Files
ent/examples/edgeindex/ent/street_create.go
Ariel Mashraki 6f5f42ab3c dialect/sql: dialect based builders (#1550)
Summary:
Pull Request resolved: https://github.com/facebookexternal/fbc/pull/1550

Pull Request resolved: https://github.com/facebookincubator/ent/pull/84

This is still WIP and you should ignore this.

Reviewed By: alexsn

Differential Revision: D17854477

fbshipit-source-id: 2d19713c118adb31164b7a2781327e64c87db8d4
2019-10-13 07:03:11 -07:00

113 lines
2.6 KiB
Go

// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated (@generated) by entc, DO NOT EDIT.
package ent
import (
"context"
"errors"
"github.com/facebookincubator/ent/dialect/sql"
"github.com/facebookincubator/ent/examples/edgeindex/ent/street"
)
// StreetCreate is the builder for creating a Street entity.
type StreetCreate struct {
config
name *string
city map[int]struct{}
}
// SetName sets the name field.
func (sc *StreetCreate) SetName(s string) *StreetCreate {
sc.name = &s
return sc
}
// SetCityID sets the city edge to City by id.
func (sc *StreetCreate) SetCityID(id int) *StreetCreate {
if sc.city == nil {
sc.city = make(map[int]struct{})
}
sc.city[id] = struct{}{}
return sc
}
// SetNillableCityID sets the city edge to City by id if the given value is not nil.
func (sc *StreetCreate) SetNillableCityID(id *int) *StreetCreate {
if id != nil {
sc = sc.SetCityID(*id)
}
return sc
}
// SetCity sets the city edge to City.
func (sc *StreetCreate) SetCity(c *City) *StreetCreate {
return sc.SetCityID(c.ID)
}
// Save creates the Street in the database.
func (sc *StreetCreate) Save(ctx context.Context) (*Street, error) {
if sc.name == nil {
return nil, errors.New("ent: missing required field \"name\"")
}
if len(sc.city) > 1 {
return nil, errors.New("ent: multiple assignments on a unique edge \"city\"")
}
return sc.sqlSave(ctx)
}
// SaveX calls Save and panics if Save returns an error.
func (sc *StreetCreate) SaveX(ctx context.Context) *Street {
v, err := sc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
func (sc *StreetCreate) sqlSave(ctx context.Context) (*Street, error) {
var (
res sql.Result
s = &Street{config: sc.config}
)
tx, err := sc.driver.Tx(ctx)
if err != nil {
return nil, err
}
builder := sql.Dialect(sc.driver.Dialect()).
Insert(street.Table).
Default()
if value := sc.name; value != nil {
builder.Set(street.FieldName, *value)
s.Name = *value
}
query, args := builder.Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return nil, rollback(tx, err)
}
id, err := res.LastInsertId()
if err != nil {
return nil, rollback(tx, err)
}
s.ID = int(id)
if len(sc.city) > 0 {
for eid := range sc.city {
query, args := sql.Update(street.CityTable).
Set(street.CityColumn, eid).
Where(sql.EQ(street.FieldID, id)).
Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return nil, rollback(tx, err)
}
}
}
if err := tx.Commit(); err != nil {
return nil, err
}
return s, nil
}