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421 lines
10 KiB
Go
421 lines
10 KiB
Go
// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"fmt"
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"github.com/facebookincubator/ent/examples/o2mrecur/ent/node"
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"github.com/facebookincubator/ent"
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)
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const (
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// Operation types.
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OpCreate = ent.OpCreate
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OpDelete = ent.OpDelete
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OpDeleteOne = ent.OpDeleteOne
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OpUpdate = ent.OpUpdate
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OpUpdateOne = ent.OpUpdateOne
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// Node types.
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TypeNode = "Node"
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)
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// NodeMutation represents an operation that mutate the Nodes
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// nodes in the graph.
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type NodeMutation struct {
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config
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op Op
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typ string
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id *int
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value *int
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addvalue *int
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clearedFields map[string]struct{}
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parent *int
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clearedparent bool
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children map[int]struct{}
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removedchildren map[int]struct{}
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}
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var _ ent.Mutation = (*NodeMutation)(nil)
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// newNodeMutation creates new mutation for $n.Name.
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func newNodeMutation(c config, op Op) *NodeMutation {
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return &NodeMutation{
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config: c,
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op: op,
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typ: TypeNode,
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clearedFields: make(map[string]struct{}),
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}
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}
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// Client returns a new `ent.Client` from the mutation. If the mutation was
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// executed in a transaction (ent.Tx), a transactional client is returned.
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func (m NodeMutation) Client() *Client {
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client := &Client{config: m.config}
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client.init()
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return client
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}
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// Tx returns an `ent.Tx` for mutations that were executed in transactions;
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// it returns an error otherwise.
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func (m NodeMutation) Tx() (*Tx, error) {
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if _, ok := m.driver.(*txDriver); !ok {
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return nil, fmt.Errorf("ent: mutation is not running in a transaction")
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}
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tx := &Tx{config: m.config}
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tx.init()
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return tx, nil
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}
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// ID returns the id value in the mutation. Note that, the id
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// is available only if it was provided to the builder.
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func (m *NodeMutation) ID() (id int, exists bool) {
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if m.id == nil {
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return
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}
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return *m.id, true
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}
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// SetValue sets the value field.
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func (m *NodeMutation) SetValue(i int) {
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m.value = &i
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m.addvalue = nil
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}
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// Value returns the value value in the mutation.
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func (m *NodeMutation) Value() (r int, exists bool) {
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v := m.value
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if v == nil {
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return
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}
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return *v, true
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}
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// AddValue adds i to value.
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func (m *NodeMutation) AddValue(i int) {
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if m.addvalue != nil {
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*m.addvalue += i
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} else {
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m.addvalue = &i
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}
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}
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// AddedValue returns the value that was added to the value field in this mutation.
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func (m *NodeMutation) AddedValue() (r int, exists bool) {
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v := m.addvalue
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if v == nil {
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return
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}
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return *v, true
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}
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// ResetValue reset all changes of the value field.
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func (m *NodeMutation) ResetValue() {
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m.value = nil
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m.addvalue = nil
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}
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// SetParentID sets the parent edge to Node by id.
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func (m *NodeMutation) SetParentID(id int) {
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m.parent = &id
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}
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// ClearParent clears the parent edge to Node.
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func (m *NodeMutation) ClearParent() {
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m.clearedparent = true
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}
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// ParentCleared returns if the edge parent was cleared.
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func (m *NodeMutation) ParentCleared() bool {
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return m.clearedparent
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}
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// ParentID returns the parent id in the mutation.
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func (m *NodeMutation) ParentID() (id int, exists bool) {
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if m.parent != nil {
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return *m.parent, true
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}
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return
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}
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// ParentIDs returns the parent ids in the mutation.
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// Note that ids always returns len(ids) <= 1 for unique edges, and you should use
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// ParentID instead. It exists only for internal usage by the builders.
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func (m *NodeMutation) ParentIDs() (ids []int) {
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if id := m.parent; id != nil {
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ids = append(ids, *id)
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}
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return
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}
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// ResetParent reset all changes of the parent edge.
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func (m *NodeMutation) ResetParent() {
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m.parent = nil
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m.clearedparent = false
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}
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// AddChildIDs adds the children edge to Node by ids.
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func (m *NodeMutation) AddChildIDs(ids ...int) {
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if m.children == nil {
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m.children = make(map[int]struct{})
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}
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for i := range ids {
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m.children[ids[i]] = struct{}{}
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}
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}
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// RemoveChildIDs removes the children edge to Node by ids.
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func (m *NodeMutation) RemoveChildIDs(ids ...int) {
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if m.removedchildren == nil {
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m.removedchildren = make(map[int]struct{})
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}
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for i := range ids {
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m.removedchildren[ids[i]] = struct{}{}
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}
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}
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// RemovedChildren returns the removed ids of children.
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func (m *NodeMutation) RemovedChildrenIDs() (ids []int) {
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for id := range m.removedchildren {
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ids = append(ids, id)
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}
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return
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}
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// ChildrenIDs returns the children ids in the mutation.
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func (m *NodeMutation) ChildrenIDs() (ids []int) {
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for id := range m.children {
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ids = append(ids, id)
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}
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return
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}
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// ResetChildren reset all changes of the children edge.
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func (m *NodeMutation) ResetChildren() {
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m.children = nil
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m.removedchildren = nil
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}
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// Op returns the operation name.
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func (m *NodeMutation) Op() Op {
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return m.op
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}
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// Type returns the node type of this mutation (Node).
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func (m *NodeMutation) Type() string {
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return m.typ
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}
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// Fields returns all fields that were changed during
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// this mutation. Note that, in order to get all numeric
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// fields that were in/decremented, call AddedFields().
