// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/entc/integration/customid/ent/device" "entgo.io/ent/entc/integration/customid/ent/schema" "entgo.io/ent/entc/integration/customid/ent/session" "entgo.io/ent/schema/field" ) // SessionCreate is the builder for creating a Session entity. type SessionCreate struct { config mutation *SessionMutation hooks []Hook conflict []sql.ConflictOption } // SetID sets the "id" field. func (sc *SessionCreate) SetID(s schema.ID) *SessionCreate { sc.mutation.SetID(s) return sc } // SetNillableID sets the "id" field if the given value is not nil. func (sc *SessionCreate) SetNillableID(s *schema.ID) *SessionCreate { if s != nil { sc.SetID(*s) } return sc } // SetDeviceID sets the "device" edge to the Device entity by ID. func (sc *SessionCreate) SetDeviceID(id schema.ID) *SessionCreate { sc.mutation.SetDeviceID(id) return sc } // SetNillableDeviceID sets the "device" edge to the Device entity by ID if the given value is not nil. func (sc *SessionCreate) SetNillableDeviceID(id *schema.ID) *SessionCreate { if id != nil { sc = sc.SetDeviceID(*id) } return sc } // SetDevice sets the "device" edge to the Device entity. func (sc *SessionCreate) SetDevice(d *Device) *SessionCreate { return sc.SetDeviceID(d.ID) } // Mutation returns the SessionMutation object of the builder. func (sc *SessionCreate) Mutation() *SessionMutation { return sc.mutation } // Save creates the Session in the database. func (sc *SessionCreate) Save(ctx context.Context) (*Session, error) { var ( err error node *Session ) sc.defaults() if len(sc.hooks) == 0 { if err = sc.check(); err != nil { return nil, err } node, err = sc.sqlSave(ctx) } else { var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*SessionMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err = sc.check(); err != nil { return nil, err } sc.mutation = mutation if node, err = sc.sqlSave(ctx); err != nil { return nil, err } mutation.id = &node.ID mutation.done = true return node, err }) for i := len(sc.hooks) - 1; i >= 0; i-- { if sc.hooks[i] == nil { return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)") } mut = sc.hooks[i](mut) } v, err := mut.Mutate(ctx, sc.mutation) if err != nil { return nil, err } nv, ok := v.(*Session) if !ok { return nil, fmt.Errorf("unexpected node type %T returned from SessionMutation", v) } node = nv } return node, err } // SaveX calls Save and panics if Save returns an error. func (sc *SessionCreate) SaveX(ctx context.Context) *Session { v, err := sc.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (sc *SessionCreate) Exec(ctx context.Context) error { _, err := sc.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (sc *SessionCreate) ExecX(ctx context.Context) { if err := sc.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (sc *SessionCreate) defaults() { if _, ok := sc.mutation.ID(); !ok { v := session.DefaultID() sc.mutation.SetID(v) } } // check runs all checks and user-defined validators on the builder. func (sc *SessionCreate) check() error { if v, ok := sc.mutation.ID(); ok { if err := session.IDValidator(v[:]); err != nil { return &ValidationError{Name: "id", err: fmt.Errorf(`ent: validator failed for field "Session.id": %w`, err)} } } return nil } func (sc *SessionCreate) sqlSave(ctx context.Context) (*Session, error) { _node, _spec := sc.createSpec() if err := sqlgraph.CreateNode(ctx, sc.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } if _spec.ID.Value != nil { if id, ok := _spec.ID.Value.(*schema.ID); ok { _node.ID = *id } else if err := _node.ID.Scan(_spec.ID.Value); err != nil { return nil, err } } return _node, nil } func (sc *SessionCreate) createSpec() (*Session, *sqlgraph.CreateSpec) { var ( _node = &Session{config: sc.config} _spec = &sqlgraph.CreateSpec{ Table: session.Table, ID: &sqlgraph.FieldSpec{ Type: field.TypeBytes, Column: session.FieldID, }, } ) _spec.OnConflict = sc.conflict if id, ok := sc.mutation.ID(); ok { _node.ID = id _spec.ID.Value = &id } if nodes := sc.mutation.DeviceIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: session.DeviceTable, Columns: []string{session.DeviceColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeBytes, Column: device.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.device_sessions = &nodes[0] _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Session.Create(). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // Exec(ctx) // func (sc *SessionCreate) OnConflict(opts ...sql.ConflictOption) *SessionUpsertOne { sc.conflict = opts return &SessionUpsertOne{ create: sc, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Session.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) // func (sc *SessionCreate) OnConflictColumns(columns ...string) *SessionUpsertOne { sc.conflict = append(sc.conflict, sql.ConflictColumns(columns...)) return &SessionUpsertOne{ create: sc, } } type ( // SessionUpsertOne is the builder for "upsert"-ing // one Session node. SessionUpsertOne struct { create *SessionCreate } // SessionUpsert is the "OnConflict" setter. SessionUpsert struct { *sql.UpdateSet } ) // UpdateNewValues updates the mutable fields using the new values that were set on create except the ID field. // Using this option is equivalent to using: // // client.Session.Create(). // OnConflict( // sql.ResolveWithNewValues(), // sql.ResolveWith(func(u *sql.UpdateSet) { // u.SetIgnore(session.FieldID) // }), // ). // Exec(ctx) // func (u *SessionUpsertOne) UpdateNewValues() *SessionUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) { if _, exists := u.create.mutation.ID(); exists { s.SetIgnore(session.FieldID) } })) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Session.