// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by entc, DO NOT EDIT. package entv1 import ( "context" "fmt" "sync" "github.com/facebook/ent/entc/integration/migrate/entv1/car" "github.com/facebook/ent/entc/integration/migrate/entv1/conversion" "github.com/facebook/ent/entc/integration/migrate/entv1/predicate" "github.com/facebook/ent/entc/integration/migrate/entv1/user" "github.com/facebook/ent" ) const ( // Operation types. OpCreate = ent.OpCreate OpDelete = ent.OpDelete OpDeleteOne = ent.OpDeleteOne OpUpdate = ent.OpUpdate OpUpdateOne = ent.OpUpdateOne // Node types. TypeCar = "Car" TypeConversion = "Conversion" TypeUser = "User" ) // CarMutation represents an operation that mutate the Cars // nodes in the graph. type CarMutation struct { config op Op typ string id *int clearedFields map[string]struct{} owner *int clearedowner bool done bool oldValue func(context.Context) (*Car, error) predicates []predicate.Car } var _ ent.Mutation = (*CarMutation)(nil) // carOption allows to manage the mutation configuration using functional options. type carOption func(*CarMutation) // newCarMutation creates new mutation for Car. func newCarMutation(c config, op Op, opts ...carOption) *CarMutation { m := &CarMutation{ config: c, op: op, typ: TypeCar, clearedFields: make(map[string]struct{}), } for _, opt := range opts { opt(m) } return m } // withCarID sets the id field of the mutation. func withCarID(id int) carOption { return func(m *CarMutation) { var ( err error once sync.Once value *Car ) m.oldValue = func(ctx context.Context) (*Car, error) { once.Do(func() { if m.done { err = fmt.Errorf("querying old values post mutation is not allowed") } else { value, err = m.Client().Car.Get(ctx, id) } }) return value, err } m.id = &id } } // withCar sets the old Car of the mutation. func withCar(node *Car) carOption { return func(m *CarMutation) { m.oldValue = func(context.Context) (*Car, error) { return node, nil } m.id = &node.ID } } // Client returns a new `ent.Client` from the mutation. If the mutation was // executed in a transaction (ent.Tx), a transactional client is returned. func (m CarMutation) Client() *Client { client := &Client{config: m.config} client.init() return client } // Tx returns an `ent.Tx` for mutations that were executed in transactions; // it returns an error otherwise. func (m CarMutation) Tx() (*Tx, error) { if _, ok := m.driver.(*txDriver); !ok { return nil, fmt.Errorf("entv1: mutation is not running in a transaction") } tx := &Tx{config: m.config} tx.init() return tx, nil } // ID returns the id value in the mutation. Note that, the id // is available only if it was provided to the builder. func (m *CarMutation) ID() (id int, exists bool) { if m.id == nil { return } return *m.id, true } // SetOwnerID sets the owner edge to User by id. func (m *CarMutation) SetOwnerID(id int) { m.owner = &id } // ClearOwner clears the owner edge to User. func (m *CarMutation) ClearOwner() { m.clearedowner = true } // OwnerCleared returns if the edge owner was cleared. func (m *CarMutation) OwnerCleared() bool { return m.clearedowner } // OwnerID returns the owner id in the mutation. func (m *CarMutation) OwnerID() (id int, exists bool) { if m.owner != nil { return *m.owner, true } return } // OwnerIDs returns the owner ids in the mutation. // Note that ids always returns len(ids) <= 1 for unique edges, and you should use // OwnerID instead. It exists only for internal usage by the builders. func (m *CarMutation) OwnerIDs() (ids []int) { if id := m.owner; id != nil { ids = append(ids, *id) } return } // ResetOwner reset all changes of the "owner" edge. func (m *CarMutation) ResetOwner() { m.owner = nil m.clearedowner = false } // Op returns the operation name. func (m *CarMutation) Op() Op { return m.op } // Type returns the node type of this mutation (Car). func (m *CarMutation) Type() string { return m.typ } // Fields returns all fields that were changed during // this mutation. Note that, in order to get all numeric // fields that were in/decremented, call AddedFields(). func (m *CarMutation) Fields() []string { fields := make([]string, 0, 0) return fields } // Field returns the value of a field with the given name. // The second boolean value indicates that this field was // not set, or was not define in the schema. func (m *CarMutation) Field(name string) (ent.Value, bool) { return nil, false } // OldField returns the old value of the field from the database. // An error is returned if the mutation operation is not UpdateOne, // or the query to the database was failed. func (m *CarMutation) OldField(ctx context.Context, name string) (ent.Value, error) { return nil, fmt.Errorf("unknown Car field %s", name) } // SetField sets the value for the given name. It returns an // error if the field is not defined in the schema, or if the // type mismatch the field type. func (m *CarMutation) SetField(name string, value ent.Value) error { switch name { } return fmt.Errorf("unknown Car field %s", name) } // AddedFields returns all numeric fields that were incremented // or decremented during this mutation. func (m *CarMutation) AddedFields() []string { return nil } // AddedField returns the numeric value that was in/decremented // from a field with the given name. The second value indicates // that this field was not set, or was not define in the schema. func (m *CarMutation) AddedField(name string) (ent.Value, bool) { return nil, false } // AddField adds the value for the given name. It returns an // error if the field is not defined in the schema, or if the // type mismatch the field type. func (m *CarMutation) AddField(name string, value ent.Value) error { return fmt.Errorf("unknown Car numeric field %s", name) } // ClearedFields returns all nullable fields that were cleared // during this mutation. func (m *CarMutation) ClearedFields() []string { return nil } // FieldCleared returns a boolean indicates if this field was // cleared in this mutation. func (m *CarMutation) FieldCleared(name string) bool { _, ok := m.clearedFields[name] return ok } // ClearField clears the value for the given name. It returns an // error if the field is not defined in the schema. func (m *CarMutation) ClearField(name string) error { return fmt.Errorf("unknown Car nullable field %s", name) } // ResetField resets all changes in the mutation regarding the // given field name. It returns an error if the field is not // defined in the schema. func (m *CarMutation) ResetField(name string) error { return fmt.Errorf("unknown Car field %s", name) } // AddedEdges returns all edge names that were set/added in this // mutation. func (m *CarMutation) AddedEdges() []string { edges := make([]string, 0, 1) if m.owner != nil { edges = append(edges, car.EdgeOwner) } return edges } // AddedIDs returns all ids (to other nodes) that were added for // the given edge name. func (m *CarMutation) AddedIDs(name string) []ent.Value { switch name { case car.EdgeOwner: if id := m.owner; id != nil { return []ent.Value{*id} } } return nil } // RemovedEdges returns all edge names that were removed in this // mutation. func (m *CarMutation) RemovedEdges() []string { edges := make([]string, 0, 1) return edges } // RemovedIDs returns all ids (to other nodes) that were removed for // the given edge name. func (m *CarMutation) RemovedIDs(name string) []ent.Value { switch name { } return nil } // ClearedEdges returns all edge names that were cleared in this // mutation. func (m *CarMutation) ClearedEdges() []string { edges := make([]string, 0, 1) if m.clearedowner { edges = append(edges, car.EdgeOwner) } return edges } // EdgeCleared returns a boolean indicates if this edge was // cleared in this mutation. func (m *CarMutation) EdgeCleared(name string) bool { switch name { case car.EdgeOwner: return m.clearedowner } return false } // ClearEdge clears the value for the given name. It returns an // error if the edge name is not defined in the schema. func (m *CarMutation) ClearEdge(name string) error { switch name { case car.EdgeOwner: m.ClearOwner() return nil } return fmt.Errorf("unknown Car unique edge %s", name) } // ResetEdge resets all changes in the mutation regarding the // given edge name. It returns an error if the edge is not // defined in the schema. func (m *CarMutation) ResetEdge(name string) error { switch name { case car.EdgeOwner: