// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by entc, DO NOT EDIT. package entv2 import ( "context" "fmt" "github.com/facebookincubator/ent/dialect/sql" "github.com/facebookincubator/ent/dialect/sql/sqlgraph" "github.com/facebookincubator/ent/entc/integration/migrate/entv2/car" "github.com/facebookincubator/ent/entc/integration/migrate/entv2/pet" "github.com/facebookincubator/ent/entc/integration/migrate/entv2/predicate" "github.com/facebookincubator/ent/entc/integration/migrate/entv2/user" "github.com/facebookincubator/ent/schema/field" ) // UserUpdate is the builder for updating User entities. type UserUpdate struct { config hooks []Hook mutation *UserMutation predicates []predicate.User } // Where adds a new predicate for the builder. func (uu *UserUpdate) Where(ps ...predicate.User) *UserUpdate { uu.predicates = append(uu.predicates, ps...) return uu } // SetAge sets the age field. func (uu *UserUpdate) SetAge(i int) *UserUpdate { uu.mutation.ResetAge() uu.mutation.SetAge(i) return uu } // AddAge adds i to age. func (uu *UserUpdate) AddAge(i int) *UserUpdate { uu.mutation.AddAge(i) return uu } // SetName sets the name field. func (uu *UserUpdate) SetName(s string) *UserUpdate { uu.mutation.SetName(s) return uu } // SetNickname sets the nickname field. func (uu *UserUpdate) SetNickname(s string) *UserUpdate { uu.mutation.SetNickname(s) return uu } // SetPhone sets the phone field. func (uu *UserUpdate) SetPhone(s string) *UserUpdate { uu.mutation.SetPhone(s) return uu } // SetNillablePhone sets the phone field if the given value is not nil. func (uu *UserUpdate) SetNillablePhone(s *string) *UserUpdate { if s != nil { uu.SetPhone(*s) } return uu } // SetBuffer sets the buffer field. func (uu *UserUpdate) SetBuffer(b []byte) *UserUpdate { uu.mutation.SetBuffer(b) return uu } // ClearBuffer clears the value of buffer. func (uu *UserUpdate) ClearBuffer() *UserUpdate { uu.mutation.ClearBuffer() return uu } // SetTitle sets the title field. func (uu *UserUpdate) SetTitle(s string) *UserUpdate { uu.mutation.SetTitle(s) return uu } // SetNillableTitle sets the title field if the given value is not nil. func (uu *UserUpdate) SetNillableTitle(s *string) *UserUpdate { if s != nil { uu.SetTitle(*s) } return uu } // SetNewName sets the new_name field. func (uu *UserUpdate) SetNewName(s string) *UserUpdate { uu.mutation.SetNewName(s) return uu } // SetNillableNewName sets the new_name field if the given value is not nil. func (uu *UserUpdate) SetNillableNewName(s *string) *UserUpdate { if s != nil { uu.SetNewName(*s) } return uu } // ClearNewName clears the value of new_name. func (uu *UserUpdate) ClearNewName() *UserUpdate { uu.mutation.ClearNewName() return uu } // SetBlob sets the blob field. func (uu *UserUpdate) SetBlob(b []byte) *UserUpdate { uu.mutation.SetBlob(b) return uu } // ClearBlob clears the value of blob. func (uu *UserUpdate) ClearBlob() *UserUpdate { uu.mutation.ClearBlob() return uu } // SetState sets the state field. func (uu *UserUpdate) SetState(u user.State) *UserUpdate { uu.mutation.SetState(u) return uu } // SetNillableState sets the state field if the given value is not nil. func (uu *UserUpdate) SetNillableState(u *user.State) *UserUpdate { if u != nil { uu.SetState(*u) } return uu } // ClearState clears the value of state. func (uu *UserUpdate) ClearState() *UserUpdate { uu.mutation.ClearState() return uu } // SetStatus sets the status field. func (uu *UserUpdate) SetStatus(u user.Status) *UserUpdate { uu.mutation.SetStatus(u) return uu } // SetNillableStatus sets the status field if the given value is not nil. func (uu *UserUpdate) SetNillableStatus(u *user.Status) *UserUpdate { if u != nil { uu.SetStatus(*u) } return uu } // ClearStatus clears the value of status. func (uu *UserUpdate) ClearStatus() *UserUpdate { uu.mutation.ClearStatus() return uu } // AddCarIDs adds the car edge to Car by ids. func (uu *UserUpdate) AddCarIDs(ids ...int) *UserUpdate { uu.mutation.AddCarIDs(ids...) return uu } // AddCar adds the car edges to Car. func (uu *UserUpdate) AddCar(c ...*Car) *UserUpdate { ids := make([]int, len(c)) for i := range c { ids[i] = c[i].ID } return uu.AddCarIDs(ids...) } // SetPetsID sets the pets edge to Pet by id. func (uu *UserUpdate) SetPetsID(id int) *UserUpdate { uu.mutation.SetPetsID(id) return uu } // SetNillablePetsID sets the pets edge to Pet by id if the given value is not nil. func (uu *UserUpdate) SetNillablePetsID(id *int) *UserUpdate { if id != nil { uu = uu.SetPetsID(*id) } return uu } // SetPets sets the pets edge to Pet. func (uu *UserUpdate) SetPets(p *Pet) *UserUpdate { return uu.SetPetsID(p.ID) } // AddFriendIDs adds the friends edge to User by ids. func (uu *UserUpdate) AddFriendIDs(ids ...int) *UserUpdate { uu.mutation.AddFriendIDs(ids...) return uu } // AddFriends adds the friends edges to User. func (uu *UserUpdate) AddFriends(u ...