Files
ent/entc/load/internal/bindata.go
Ariel Mashraki 1e49561634 ent: support external uuid types (#181)
Summary:
Pull Request resolved: https://github.com/facebookincubator/ent/pull/181

The lack of generic typing requires to check the function type in the "loading" phase of the schema.

Reviewed By: alexsn

Differential Revision: D18636969

fbshipit-source-id: d8229779bf3c2490e51f5d0d4c550c70e2cd2550
2019-11-21 08:49:59 -08:00

270 lines
17 KiB
Go

// Package internal Code generated by go-bindata. (@generated) DO NOT EDIT.
// sources:
// template/main.tmpl
// schema.go
package internal
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
// Name return file name
func (fi bindataFileInfo) Name() string {
return fi.name
}
// Size return file size
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
// Mode return file mode
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
// ModTime return file modify time
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
// IsDir return file whether a directory
func (fi bindataFileInfo) IsDir() bool {
return fi.mode&os.ModeDir != 0
}
// Sys return file is sys mode
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _templateMainTmpl = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x54\x51\x5d\x6b\xdb\x30\x14\x7d\xb6\x7e\xc5\x99\xe9\xa8\x5d\x52\xa5\xed\xdb\x06\x79\x28\x6d\x06\x19\x5b\x3b\x48\x61\x0f\x5d\x29\x8a\x7d\x9d\x88\x3a\x92\x77\xa5\x94\x05\xa1\xff\x3e\x24\x27\x61\x7b\xb2\xa5\x73\xee\xf9\xd0\x0d\x61\x7a\x21\xee\xec\xb0\x67\xbd\xde\x78\xdc\x5c\x5d\x7f\xba\x1c\x98\x1c\x19\x8f\x2f\xaa\xa1\x95\xb5\x6f\x58\x98\x46\xe2\xb6\xef\x91\x49\x0e\x09\xe7\x77\x6a\xa5\x78\xda\x68\x07\x67\x77\xdc\x10\x1a\xdb\x12\xb4\x43\xaf\x1b\x32\x8e\x5a\xec\x4c\x4b\x0c\xbf\x21\xdc\x0e\xaa\xd9\x10\x6e\xe4\xd5\x11\x45\x67\x77\xa6\x15\xda\x64\xfc\xdb\xe2\x6e\xfe\xb0\x9c\xa3\xd3\x3d\xe1\x70\xc7\xd6\x7a\xb4\x9a\xa9\xf1\x96\xf7\xb0\x1d\xfc\x3f\x66\x9e\x89\xa4\xb8\x98\xc6\x28\x44\x08\x68\xa9\xd3\x86\x50\x6e\x95\x36\x25\x62\x14\xd3\x29\xee\x52\x9e\x35\x19\x62\xe5\xa9\xc5\x6a\x8f\x73\x32\xbe\x39\x5d\x9d\x4b\xdc\x3f\xe2\xe1\xf1\x09\xf3\xfb\xc5\x93\x14\x83\x6a\xde\xd4\x9a\x90\x34\x84\xd0\xdb\xc1\xb2\x47\x25\x8a\xd2\xba\x52\x14\xe5\x6a\xef\x29\xfd\x84\x00\x4f\xdb\xa1\x57\x9e\x50\x8e\x2c\x97\x2d\x33\x34\xb0\x36\xbe\x43\xf9\xf1\x77\x09\xf9\xe3\xa0\x18\xa3\xa8\x73\xcc\xb3\x95\x72\x84\xcf\x33\xe4\xef\x11\x4f\xb3\xef\x8a\xe1\x9a\x0d\x6d\x95\xc3\x0c\xcf\x2f\x64\xbc\x5c\x18\x4f\xdc\xa9\x86\x42\x96\x66\x65\xd6\x84\xb3\xd7\x09\xce\x8c\xda\x66\x19\xf9\xa0\xb6\xe4\x92\x7e\x51\x84\x70\x79\xd0\x8f\x51\xa6\xc3\x29\x8a\x0b\xb1\x3c\xcc\xc4\x38\xc9\x5a\x64\x5a\x5c\xc6\x28\xa2\x10\xdd\xce\x34\xb9\x73\x55\x23\x88\x22\x05\xe9\xb5\x21\x87\xe7\x97\xe7\x97\x54\x5a\x14\x9d\x65\xbc\x4e\x0e\xf9\x92\xef\x18\xe5\x98\x37\x88\xa2\x58\x4d\x40\xcc\x09\xfb\xae\xd8\x6d\x54\xbf\xcc\x60\x35\x72\x6a\x51\x14\xba\xcb\x8c\x0f\x33\x18\xdd\xe7\x99\xa2\x53\xba\xaf\x88\x39\xc1\xa9\xc2\xe8\x3b\x83\x1a\x06\x32\x6d\x95\x8f\x13\xac\x6a\x91\x50\xeb\xe4\xd2\xb7\x76\xe7\xe5\x4f\xd6\x9e\xaa\xbc\x0f\xf9\xd5\x6a\x73\x24\x8e\x71\xab\xf2\x97\x29\xeb\xba\x3e\x75\x3b\xba\x24\x7b\xcb\xb9\xe4\xa8\x45\xcc\xa3\xd6\xd2\xb3\x36\xeb\xc4\x91\xf3\xc4\xa9\xea\x3a\x73\xe6\x7f\xb4\xaf\xae\xb3\xd2\x7f\x5b\x1f\x4b\x8d\x4b\x3f\x3c\x66\x8c\xe2\x6f\x00\x00\x00\xff\xff\xe4\x6e\x0c\x4d\x4b\x03\x00\x00")
func templateMainTmplBytes() ([]byte, error) {
return bindataRead(
_templateMainTmpl,
"template/main.tmpl",
)
}
func templateMainTmpl() (*asset, error) {
bytes, err := templateMainTmplBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "template/main.tmpl", size: 843, mode: os.FileMode(420), modTime: time.Unix(1, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _schemaGo = 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func schemaGoBytes() ([]byte, error) {
return bindataRead(
_schemaGo,
"schema.go",
)
}
func schemaGo() (*asset, error) {
bytes, err := schemaGoBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "schema.go", size: 7550, mode: os.FileMode(420), modTime: time.Unix(1, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"template/main.tmpl": templateMainTmpl,
"schema.go": schemaGo,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"schema.go": &bintree{schemaGo, map[string]*bintree{}},
"template": &bintree{nil, map[string]*bintree{
"main.tmpl": &bintree{templateMainTmpl, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}