes of the "age" field.
func (m *UserMutation) ResetAge() {
	m.age = nil
	m.addage = nil
}

// SetName sets the name field.
func (m *UserMutation) SetName(s string) {
	m.name = &s
}

// Name returns the name value in the mutation.
func (m *UserMutation) Name() (r string, exists bool) {
	v := m.name
	if v == nil {
		return
	}
	return *v, true
}

// OldName returns the old name value of the User.
// If the User object wasn't provided to the builder, the object is fetched
// from the database.
// An error is returned if the mutation operation is not UpdateOne, or database query fails.
func (m *UserMutation) OldName(ctx context.Context) (v string, err error) {
	if !m.op.Is(OpUpdateOne) {
		return v, fmt.Errorf("OldName is allowed only on UpdateOne operations")
	}
	if m.id == nil || m.oldValue == nil {
		return v, fmt.Errorf("OldName requires an ID field in the mutation")
	}
	oldValue, err := m.oldValue(ctx)
	if err != nil {
		return v, fmt.Errorf("querying old value for OldName: %w", err)
	}
	return oldValue.Name, nil
}

// ResetName reset all changes of the "name" field.
func (m *UserMutation) ResetName() {
	m.name = nil
}

// AddPetIDs adds the pets edge to Pet by ids.
func (m *UserMutation) AddPetIDs(ids ...int) {
	if m.pets == nil {
		m.pets = make(map[int]struct{})
	}
	for i := range ids {
		m.pets[ids[i]] = struct{}{}
	}
}

// ClearPets clears the pets edge to Pet.
func (m *UserMutation) ClearPets() {
	m.clearedpets = true
}

// PetsCleared returns if the edge pets was cleared.
func (m *UserMutation) PetsCleared() bool {
	return m.clearedpets
}

// RemovePetIDs removes the pets edge to Pet by ids.
func (m *UserMutation) RemovePetIDs(ids ...int) {
	if m.removedpets == nil {
		m.removedpets = make(map[int]struct{})
	}
	for i := range ids {
		m.removedpets[ids[i]] = struct{}{}
	}
}

// RemovedPets returns the removed ids of pets.
func (m *UserMutation) RemovedPetsIDs() (ids []int) {
	for id := range m.removedpets {
		ids = append(ids, id)
	}
	return
}

// PetsIDs returns the pets ids in the mutation.
func (m *UserMutation) PetsIDs() (ids []int) {
	for id := range m.pets {
		ids = append(ids, id)
	}
	return
}

// ResetPets reset all changes of the "pets" edge.
func (m *UserMutation) ResetPets() {
	m.pets = nil
	m.clearedpets = false
	m.removedpets = nil
}

// AddFriendIDs adds the friends edge to User by ids.
func (m *UserMutation) AddFriendIDs(ids ...int) {
	if m.friends == nil {
		m.friends = make(map[int]struct{})
	}
	for i := range ids {
		m.friends[ids[i]] = struct{}{}
	}
}

// ClearFriends clears the friends edge to User.
func (m *UserMutation) ClearFriends() {
	m.clearedfriends = true
}

// FriendsCleared returns if the edge friends was cleared.
func (m *UserMutation) FriendsCleared() bool {
	return m.clearedfriends
}

// RemoveFriendIDs removes the friends edge to User by ids.
func (m *UserMutation) RemoveFriendIDs(ids ...int) {
	if m.removedfriends == nil {
		m.removedfriends = make(map[int]struct{})
	}
	for i := range ids {
		m.removedfriends[ids[i]] = struct{}{}
	}
}

// RemovedFriends returns the removed ids of friends.
func (m *UserMutation) RemovedFriendsIDs() (ids []int) {
	for id := range m.removedfriends {
		ids = append(ids, id)
	}
	return
}

// FriendsIDs returns the friends ids in the mutation.
func (m *UserMutation) FriendsIDs() (ids []int) {
	for id := range m.friends {
		ids = append(ids, id)
	}
	return
}

// ResetFriends reset all changes of the "friends" edge.
func (m *UserMutation) ResetFriends() {
	m.friends = nil
	m.clearedfriends = false
	m.removedfriends = nil
}

// AddGroupIDs adds the groups edge to Group by ids.
func (m *UserMutation) AddGroupIDs(ids ...int) {
	if m.groups == nil {
		m.groups = make(map[int]struct{})
	}
	for i := range ids {
		m.groups[ids[i]] = struct{}{}
	}
}

// ClearGroups clears the groups edge to Group.
func (m *UserMutation) ClearGroups() {
	m.clearedgroups = true
}

// GroupsCleared returns if the edge groups was cleared.
func (m *UserMutation) GroupsCleared() bool {
	return m.clearedgroups
}

// RemoveGroupIDs removes the groups edge to Group by ids.
func (m *UserMutation) RemoveGroupIDs(ids ...int) {
	if m.removedgroups == nil {
		m.removedgroups = make(map[int]struct{})
	}
	for i := range ids {
		m.removedgroups[ids[i]] = struct{}{}
	}
}

