Files
ent/entc/integration/ent/node_create.go

617 lines
16 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/entc/integration/ent/node"
"entgo.io/ent/schema/field"
)
// NodeCreate is the builder for creating a Node entity.
type NodeCreate struct {
config
mutation *NodeMutation
hooks []Hook
conflict []sql.ConflictOption
}
// SetValue sets the "value" field.
func (nc *NodeCreate) SetValue(i int) *NodeCreate {
nc.mutation.SetValue(i)
return nc
}
// SetNillableValue sets the "value" field if the given value is not nil.
func (nc *NodeCreate) SetNillableValue(i *int) *NodeCreate {
if i != nil {
nc.SetValue(*i)
}
return nc
}
// SetPrevID sets the "prev" edge to the Node entity by ID.
func (nc *NodeCreate) SetPrevID(id int) *NodeCreate {
nc.mutation.SetPrevID(id)
return nc
}
// SetNillablePrevID sets the "prev" edge to the Node entity by ID if the given value is not nil.
func (nc *NodeCreate) SetNillablePrevID(id *int) *NodeCreate {
if id != nil {
nc = nc.SetPrevID(*id)
}
return nc
}
// SetPrev sets the "prev" edge to the Node entity.
func (nc *NodeCreate) SetPrev(n *Node) *NodeCreate {
return nc.SetPrevID(n.ID)
}
// SetNextID sets the "next" edge to the Node entity by ID.
func (nc *NodeCreate) SetNextID(id int) *NodeCreate {
nc.mutation.SetNextID(id)
return nc
}
// SetNillableNextID sets the "next" edge to the Node entity by ID if the given value is not nil.
func (nc *NodeCreate) SetNillableNextID(id *int) *NodeCreate {
if id != nil {
nc = nc.SetNextID(*id)
}
return nc
}
// SetNext sets the "next" edge to the Node entity.
func (nc *NodeCreate) SetNext(n *Node) *NodeCreate {
return nc.SetNextID(n.ID)
}
// Mutation returns the NodeMutation object of the builder.
func (nc *NodeCreate) Mutation() *NodeMutation {
return nc.mutation
}
// Save creates the Node in the database.
func (nc *NodeCreate) Save(ctx context.Context) (*Node, error) {
var (
err error
node *Node
)
if len(nc.hooks) == 0 {
if err = nc.check(); err != nil {
return nil, err
}
node, err = nc.sqlSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*NodeMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err = nc.check(); err != nil {
return nil, err
}
nc.mutation = mutation
if node, err = nc.sqlSave(ctx); err != nil {
return nil, err
}
mutation.id = &node.ID
mutation.done = true
return node, err
})
for i := len(nc.hooks) - 1; i >= 0; i-- {
if nc.hooks[i] == nil {
return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
}
mut = nc.hooks[i](mut)
}
v, err := mut.Mutate(ctx, nc.mutation)
if err != nil {
return nil, err
}
nv, ok := v.(*Node)
if !ok {
return nil, fmt.Errorf("unexpected node type %T returned from NodeMutation", v)
}
node = nv
}
return node, err
}
// SaveX calls Save and panics if Save returns an error.
func (nc *NodeCreate) SaveX(ctx context.Context) *Node {
v, err := nc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (nc *NodeCreate) Exec(ctx context.Context) error {
_, err := nc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (nc *NodeCreate) ExecX(ctx context.Context) {
if err := nc.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (nc *NodeCreate) check() error {
return nil
}
func (nc *NodeCreate) sqlSave(ctx context.Context) (*Node, error) {
_node, _spec := nc.createSpec()
if err := sqlgraph.CreateNode(ctx, nc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
return _node, nil
}
func (nc *NodeCreate) createSpec() (*Node, *sqlgraph.CreateSpec) {
var (
_node = &Node{config: nc.config}
_spec = &sqlgraph.CreateSpec{
Table: node.Table,
ID: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: node.FieldID,
},
}
)
_spec.OnConflict = nc.conflict
if value, ok := nc.mutation.Value(); ok {
_spec.SetField(node.FieldValue, field.TypeInt, value)
_node.Value = value
}
if nodes := nc.mutation.PrevIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2O,
Inverse: true,
Table: node.PrevTable,
Columns: []string{node.PrevColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: node.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.node_next = &nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := nc.mutation.NextIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2O,
Inverse: false,
Table: node.NextTable,
Columns: []string{node.NextColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: node.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.Node.Create().
// SetValue(v).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.NodeUpsert) {
// SetValue(v+v).
// }).
// Exec(ctx)
func (nc *NodeCreate) OnConflict(opts ...sql.ConflictOption) *NodeUpsertOne {
nc.conflict = opts
return &NodeUpsertOne{
create: nc,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.Node.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (nc *NodeCreate) OnConflictColumns(columns ...string) *NodeUpsertOne {
nc.conflict = append(nc.conflict, sql.ConflictColumns(columns...))
return &NodeUpsertOne{
create: nc,
}
}
type (
// NodeUpsertOne is the builder for "upsert"-ing
// one Node node.
NodeUpsertOne struct {
create *NodeCreate
}
// NodeUpsert is the "OnConflict" setter.
NodeUpsert struct {
*sql.UpdateSet
}
)
// SetValue sets the "value" field.
func (u *NodeUpsert) SetValue(v int) *NodeUpsert {
u.Set(node.FieldValue, v)
return u
}
// UpdateValue sets the "value" field to the value that was provided on create.
func (u *NodeUpsert) UpdateValue() *NodeUpsert {
u.SetExcluded(node.FieldValue)
return u
}
// AddValue adds v to the "value" field.
func (u *NodeUpsert) AddValue(v int) *NodeUpsert {
u.Add(node.FieldValue, v)
return u
}
// ClearValue clears the value of the "value" field.
func (u *NodeUpsert) ClearValue() *NodeUpsert {
u.SetNull(node.FieldValue)
return u
}
// UpdateNewValues updates the mutable fields using the new values that were set on create.
