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* entc/gen: struct fields and methods for NamedEdge api * entc/gen: generate WithNamedEdge methods for named-edges * entc/gen: implement eager-loading for named-edges * entc/gen: simplify eager-loading template * entc/gen: drop support for unqiue edges in named-based loading * all: codegen * doc/website: named-edges feature-flag * Update doc/md/eager-load.mdx * Update doc/md/eager-load.mdx
295 lines
7.5 KiB
Go
295 lines
7.5 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"entgo.io/ent/dialect/gremlin"
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"entgo.io/ent/dialect/gremlin/graph/dsl"
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"entgo.io/ent/dialect/gremlin/graph/dsl/__"
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"entgo.io/ent/dialect/gremlin/graph/dsl/g"
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"entgo.io/ent/dialect/gremlin/graph/dsl/p"
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"entgo.io/ent/entc/integration/gremlin/ent/pet"
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"entgo.io/ent/entc/integration/gremlin/ent/user"
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"github.com/google/uuid"
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)
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// PetCreate is the builder for creating a Pet entity.
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type PetCreate struct {
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config
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mutation *PetMutation
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hooks []Hook
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}
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// SetAge sets the "age" field.
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func (pc *PetCreate) SetAge(f float64) *PetCreate {
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pc.mutation.SetAge(f)
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return pc
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}
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// SetNillableAge sets the "age" field if the given value is not nil.
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func (pc *PetCreate) SetNillableAge(f *float64) *PetCreate {
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if f != nil {
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pc.SetAge(*f)
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}
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return pc
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}
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// SetName sets the "name" field.
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func (pc *PetCreate) SetName(s string) *PetCreate {
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pc.mutation.SetName(s)
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return pc
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}
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// SetUUID sets the "uuid" field.
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func (pc *PetCreate) SetUUID(u uuid.UUID) *PetCreate {
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pc.mutation.SetUUID(u)
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return pc
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}
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// SetNillableUUID sets the "uuid" field if the given value is not nil.
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func (pc *PetCreate) SetNillableUUID(u *uuid.UUID) *PetCreate {
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if u != nil {
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pc.SetUUID(*u)
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}
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return pc
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}
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// SetNickname sets the "nickname" field.
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func (pc *PetCreate) SetNickname(s string) *PetCreate {
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pc.mutation.SetNickname(s)
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return pc
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}
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// SetNillableNickname sets the "nickname" field if the given value is not nil.
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func (pc *PetCreate) SetNillableNickname(s *string) *PetCreate {
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if s != nil {
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pc.SetNickname(*s)
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}
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return pc
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}
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// SetTrained sets the "trained" field.
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func (pc *PetCreate) SetTrained(b bool) *PetCreate {
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pc.mutation.SetTrained(b)
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return pc
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}
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// SetNillableTrained sets the "trained" field if the given value is not nil.
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func (pc *PetCreate) SetNillableTrained(b *bool) *PetCreate {
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if b != nil {
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pc.SetTrained(*b)
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}
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return pc
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}
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// SetTeamID sets the "team" edge to the User entity by ID.
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func (pc *PetCreate) SetTeamID(id string) *PetCreate {
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pc.mutation.SetTeamID(id)
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return pc
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}
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// SetNillableTeamID sets the "team" edge to the User entity by ID if the given value is not nil.
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func (pc *PetCreate) SetNillableTeamID(id *string) *PetCreate {
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if id != nil {
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pc = pc.SetTeamID(*id)
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}
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return pc
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}
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// SetTeam sets the "team" edge to the User entity.
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func (pc *PetCreate) SetTeam(u *User) *PetCreate {
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return pc.SetTeamID(u.ID)
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}
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// SetOwnerID sets the "owner" edge to the User entity by ID.
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func (pc *PetCreate) SetOwnerID(id string) *PetCreate {
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pc.mutation.SetOwnerID(id)
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return pc
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}
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// SetNillableOwnerID sets the "owner" edge to the User entity by ID if the given value is not nil.
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func (pc *PetCreate) SetNillableOwnerID(id *string) *PetCreate {
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if id != nil {
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pc = pc.SetOwnerID(*id)
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}
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return pc
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}
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// SetOwner sets the "owner" edge to the User entity.
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func (pc *PetCreate) SetOwner(u *User) *PetCreate {
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return pc.SetOwnerID(u.ID)
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}
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// Mutation returns the PetMutation object of the builder.
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func (pc *PetCreate) Mutation() *PetMutation {
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return pc.mutation
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}
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// Save creates the Pet in the database.