// RemovedGroups returns the removed ids of groups.
func (m *UserMutation) RemovedGroupsIDs() (ids []int) {
	for id := range m.removedgroups {
		ids = append(ids, id)
	}
	return
}

// GroupsIDs returns the groups ids in the mutation.
func (m *UserMutation) GroupsIDs() (ids []int) {
	for id := range m.groups {
		ids = append(ids, id)
	}
	return
}

// ResetGroups reset all changes of the "groups" edge.
func (m *UserMutation) ResetGroups() {
	m.groups = nil
	m.clearedgroups = false
	m.removedgroups = nil
}

// AddManageIDs adds the manage edge to Group by ids.
func (m *UserMutation) AddManageIDs(ids ...int) {
	if m.manage == nil {
		m.manage = make(map[int]struct{})
	}
	for i := range ids {
		m.manage[ids[i]] = struct{}{}
	}
}

// ClearManage clears the manage edge to Group.
func (m *UserMutation) ClearManage() {
	m.clearedmanage = true
}

// ManageCleared returns if the edge manage was cleared.
func (m *UserMutation) ManageCleared() bool {
	return m.clearedmanage
}

// RemoveManageIDs removes the manage edge to Group by ids.
func (m *UserMutation) RemoveManageIDs(ids ...int) {
	if m.removedmanage == nil {
		m.removedmanage = make(map[int]struct{})
	}
	for i := range ids {
		m.removedmanage[ids[i]] = struct{}{}
	}
}

// RemovedManage returns the removed ids of manage.
func (m *UserMutation) RemovedManageIDs() (ids []int) {
	for id := range m.removedmanage {
		ids = append(ids, id)
	}
	return
}

// ManageIDs returns the manage ids in the mutation.
func (m *UserMutation) ManageIDs() (ids []int) {
	for id := range m.manage {
		ids = append(ids, id)
	}
	return
}

// ResetManage reset all changes of the "manage" edge.
func (m *UserMutation) ResetManage() {
	m.manage = nil
	m.clearedmanage = false
	m.removedmanage = nil
}

// Op returns the operation name.
func (m *UserMutation) Op() Op {
	return m.op
}

// Type returns the node type of this mutation (User).
func (m *UserMutation) Type() string {
	return m.typ
}

// Fields returns all fields that were changed during
// this mutation. Note that, in order to get all numeric
// fields that were in/decremented, call AddedFields().
func (m *UserMutation) Fields() []string {
	fields := make([]string, 0, 2)
	if m.age != nil {
		fields = append(fields, user.FieldAge)
	}
	if m.name != nil {
		fields = append(fields, user.FieldName)
	}
	return fields
}

// Field returns the value of a field with the given name.
// The second boolean value indicates that this field was
// not set, or was not define in the schema.
func (m *UserMutation) Field(name string) (ent.Value, bool) {
	switch name {
	case user.FieldAge:
		return m.Age()
	case user.FieldName:
		return m.Name()
	}
	return nil, false
}

// OldField returns the old value of the field from the database.
// An error is returned if the mutation operation is not UpdateOne,
// or the query to the database was failed.
func (m *UserMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
	switch name {
	case user.FieldAge:
		return m.OldAge(ctx)
	case user.FieldName:
		return m.OldName(ctx)
	}
	return nil, fmt.Errorf("unknown User field %s", name)
}

// SetField sets the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *UserMutation) SetField(name string, value ent.Value) error {
	switch name {
	case user.FieldAge:
		v, ok := value.(int)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.SetAge(v)
		return nil
	case user.FieldName:
		v, ok := value.(string)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.SetName(v)
		return nil
	}
	return fmt.Errorf("unknown User field %s", name)
}

// AddedFields returns all numeric fields that were incremented
// or decremented during this mutation.
func (m *UserMutation) AddedFields() []string {
	var fields []string
	if m.addage != nil {
		fields = append(fields, user.FieldAge)
	}
	return fields
}

// AddedField returns the numeric value that was in/decremented
// from a field with the given name. The second value indicates
// that this field was not set, or was not define in the schema.
func (m *UserMutation) AddedField(name string) (ent.Value, bool) {
	switch name {
	case user.FieldAge:
		return m.AddedAge()
	}
	return nil, false
}

// AddField adds the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *UserMutation) AddField(name string, value ent.Value) error {
	switch name {
	case user.FieldAge:
		v, ok := value.(int)
		if !ok {
			return fmt.Errorf("unexpected type %T for field %s", value, name)
		}
		m.AddAge(v)
		return nil
	}
	return fmt.Errorf("unknown User numeric field %s", name)
}

// ClearedFields returns all nullable fields that were cleared
// during this mutation.
func (m *UserMutation) ClearedFields() []string {
	return nil
}

// FieldCleared returns a boolean indicates if this field was
// cleared in this mutation.
func (m *UserMutation) FieldCleared(name string) bool {
	_, ok := m.clearedFields[name]
	return ok
}

// ClearField clears the value for the given name. It returns an
// error if the field is not defined in the schema.
func (m *UserMutation) ClearField(name string) error {
	return fmt.Errorf("unknown User nullable field %s", name)
}