*User) *UserUpdate { ids := make([]int, len(u)) for i := range u { ids[i] = u[i].ID } return uu.AddFriendIDs(ids...) } // Mutation returns the UserMutation object of the builder. func (uu *UserUpdate) Mutation() *UserMutation { return uu.mutation } // RemoveCarIDs removes the car edge to Car by ids. func (uu *UserUpdate) RemoveCarIDs(ids ...int) *UserUpdate { uu.mutation.RemoveCarIDs(ids...) return uu } // RemoveCar removes car edges to Car. func (uu *UserUpdate) RemoveCar(c ...*Car) *UserUpdate { ids := make([]int, len(c)) for i := range c { ids[i] = c[i].ID } return uu.RemoveCarIDs(ids...) } // ClearPets clears the pets edge to Pet. func (uu *UserUpdate) ClearPets() *UserUpdate { uu.mutation.ClearPets() return uu } // RemoveFriendIDs removes the friends edge to User by ids. func (uu *UserUpdate) RemoveFriendIDs(ids ...int) *UserUpdate { uu.mutation.RemoveFriendIDs(ids...) return uu } // RemoveFriends removes friends edges to User. func (uu *UserUpdate) RemoveFriends(u ...*User) *UserUpdate { ids := make([]int, len(u)) for i := range u { ids[i] = u[i].ID } return uu.RemoveFriendIDs(ids...) } // Save executes the query and returns the number of rows/vertices matched by this operation. func (uu *UserUpdate) Save(ctx context.Context) (int, error) { if v, ok := uu.mutation.State(); ok { if err := user.StateValidator(v); err != nil { return 0, &ValidationError{Name: "state", err: fmt.Errorf("entv2: validator failed for field \"state\": %w", err)} } } if v, ok := uu.mutation.Status(); ok { if err := user.StatusValidator(v); err != nil { return 0, &ValidationError{Name: "status", err: fmt.Errorf("entv2: validator failed for field \"status\": %w", err)} } } var ( err error affected int ) if len(uu.hooks) == 0 { affected, err = uu.sqlSave(ctx) } else { var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*UserMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } uu.mutation = mutation affected, err = uu.sqlSave(ctx) mutation.done = true return affected, err }) for i := len(uu.hooks) - 1; i >= 0; i-- { mut = uu.hooks[i](mut) } if _, err := mut.Mutate(ctx, uu.mutation); err != nil { return 0, err } } return affected, err } // SaveX is like Save, but panics if an error occurs. func (uu *UserUpdate) SaveX(ctx context.Context) int { affected, err := uu.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (uu *UserUpdate) Exec(ctx context.Context) error { _, err := uu.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (uu *UserUpdate) ExecX(ctx context.Context) { if err := uu.Exec(ctx); err != nil { panic(err) } } func (uu *UserUpdate) sqlSave(ctx context.Context) (n int, err error) { _spec := &sqlgraph.UpdateSpec{ Node: &sqlgraph.NodeSpec{ Table: user.Table, Columns: user.Columns, ID: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: user.FieldID, }, }, } if ps := uu.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := uu.mutation.Age(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: user.FieldAge, }) } if value, ok := uu.mutation.AddedAge(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: user.FieldAge, }) } if value, ok := uu.mutation.Name(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeString, Value: value, Column: user.FieldName, }) } if value, ok := uu.mutation.Nickname(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeString, Value: value, Column: user.FieldNickname, }) } if value, ok := uu.mutation.Phone(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeString, Value: value, Column: user.FieldPhone, }) } if value, ok := uu.mutation.Buffer(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeBytes, Value: value, Column: user.FieldBuffer, }) } if uu.mutation.BufferCleared() { _spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{ Type: field.TypeBytes, Column: user.FieldBuffer, }) } if value, ok := uu.mutation.Title(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeString, Value: value, Column: user.FieldTitle, }) } if value, ok := uu.mutation.NewName(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeString, Value: value, Column: user.FieldNewName, }) } if uu.mutation.NewNameCleared() { _spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{ Type: field.TypeString, Column: user.FieldNewName, }) } if value, ok := uu.mutation.Blob(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeBytes, Value: value, Column: user.FieldBlob, }) } if uu.mutation.BlobCleared() { _spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{ Type: field.TypeBytes, Column: user.FieldBlob, }) } if value, ok := uu.mutation.State(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeEnum, Value: value, Column: user.FieldState, }) } if uu.mutation.StateCleared() { _spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{ Type: field.TypeEnum, Column: user.FieldState, }) } if value, ok := uu.mutation.Status(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeEnum, Value: value, Column: user.FieldStatus, }) } if uu.mutation.StatusCleared() { _spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{ Type: field.TypeEnum, Column: user.FieldStatus, }) } if nodes := uu.mutation.RemovedCarIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: user.CarTable, Columns: []string{user.CarColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: car.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := uu.mutation.CarIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: user.CarTable, Columns: []string{user.CarColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: car.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if uu.mutation.PetsCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2O, Inverse: false, Table: user.PetsTable, Columns: []string{user.PetsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: pet.FieldID, }, }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := uu.mutation.PetsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2O, Inverse: false, Table: user.PetsTable, Columns: []string{user.PetsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: pet.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if nodes := uu.mutation.RemovedFriendsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: false, Table: user.FriendsTable, Columns: user.FriendsPrimaryKey, Bidi: true, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: user.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := uu.mutation.FriendsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: false, Table: user.FriendsTable, Columns: user.FriendsPrimaryKey, Bidi: true, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: user.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if n, err = sqlgraph.UpdateNodes(ctx, uu.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{user.Label} } else if cerr, ok := isSQLConstraintError(err); ok { err = cerr } return 0, err } return n, nil } // UserUpdateOne is the builder for updating a single User entity. type UserUpdateOne struct { config hooks []Hook mutation *UserMutation } // SetAge sets the age field. func (uuo *UserUpdateOne) SetAge(i int) *UserUpdateOne { uuo.mutation.ResetAge() uuo.mutation.SetAge(i) return uuo } // AddAge adds i to age. func (uuo *UserUpdateOne) AddAge(i int) *UserUpdateOne { uuo.mutation.AddAge(i) return uuo } // SetName sets the name field. func (uuo *UserUpdateOne) SetName(s string) *UserUpdateOne { uuo.mutation.SetName(s) return uuo } // SetNickname sets the nickname field. func (uuo *UserUpdateOne) SetNickname(s string) *UserUpdateOne { uuo.mutation.SetNickname(s) return uuo } // SetPhone sets the phone field. func (uuo *UserUpdateOne) SetPhone(s string) *UserUpdateOne { uuo.mutation.SetPhone(s) return uuo } // SetNillablePhone sets the phone field if the given value is not nil. func (uuo *UserUpdateOne) SetNillablePhone(s *string) *UserUpdateOne { if s != nil { uuo.SetPhone(*s) } return uuo } // SetBuffer sets the buffer field. func (uuo *UserUpdateOne) SetBuffer(b []byte) *UserUpdateOne { uuo.mutation.SetBuffer(b) return uuo } // ClearBuffer clears the value of buffer. func (uuo *UserUpdateOne) ClearBuffer() *UserUpdateOne { uuo.mutation.ClearBuffer() return uuo } // SetTitle sets the title field. func (uuo *UserUpdateOne) SetTitle(s string) *UserUpdateOne { uuo.mutation.SetTitle(s) return uuo } // SetNillableTitle sets the title field if the given value is not nil. func (uuo *UserUpdateOne) SetNillableTitle(s *string) *UserUpdateOne { if s != nil { uuo.SetTitle(*s) } return uuo } // SetNewName sets the new_name field. func (uuo *UserUpdateOne) SetNewName(s string) *UserUpdateOne { uuo.mutation.SetNewName(s) return uuo } // SetNillableNewName sets the new_name field if the given value is not nil. func (uuo *UserUpdateOne) SetNillableNewName(s *string) *UserUpdateOne { if s != nil { uuo.SetNewName(*s) } return uuo } // ClearNewName clears the value of new_name. func (uuo *UserUpdateOne) ClearNewName() *UserUpdateOne { uuo.mutation.ClearNewName() return uuo } // SetBlob sets the blob field. func (uuo *UserUpdateOne) SetBlob(b []byte) *UserUpdateOne { uuo.mutation.SetBlob(b) return uuo } // ClearBlob clears the value of