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func (pc *PetCreate) Save(ctx context.Context) (*Pet, error) {
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var (
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err error
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node *Pet
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)
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pc.defaults()
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if len(pc.hooks) == 0 {
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if err = pc.check(); err != nil {
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return nil, err
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}
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node, err = pc.gremlinSave(ctx)
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} else {
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*PetMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err = pc.check(); err != nil {
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return nil, err
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}
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pc.mutation = mutation
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if node, err = pc.gremlinSave(ctx); err != nil {
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return nil, err
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}
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mutation.id = &node.ID
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mutation.done = true
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return node, err
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})
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for i := len(pc.hooks) - 1; i >= 0; i-- {
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if pc.hooks[i] == nil {
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return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
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}
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mut = pc.hooks[i](mut)
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}
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v, err := mut.Mutate(ctx, pc.mutation)
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if err != nil {
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return nil, err
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}
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nv, ok := v.(*Pet)
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if !ok {
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return nil, fmt.Errorf("unexpected node type %T returned from PetMutation", v)
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}
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node = nv
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}
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return node, err
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}
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// SaveX calls Save and panics if Save returns an error.
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func (pc *PetCreate) SaveX(ctx context.Context) *Pet {
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v, err := pc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (pc *PetCreate) Exec(ctx context.Context) error {
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_, err := pc.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (pc *PetCreate) ExecX(ctx context.Context) {
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if err := pc.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (pc *PetCreate) defaults() {
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if _, ok := pc.mutation.Age(); !ok {
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v := pet.DefaultAge
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pc.mutation.SetAge(v)
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}
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if _, ok := pc.mutation.Trained(); !ok {
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v := pet.DefaultTrained
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pc.mutation.SetTrained(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (pc *PetCreate) check() error {
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if _, ok := pc.mutation.Age(); !ok {
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return &ValidationError{Name: "age", err: errors.New(`ent: missing required field "Pet.age"`)}
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}
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if _, ok := pc.mutation.Name(); !ok {
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return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Pet.name"`)}
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}
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if _, ok := pc.mutation.Trained(); !ok {
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return &ValidationError{Name: "trained", err: errors.New(`ent: missing required field "Pet.trained"`)}
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}
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return nil
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}
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func (pc *PetCreate) gremlinSave(ctx context.Context) (*Pet, error) {
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res := &gremlin.Response{}
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query, bindings := pc.gremlin().Query()
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if err := pc.driver.Exec(ctx, query, bindings, res); err != nil {
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return nil, err
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}
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if err, ok := isConstantError(res); ok {
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return nil, err
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}
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pe := &Pet{config: pc.config}
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if err := pe.FromResponse(res); err != nil {
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return nil, err
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}
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return pe, nil
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}
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func (pc *PetCreate) gremlin() *dsl.Traversal {
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type constraint struct {
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pred *dsl.Traversal // constraint predicate.
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test *dsl.Traversal // test matches and its constant.
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}
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constraints := make([]*constraint, 0, 1)
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v := g.AddV(pet.Label)
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if value, ok := pc.mutation.Age(); ok {
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v.Property(dsl.Single, pet.FieldAge, value)
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}
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if value, ok := pc.mutation.Name(); ok {
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v.Property(dsl.Single, pet.FieldName, value)
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}
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if value, ok := pc.mutation.UUID(); ok {
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v.Property(dsl.Single, pet.FieldUUID, value)
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}
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if value, ok := pc.mutation.Nickname(); ok {
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v.Property(dsl.Single, pet.FieldNickname, value)
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}
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if value, ok := pc.mutation.Trained(); ok {
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v.Property(dsl.Single, pet.FieldTrained, value)
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}
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for _, id := range pc.mutation.TeamIDs() {
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v.AddE(user.TeamLabel).From(g.V(id)).InV()
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constraints = append(constraints, &constraint{
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pred: g.E().HasLabel(user.TeamLabel).OutV().HasID(id).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(pet.Label, user.TeamLabel, id)),
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})
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}
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for _, id := range pc.mutation.OwnerIDs() {
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v.AddE(user.PetsLabel).From(g.V(id)).InV()
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}
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if len(constraints) == 0 {
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return v.ValueMap(true)
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}
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tr := constraints[0].pred.Coalesce(constraints[0].test, v.ValueMap(true))
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for _, cr := range constraints[1:] {
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tr = cr.pred.Coalesce(cr.test, tr)
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}
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return tr
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}
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// PetCreateBulk is the builder for creating many Pet entities in bulk.
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type PetCreateBulk struct {
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config
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builders []*PetCreate
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}
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