m.ResetOwner() return nil } return fmt.Errorf("unknown Car edge %s", name) } // ConversionMutation represents an operation that mutate the Conversions // nodes in the graph. type ConversionMutation struct { config op Op typ string id *int name *string int8_to_string *int8 addint8_to_string *int8 uint8_to_string *uint8 adduint8_to_string *uint8 int16_to_string *int16 addint16_to_string *int16 uint16_to_string *uint16 adduint16_to_string *uint16 int32_to_string *int32 addint32_to_string *int32 uint32_to_string *uint32 adduint32_to_string *uint32 int64_to_string *int64 addint64_to_string *int64 uint64_to_string *uint64 adduint64_to_string *uint64 clearedFields map[string]struct{} done bool oldValue func(context.Context) (*Conversion, error) predicates []predicate.Conversion } var _ ent.Mutation = (*ConversionMutation)(nil) // conversionOption allows to manage the mutation configuration using functional options. type conversionOption func(*ConversionMutation) // newConversionMutation creates new mutation for Conversion. func newConversionMutation(c config, op Op, opts ...conversionOption) *ConversionMutation { m := &ConversionMutation{ config: c, op: op, typ: TypeConversion, clearedFields: make(map[string]struct{}), } for _, opt := range opts { opt(m) } return m } // withConversionID sets the id field of the mutation. func withConversionID(id int) conversionOption { return func(m *ConversionMutation) { var ( err error once sync.Once value *Conversion ) m.oldValue = func(ctx context.Context) (*Conversion, error) { once.Do(func() { if m.done { err = fmt.Errorf("querying old values post mutation is not allowed") } else { value, err = m.Client().Conversion.Get(ctx, id) } }) return value, err } m.id = &id } } // withConversion sets the old Conversion of the mutation. func withConversion(node *Conversion) conversionOption { return func(m *ConversionMutation) { m.oldValue = func(context.Context) (*Conversion, error) { return node, nil } m.id = &node.ID } } // Client returns a new `ent.Client` from the mutation. If the mutation was // executed in a transaction (ent.Tx), a transactional client is returned. func (m ConversionMutation) Client() *Client { client := &Client{config: m.config} client.init() return client } // Tx returns an `ent.Tx` for mutations that were executed in transactions; // it returns an error otherwise. func (m ConversionMutation) Tx() (*Tx, error) { if _, ok := m.driver.(*txDriver); !ok { return nil, fmt.Errorf("entv1: mutation is not running in a transaction") } tx := &Tx{config: m.config} tx.init() return tx, nil } // ID returns the id value in the mutation. Note that, the id // is available only if it was provided to the builder. func (m *ConversionMutation) ID() (id int, exists bool) { if m.id == nil { return } return *m.id, true } // SetName sets the name field. func (m *ConversionMutation) SetName(s string) { m.name = &s } // Name returns the name value in the mutation. func (m *ConversionMutation) Name() (r string, exists bool) { v := m.name if v == nil { return } return *v, true } // OldName returns the old name value of the Conversion. // If the Conversion object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *ConversionMutation) OldName(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldName is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldName requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldName: %w", err) } return oldValue.Name, nil } // ClearName clears the value of name. func (m *ConversionMutation) ClearName() { m.name = nil m.clearedFields[conversion.FieldName] = struct{}{} } // NameCleared returns if the field name was cleared in this mutation. func (m *ConversionMutation) NameCleared() bool { _, ok := m.clearedFields[conversion.FieldName] return ok } // ResetName reset all changes of the "name" field. func (m *ConversionMutation) ResetName() { m.name = nil delete(m.clearedFields, conversion.FieldName) } // SetInt8ToString sets the int8_to_string field. func (m *ConversionMutation) SetInt8ToString(i int8) { m.int8_to_string = &i m.addint8_to_string = nil } // Int8ToString returns the int8_to_string value in the mutation. func (m *ConversionMutation) Int8ToString() (r int8, exists bool) { v := m.int8_to_string if v == nil { return } return *v, true } // OldInt8ToString returns the old int8_to_string value of the Conversion. // If the Conversion object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *ConversionMutation) OldInt8ToString(ctx context.Context) (v int8, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldInt8ToString is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldInt8ToString requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldInt8ToString: %w", err) } return oldValue.Int8ToString, nil } // AddInt8ToString adds i to int8_to_string. func (m *ConversionMutation) AddInt8ToString(i int8) { if m.addint8_to_string != nil { *m.addint8_to_string += i } else { m.addint8_to_string = &i } } // AddedInt8ToString returns the value that was added to the int8_to_string field in this mutation. func (m *ConversionMutation) AddedInt8ToString() (r int8, exists bool) { v := m.addint8_to_string if v == nil { return } return *v, true } // ClearInt8ToString clears the value of int8_to_string. func (m *ConversionMutation) ClearInt8ToString() { m.int8_to_string = nil m.addint8_to_string = nil m.clearedFields[conversion.FieldInt8ToString] = struct{}{} } // Int8ToStringCleared returns if the field int8_to_string was cleared in this mutation. func (m *ConversionMutation) Int8ToStringCleared() bool { _, ok := m.clearedFields[conversion.FieldInt8ToString] return ok } // ResetInt8ToString reset all changes of the "int8_to_string" field. func (m *ConversionMutation) ResetInt8ToString() { m.int8_to_string = nil m.addint8_to_string = nil delete(m.clearedFields, conversion.FieldInt8ToString) } // SetUint8ToString sets the uint8_to_string field. func (m *ConversionMutation) SetUint8ToString(u uint8) { m.uint8_to_string = &u m.adduint8_to_string = nil } // Uint8ToString returns the uint8_to_string value in the mutation. func (m *ConversionMutation) Uint8ToString() (r uint8, exists bool) { v := m.uint8_to_string if v == nil { return } return *v, true } // OldUint8ToString returns the old uint8_to_string value of the Conversion. // If the Conversion object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *ConversionMutation) OldUint8ToString(ctx context.Context) (v uint8, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldUint8ToString is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldUint8ToString requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldUint8ToString: %w", err) } return oldValue.Uint8ToString, nil } // AddUint8ToString adds u to uint8_to_string. func (m *ConversionMutation) AddUint8ToString(u uint8) { if m.adduint8_to_string != nil { *m.adduint8_to_string += u } else { m.adduint8_to_string = &u } } // AddedUint8ToString returns the value that was added to the uint8_to_string field in this mutation. func (m *ConversionMutation) AddedUint8ToString() (r uint8, exists bool) { v := m.adduint8_to_string if v == nil { return } return *v, true } // ClearUint8ToString clears the value of uint8_to_string. func (m *ConversionMutation) ClearUint8ToString() { m.uint8_to_string = nil m.adduint8_to_string = nil m.clearedFields[conversion.FieldUint8ToString] = struct{}{} } // Uint8ToStringCleared returns if the field uint8_to_string was cleared in this mutation. func (m *ConversionMutation) Uint8ToStringCleared() bool { _, ok := m.clearedFields[conversion.FieldUint8ToString] return ok } // ResetUint8ToString reset all changes of the "uint8_to_string" field. func (m *ConversionMutation) ResetUint8ToString() { m.uint8_to_string = nil m.adduint8_to_string = nil delete(m.clearedFields, conversion.FieldUint8ToString) } // SetInt16ToString sets the int16_to_string field. func (m *ConversionMutation) SetInt16ToString(i int16) { m.int16_to_string = &i m.addint16_to_string = nil } // Int16ToString returns the int16_to_string value in the mutation. func (m *ConversionMutation) Int16ToString() (r int16, exists bool) { v := m.int16_to_string if v == nil { return } return *v, true } // OldInt16ToString returns the old int16_to_string value of the Conversion. // If the Conversion object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *ConversionMutation) OldInt16ToString(ctx