Files
ent/entc/internal/build/bindata.go
facebook-github-bot 267e3c15bd Initial commit
fbshipit-source-id: c79a38536e3c128dce1b2948615b72ec9779ed22
2019-06-16 04:37:51 -07:00

247 lines
6.7 KiB
Go

// Package build Code generated by go-bindata. (@generated) DO NOT EDIT.
// sources:
// template/build.tmpl
package build
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
// Name return file name
func (fi bindataFileInfo) Name() string {
return fi.name
}
// Size return file size
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
// Mode return file mode
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
// Mode return file modify time
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
// IsDir return file whether a directory
func (fi bindataFileInfo) IsDir() bool {
return fi.mode&os.ModeDir != 0
}
// Sys return file is sys mode
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _templateBuildTmpl = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x5c\x8f\x41\x4b\x03\x31\x10\x85\xcf\x3b\xbf\xe2\x11\x2a\x28\xb4\xe9\xbd\xd0\x9b\x67\x11\x7a\x14\x91\x74\x3b\xbb\x0d\x36\xd9\x75\x93\x8a\x32\xcc\x7f\x97\x64\xd7\x1e\x7a\x0a\x33\x79\xf9\xbe\x3c\x11\x9c\xb8\xf3\x91\x61\x82\xf3\xd1\x40\x95\x46\xd7\x7e\xba\x9e\x51\x16\x44\x3e\x8c\xc3\x94\xf1\x48\x8d\x08\xc6\xc9\xc7\xdc\xc1\x3c\x7c\x19\xd8\xd7\x25\xa7\x4a\xd4\x98\xee\xd8\x6e\x39\x66\x43\x4f\x44\x22\x58\x1d\x5d\x62\xec\xf6\xa8\xe7\x7f\xb6\x44\xb7\x5b\x88\xc0\x1e\x7e\xc3\x71\xb8\x40\x15\x3e\x21\x9f\x19\xe3\xe5\xda\xfb\x88\x6e\x98\xc0\x3f\xc5\xe9\x63\x5f\x2f\xee\xbc\x33\x59\x15\xa9\x3d\x73\x70\x69\x7e\x11\x73\x6b\xe9\xdb\x4d\x77\xec\x3d\xde\xde\x39\x66\x7b\xa8\x59\xa9\x25\x26\x17\x7b\xc6\xea\x63\x8d\x55\x74\xa1\x7e\xd2\xbe\xb8\xc0\xa9\x34\x69\x1a\x91\xcd\xcd\x61\xcb\x70\x93\x27\x99\x31\xbb\xa2\xb3\xcf\xdc\xb9\xeb\x25\xcf\x2b\x35\x0b\x4c\x75\x5d\x25\x1c\x4f\xd8\xa8\x92\xd2\x32\xa8\xfe\x05\x00\x00\xff\xff\x80\xe4\x62\x1c\x6c\x01\x00\x00")
func templateBuildTmplBytes() ([]byte, error) {
return bindataRead(
_templateBuildTmpl,
"template/build.tmpl",
)
}
func templateBuildTmpl() (*asset, error) {
bytes, err := templateBuildTmplBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "template/build.tmpl", size: 364, mode: os.FileMode(420), modTime: time.Unix(1554652414, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"template/build.tmpl": templateBuildTmpl,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"template": &bintree{nil, map[string]*bintree{
"build.tmpl": &bintree{templateBuildTmpl, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}