blob. func (uuo *UserUpdateOne) ClearBlob() *UserUpdateOne { uuo.mutation.ClearBlob() return uuo } // SetState sets the state field. func (uuo *UserUpdateOne) SetState(u user.State) *UserUpdateOne { uuo.mutation.SetState(u) return uuo } // SetNillableState sets the state field if the given value is not nil. func (uuo *UserUpdateOne) SetNillableState(u *user.State) *UserUpdateOne { if u != nil { uuo.SetState(*u) } return uuo } // ClearState clears the value of state. func (uuo *UserUpdateOne) ClearState() *UserUpdateOne { uuo.mutation.ClearState() return uuo } // SetStatus sets the status field. func (uuo *UserUpdateOne) SetStatus(u user.Status) *UserUpdateOne { uuo.mutation.SetStatus(u) return uuo } // SetNillableStatus sets the status field if the given value is not nil. func (uuo *UserUpdateOne) SetNillableStatus(u *user.Status) *UserUpdateOne { if u != nil { uuo.SetStatus(*u) } return uuo } // ClearStatus clears the value of status. func (uuo *UserUpdateOne) ClearStatus() *UserUpdateOne { uuo.mutation.ClearStatus() return uuo } // AddCarIDs adds the car edge to Car by ids. func (uuo *UserUpdateOne) AddCarIDs(ids ...int) *UserUpdateOne { uuo.mutation.AddCarIDs(ids...) return uuo } // AddCar adds the car edges to Car. func (uuo *UserUpdateOne) AddCar(c ...*Car) *UserUpdateOne { ids := make([]int, len(c)) for i := range c { ids[i] = c[i].ID } return uuo.AddCarIDs(ids...) } // SetPetsID sets the pets edge to Pet by id. func (uuo *UserUpdateOne) SetPetsID(id int) *UserUpdateOne { uuo.mutation.SetPetsID(id) return uuo } // SetNillablePetsID sets the pets edge to Pet by id if the given value is not nil. func (uuo *UserUpdateOne) SetNillablePetsID(id *int) *UserUpdateOne { if id != nil { uuo = uuo.SetPetsID(*id) } return uuo } // SetPets sets the pets edge to Pet. func (uuo *UserUpdateOne) SetPets(p *Pet) *UserUpdateOne { return uuo.SetPetsID(p.ID) } // AddFriendIDs adds the friends edge to User by ids. func (uuo *UserUpdateOne) AddFriendIDs(ids ...int) *UserUpdateOne { uuo.mutation.AddFriendIDs(ids...) return uuo } // AddFriends adds the friends edges to User. func (uuo *UserUpdateOne) AddFriends(u ...*User) *UserUpdateOne { ids := make([]int, len(u)) for i := range u { ids[i] = u[i].ID } return uuo.AddFriendIDs(ids...) } // Mutation returns the UserMutation object of the builder. func (uuo *UserUpdateOne) Mutation() *UserMutation { return uuo.mutation } // RemoveCarIDs removes the car edge to Car by ids. func (uuo *UserUpdateOne) RemoveCarIDs(ids ...int) *UserUpdateOne { uuo.mutation.RemoveCarIDs(ids...) return uuo } // RemoveCar removes car edges to Car. func (uuo *UserUpdateOne) RemoveCar(c ...*Car) *UserUpdateOne { ids := make([]int, len(c)) for i := range c { ids[i] = c[i].ID } return uuo.RemoveCarIDs(ids...) } // ClearPets clears the pets edge to Pet. func (uuo *UserUpdateOne) ClearPets() *UserUpdateOne { uuo.mutation.ClearPets() return uuo } // RemoveFriendIDs removes the friends edge to User by ids. func (uuo *UserUpdateOne) RemoveFriendIDs(ids ...int) *UserUpdateOne { uuo.mutation.RemoveFriendIDs(ids...) return uuo } // RemoveFriends removes friends edges to User. func (uuo *UserUpdateOne) RemoveFriends(u ...*User) *UserUpdateOne { ids := make([]int, len(u)) for i := range u { ids[i] = u[i].ID } return uuo.RemoveFriendIDs(ids...) } // Save executes the query and returns the updated entity. func (uuo *UserUpdateOne) Save(ctx context.Context) (*User, error) { if v, ok := uuo.mutation.State(); ok { if err := user.StateValidator(v); err != nil { return nil, &ValidationError{Name: "state", err: fmt.Errorf("entv2: validator failed for field \"state\": %w", err)} } } if v, ok := uuo.mutation.Status(); ok { if err := user.StatusValidator(v); err != nil { return nil, &ValidationError{Name: "status", err: fmt.Errorf("entv2: validator failed for field \"status\": %w", err)} } } var ( err error node *User ) if len(uuo.hooks) == 0 { node, err = uuo.sqlSave(ctx) } else { var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*UserMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } uuo.mutation = mutation node, err = uuo.sqlSave(ctx) mutation.done = true return node, err }) for i := len(uuo.hooks) - 1; i >= 0; i-- { mut = uuo.hooks[i](mut) } if _, err := mut.Mutate(ctx, uuo.mutation); err != nil { return nil, err } } return node, err } // SaveX is like Save, but panics if an error occurs. func (uuo *UserUpdateOne) SaveX(ctx context.Context) *User { u, err := uuo.Save(ctx) if err != nil { panic(err) } return u } // Exec executes the query on the entity. func (uuo *UserUpdateOne) Exec(ctx context.Context) error { _, err := uuo.