context.Context) (v int16, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldInt16ToString is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldInt16ToString requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldInt16ToString: %w", err) } return oldValue.Int16ToString, nil } // AddInt16ToString adds i to int16_to_string. func (m *ConversionMutation) AddInt16ToString(i int16) { if m.addint16_to_string != nil { *m.addint16_to_string += i } else { m.addint16_to_string = &i } } // AddedInt16ToString returns the value that was added to the int16_to_string field in this mutation. func (m *ConversionMutation) AddedInt16ToString() (r int16, exists bool) { v := m.addint16_to_string if v == nil { return } return *v, true } // ClearInt16ToString clears the value of int16_to_string. func (m *ConversionMutation) ClearInt16ToString() { m.int16_to_string = nil m.addint16_to_string = nil m.clearedFields[conversion.FieldInt16ToString] = struct{}{} } // Int16ToStringCleared returns if the field int16_to_string was cleared in this mutation. func (m *ConversionMutation) Int16ToStringCleared() bool { _, ok := m.clearedFields[conversion.FieldInt16ToString] return ok } // ResetInt16ToString reset all changes of the "int16_to_string" field. func (m *ConversionMutation) ResetInt16ToString() { m.int16_to_string = nil m.addint16_to_string = nil delete(m.clearedFields, conversion.FieldInt16ToString) } // SetUint16ToString sets the uint16_to_string field. func (m *ConversionMutation) SetUint16ToString(u uint16) { m.uint16_to_string = &u m.adduint16_to_string = nil } // Uint16ToString returns the uint16_to_string value in the mutation. func (m *ConversionMutation) Uint16ToString() (r uint16, exists bool) { v := m.uint16_to_string if v == nil { return } return *v, true } // OldUint16ToString returns the old uint16_to_string value of the Conversion. // If the Conversion object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *ConversionMutation) OldUint16ToString(ctx context.Context) (v uint16, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldUint16ToString is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldUint16ToString requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldUint16ToString: %w", err) } return oldValue.Uint16ToString, nil } // AddUint16ToString adds u to uint16_to_string. func (m *ConversionMutation) AddUint16ToString(u uint16) { if m.adduint16_to_string != nil { *m.adduint16_to_string += u } else { m.adduint16_to_string = &u } } // AddedUint16ToString returns the value that was added to the uint16_to_string field in this mutation. func (m *ConversionMutation) AddedUint16ToString() (r uint16, exists bool) { v := m.adduint16_to_string if v == nil { return } return *v, true } // ClearUint16ToString clears the value of uint16_to_string. func (m *ConversionMutation) ClearUint16ToString() { m.uint16_to_string = nil m.adduint16_to_string = nil m.clearedFields[conversion.FieldUint16ToString] = struct{}{} } // Uint16ToStringCleared returns if the field uint16_to_string was cleared in this mutation. func (m *ConversionMutation) Uint16ToStringCleared() bool { _, ok := m.clearedFields[conversion.FieldUint16ToString] return ok } // ResetUint16ToString reset all changes of the "uint16_to_string" field. func (m *ConversionMutation) ResetUint16ToString() { m.uint16_to_string = nil m.adduint16_to_string = nil delete(m.clearedFields, conversion.FieldUint16ToString) } // SetInt32ToString sets the int32_to_string field. func (m *ConversionMutation) SetInt32ToString(i int32) { m.int32_to_string = &i m.addint32_to_string = nil } // Int32ToString returns the int32_to_string value in the mutation. func (m *ConversionMutation) Int32ToString() (r int32, exists bool) { v := m.int32_to_string if v == nil { return } return *v, true } // OldInt32ToString returns the old int32_to_string value of the Conversion. // If the Conversion object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *ConversionMutation) OldInt32ToString(ctx context.Context) (v int32, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldInt32ToString is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldInt32ToString requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldInt32ToString: %w", err) } return oldValue.Int32ToString, nil } // AddInt32ToString adds i to int32_to_string. func (m *ConversionMutation) AddInt32ToString(i int32) { if m.addint32_to_string != nil { *m.addint32_to_string += i } else { m.addint32_to_string = &i } } // AddedInt32ToString returns the value that was added to the int32_to_string field in this mutation. func (m *ConversionMutation) AddedInt32ToString() (r int32, exists bool) { v := m.addint32_to_string if v == nil { return } return *v, true } // ClearInt32ToString clears the value of int32_to_string. func (m *ConversionMutation) ClearInt32ToString() { m.int32_to_string = nil m.addint32_to_string = nil m.clearedFields[conversion.FieldInt32ToString] = struct{}{} } // Int32ToStringCleared returns if the field int32_to_string was cleared in this mutation. func (m *ConversionMutation) Int32ToStringCleared() bool { _, ok := m.clearedFields[conversion.FieldInt32ToString] return ok } // ResetInt32ToString reset all changes of the "int32_to_string" field. func (m *ConversionMutation) ResetInt32ToString() { m.int32_to_string = nil m.addint32_to_string = nil delete(m.clearedFields, conversion.FieldInt32ToString) } // SetUint32ToString sets the uint32_to_string field. func (m *ConversionMutation) SetUint32ToString(u uint32) { m.uint32_to_string = &u m.adduint32_to_string = nil } // Uint32ToString returns the uint32_to_string value in the mutation. func (m *ConversionMutation) Uint32ToString() (r uint32, exists bool) { v := m.uint32_to_string if v == nil { return } return *v, true } // OldUint32ToString returns the old uint32_to_string value of the Conversion. // If the Conversion object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *ConversionMutation) OldUint32ToString(ctx context.Context) (v uint32, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldUint32ToString is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldUint32ToString requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldUint32ToString: %w", err) } return oldValue.Uint32ToString, nil } // AddUint32ToString adds u to uint32_to_string. func (m *ConversionMutation) AddUint32ToString(u uint32) { if m.adduint32_to_string != nil { *m.adduint32_to_string += u } else { m.adduint32_to_string = &u } } // AddedUint32ToString returns the value that was added to the uint32_to_string field in this mutation. func (m *ConversionMutation) AddedUint32ToString() (r uint32, exists bool) { v := m.adduint32_to_string if v == nil { return } return *v, true } // ClearUint32ToString clears the value of uint32_to_string. func (m *ConversionMutation) ClearUint32ToString() { m.uint32_to_string = nil m.adduint32_to_string = nil m.clearedFields[conversion.FieldUint32ToString] = struct{}{} } // Uint32ToStringCleared returns if the field uint32_to_string was cleared in this mutation. func (m *ConversionMutation) Uint32ToStringCleared() bool { _, ok := m.clearedFields[conversion.FieldUint32ToString] return ok } // ResetUint32ToString reset all changes of the "uint32_to_string" field. func (m *ConversionMutation) ResetUint32ToString() { m.uint32_to_string = nil m.adduint32_to_string = nil delete(m.clearedFields, conversion.FieldUint32ToString) } // SetInt64ToString sets the int64_to_string field. func (m *ConversionMutation) SetInt64ToString(i int64) { m.int64_to_string = &i m.addint64_to_string = nil } // Int64ToString returns the int64_to_string value in the mutation. func (m *ConversionMutation) Int64ToString() (r int64, exists bool) { v := m.int64_to_string if v == nil { return } return *v, true } // OldInt64ToString returns the old int64_to_string value of the Conversion. // If the Conversion object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *ConversionMutation) OldInt64ToString(ctx context.Context) (v int64, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldInt64ToString is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldInt64ToString requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldInt64ToString: %w", err) } return oldValue.Int64ToString, nil } // AddInt64ToString adds i to