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) // func (u *SessionUpsertOne) Ignore() *SessionUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *SessionUpsertOne) DoNothing() *SessionUpsertOne { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the SessionCreate.OnConflict // documentation for more info. func (u *SessionUpsertOne) Update(set func(*SessionUpsert)) *SessionUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&SessionUpsert{UpdateSet: update}) })) return u } // Exec executes the query. func (u *SessionUpsertOne) Exec(ctx context.Context) error { if len(u.create.conflict) == 0 { return errors.New("ent: missing options for SessionCreate.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *SessionUpsertOne) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } } // Exec executes the UPSERT query and returns the inserted/updated ID. func (u *SessionUpsertOne) ID(ctx context.Context) (id schema.ID, err error) { if u.create.driver.Dialect() == dialect.MySQL { // In case of "ON CONFLICT", there is no way to get back non-numeric ID // fields from the database since MySQL does not support the RETURNING clause. return id, errors.New("ent: SessionUpsertOne.ID is not supported by MySQL driver. Use SessionUpsertOne.Exec instead") } node, err := u.create.Save(ctx) if err != nil { return id, err } return node.ID, nil } // IDX is like ID, but panics if an error occurs. func (u *SessionUpsertOne) IDX(ctx context.Context) schema.ID { id, err := u.ID(ctx) if err != nil { panic(err) } return id } // SessionCreateBulk is the builder for creating many Session entities in bulk. type SessionCreateBulk struct { config builders []*SessionCreate conflict []sql.ConflictOption } // Save creates the Session entities in the database. func (scb *SessionCreateBulk) Save(ctx context.Context) ([]*Session, error) { specs := make([]*sqlgraph.CreateSpec, len(scb.builders)) nodes := make([]*Session, len(scb.builders)) mutators := make([]Mutator, len(scb.builders)) for i := range scb.builders { func(i int, root context.Context) { builder := scb.builders[i] builder.defaults() var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*SessionMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation nodes[i], specs[i] = builder.createSpec() var err error if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, scb.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} spec.OnConflict = scb.conflict // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, scb.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, scb.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (scb *SessionCreateBulk) SaveX(ctx context.Context) []*Session { v, err := scb.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (scb *SessionCreateBulk) Exec(ctx context.Context) error { _, err := scb.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (scb *SessionCreateBulk) ExecX(ctx context.Context) { if err := scb.Exec(ctx); err != nil { panic(err) } } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Session.CreateBulk(builders...). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // Exec(ctx) // func (scb *SessionCreateBulk) OnConflict(opts ...sql.ConflictOption) *SessionUpsertBulk { scb.conflict = opts return &SessionUpsertBulk{ create: scb, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Session.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) // func (scb *SessionCreateBulk) OnConflictColumns(columns ...string) *SessionUpsertBulk { scb.conflict = append(scb.conflict, sql.ConflictColumns(columns...)) return &SessionUpsertBulk{ create: scb, } } // SessionUpsertBulk is the builder for "upsert"-ing // a bulk of Session nodes. type SessionUpsertBulk struct { create *SessionCreateBulk } // UpdateNewValues updates the mutable fields using the new values that // were set on create. Using this option is equivalent to using: // // client.Session.Create(). // OnConflict( // sql.ResolveWithNewValues(), // sql.ResolveWith(func(u *sql.UpdateSet) { // u.SetIgnore(session.FieldID) // }), // ). // Exec(ctx) // func (u *SessionUpsertBulk) UpdateNewValues() *SessionUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) { for _, b := range u.create.builders { if _, exists := b.mutation.ID(); exists { s.SetIgnore(session.FieldID) return } } })) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Session.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) // func (u *SessionUpsertBulk) Ignore() *SessionUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *SessionUpsertBulk) DoNothing() *SessionUpsertBulk { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the SessionCreateBulk.OnConflict // documentation for more info. func (u *SessionUpsertBulk) Update(set func(*SessionUpsert)) *SessionUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&SessionUpsert{UpdateSet: update}) })) return u } // Exec executes the query. func (u *SessionUpsertBulk) Exec(ctx context.Context) error { for i, b := range u.create.builders { if len(b.conflict) != 0 { return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the SessionCreateBulk instead", i) } } if len(u.create.conflict) == 0 { return errors.New("ent: missing options for SessionCreateBulk.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *SessionUpsertBulk) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } }