// Copyright 2019-present Facebook Inc. All rights reserved. // This source code is licensed under the Apache 2.0 license found // in the LICENSE file in the root directory of this source tree. // Code generated by entc, DO NOT EDIT. package ent import ( "context" "database/sql/driver" "errors" "fmt" "math" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/examples/edgeindex/ent/city" "entgo.io/ent/examples/edgeindex/ent/predicate" "entgo.io/ent/examples/edgeindex/ent/street" "entgo.io/ent/schema/field" ) // CityQuery is the builder for querying City entities. type CityQuery struct { config limit *int offset *int order []OrderFunc fields []string predicates []predicate.City // eager-loading edges. withStreets *StreetQuery // intermediate query (i.e. traversal path). sql *sql.Selector path func(context.Context) (*sql.Selector, error) } // Where adds a new predicate for the CityQuery builder. func (cq *CityQuery) Where(ps ...predicate.City) *CityQuery { cq.predicates = append(cq.predicates, ps...) return cq } // Limit adds a limit step to the query. func (cq *CityQuery) Limit(limit int) *CityQuery { cq.limit = &limit return cq } // Offset adds an offset step to the query. func (cq *CityQuery) Offset(offset int) *CityQuery { cq.offset = &offset return cq } // Order adds an order step to the query. func (cq *CityQuery) Order(o ...OrderFunc) *CityQuery { cq.order = append(cq.order, o...) return cq } // QueryStreets chains the current query on the "streets" edge. func (cq *CityQuery) QueryStreets() *StreetQuery { query := &StreetQuery{config: cq.config} query.path = func(ctx context.Context) (fromU *sql.Selector, err error) { if err := cq.prepareQuery(ctx); err != nil { return nil, err } selector := cq.sqlQuery(ctx) if err := selector.Err(); err != nil { return nil, err } step := sqlgraph.NewStep( sqlgraph.From(city.Table, city.FieldID, selector), sqlgraph.To(street.Table, street.FieldID), sqlgraph.Edge(sqlgraph.O2M, false, city.StreetsTable, city.StreetsColumn), ) fromU = sqlgraph.SetNeighbors(cq.driver.Dialect(), step) return fromU, nil } return query } // First returns the first City entity from the query. // Returns a *NotFoundError when no City was found. func (cq *CityQuery) First(ctx context.Context) (*City, error) { nodes, err := cq.Limit(1).All(ctx) if err != nil { return nil, err } if len(nodes) == 0 { return nil, &NotFoundError{city.Label} } return nodes[0], nil } // FirstX is like First, but panics if an error occurs. func (cq *CityQuery) FirstX(ctx context.Context) *City { node, err := cq.First(ctx) if err != nil && !IsNotFound(err) { panic(err) } return node } // FirstID returns the first City ID from the query. // Returns a *NotFoundError when no City ID was found. func (cq *CityQuery) FirstID(ctx context.Context) (id int, err error) { var ids []int if ids, err = cq.Limit(1).IDs(ctx); err != nil { return } if len(ids) == 0 { err = &NotFoundError{city.Label} return } return ids[0], nil } // FirstIDX is like FirstID, but panics if an error occurs. func (cq *CityQuery) FirstIDX(ctx context.Context) int { id, err := cq.FirstID(ctx) if err != nil && !IsNotFound(err) { panic(err) } return id } // Only returns a single City entity found by the query, ensuring it only returns one. // Returns a *NotSingularError when exactly one City entity is not found. // Returns a *NotFoundError when no City entities are found. func (cq *CityQuery) Only(ctx context.Context) (*City, error) { nodes, err := cq.Limit(2).All(ctx) if err != nil { return nil, err } switch len(nodes) { case 1: return nodes[0], nil case 0: return nil, &NotFoundError{city.Label} default: return nil, &NotSingularError{city.Label} } } // OnlyX is like Only, but panics if an error occurs. func (cq *CityQuery) OnlyX(ctx context.Context) *City { node, err := cq.Only(ctx) if err != nil { panic(err) } return node } // OnlyID is like Only, but returns the only City ID in the query. // Returns a *NotSingularError when exactly one City ID is not found. // Returns a *NotFoundError when no entities are found. func (cq *CityQuery) OnlyID(ctx context.Context) (id int, err error) { var ids []int if ids, err = cq.Limit(2).IDs(ctx); err != nil { return } switch len(ids) { case 1: id = ids[0] case 0: err = &NotFoundError{city.Label} default: err = &NotSingularError{city.Label} } return } // OnlyIDX is like OnlyID, but panics if an error occurs. func (cq *CityQuery) OnlyIDX(ctx context.Context) int { id, err := cq.OnlyID(ctx) if err != nil { panic(err) } return id } // All executes the query and returns a list of Cities. func (cq *CityQuery) All(ctx context.Context) ([]*City, error) { if err := cq.prepareQuery(ctx); err != nil { return nil, err } return cq.sqlAll(ctx) } // AllX is like All, but panics if an error occurs. func (cq *CityQuery) AllX(ctx context.Context) []*City { nodes, err := cq.All(ctx) if err != nil { panic(err) } return nodes } // IDs executes the query and returns a list of City IDs. func (cq *CityQuery) IDs(ctx context.Context) ([]int, error) { var ids []int if err := cq.Select(city.FieldID).Scan(ctx, &ids); err != nil { return nil, err } return ids, nil } // IDsX is like IDs, but panics if an error occurs. func (cq *CityQuery) IDsX(ctx context.Context) []int { ids, err := cq.IDs(ctx) if err != nil { panic(err) } return ids } // Count returns the count of the given query. func (cq *CityQuery) Count(ctx context.Context) (int, error) { if err := cq.prepareQuery(ctx); err != nil { return 0, err } return cq.sqlCount(ctx) } // CountX is like Count, but panics if an error occurs. func (cq *CityQuery) CountX(ctx context.Context) int { count, err := cq.Count(ctx) if err != nil { panic(err) } return count } // Exist returns true if the query has elements in the graph. func (cq *CityQuery) Exist(ctx context.Context) (bool, error) { if err := cq.prepareQuery(ctx); err != nil { return false, err } return cq.sqlExist(ctx) } // ExistX is like Exist, but panics if an error occurs. func (cq *CityQuery) ExistX(ctx context.Context) bool { exist, err := cq.Exist(ctx) if err != nil { panic(err) } return exist } // Clone returns a duplicate of the CityQuery builder, including all associated steps. It can be // used to prepare common query builders and use them differently after the clone is made. func (cq *CityQuery) Clone() *CityQuery { if cq == nil { return nil } return &CityQuery{ config: cq.config, limit: cq.limit, offset: cq.offset, order: append([]OrderFunc{}, cq.order...), predicates: append([]predicate.City{}, cq.predicates...), withStreets: cq.withStreets.Clone(), // clone intermediate query. sql: cq.sql.Clone(), path: cq.path, } } // WithStreets tells the query-builder to eager-load the nodes that are connected to // the "streets" edge. The optional arguments are used to configure the query builder of the edge. func (cq *CityQuery) WithStreets(opts ...func(*StreetQuery)) *CityQuery { query := &StreetQuery{config: cq.config} for _, opt := range opts { opt(query) } cq.withStreets = query return cq } // GroupBy is used to group vertices by one or more fields/columns. // It is often used with aggregate functions, like: count, max, mean, min, sum. // // Example: // // var v []struct { // Name string `json:"name,omitempty"` // Count int `json:"count,omitempty"` // } // // client.City.Query(). // GroupBy(city.FieldName). // Aggregate(ent.Count()). // Scan(ctx, &v) // func (cq *CityQuery) GroupBy(field string, fields ...string) *CityGroupBy { group := &CityGroupBy{config: cq.config} group.fields = append([]string{field}, fields...) group.path = func(ctx context.Context) (prev *sql.Selector, err error) { if err := cq.prepareQuery(ctx); err != nil { return nil, err } return cq.sqlQuery(ctx), nil } return group } // Select allows the selection one or more fields/columns for the given query, // instead of selecting all fields in the entity. // // Example: // // var v []struct { // Name string `json:"name,omitempty"` // } // // client.City.Query(). // Select(city.FieldName). // Scan(ctx, &v) // func (cq *CityQuery) Select(field