int64_to_string. func (m *ConversionMutation) AddInt64ToString(i int64) { if m.addint64_to_string != nil { *m.addint64_to_string += i } else { m.addint64_to_string = &i } } // AddedInt64ToString returns the value that was added to the int64_to_string field in this mutation. func (m *ConversionMutation) AddedInt64ToString() (r int64, exists bool) { v := m.addint64_to_string if v == nil { return } return *v, true } // ClearInt64ToString clears the value of int64_to_string. func (m *ConversionMutation) ClearInt64ToString() { m.int64_to_string = nil m.addint64_to_string = nil m.clearedFields[conversion.FieldInt64ToString] = struct{}{} } // Int64ToStringCleared returns if the field int64_to_string was cleared in this mutation. func (m *ConversionMutation) Int64ToStringCleared() bool { _, ok := m.clearedFields[conversion.FieldInt64ToString] return ok } // ResetInt64ToString reset all changes of the "int64_to_string" field. func (m *ConversionMutation) ResetInt64ToString() { m.int64_to_string = nil m.addint64_to_string = nil delete(m.clearedFields, conversion.FieldInt64ToString) } // SetUint64ToString sets the uint64_to_string field. func (m *ConversionMutation) SetUint64ToString(u uint64) { m.uint64_to_string = &u m.adduint64_to_string = nil } // Uint64ToString returns the uint64_to_string value in the mutation. func (m *ConversionMutation) Uint64ToString() (r uint64, exists bool) { v := m.uint64_to_string if v == nil { return } return *v, true } // OldUint64ToString returns the old uint64_to_string value of the Conversion. // If the Conversion object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *ConversionMutation) OldUint64ToString(ctx context.Context) (v uint64, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldUint64ToString is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldUint64ToString requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldUint64ToString: %w", err) } return oldValue.Uint64ToString, nil } // AddUint64ToString adds u to uint64_to_string. func (m *ConversionMutation) AddUint64ToString(u uint64) { if m.adduint64_to_string != nil { *m.adduint64_to_string += u } else { m.adduint64_to_string = &u } } // AddedUint64ToString returns the value that was added to the uint64_to_string field in this mutation. func (m *ConversionMutation) AddedUint64ToString() (r uint64, exists bool) { v := m.adduint64_to_string if v == nil { return } return *v, true } // ClearUint64ToString clears the value of uint64_to_string. func (m *ConversionMutation) ClearUint64ToString() { m.uint64_to_string = nil m.adduint64_to_string = nil m.clearedFields[conversion.FieldUint64ToString] = struct{}{} } // Uint64ToStringCleared returns if the field uint64_to_string was cleared in this mutation. func (m *ConversionMutation) Uint64ToStringCleared() bool { _, ok := m.clearedFields[conversion.FieldUint64ToString] return ok } // ResetUint64ToString reset all changes of the "uint64_to_string" field. func (m *ConversionMutation) ResetUint64ToString() { m.uint64_to_string = nil m.adduint64_to_string = nil delete(m.clearedFields, conversion.FieldUint64ToString) } // Op returns the operation name. func (m *ConversionMutation) Op() Op { return m.op } // Type returns the node type of this mutation (Conversion). func (m *ConversionMutation) Type() string { return m.typ } // Fields returns all fields that were changed during // this mutation. Note that, in order to get all numeric // fields that were in/decremented, call AddedFields(). func (m *ConversionMutation) Fields() []string { fields := make([]string, 0, 9) if m.name != nil { fields = append(fields, conversion.FieldName) } if m.int8_to_string != nil { fields = append(fields, conversion.FieldInt8ToString) } if m.uint8_to_string != nil { fields = append(fields, conversion.FieldUint8ToString) } if m.int16_to_string != nil { fields = append(fields, conversion.FieldInt16ToString) } if m.uint16_to_string != nil { fields = append(fields, conversion.FieldUint16ToString) } if m.int32_to_string != nil { fields = append(fields, conversion.FieldInt32ToString) } if m.uint32_to_string != nil { fields = append(fields, conversion.FieldUint32ToString) } if m.int64_to_string != nil { fields = append(fields, conversion.FieldInt64ToString) } if m.uint64_to_string != nil { fields = append(fields, conversion.FieldUint64ToString) } return fields } // Field returns the value of a field with the given name. // The second boolean value indicates that this field was // not set, or was not define in the schema. func (m *ConversionMutation) Field(name string) (ent.Value, bool) { switch name { case conversion.FieldName: return m.Name() case conversion.FieldInt8ToString: return m.Int8ToString() case conversion.FieldUint8ToString: return m.Uint8ToString() case conversion.FieldInt16ToString: return m.Int16ToString() case conversion.FieldUint16ToString: return m.Uint16ToString() case conversion.FieldInt32ToString: return m.Int32ToString() case conversion.FieldUint32ToString: return m.Uint32ToString() case conversion.FieldInt64ToString: return m.Int64ToString() case conversion.FieldUint64ToString: return m.Uint64ToString() } return nil, false } // OldField returns the old value of the field from the database. // An error is returned if the mutation operation is not UpdateOne, // or the query to the database was failed. func (m *ConversionMutation) OldField(ctx context.Context, name string) (ent.Value, error) { switch name { case conversion.FieldName: return m.OldName(ctx) case conversion.FieldInt8ToString: return m.OldInt8ToString(ctx) case conversion.FieldUint8ToString: return m.OldUint8ToString(ctx) case conversion.FieldInt16ToString: return m.OldInt16ToString(ctx) case conversion.FieldUint16ToString: return m.OldUint16ToString(ctx) case conversion.FieldInt32ToString: return m.OldInt32ToString(ctx) case conversion.FieldUint32ToString: return m.OldUint32ToString(ctx) case conversion.FieldInt64ToString: return m.OldInt64ToString(ctx) case conversion.FieldUint64ToString: return m.OldUint64ToString(ctx) } return nil, fmt.Errorf("unknown Conversion field %s", name) } // SetField sets the value for the given name. It returns an // error if the field is not defined in the schema, or if the // type mismatch the field type. func (m *ConversionMutation) SetField(name string, value ent.Value) error { switch name { case conversion.FieldName: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetName(v) return nil case conversion.FieldInt8ToString: v, ok := value.(int8) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetInt8ToString(v) return nil case conversion.FieldUint8ToString: v, ok := value.(uint8) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetUint8ToString(v) return nil case conversion.FieldInt16ToString: v, ok := value.(int16) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetInt16ToString(v) return nil case conversion.FieldUint16ToString: v, ok := value.(uint16) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetUint16ToString(v) return nil case conversion.FieldInt32ToString: v, ok := value.(int32) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetInt32ToString(v) return nil case conversion.FieldUint32ToString: v, ok := value.(uint32) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetUint32ToString(v) return nil case conversion.FieldInt64ToString: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetInt64ToString(v) return nil case conversion.FieldUint64ToString: v, ok := value.