// Using this option is equivalent to using:
//
// client.Node.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (u *NodeUpsertOne) UpdateNewValues() *NodeUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.Node.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *NodeUpsertOne) Ignore() *NodeUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *NodeUpsertOne) DoNothing() *NodeUpsertOne {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the NodeCreate.OnConflict
// documentation for more info.
func (u *NodeUpsertOne) Update(set func(*NodeUpsert)) *NodeUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&NodeUpsert{UpdateSet: update})
}))
return u
}
// SetValue sets the "value" field.
func (u *NodeUpsertOne) SetValue(v int) *NodeUpsertOne {
return u.Update(func(s *NodeUpsert) {
s.SetValue(v)
})
}
// AddValue adds v to the "value" field.
func (u *NodeUpsertOne) AddValue(v int) *NodeUpsertOne {
return u.Update(func(s *NodeUpsert) {
s.AddValue(v)
})
}
// UpdateValue sets the "value" field to the value that was provided on create.
func (u *NodeUpsertOne) UpdateValue() *NodeUpsertOne {
return u.Update(func(s *NodeUpsert) {
s.UpdateValue()
})
}
// ClearValue clears the value of the "value" field.
func (u *NodeUpsertOne) ClearValue() *NodeUpsertOne {
return u.Update(func(s *NodeUpsert) {
s.ClearValue()
})
}
// Exec executes the query.
func (u *NodeUpsertOne) Exec(ctx context.Context) error {
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for NodeCreate.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *NodeUpsertOne) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}
// Exec executes the UPSERT query and returns the inserted/updated ID.
func (u *NodeUpsertOne) ID(ctx context.Context) (id int, err error) {
node, err := u.create.Save(ctx)
if err != nil {
return id, err
}
return node.ID, nil
}
// IDX is like ID, but panics if an error occurs.
func (u *NodeUpsertOne) IDX(ctx context.Context) int {
id, err := u.ID(ctx)
if err != nil {
panic(err)
}
return id
}
// NodeCreateBulk is the builder for creating many Node entities in bulk.
type NodeCreateBulk struct {
config
builders []*NodeCreate
conflict []sql.ConflictOption
}
// Save creates the Node entities in the database.
func (ncb *NodeCreateBulk) Save(ctx context.Context) ([]*Node, error) {
specs := make([]*sqlgraph.CreateSpec, len(ncb.builders))
nodes := make([]*Node, len(ncb.builders))
mutators := make([]Mutator, len(ncb.builders))
for i := range ncb.builders {
func(i int, root context.Context) {
builder := ncb.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*NodeMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
nodes[i], specs[i] = builder.createSpec()
var err error
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, ncb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
spec.OnConflict = ncb.conflict
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, ncb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, ncb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (ncb *NodeCreateBulk) SaveX(ctx context.Context) []*Node {
v, err := ncb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (ncb *NodeCreateBulk) Exec(ctx context.Context) error {
_, err := ncb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (ncb *NodeCreateBulk) ExecX(ctx context.Context) {
if err := ncb.Exec(ctx); err != nil {
panic(err)
}
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.Node.CreateBulk(builders...).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.NodeUpsert) {
// SetValue(v+v).
// }).
// Exec(ctx)
func (ncb *NodeCreateBulk) OnConflict(opts ...sql.ConflictOption) *NodeUpsertBulk {
ncb.conflict = opts
return &NodeUpsertBulk{
create: ncb,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.Node.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (ncb *NodeCreateBulk) OnConflictColumns(columns ...string) *NodeUpsertBulk {
ncb.conflict = append(ncb.conflict, sql.ConflictColumns(columns...))
return &NodeUpsertBulk{
create: ncb,
}
}
// NodeUpsertBulk is the builder for "upsert"-ing
// a bulk of Node nodes.
type NodeUpsertBulk struct {
create *NodeCreateBulk
}
// UpdateNewValues updates the mutable fields using the new values that
// were set on create. Using this option is equivalent to using:
//
// client.Node.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (u *NodeUpsertBulk) UpdateNewValues() *NodeUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.Node.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *NodeUpsertBulk) Ignore() *NodeUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *NodeUpsertBulk) DoNothing() *NodeUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the NodeCreateBulk.OnConflict
// documentation for more info.
func (u *NodeUpsertBulk) Update(set func(*NodeUpsert)) *NodeUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&NodeUpsert{UpdateSet: update})
}))
return u
}
// SetValue sets the "value" field.
func (u *NodeUpsertBulk) SetValue(v int) *NodeUpsertBulk {
return u.Update(func(s *NodeUpsert) {
s.SetValue(v)
})
}
// AddValue adds v to the "value" field.
func (u *NodeUpsertBulk) AddValue(v int) *NodeUpsertBulk {
return u.Update(func(s *NodeUpsert) {
s.AddValue(v)
})
}
// UpdateValue sets the "value" field to the value that was provided on create.
func (u *NodeUpsertBulk) UpdateValue() *NodeUpsertBulk {
return u.Update(func(s *NodeUpsert) {
s.UpdateValue()
})
}
// ClearValue clears the value of the "value" field.
func (u *NodeUpsertBulk) ClearValue() *NodeUpsertBulk {
return u.Update(func(s *NodeUpsert) {
s.ClearValue()
})
}
// Exec executes the query.
func (u *NodeUpsertBulk) Exec(ctx context.Context) error {
for i, b := range u.create.builders {
if len(b.conflict) != 0 {
return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the NodeCreateBulk instead", i)
}
}
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for NodeCreateBulk.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *NodeUpsertBulk) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}