string, fields ...string) *CitySelect { cq.fields = append([]string{field}, fields...) return &CitySelect{CityQuery: cq} } func (cq *CityQuery) prepareQuery(ctx context.Context) error { for _, f := range cq.fields { if !city.ValidColumn(f) { return &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } } if cq.path != nil { prev, err := cq.path(ctx) if err != nil { return err } cq.sql = prev } return nil } func (cq *CityQuery) sqlAll(ctx context.Context) ([]*City, error) { var ( nodes = []*City{} _spec = cq.querySpec() loadedTypes = [1]bool{ cq.withStreets != nil, } ) _spec.ScanValues = func(columns []string) ([]interface{}, error) { node := &City{config: cq.config} nodes = append(nodes, node) return node.scanValues(columns) } _spec.Assign = func(columns []string, values []interface{}) error { if len(nodes) == 0 { return fmt.Errorf("ent: Assign called without calling ScanValues") } node := nodes[len(nodes)-1] node.Edges.loadedTypes = loadedTypes return node.assignValues(columns, values) } if err := sqlgraph.QueryNodes(ctx, cq.driver, _spec); err != nil { return nil, err } if len(nodes) == 0 { return nodes, nil } if query := cq.withStreets; query != nil { fks := make([]driver.Value, 0, len(nodes)) nodeids := make(map[int]*City) for i := range nodes { fks = append(fks, nodes[i].ID) nodeids[nodes[i].ID] = nodes[i] nodes[i].Edges.Streets = []*Street{} } query.withFKs = true query.Where(predicate.Street(func(s *sql.Selector) { s.Where(sql.InValues(city.StreetsColumn, fks...)) })) neighbors, err := query.All(ctx) if err != nil { return nil, err } for _, n := range neighbors { fk := n.city_streets if fk == nil { return nil, fmt.Errorf(`foreign-key "city_streets" is nil for node %v`, n.ID) } node, ok := nodeids[*fk] if !ok { return nil, fmt.Errorf(`unexpected foreign-key "city_streets" returned %v for node %v`, *fk, n.ID) } node.Edges.Streets = append(node.Edges.Streets, n) } } return nodes, nil } func (cq *CityQuery) sqlCount(ctx context.Context) (int, error) { _spec := cq.querySpec() return sqlgraph.CountNodes(ctx, cq.driver, _spec) } func (cq *CityQuery) sqlExist(ctx context.Context) (bool, error) { n, err := cq.sqlCount(ctx) if err != nil { return false, fmt.Errorf("ent: check existence: %v", err) } return n > 0, nil } func (cq *CityQuery) querySpec() *sqlgraph.QuerySpec { _spec := &sqlgraph.QuerySpec{ Node: &sqlgraph.NodeSpec{ Table: city.Table, Columns: city.Columns, ID: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: city.FieldID, }, }, From: cq.sql, Unique: true, } if fields := cq.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, city.FieldID) for i := range fields { if fields[i] != city.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, fields[i]) } } } if ps := cq.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if limit := cq.limit; limit != nil { _spec.Limit = *limit } if offset := cq.offset; offset != nil { _spec.Offset = *offset } if ps := cq.order; len(ps) > 0 { _spec.Order = func(selector *sql.Selector) { for i := range ps { ps[i](selector, city.ValidColumn) } } } return _spec } func (cq *CityQuery) sqlQuery(ctx context.Context) *sql.Selector { builder := sql.Dialect(cq.driver.Dialect()) t1 := builder.Table(city.Table) selector := builder.Select(t1.Columns(city.Columns...)...).From(t1) if cq.sql != nil { selector = cq.sql selector.Select(selector.Columns(city.Columns...)...) } for _, p := range cq.predicates { p(selector) } for _, p := range cq.order { p(selector, city.ValidColumn) } if offset := cq.offset; offset != nil { // limit is mandatory for offset clause. We start // with default value, and override it below if needed. selector.Offset(*offset).Limit(math.MaxInt32) } if limit := cq.limit; limit != nil { selector.Limit(*limit) } return selector } // CityGroupBy is the group-by builder for City entities. type CityGroupBy struct { config fields []string fns []AggregateFunc // intermediate query (i.e. traversal path). sql *sql.Selector path func(context.Context) (*sql.Selector, error) } // Aggregate