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Summary: Used addlicense to generate this: addlicense -c "Facebook Inc" -f license_header . example was taken from: https://github.com/facebook/litho/blob/master/lib/soloader/BUCK Reviewed By: alexsn Differential Revision: D17070152 fbshipit-source-id: e7b91398d7f6181727be3400c1872ad5f28e38ed
70 lines
3.0 KiB
Go
70 lines
3.0 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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package gremlin
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const (
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// StatusSuccess is returned on success.
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StatusSuccess = 200
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// StatusNoContent means the server processed the request but there is no result to return.
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StatusNoContent = 204
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// StatusPartialContent indicates the server successfully returned some content, but there
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// is more in the stream to arrive wait for a success code to signify the end.
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StatusPartialContent = 206
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// StatusUnauthorized means the request attempted to access resources that
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// the requesting user did not have access to.
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StatusUnauthorized = 401
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// StatusAuthenticate denotes a challenge from the server for the client to authenticate its request.
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StatusAuthenticate = 407
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// StatusMalformedRequest means the request message was not properly formatted which means it could not be parsed at
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// all or the "op" code was not recognized such that Gremlin Server could properly route it for processing.
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// Check the message format and retry the request.
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StatusMalformedRequest = 498
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// StatusInvalidRequestArguments means the request message was parsable, but the arguments supplied in the message
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// were in conflict or incomplete. Check the message format and retry the request.
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StatusInvalidRequestArguments = 499
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// StatusServerError indicates a general server error occurred that prevented the request from being processed.
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StatusServerError = 500
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// StatusScriptEvaluationError is returned when the script submitted for processing evaluated in the ScriptEngine
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// with errors and could not be processed. Check the script submitted for syntax errors or other problems
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// and then resubmit.
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StatusScriptEvaluationError = 597
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// StatusServerTimeout means the server exceeded one of the timeout settings for the request and could therefore
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// only partially responded or did not respond at all.
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StatusServerTimeout = 598
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// StatusServerSerializationError means the server was not capable of serializing an object that was returned from the
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// script supplied on the request. Either transform the object into something Gremlin Server can process within
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// the script or install mapper serialization classes to Gremlin Server.
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StatusServerSerializationError = 599
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)
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var statusText = map[int]string{
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StatusSuccess: "Success",
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StatusNoContent: "No Content",
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StatusPartialContent: "Partial Content",
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StatusUnauthorized: "Unauthorized",
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StatusAuthenticate: "Authenticate",
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StatusMalformedRequest: "Malformed Request",
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StatusInvalidRequestArguments: "Invalid Request Arguments",
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StatusServerError: "Server Error",
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StatusScriptEvaluationError: "Script Evaluation Error",
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StatusServerTimeout: "Server Timeout",
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StatusServerSerializationError: "Server Serialization Error",
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}
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// StatusText returns status text of code.
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func StatusText(code int) string {
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return statusText[code]
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}
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