// ResetField resets all changes in the mutation regarding the
// given field name. It returns an error if the field is not
// defined in the schema.
func (m *UserMutation) ResetField(name string) error {
	switch name {
	case user.FieldAge:
		m.ResetAge()
		return nil
	case user.FieldName:
		m.ResetName()
		return nil
	}
	return fmt.Errorf("unknown User field %s", name)
}

// AddedEdges returns all edge names that were set/added in this
// mutation.
func (m *UserMutation) AddedEdges() []string {
	edges := make([]string, 0, 4)
	if m.pets != nil {
		edges = append(edges, user.EdgePets)
	}
	if m.friends != nil {
		edges = append(edges, user.EdgeFriends)
	}
	if m.groups != nil {
		edges = append(edges, user.EdgeGroups)
	}
	if m.manage != nil {
		edges = append(edges, user.EdgeManage)
	}
	return edges
}

// AddedIDs returns all ids (to other nodes) that were added for
// the given edge name.
func (m *UserMutation) AddedIDs(name string) []ent.Value {
	switch name {
	case user.EdgePets:
		ids := make([]ent.Value, 0, len(m.pets))
		for id := range m.pets {
			ids = append(ids, id)
		}
		return ids
	case user.EdgeFriends:
		ids := make([]ent.Value, 0, len(m.friends))
		for id := range m.friends {
			ids = append(ids, id)
		}
		return ids
	case user.EdgeGroups:
		ids := make([]ent.Value, 0, len(m.groups))
		for id := range m.groups {
			ids = append(ids, id)
		}
		return ids
	case user.EdgeManage:
		ids := make([]ent.Value, 0, len(m.manage))
		for id := range m.manage {
			ids = append(ids, id)
		}
		return ids
	}
	return nil
}

// RemovedEdges returns all edge names that were removed in this
// mutation.
func (m *UserMutation) RemovedEdges() []string {
	edges := make([]string, 0, 4)
	if m.removedpets != nil {
		edges = append(edges, user.EdgePets)
	}
	if m.removedfriends != nil {
		edges = append(edges, user.EdgeFriends)
	}
	if m.removedgroups != nil {
		edges = append(edges, user.EdgeGroups)
	}
	if m.removedmanage != nil {
		edges = append(edges, user.EdgeManage)
	}
	return edges
}

// RemovedIDs returns all ids (to other nodes) that were removed for
// the given edge name.
func (m *UserMutation) RemovedIDs(name string) []ent.Value {
	switch name {
	case user.EdgePets:
		ids := make([]ent.Value, 0, len(m.removedpets))
		for id := range m.removedpets {
			ids = append(ids, id)
		}
		return ids
	case user.EdgeFriends:
		ids := make([]ent.Value, 0, len(m.removedfriends))
		for id := range m.removedfriends {
			ids = append(ids, id)
		}
		return ids
	case user.EdgeGroups:
		ids := make([]ent.Value, 0, len(m.removedgroups))
		for id := range m.removedgroups {
			ids = append(ids, id)
		}
		return ids
	case user.EdgeManage:
		ids := make([]ent.Value, 0, len(m.removedmanage))
		for id := range m.removedmanage {
			ids = append(ids, id)
		}
		return ids
	}
	return nil
}

// ClearedEdges returns all edge names that were cleared in this
// mutation.
func (m *UserMutation) ClearedEdges() []string {
	edges := make([]string, 0, 4)
	if m.clearedpets {
		edges = append(edges, user.EdgePets)
	}
	if m.clearedfriends {
		edges = append(edges, user.EdgeFriends)
	}
	if m.clearedgroups {
		edges = append(edges, user.EdgeGroups)
	}
	if m.clearedmanage {
		edges = append(edges, user.EdgeManage)
	}
	return edges
}

// EdgeCleared returns a boolean indicates if this edge was
// cleared in this mutation.
func (m *UserMutation) EdgeCleared(name string) bool {
	switch name {
	case user.EdgePets:
		return m.clearedpets
	case user.EdgeFriends:
		return m.clearedfriends
	case user.EdgeGroups:
		return m.clearedgroups
	case user.EdgeManage:
		return m.clearedmanage
	}
	return false
}

// ClearEdge clears the value for the given name. It returns an
// error if the edge name is not defined in the schema.
func (m *UserMutation) ClearEdge(name string) error {
	switch name {
	}
	return fmt.Errorf("unknown User unique edge %s", name)
}

// ResetEdge resets all changes in the mutation regarding the
// given edge name. It returns an error if the edge is not
// defined in the schema.
func (m *UserMutation) ResetEdge(name string) error {
	switch name {
	case user.EdgePets:
		m.ResetPets()
		return nil
	case user.EdgeFriends:
		m.ResetFriends()
		return nil
	case user.EdgeGroups:
		m.ResetGroups()
		return nil
	case user.EdgeManage:
		m.ResetManage()
		return nil
	}
	return fmt.Errorf("unknown User edge %s", name)
}