adds the given aggregation functions to the group-by query. func (cgb *CityGroupBy) Aggregate(fns ...AggregateFunc) *CityGroupBy { cgb.fns = append(cgb.fns, fns...) return cgb } // Scan applies the group-by query and scans the result into the given value. func (cgb *CityGroupBy) Scan(ctx context.Context, v interface{}) error { query, err := cgb.path(ctx) if err != nil { return err } cgb.sql = query return cgb.sqlScan(ctx, v) } // ScanX is like Scan, but panics if an error occurs. func (cgb *CityGroupBy) ScanX(ctx context.Context, v interface{}) { if err := cgb.Scan(ctx, v); err != nil { panic(err) } } // Strings returns list of strings from group-by. // It is only allowed when executing a group-by query with one field. func (cgb *CityGroupBy) Strings(ctx context.Context) ([]string, error) { if len(cgb.fields) > 1 { return nil, errors.New("ent: CityGroupBy.Strings is not achievable when grouping more than 1 field") } var v []string if err := cgb.Scan(ctx, &v); err != nil { return nil, err } return v, nil } // StringsX is like Strings, but panics if an error occurs. func (cgb *CityGroupBy) StringsX(ctx context.Context) []string { v, err := cgb.Strings(ctx) if err != nil { panic(err) } return v } // String returns a single string from a group-by query. // It is only allowed when executing a group-by query with one field. func (cgb *CityGroupBy) String(ctx context.Context) (_ string, err error) { var v []string if v, err = cgb.Strings(ctx); err != nil { return } switch len(v) { case 1: return v[0], nil case 0: err = &NotFoundError{city.Label} default: err = fmt.Errorf("ent: CityGroupBy.Strings returned %d results when one was expected", len(v)) } return } // StringX is like String, but panics if an error occurs. func (cgb *CityGroupBy) StringX(ctx context.Context) string { v, err := cgb.String(ctx) if err != nil { panic(err) } return v } // Ints returns list of ints from group-by. // It is only allowed when executing a group-by query with one field. func (cgb *CityGroupBy) Ints(ctx context.Context) ([]int, error) { if len(cgb.fields) > 1 { return nil, errors.New("ent: CityGroupBy.Ints is not achievable when grouping more than 1 field") } var v []int if err := cgb.Scan(ctx, &v); err != nil { return nil, err } return v, nil } // IntsX is like Ints, but panics if an error occurs. func (cgb *CityGroupBy) IntsX(ctx context.Context) []int { v, err := cgb.Ints(ctx) if err != nil { panic(err) } return v } // Int returns a single int from a group-by query. // It is only allowed when executing a group-by query with one field. func (cgb *CityGroupBy) Int(ctx context.Context) (_ int, err error) { var v []int if v, err = cgb.Ints(ctx); err != nil { return } switch len(v) { case 1: return v[0], nil case 0: err = &NotFoundError{city.Label} default: err = fmt.Errorf("ent: CityGroupBy.Ints returned %d results when one was expected", len(v)) } return } // IntX is like Int, but panics if an error occurs. func (cgb *CityGroupBy) IntX(ctx context.Context) int { v, err := cgb.Int(ctx) if err != nil { panic(err) } return v } // Float64s returns list of float64s from group-by. // It is only allowed when executing a group-by query with one field. func (cgb *CityGroupBy) Float64s(ctx context.Context) ([]float64, error) { if len(cgb.fields) > 1 { return nil, errors.New("ent: CityGroupBy.Float64s is not achievable when grouping more than 1 field") } var v []float64 if err := cgb.Scan(ctx, &v); err != nil { return nil, err } return v, nil } // Float64sX is like Float64s, but panics if an error occurs. func (cgb *CityGroupBy) Float64sX(ctx context.Context) []float64 { v, err := cgb.Float64s(ctx) if err != nil { panic(err) } return v } // Float64 returns a single float64 from a group-by query. // It is only allowed when executing a group-by query with one field. func (cgb *CityGroupBy) Float64(ctx context.Context) (_ float64, err error) { var v []float64 if v, err = cgb.Float64s(ctx); err != nil { return } switch len(v) { case 1: return v[0], nil case 0: err = &NotFoundError{city.Label} default: err = fmt.Errorf("ent: CityGroupBy.Float64s returned %d results when one was expected", len(v)) } return } // Float64X is like Float64, but panics if an error occurs. func (cgb *CityGroupBy) Float64X(ctx context.Context) float64 { v, err := cgb.Float64(ctx) if err != nil { panic(err) } return v } // Bools returns list of bools from group-by. // It is only allowed when executing a group-by query with one field. func (cgb *CityGroupBy) Bools(ctx context.Context) ([]bool, error) { if len(cgb.fields) > 1 { return nil, errors.New("ent: CityGroupBy.Bools is not achievable when grouping more than 1 field") } var v []bool if err := cgb.Scan(ctx, &v); err != nil { return nil, err } return v, nil } // BoolsX is like Bools, but panics if an error occurs. func (cgb *CityGroupBy) BoolsX(ctx context.Context) []bool { v, err := cgb.Bools(ctx) if err != nil { panic(err) } return v } // Bool returns a single bool from a group-by query. // It is only allowed when executing a group-by query with one field. func (cgb *CityGroupBy) Bool(ctx context.Context) (_ bool, err error) { var v []bool if v, err = cgb.Bools(ctx); err != nil { return } switch len(v) { case 1: return v[0], nil case 0: err = &NotFoundError{city.Label} default: err = fmt.Errorf("ent: CityGroupBy.Bools returned %d results when one was expected", len(v)) } return } // BoolX is like Bool, but panics if an error occurs. func (cgb *CityGroupBy) BoolX(ctx context.Context) bool { v, err := cgb.Bool(ctx) if err != nil { panic(err) } return v } func (cgb *CityGroupBy) sqlScan(ctx context.Context, v interface{}) error { for _, f := range cgb.fields { if !city.ValidColumn(f) { return &ValidationError{Name: f, err: fmt.Errorf("invalid field %q for group-by", f)} } } selector := cgb.sqlQuery() if err := selector.Err(); err != nil { return err } rows := &sql.Rows{} query, args := selector.Query() if err := cgb.driver.Query(ctx, query, args, rows); err != nil { return err } defer rows.Close() return sql.ScanSlice(rows, v) } func (cgb *CityGroupBy) sqlQuery() *sql.Selector { selector := cgb.sql columns := make([]string, 0, len(cgb.fields)+len(cgb.fns)) columns = append(columns, cgb.fields...) for _, fn := range cgb.fns { columns = append(columns, fn(selector, city.ValidColumn)) } return selector.Select(columns...).GroupBy(cgb.fields...) } // CitySelect is the builder for selecting fields of City entities. type CitySelect struct { *CityQuery // intermediate query (i.e. traversal path). sql *sql.Selector } // Scan applies the selector query and scans the result into the given value. func (cs *CitySelect) Scan(ctx context.Context, v interface{}) error { if err := cs.prepareQuery(ctx); err != nil { return err } cs.sql = cs.CityQuery.sqlQuery(ctx) return cs.sqlScan(ctx, v) } // ScanX is like Scan, but panics if an error occurs. func (cs *CitySelect) ScanX(ctx context.Context, v interface{}) { if err := cs.Scan(ctx, v); err != nil { panic(err) } } // Strings returns list of strings from a selector. It is only allowed when selecting one field. func (cs *CitySelect) Strings(ctx context.Context) ([]string, error) { if len(cs.fields) > 1 { return nil, errors.New("ent: CitySelect.Strings is not achievable when selecting more than 1 field") } var v []string if err := cs.Scan(ctx, &v); err != nil { return nil, err } return v, nil } // StringsX is like Strings, but panics if an error occurs. func (cs *CitySelect) StringsX(ctx context.Context) []string { v, err := cs.Strings(ctx) if err != nil { panic(err) } return v } // String returns a single string from a selector. It is only allowed when selecting one field. func (cs *CitySelect) String(ctx context.Context) (_ string, err error) { var v []string if v, err = cs.Strings(ctx); err != nil { return } switch len(v) { case 1: return v[0], nil case 0: err = &NotFoundError{city.Label} default: err = fmt.Errorf("ent: CitySelect.Strings returned %d results when one was expected", len(v)) } return } // StringX is like String, but panics if an