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (uuo *UserUpdateOne) ExecX(ctx context.Context) { if err := uuo.Exec(ctx); err != nil { panic(err) } } func (uuo *UserUpdateOne) sqlSave(ctx context.Context) (u *User, err error) { _spec := &sqlgraph.UpdateSpec{ Node: &sqlgraph.NodeSpec{ Table: user.Table, Columns: user.Columns, ID: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: user.FieldID, }, }, } id, ok := uuo.mutation.ID() if !ok { return nil, &ValidationError{Name: "ID", err: fmt.Errorf("missing User.ID for update")} } _spec.Node.ID.Value = id if value, ok := uuo.mutation.Age(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: user.FieldAge, }) } if value, ok := uuo.mutation.AddedAge(); ok { _spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: user.FieldAge, }) } if value, ok := uuo.mutation.Name(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeString, Value: value, Column: user.FieldName, }) } if value, ok := uuo.mutation.Nickname(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeString, Value: value, Column: user.FieldNickname, }) } if value, ok := uuo.mutation.Phone(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeString, Value: value, Column: user.FieldPhone, }) } if value, ok := uuo.mutation.Buffer(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeBytes, Value: value, Column: user.FieldBuffer, }) } if uuo.mutation.BufferCleared() { _spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{ Type: field.TypeBytes, Column: user.FieldBuffer, }) } if value, ok := uuo.mutation.Title(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeString, Value: value, Column: user.FieldTitle, }) } if value, ok := uuo.mutation.NewName(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeString, Value: value, Column: user.FieldNewName, }) } if uuo.mutation.NewNameCleared() { _spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{ Type: field.TypeString, Column: user.FieldNewName, }) } if value, ok := uuo.mutation.Blob(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeBytes, Value: value, Column: user.FieldBlob, }) } if uuo.mutation.BlobCleared() { _spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{ Type: field.TypeBytes, Column: user.FieldBlob, }) } if value, ok := uuo.mutation.State(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeEnum, Value: value, Column: user.FieldState, }) } if uuo.mutation.StateCleared() { _spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{ Type: field.TypeEnum, Column: user.FieldState, }) } if value, ok := uuo.mutation.Status(); ok { _spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{ Type: field.TypeEnum, Value: value, Column: user.FieldStatus, }) } if uuo.mutation.StatusCleared() { _spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{ Type: field.TypeEnum, Column: user.FieldStatus, }) } if nodes := uuo.mutation.RemovedCarIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: user.CarTable, Columns: []string{user.CarColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: car.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := uuo.mutation.CarIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: false, Table: user.CarTable, Columns: []string{user.CarColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: car.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if uuo.mutation.PetsCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2O, Inverse: false, Table: user.PetsTable, Columns: []string{user.PetsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: pet.FieldID, }, }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := uuo.mutation.PetsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2O, Inverse: false, Table: user.PetsTable, Columns: []string{user.PetsColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: pet.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if nodes := uuo.mutation.RemovedFriendsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: false, Table: user.FriendsTable, Columns: user.FriendsPrimaryKey, Bidi: true, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: user.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := uuo.mutation.FriendsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: false, Table: user.FriendsTable, Columns: user.FriendsPrimaryKey, Bidi: true, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: user.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } u = &User{config: uuo.config} _spec.Assign = u.assignValues _spec.ScanValues = u.scanValues() if err = sqlgraph.UpdateNode(ctx, uuo.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{user.Label} } else if cerr, ok := isSQLConstraintError(err); ok { err = cerr } return nil, err } return u, nil }