(uint64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetUint64ToString(v) return nil } return fmt.Errorf("unknown Conversion field %s", name) } // AddedFields returns all numeric fields that were incremented // or decremented during this mutation. func (m *ConversionMutation) AddedFields() []string { var fields []string if m.addint8_to_string != nil { fields = append(fields, conversion.FieldInt8ToString) } if m.adduint8_to_string != nil { fields = append(fields, conversion.FieldUint8ToString) } if m.addint16_to_string != nil { fields = append(fields, conversion.FieldInt16ToString) } if m.adduint16_to_string != nil { fields = append(fields, conversion.FieldUint16ToString) } if m.addint32_to_string != nil { fields = append(fields, conversion.FieldInt32ToString) } if m.adduint32_to_string != nil { fields = append(fields, conversion.FieldUint32ToString) } if m.addint64_to_string != nil { fields = append(fields, conversion.FieldInt64ToString) } if m.adduint64_to_string != nil { fields = append(fields, conversion.FieldUint64ToString) } return fields } // AddedField returns the numeric value that was in/decremented // from a field with the given name. The second value indicates // that this field was not set, or was not define in the schema. func (m *ConversionMutation) AddedField(name string) (ent.Value, bool) { switch name { case conversion.FieldInt8ToString: return m.AddedInt8ToString() case conversion.FieldUint8ToString: return m.AddedUint8ToString() case conversion.FieldInt16ToString: return m.AddedInt16ToString() case conversion.FieldUint16ToString: return m.AddedUint16ToString() case conversion.FieldInt32ToString: return m.AddedInt32ToString() case conversion.FieldUint32ToString: return m.AddedUint32ToString() case conversion.FieldInt64ToString: return m.AddedInt64ToString() case conversion.FieldUint64ToString: return m.AddedUint64ToString() } return nil, false } // AddField adds the value for the given name. It returns an // error if the field is not defined in the schema, or if the // type mismatch the field type. func (m *ConversionMutation) AddField(name string, value ent.Value) error { switch name { case conversion.FieldInt8ToString: v, ok := value.(int8) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddInt8ToString(v) return nil case conversion.FieldUint8ToString: v, ok := value.(uint8) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddUint8ToString(v) return nil case conversion.FieldInt16ToString: v, ok := value.(int16) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddInt16ToString(v) return nil case conversion.FieldUint16ToString: v, ok := value.(uint16) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddUint16ToString(v) return nil case conversion.FieldInt32ToString: v, ok := value.(int32) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddInt32ToString(v) return nil case conversion.FieldUint32ToString: v, ok := value.(uint32) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddUint32ToString(v) return nil case conversion.FieldInt64ToString: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddInt64ToString(v) return nil case conversion.FieldUint64ToString: v, ok := value.(uint64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddUint64ToString(v) return nil } return fmt.Errorf("unknown Conversion numeric field %s", name) } // ClearedFields returns all nullable fields that were cleared // during this mutation. func (m *ConversionMutation) ClearedFields() []string { var fields []string if m.FieldCleared(conversion.FieldName) { fields = append(fields, conversion.FieldName) } if m.FieldCleared(conversion.FieldInt8ToString) { fields = append(fields, conversion.FieldInt8ToString) } if m.FieldCleared(conversion.FieldUint8ToString) { fields = append(fields, conversion.FieldUint8ToString) } if m.FieldCleared(conversion.FieldInt16ToString) { fields = append(fields, conversion.FieldInt16ToString) } if m.FieldCleared(conversion.FieldUint16ToString) { fields = append(fields, conversion.FieldUint16ToString) } if m.FieldCleared(conversion.FieldInt32ToString) { fields = append(fields, conversion.FieldInt32ToString) } if m.FieldCleared(conversion.FieldUint32ToString) { fields = append(fields, conversion.FieldUint32ToString) } if m.FieldCleared(conversion.FieldInt64ToString) { fields = append(fields, conversion.FieldInt64ToString) } if m.FieldCleared(conversion.FieldUint64ToString) { fields = append(fields, conversion.FieldUint64ToString) } return fields } // FieldCleared returns a boolean indicates if this field was // cleared in this mutation. func (m *ConversionMutation) FieldCleared(name string) bool { _, ok := m.clearedFields[name] return ok } // ClearField clears the value for the given name. It returns an // error if the field is not defined in the schema. func (m *ConversionMutation) ClearField(name string) error { switch name { case conversion.FieldName: m.ClearName() return nil case conversion.FieldInt8ToString: m.ClearInt8ToString() return nil case conversion.FieldUint8ToString: m.ClearUint8ToString() return nil case conversion.FieldInt16ToString: m.ClearInt16ToString() return nil case conversion.FieldUint16ToString: m.ClearUint16ToString() return nil case conversion.FieldInt32ToString: m.ClearInt32ToString() return nil case conversion.FieldUint32ToString: m.ClearUint32ToString() return nil case conversion.FieldInt64ToString: m.ClearInt64ToString() return nil case conversion.FieldUint64ToString: m.ClearUint64ToString() return nil } return fmt.Errorf("unknown Conversion nullable field %s", name) } // ResetField resets all changes in the mutation regarding the // given field name. It returns an error if the field is not // defined in the schema. func (m *ConversionMutation) ResetField(name string) error { switch name { case conversion.FieldName: m.ResetName() return nil case conversion.FieldInt8ToString: m.ResetInt8ToString() return nil case conversion.FieldUint8ToString: m.ResetUint8ToString() return nil case conversion.FieldInt16ToString: m.ResetInt16ToString() return nil case conversion.FieldUint16ToString: m.ResetUint16ToString() return nil case conversion.FieldInt32ToString: m.ResetInt32ToString() return nil case conversion.FieldUint32ToString: m.ResetUint32ToString() return nil case conversion.FieldInt64ToString: m.ResetInt64ToString() return nil case conversion.FieldUint64ToString: m.ResetUint64ToString() return nil } return fmt.Errorf("unknown Conversion field %s", name) } // AddedEdges returns all edge names that were set/added in this // mutation. func (m *ConversionMutation) AddedEdges() []string { edges := make([]string, 0, 0) return edges } // AddedIDs returns all ids (to other nodes) that were added for // the given edge name. func (m *ConversionMutation) AddedIDs(name string) []ent.Value { return nil } // RemovedEdges returns all edge names that were removed in this // mutation. func (m *ConversionMutation) RemovedEdges() []string { edges := make([]string, 0, 0) return edges } // RemovedIDs returns all ids (to other nodes) that were removed for // the given edge name. func (m *ConversionMutation) RemovedIDs(name string) []ent.Value { return nil } // ClearedEdges returns all edge names that were cleared in this // mutation. func (m *ConversionMutation) ClearedEdges() []string { edges := make([]string, 0, 0) return edges } // EdgeCleared returns a boolean indicates if this edge was // cleared in this mutation. func (m *ConversionMutation) EdgeCleared(name string) bool { return false } // ClearEdge clears the value for the given name. It returns an // error if the edge name is not defined in the schema. func (m *ConversionMutation) ClearEdge(name string) error { return fmt.Errorf("unknown Conversion unique edge %s", name) } // ResetEdge resets all changes in the mutation regarding the // given edge name. It returns an error if the edge is not // defined in the schema. func (m *ConversionMutation) ResetEdge(name string) error { return fmt.Errorf("unknown Conversion edge %s", name) } // UserMutation represents an operation that mutate the Users // nodes in the graph. type UserMutation struct { config op Op typ string id *int age *int32 addage *int32 name *string nickname *string address *string renamed *string blob *[]byte state *user.State status *string workplace *string clearedFields map[string]struct{} parent *int clearedparent bool children map[int]struct{} removedchildren map[int]struct{} clearedchildren bool spouse *int clearedspouse bool car *int clearedcar bool done bool oldValue func(context.Context) (*User, error) predicates []predicate.User } var _ ent.Mutation = (*UserMutation)(nil) // userOption allows to manage the mutation configuration using functional options. type userOption func(*UserMutation) // newUserMutation creates new mutation for User. func newUserMutation(c config, op Op, opts ...userOption) *UserMutation { m := &UserMutation{ config: c, op: op, typ: TypeUser, clearedFields: make(map[string]struct{}), } for _, opt := range opts { opt(m) } return m } // withUserID sets the id field of the mutation. func withUserID(id int) userOption { return func(m *UserMutation) { var ( err error once sync.Once value *User ) m.oldValue = func(ctx context.Context) (*User, error) { once.Do(func() { if m.done { err = fmt.Errorf("querying old values post mutation is not allowed") } else { value, err = m.Client().User.Get(ctx, id) } }) return value, err } m.id = &id } } // withUser sets the old User of the mutation. func withUser(node *User) userOption { return func(m *UserMutation) { m.oldValue = func(context.Context) (*User, error) { return node, nil } m.id = &node.ID } } // Client returns a new `ent.Client` from the mutation. If the mutation was // executed in a transaction (ent.Tx), a transactional client is returned. func (m UserMutation) Client() *Client { client := &Client{config: m.config} client.init() return client } // Tx returns an `ent.Tx` for mutations that were executed in transactions; // it returns an error otherwise. func (m UserMutation) Tx() (*Tx, error) { if _, ok := m.driver.