error occurs. func (cs *CitySelect) StringX(ctx context.Context) string { v, err := cs.String(ctx) if err != nil { panic(err) } return v } // Ints returns list of ints from a selector. It is only allowed when selecting one field. func (cs *CitySelect) Ints(ctx context.Context) ([]int, error) { if len(cs.fields) > 1 { return nil, errors.New("ent: CitySelect.Ints is not achievable when selecting more than 1 field") } var v []int if err := cs.Scan(ctx, &v); err != nil { return nil, err } return v, nil } // IntsX is like Ints, but panics if an error occurs. func (cs *CitySelect) IntsX(ctx context.Context) []int { v, err := cs.Ints(ctx) if err != nil { panic(err) } return v } // Int returns a single int from a selector. It is only allowed when selecting one field. func (cs *CitySelect) Int(ctx context.Context) (_ int, err error) { var v []int if v, err = cs.Ints(ctx); err != nil { return } switch len(v) { case 1: return v[0], nil case 0: err = &NotFoundError{city.Label} default: err = fmt.Errorf("ent: CitySelect.Ints returned %d results when one was expected", len(v)) } return } // IntX is like Int, but panics if an error occurs. func (cs *CitySelect) IntX(ctx context.Context) int { v, err := cs.Int(ctx) if err != nil { panic(err) } return v } // Float64s returns list of float64s from a selector. It is only allowed when selecting one field. func (cs *CitySelect) Float64s(ctx context.Context) ([]float64, error) { if len(cs.fields) > 1 { return nil, errors.New("ent: CitySelect.Float64s is not achievable when selecting more than 1 field") } var v []float64 if err := cs.Scan(ctx, &v); err != nil { return nil, err } return v, nil } // Float64sX is like Float64s, but panics if an error occurs. func (cs *CitySelect) Float64sX(ctx context.Context) []float64 { v, err := cs.Float64s(ctx) if err != nil { panic(err) } return v } // Float64 returns a single float64 from a selector. It is only allowed when selecting one field. func (cs *CitySelect) Float64(ctx context.Context) (_ float64, err error) { var v []float64 if v, err = cs.Float64s(ctx); err != nil { return } switch len(v) { case 1: return v[0], nil case 0: err = &NotFoundError{city.Label} default: err = fmt.Errorf("ent: CitySelect.Float64s returned %d results when one was expected", len(v)) } return } // Float64X is like Float64, but panics if an error occurs. func (cs *CitySelect) Float64X(ctx context.Context) float64 { v, err := cs.Float64(ctx) if err != nil { panic(err) } return v } // Bools returns list of bools from a selector. It is only allowed when selecting one field. func (cs *CitySelect) Bools(ctx context.Context) ([]bool, error) { if len(cs.fields) > 1 { return nil, errors.New("ent: CitySelect.Bools is not achievable when selecting more than 1 field") } var v []bool if err := cs.Scan(ctx, &v); err != nil { return nil, err } return v, nil } // BoolsX is like Bools, but panics if an error occurs. func (cs *CitySelect) BoolsX(ctx context.Context) []bool { v, err := cs.Bools(ctx) if err != nil { panic(err) } return v } // Bool returns a single bool from a selector. It is only allowed when selecting one field. func (cs *CitySelect) Bool(ctx context.Context) (_ bool, err error) { var v []bool if v, err = cs.Bools(ctx); err != nil { return } switch len(v) { case 1: return v[0], nil case 0: err = &NotFoundError{city.Label} default: err = fmt.Errorf("ent: CitySelect.Bools returned %d results when one was expected", len(v)) } return } // BoolX is like Bool, but panics if an error occurs. func (cs *CitySelect) BoolX(ctx context.Context) bool { v, err := cs.Bool(ctx) if err != nil { panic(err) } return v } func (cs *CitySelect) sqlScan(ctx context.Context, v interface{}) error { rows := &sql.Rows{} query, args := cs.sqlQuery().Query() if err := cs.driver.Query(ctx, query, args, rows); err != nil { return err } defer rows.Close() return sql.ScanSlice(rows, v) } func (cs *CitySelect) sqlQuery() sql.Querier { selector := cs.sql selector.Select(selector.Columns(cs.fields...)...) return selector }