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func (m *NodeMutation) Fields() []string {
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fields := make([]string, 0, 1)
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if m.value != nil {
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fields = append(fields, node.FieldValue)
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}
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return fields
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}
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// Field returns the value of a field with the given name.
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// The second boolean value indicates that this field was
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// not set, or was not define in the schema.
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func (m *NodeMutation) Field(name string) (ent.Value, bool) {
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switch name {
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case node.FieldValue:
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return m.Value()
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}
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return nil, false
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}
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// SetField sets the value for the given name. It returns an
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// error if the field is not defined in the schema, or if the
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// type mismatch the field type.
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func (m *NodeMutation) SetField(name string, value ent.Value) error {
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switch name {
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case node.FieldValue:
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v, ok := value.(int)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetValue(v)
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return nil
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}
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return fmt.Errorf("unknown Node field %s", name)
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}
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// AddedFields returns all numeric fields that were incremented
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// or decremented during this mutation.
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func (m *NodeMutation) AddedFields() []string {
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var fields []string
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if m.addvalue != nil {
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fields = append(fields, node.FieldValue)
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}
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return fields
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}
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// AddedField returns the numeric value that was in/decremented
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// from a field with the given name. The second value indicates
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// that this field was not set, or was not define in the schema.
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func (m *NodeMutation) AddedField(name string) (ent.Value, bool) {
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switch name {
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case node.FieldValue:
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return m.AddedValue()
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}
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return nil, false
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}
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// AddField adds the value for the given name. It returns an
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// error if the field is not defined in the schema, or if the
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// type mismatch the field type.
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func (m *NodeMutation) AddField(name string, value ent.Value) error {
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switch name {
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case node.FieldValue:
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v, ok := value.(int)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.AddValue(v)
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return nil
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}
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return fmt.Errorf("unknown Node numeric field %s", name)
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}
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// ClearedFields returns all nullable fields that were cleared
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// during this mutation.
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func (m *NodeMutation) ClearedFields() []string {
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return nil
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}
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// FieldCleared returns a boolean indicates if this field was
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// cleared in this mutation.
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func (m *NodeMutation) FieldCleared(name string) bool {
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_, ok := m.clearedFields[name]
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return ok
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}
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// ClearField clears the value for the given name. It returns an
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// error if the field is not defined in the schema.
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func (m *NodeMutation) ClearField(name string) error {
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return fmt.Errorf("unknown Node nullable field %s", name)
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}
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// ResetField resets all changes in the mutation regarding the
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// given field name. It returns an error if the field is not
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// defined in the schema.
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func (m *NodeMutation) ResetField(name string) error {
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switch name {
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case node.FieldValue:
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m.ResetValue()
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return nil
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}
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return fmt.Errorf("unknown Node field %s", name)
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}
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// AddedEdges returns all edge names that were set/added in this
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// mutation.
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func (m *NodeMutation) AddedEdges() []string {
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edges := make([]string, 0, 2)
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if m.parent != nil {
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edges = append(edges, node.EdgeParent)
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}
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if m.children != nil {
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edges = append(edges, node.EdgeChildren)
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}
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return edges
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}
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// AddedIDs returns all ids (to other nodes) that were added for
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// the given edge name.
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func (m *NodeMutation) AddedIDs(name string) []ent.Value {
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switch name {
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case node.EdgeParent:
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if id := m.parent; id != nil {
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return []ent.Value{*id}
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}
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case node.EdgeChildren:
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ids := make([]ent.Value, 0, len(m.children))
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for id := range m.children {
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ids = append(ids, id)
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}
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return ids
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}
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return nil
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}
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// RemovedEdges returns all edge names that were removed in this
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// mutation.
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func (m *NodeMutation) RemovedEdges() []string {
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edges := make([]string, 0, 2)
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if m.removedchildren != nil {
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edges = append(edges, node.EdgeChildren)
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}
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return edges
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}
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// RemovedIDs returns all ids (to other nodes) that were removed for
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// the given edge name.
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func (m *NodeMutation) RemovedIDs(name string) []ent.Value {
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switch name {
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case node.EdgeChildren:
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ids := make([]ent.Value, 0, len(m.removedchildren))
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for id := range m.removedchildren {
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ids = append(ids, id)
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}
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return ids
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}
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return nil
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}
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// ClearedEdges returns all edge names that were cleared in this
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// mutation.
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func (m *NodeMutation) ClearedEdges() []string {
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edges := make([]string, 0, 2)
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if m.clearedparent {
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edges = append(edges, node.EdgeParent)
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}
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return edges
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}
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// EdgeCleared returns a boolean indicates if this edge was
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// cleared in this mutation.
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func (m *NodeMutation) EdgeCleared(name string) bool {
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switch name {
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case node.EdgeParent:
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return m.clearedparent
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}
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return false
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}
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// ClearEdge clears the value for the given name. It returns an
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// error if the edge name is not defined in the schema.
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func (m *NodeMutation) ClearEdge(name string) error {
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switch name {
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case node.EdgeParent:
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m.ClearParent()
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return nil
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}
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return fmt.Errorf("unknown Node unique edge %s", name)
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}
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// ResetEdge resets all changes in the mutation regarding the
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// given edge name. It returns an error if the edge is not
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// defined in the schema.
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func (m *NodeMutation) ResetEdge(name string) error {
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switch name {
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case node.EdgeParent:
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m.ResetParent()
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return nil
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case node.EdgeChildren:
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m.ResetChildren()
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return nil
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}
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return fmt.Errorf("unknown Node edge %s", name)
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}
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