(*txDriver); !ok { return nil, fmt.Errorf("entv1: mutation is not running in a transaction") } tx := &Tx{config: m.config} tx.init() return tx, nil } // SetID sets the value of the id field. Note that, this // operation is accepted only on User creation. func (m *UserMutation) SetID(id int) { m.id = &id } // ID returns the id value in the mutation. Note that, the id // is available only if it was provided to the builder. func (m *UserMutation) ID() (id int, exists bool) { if m.id == nil { return } return *m.id, true } // SetAge sets the age field. func (m *UserMutation) SetAge(i int32) { m.age = &i m.addage = nil } // Age returns the age value in the mutation. func (m *UserMutation) Age() (r int32, exists bool) { v := m.age if v == nil { return } return *v, true } // OldAge returns the old age value of the User. // If the User object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *UserMutation) OldAge(ctx context.Context) (v int32, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldAge is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldAge requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldAge: %w", err) } return oldValue.Age, nil } // AddAge adds i to age. func (m *UserMutation) AddAge(i int32) { if m.addage != nil { *m.addage += i } else { m.addage = &i } } // AddedAge returns the value that was added to the age field in this mutation. func (m *UserMutation) AddedAge() (r int32, exists bool) { v := m.addage if v == nil { return } return *v, true } // ResetAge reset all changes of the "age" field. func (m *UserMutation) ResetAge() { m.age = nil m.addage = nil } // SetName sets the name field. func (m *UserMutation) SetName(s string) { m.name = &s } // Name returns the name value in the mutation. func (m *UserMutation) Name() (r string, exists bool) { v := m.name if v == nil { return } return *v, true } // OldName returns the old name value of the User. // If the User object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *UserMutation) OldName(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldName is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldName requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldName: %w", err) } return oldValue.Name, nil } // ResetName reset all changes of the "name" field. func (m *UserMutation) ResetName() { m.name = nil } // SetNickname sets the nickname field. func (m *UserMutation) SetNickname(s string) { m.nickname = &s } // Nickname returns the nickname value in the mutation. func (m *UserMutation) Nickname() (r string, exists bool) { v := m.nickname if v == nil { return } return *v, true } // OldNickname returns the old nickname value of the User. // If the User object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *UserMutation) OldNickname(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldNickname is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldNickname requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldNickname: %w", err) } return oldValue.Nickname, nil } // ResetNickname reset all changes of the "nickname" field. func (m *UserMutation) ResetNickname() { m.nickname = nil } // SetAddress sets the address field. func (m *UserMutation) SetAddress(s string) { m.address = &s } // Address returns the address value in the mutation. func (m *UserMutation) Address() (r string, exists bool) { v := m.address if v == nil { return } return *v, true } // OldAddress returns the old address value of the User. // If the User object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *UserMutation) OldAddress(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldAddress is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldAddress requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldAddress: %w", err) } return oldValue.Address, nil } // ClearAddress clears the value of address. func (m *UserMutation) ClearAddress() { m.address = nil m.clearedFields[user.FieldAddress] = struct{}{} } // AddressCleared returns if the field address was cleared in this mutation. func (m *UserMutation) AddressCleared() bool { _, ok := m.clearedFields[user.FieldAddress] return ok } // ResetAddress reset all changes of the "address" field. func (m *UserMutation) ResetAddress() { m.address = nil delete(m.clearedFields, user.FieldAddress) } // SetRenamed sets the renamed field. func (m *UserMutation) SetRenamed(s string) { m.renamed = &s } // Renamed returns the renamed value in the mutation. func (m *UserMutation) Renamed() (r string, exists bool) { v := m.renamed if v == nil { return } return *v, true } // OldRenamed returns the old renamed value of the User. // If the User object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *UserMutation) OldRenamed(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldRenamed is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldRenamed requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldRenamed: %w", err) } return oldValue.Renamed, nil } // ClearRenamed clears the value of renamed. func (m *UserMutation) ClearRenamed() { m.renamed = nil m.clearedFields[user.FieldRenamed] = struct{}{} } // RenamedCleared returns if the field renamed was cleared in this mutation. func (m *UserMutation) RenamedCleared() bool { _, ok := m.clearedFields[user.FieldRenamed] return ok } // ResetRenamed reset all changes of the "renamed" field. func (m *UserMutation) ResetRenamed() { m.renamed = nil delete(m.clearedFields, user.FieldRenamed) } // SetBlob sets the blob field. func (m *UserMutation) SetBlob(b []byte) { m.blob = &b } // Blob returns the blob value in the mutation. func (m *UserMutation) Blob() (r []byte, exists bool) { v := m.blob if v == nil { return } return *v, true } // OldBlob returns the old blob value of the User. // If the User object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *UserMutation) OldBlob(ctx context.Context) (v []byte, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldBlob is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldBlob requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldBlob: %w", err) } return oldValue.Blob, nil } // ClearBlob clears the value of blob. func (m *UserMutation) ClearBlob() { m.blob = nil m.clearedFields[user.FieldBlob] = struct{}{} } // BlobCleared returns if the field blob was cleared in this mutation. func (m *UserMutation) BlobCleared() bool { _, ok := m.clearedFields[user.FieldBlob] return ok } // ResetBlob reset all changes of the "blob" field. func (m *UserMutation) ResetBlob() { m.blob = nil delete(m.clearedFields, user.FieldBlob) } // SetState sets the state field. func (m *UserMutation) SetState(u user.State) { m.state = &u } // State returns the state value in the mutation. func (m *UserMutation) State() (r user.State, exists bool) { v := m.state if v == nil { return } return *v, true } // OldState returns the old state value of the User. // If the User object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *UserMutation) OldState(ctx context.Context) (v user.State, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldState is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldState requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldState: %w", err) } return oldValue.State, nil } // ClearState clears the value of state. func (m *UserMutation) ClearState() { m.state = nil m.clearedFields[user.FieldState] = struct{}{} } // StateCleared returns if the field state was cleared in this mutation. func (m *UserMutation) StateCleared() bool { _, ok := m.clearedFields[user.FieldState] return ok } // ResetState reset all changes of the "state" field. func (m *UserMutation) ResetState() { m.state = nil delete(m.clearedFields, user.FieldState) } // SetStatus sets the status field. func (m *UserMutation) SetStatus(s string) { m.status = &s } // Status returns the status value in the mutation. func (m *UserMutation) Status() (r string, exists bool) { v := m.status if v == nil { return } return *v, true } // OldStatus returns the old status value of the User. // If the User object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *UserMutation) OldStatus(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldStatus is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldStatus requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldStatus: %w", err) } return oldValue.Status, nil } // ClearStatus clears the value of status. func (m *UserMutation) ClearStatus() { m.status = nil m.clearedFields[user.FieldStatus] = struct{}{} } // StatusCleared returns if the field status was cleared in this mutation. func (m *UserMutation) StatusCleared() bool { _, ok := m.clearedFields[user.FieldStatus] return ok } // ResetStatus reset all changes of the "status" field. func (m *UserMutation) ResetStatus() { m.status = nil delete(m.clearedFields, user.FieldStatus) } // SetWorkplace sets the workplace field. func (m *UserMutation) SetWorkplace(s string) { m.workplace = &s } // Workplace returns the workplace value in the mutation. func (m *UserMutation) Workplace() (r string, exists bool) { v := m.workplace if v == nil { return } return *v, true } // OldWorkplace returns the old workplace value of the User. // If the User object wasn't provided to the builder, the object is fetched // from the database. // An error is returned if the mutation operation is not UpdateOne, or database query fails. func (m *UserMutation) OldWorkplace(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, fmt.Errorf("OldWorkplace is allowed only on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, fmt.Errorf("OldWorkplace requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldWorkplace: %w", err) } return oldValue.Workplace, nil } // ClearWorkplace clears the value of workplace. func (m *UserMutation) ClearWorkplace() { m.workplace = nil m.clearedFields[user.FieldWorkplace] = struct{}{} } // WorkplaceCleared returns if the field workplace was cleared in this mutation. func (m *UserMutation) WorkplaceCleared() bool { _, ok := m.clearedFields[user.FieldWorkplace] return ok } // ResetWorkplace reset all changes of the "workplace" field. func (m *UserMutation) ResetWorkplace() { m.workplace = nil delete(m.clearedFields, user.FieldWorkplace) } // SetParentID sets the parent edge to User by id. func (m *UserMutation) SetParentID(id int) { m.parent = &id } // ClearParent clears the parent edge to User. func (m *UserMutation) ClearParent() { m.clearedparent = true } // ParentCleared returns if the edge parent was cleared. func (m *UserMutation) ParentCleared() bool { return m.clearedparent } // ParentID returns the parent id in the mutation. func (m *UserMutation) ParentID() (id int, exists bool) { if m.parent != nil { return *m.parent, true } return } // ParentIDs returns the parent ids in the mutation. // Note that ids always returns len(ids) <= 1 for unique edges, and you should use // ParentID instead. It exists only for internal usage by the builders. func (m *UserMutation) ParentIDs() (ids []int) { if id := m.parent; id != nil { ids = append(ids, *id) } return } // ResetParent reset all changes of the "parent" edge. func (m *UserMutation) ResetParent() { m.parent = nil m.clearedparent = false } // AddChildIDs adds the children edge to User by ids. func (m *UserMutation) AddChildIDs(ids ...int) { if m.children == nil { m.children = make(map[int]struct{}) } for i := range ids { m.children[ids[i]] = struct{}{} } } // ClearChildren clears the children edge to User. func (m *UserMutation) ClearChildren() { m.clearedchildren = true } // ChildrenCleared returns if the edge children was cleared. func (m *UserMutation) ChildrenCleared() bool { return m.clearedchildren } // RemoveChildIDs removes the children edge to User by ids. func (m *UserMutation) RemoveChildIDs(ids ...int) { if m.removedchildren == nil { m.removedchildren = make(map[int]struct{}) } for i := range ids { m.removedchildren[ids[i]] = struct{}{} } } // RemovedChildren returns the removed ids of children. func (m *UserMutation) RemovedChildrenIDs() (ids []int) { for id := range m.removedchildren { ids = append(ids, id) } return } // ChildrenIDs returns the children ids in the mutation. func (m *UserMutation) ChildrenIDs() (ids []int) { for id := range m.children { ids = append(ids, id) } return } // ResetChildren reset all changes of the "children" edge. func (m *UserMutation) ResetChildren() { m.children = nil m.clearedchildren = false m.removedchildren = nil } // SetSpouseID sets the spouse edge to User by id. func (m *UserMutation) SetSpouseID(id int) { m.spouse = &id } // ClearSpouse clears the spouse edge to User. func (m *UserMutation) ClearSpouse() { m.clearedspouse = true } // SpouseCleared returns if the edge spouse was cleared. func (m *UserMutation) SpouseCleared() bool { return m.clearedspouse } // SpouseID returns the spouse id in the mutation. func (m *UserMutation) SpouseID() (id int, exists bool) { if m.spouse != nil { return *m.spouse, true } return } // SpouseIDs returns the spouse ids in the mutation. // Note that ids always returns len(ids) <= 1 for unique edges, and you should use // SpouseID instead. It exists only for internal usage by the builders. func (m *UserMutation) SpouseIDs() (ids []int) { if id := m.spouse; id != nil { ids = append(ids, *id) } return } // ResetSpouse reset all changes of the "spouse" edge. func (m *UserMutation) ResetSpouse() { m.spouse = nil m.clearedspouse = false } // SetCarID sets the car edge to Car by id. func (m *UserMutation) SetCarID(id int) { m.car = &id } // ClearCar clears the car edge to Car. func (m *UserMutation) ClearCar() { m.clearedcar = true } // CarCleared returns if the edge car was cleared. func (m *UserMutation) CarCleared() bool { return m.clearedcar } // CarID returns the car id in the mutation. func (m *UserMutation) CarID() (id int, exists bool) { if m.car != nil { return *m.car, true } return } // CarIDs returns the car ids in the mutation. // Note that ids always returns len(ids) <= 1 for unique edges, and you should use // CarID instead. It exists only for internal usage by the builders. func (m *UserMutation) CarIDs() (ids []int) { if id := m.car; id != nil { ids = append(ids, *id) } return } // ResetCar reset all changes of the "car" edge. func (m *UserMutation) ResetCar() { m.car = nil m.clearedcar = false } // Op returns the operation name. func (m *UserMutation) Op() Op { return m.op } // Type returns the node type of this mutation (User). func (m *UserMutation) Type() string { return m.typ } // Fields returns all fields that were changed during // this mutation. Note that, in order to get all numeric // fields that were in/decremented, call AddedFields(). func (m *UserMutation) Fields() []string { fields := make([]string, 0, 9) if m.age != nil { fields = append(fields, user.FieldAge) } if m.name != nil { fields = append(fields, user.FieldName) } if m.nickname != nil { fields = append(fields, user.FieldNickname) } if m.address != nil { fields = append(fields, user.FieldAddress) } if m.renamed != nil { fields = append(fields, user.FieldRenamed) } if m.blob != nil { fields = append(fields, user.FieldBlob) } if m.state != nil { fields = append(fields, user.FieldState) } if m.status != nil { fields = append(fields, user.FieldStatus) } if m.workplace != nil { fields = append(fields, user.FieldWorkplace) } return fields } // Field returns the value of a field with the given name. // The second boolean value indicates that this field was // not set, or was not define in the schema. func (m *UserMutation) Field(name string) (ent.Value, bool) { switch name { case user.FieldAge: return m.Age() case user.FieldName: return m.Name() case user.FieldNickname: return m.Nickname() case user.FieldAddress: return m.Address() case user.FieldRenamed: return m.Renamed() case user.FieldBlob: return m.Blob() case user.FieldState: return m.State() case user.FieldStatus: return m.Status() case user.FieldWorkplace: return m.Workplace() } return nil, false } // OldField returns the old value of the field from the database. // An error is returned if the mutation operation is not UpdateOne, // or the query to the database was failed. func (m *UserMutation) OldField(ctx context.Context, name string) (ent.Value, error) { switch name { case user.FieldAge: return m.OldAge(ctx) case user.FieldName: return m.OldName(ctx) case user.FieldNickname: return m.OldNickname(ctx) case user.FieldAddress: return m.OldAddress(ctx) case user.FieldRenamed: return m.OldRenamed(ctx) case user.FieldBlob: return m.OldBlob(ctx) case user.FieldState: return m.OldState(ctx) case user.FieldStatus: return m.OldStatus(ctx) case user.FieldWorkplace: return m.OldWorkplace(ctx) } return nil, fmt.Errorf("unknown User field %s", name) } // SetField sets the value for the given name. It returns an // error if the field is not defined in the schema, or if the // type mismatch the field type. func (m *UserMutation) SetField(name string, value ent.Value) error { switch name { case user.FieldAge: v, ok := value.(int32) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetAge(v) return nil case user.FieldName: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetName(v) return nil case user.FieldNickname: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetNickname(v) return nil case user.FieldAddress: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetAddress(v) return nil case user.FieldRenamed: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetRenamed(v) return nil case user.FieldBlob: v, ok := value.([]byte) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetBlob(v) return nil case user.FieldState: v, ok := value.(user.State) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetState(v) return nil case user.FieldStatus: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetStatus(v) return nil case user.FieldWorkplace: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetWorkplace(v) return nil } return fmt.Errorf("unknown User field %s", name) } // AddedFields returns all numeric fields that were incremented // or decremented during this mutation. func (m *UserMutation) AddedFields() []string { var fields []string if m.addage != nil { fields = append(fields, user.FieldAge) } return fields } // AddedField returns the numeric value that was in/decremented // from a field with the given name. The second value indicates // that this field was not set, or was not define in the schema. func (m *UserMutation) AddedField(name string) (ent.Value, bool) { switch name { case user.FieldAge: return m.AddedAge() } return nil, false } // AddField adds the value for the given name. It returns an // error if the field is not defined in the schema, or if the // type mismatch the field type. func (m *UserMutation) AddField(name string, value ent.Value) error { switch name { case user.FieldAge: v, ok := value.(int32) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddAge(v) return nil } return fmt.Errorf("unknown User numeric field %s", name) } // ClearedFields returns all nullable fields that were cleared // during this mutation. func (m *UserMutation) ClearedFields() []string { var fields []string if m.FieldCleared(user.FieldAddress) { fields = append(fields, user.FieldAddress) } if m.FieldCleared(user.FieldRenamed) { fields = append(fields, user.FieldRenamed) } if m.FieldCleared(user.FieldBlob) { fields = append(fields, user.FieldBlob) } if m.FieldCleared(user.FieldState) { fields = append(fields, user.FieldState) } if m.FieldCleared(user.FieldStatus) { fields = append(fields, user.FieldStatus) } if m.FieldCleared(user.FieldWorkplace) { fields = append(fields, user.FieldWorkplace) } return fields } // FieldCleared returns a boolean indicates if this field was // cleared in this mutation. func (m *UserMutation) FieldCleared(name string) bool { _, ok := m.clearedFields[name] return ok } // ClearField clears the value for the given name. It returns an // error if the field is not defined in the schema. func (m *UserMutation) ClearField(name string) error { switch name { case user.FieldAddress: m.ClearAddress() return nil case user.FieldRenamed: m.ClearRenamed() return nil case user.FieldBlob: m.ClearBlob() return nil case user.FieldState: m.ClearState() return nil case user.FieldStatus: m.ClearStatus() return nil case user.FieldWorkplace: m.ClearWorkplace() return nil } return fmt.Errorf("unknown User nullable field %s", name) } // ResetField resets all changes in the mutation regarding the // given field name. It returns an error if the field is not // defined in the schema. func (m *UserMutation) ResetField(name string) error { switch name { case user.FieldAge: m.ResetAge() return nil case user.FieldName: m.ResetName() return nil case user.FieldNickname: m.ResetNickname() return nil case user.FieldAddress: m.ResetAddress() return nil case user.FieldRenamed: m.ResetRenamed() return nil case user.FieldBlob: m.ResetBlob() return nil case user.FieldState: m.ResetState() return nil case user.FieldStatus: m.ResetStatus() return nil case user.FieldWorkplace: m.ResetWorkplace() return nil } return fmt.Errorf("unknown User field %s", name) } // AddedEdges returns all edge names that were set/added in this // mutation. func (m *UserMutation) AddedEdges() []string { edges := make([]string, 0, 4) if m.parent != nil { edges = append(edges, user.EdgeParent) } if m.children != nil { edges = append(edges, user.EdgeChildren) } if m.spouse != nil { edges = append(edges, user.EdgeSpouse) } if m.car != nil { edges = append(edges, user.EdgeCar) } return edges } // AddedIDs returns all ids (to other nodes) that were added for // the given edge name. func (m *UserMutation) AddedIDs(name string) []ent.Value { switch name { case user.EdgeParent: if id := m.parent; id != nil { return []ent.Value{*id} } case user.EdgeChildren: ids := make([]ent.Value, 0, len(m.children)) for id := range m.children { ids = append(ids, id) } return ids case user.EdgeSpouse: if id := m.spouse; id != nil { return []ent.Value{*id} } case user.EdgeCar: if id := m.car; id != nil { return []ent.Value{*id} } } return nil } // RemovedEdges returns all edge names that were removed in this // mutation. func (m *UserMutation) RemovedEdges() []string { edges := make([]string, 0, 4) if m.removedchildren != nil { edges = append(edges, user.EdgeChildren) } return edges } // RemovedIDs returns all ids (to other nodes) that were removed for // the given edge name. func (m *UserMutation) RemovedIDs(name string) []ent.Value { switch name { case user.EdgeChildren: ids := make([]ent.Value, 0, len(m.removedchildren)) for id := range m.removedchildren { ids = append(ids, id) } return ids } return nil } // ClearedEdges returns all edge names that were cleared in this // mutation. func (m *UserMutation) ClearedEdges() []string { edges := make([]string, 0, 4) if m.clearedparent { edges = append(edges, user.EdgeParent) } if m.clearedchildren { edges = append(edges, user.EdgeChildren) } if m.clearedspouse { edges = append(edges, user.EdgeSpouse) } if m.clearedcar { edges = append(edges, user.EdgeCar) } return edges } // EdgeCleared returns a boolean indicates if this edge was // cleared in this mutation. func (m *UserMutation) EdgeCleared(name string) bool { switch name { case user.EdgeParent: return m.clearedparent case user.EdgeChildren: return m.clearedchildren case user.EdgeSpouse: return m.clearedspouse case user.EdgeCar: return m.clearedcar } return false } // ClearEdge clears the value for the given name. It returns an // error if the edge name is not defined in the schema. func (m *UserMutation) ClearEdge(name string) error { switch name { case user.EdgeParent: m.ClearParent() return nil case user.EdgeSpouse: m.ClearSpouse() return nil case user.EdgeCar: m.ClearCar() return nil } return fmt.Errorf("unknown User unique edge %s", name) } // ResetEdge resets all changes in the mutation regarding the // given edge name. It returns an error if the edge is not // defined in the schema. func (m *UserMutation) ResetEdge(name string) error { switch name { case user.EdgeParent: m.ResetParent() return nil case user.EdgeChildren: m.ResetChildren() return nil case user.EdgeSpouse: m.ResetSpouse() return nil case user.EdgeCar: m.ResetCar() return nil } return fmt.Errorf("unknown User edge %s", name) }