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617 lines
16 KiB
Go
617 lines
16 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/entc/integration/ent/node"
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"entgo.io/ent/schema/field"
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)
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// NodeCreate is the builder for creating a Node entity.
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type NodeCreate struct {
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config
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mutation *NodeMutation
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hooks []Hook
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conflict []sql.ConflictOption
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}
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// SetValue sets the "value" field.
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func (nc *NodeCreate) SetValue(i int) *NodeCreate {
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nc.mutation.SetValue(i)
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return nc
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}
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// SetNillableValue sets the "value" field if the given value is not nil.
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func (nc *NodeCreate) SetNillableValue(i *int) *NodeCreate {
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if i != nil {
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nc.SetValue(*i)
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}
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return nc
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}
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// SetPrevID sets the "prev" edge to the Node entity by ID.
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func (nc *NodeCreate) SetPrevID(id int) *NodeCreate {
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nc.mutation.SetPrevID(id)
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return nc
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}
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// SetNillablePrevID sets the "prev" edge to the Node entity by ID if the given value is not nil.
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func (nc *NodeCreate) SetNillablePrevID(id *int) *NodeCreate {
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if id != nil {
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nc = nc.SetPrevID(*id)
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}
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return nc
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}
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// SetPrev sets the "prev" edge to the Node entity.
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func (nc *NodeCreate) SetPrev(n *Node) *NodeCreate {
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return nc.SetPrevID(n.ID)
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}
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// SetNextID sets the "next" edge to the Node entity by ID.
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func (nc *NodeCreate) SetNextID(id int) *NodeCreate {
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nc.mutation.SetNextID(id)
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return nc
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}
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// SetNillableNextID sets the "next" edge to the Node entity by ID if the given value is not nil.
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func (nc *NodeCreate) SetNillableNextID(id *int) *NodeCreate {
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if id != nil {
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nc = nc.SetNextID(*id)
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}
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return nc
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}
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// SetNext sets the "next" edge to the Node entity.
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func (nc *NodeCreate) SetNext(n *Node) *NodeCreate {
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return nc.SetNextID(n.ID)
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}
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// Mutation returns the NodeMutation object of the builder.
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func (nc *NodeCreate) Mutation() *NodeMutation {
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return nc.mutation
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}
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// Save creates the Node in the database.
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func (nc *NodeCreate) Save(ctx context.Context) (*Node, error) {
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var (
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err error
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node *Node
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)
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if len(nc.hooks) == 0 {
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if err = nc.check(); err != nil {
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return nil, err
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}
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node, err = nc.sqlSave(ctx)
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} else {
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*NodeMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err = nc.check(); err != nil {
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return nil, err
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}
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nc.mutation = mutation
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if node, err = nc.sqlSave(ctx); err != nil {
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return nil, err
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}
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mutation.id = &node.ID
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mutation.done = true
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return node, err
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})
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for i := len(nc.hooks) - 1; i >= 0; i-- {
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if nc.hooks[i] == nil {
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return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
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}
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mut = nc.hooks[i](mut)
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}
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v, err := mut.Mutate(ctx, nc.mutation)
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if err != nil {
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return nil, err
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}
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nv, ok := v.(*Node)
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if !ok {
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return nil, fmt.Errorf("unexpected node type %T returned from NodeMutation", v)
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}
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node = nv
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}
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return node, err
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}
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// SaveX calls Save and panics if Save returns an error.
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func (nc *NodeCreate) SaveX(ctx context.Context) *Node {
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v, err := nc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (nc *NodeCreate) Exec(ctx context.Context) error {
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_, err := nc.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (nc *NodeCreate) ExecX(ctx context.Context) {
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if err := nc.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (nc *NodeCreate) check() error {
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return nil
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}
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func (nc *NodeCreate) sqlSave(ctx context.Context) (*Node, error) {
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_node, _spec := nc.createSpec()
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if err := sqlgraph.CreateNode(ctx, nc.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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return _node, nil
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}
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func (nc *NodeCreate) createSpec() (*Node, *sqlgraph.CreateSpec) {
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var (
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_node = &Node{config: nc.config}
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_spec = &sqlgraph.CreateSpec{
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Table: node.Table,
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ID: &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Column: node.FieldID,
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},
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}
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)
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_spec.OnConflict = nc.conflict
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if value, ok := nc.mutation.Value(); ok {
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_spec.SetField(node.FieldValue, field.TypeInt, value)
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_node.Value = value
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}
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if nodes := nc.mutation.PrevIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.O2O,
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Inverse: true,
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Table: node.PrevTable,
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Columns: []string{node.PrevColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Column: node.FieldID,
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},
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_node.node_next = &nodes[0]
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_spec.Edges = append(_spec.Edges, edge)
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}
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if nodes := nc.mutation.NextIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.O2O,
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Inverse: false,
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Table: node.NextTable,
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Columns: []string{node.NextColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Column: node.FieldID,
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},
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_spec.Edges = append(_spec.Edges, edge)
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}
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return _node, _spec
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}
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// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
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// of the `INSERT` statement. For example:
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//
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// client.Node.Create().
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// SetValue(v).
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// OnConflict(
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// // Update the row with the new values
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// // the was proposed for insertion.
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// sql.ResolveWithNewValues(),
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// ).
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// // Override some of the fields with custom
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// // update values.
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// Update(func(u *ent.NodeUpsert) {
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// SetValue(v+v).
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// }).
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// Exec(ctx)
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func (nc *NodeCreate) OnConflict(opts ...sql.ConflictOption) *NodeUpsertOne {
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nc.conflict = opts
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return &NodeUpsertOne{
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create: nc,
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}
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}
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// OnConflictColumns calls `OnConflict` and configures the columns
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// as conflict target. Using this option is equivalent to using:
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//
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// client.Node.Create().
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// OnConflict(sql.ConflictColumns(columns...)).
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// Exec(ctx)
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func (nc *NodeCreate) OnConflictColumns(columns ...string) *NodeUpsertOne {
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nc.conflict = append(nc.conflict, sql.ConflictColumns(columns...))
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return &NodeUpsertOne{
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create: nc,
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}
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}
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type (
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// NodeUpsertOne is the builder for "upsert"-ing
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// one Node node.
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NodeUpsertOne struct {
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create *NodeCreate
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}
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// NodeUpsert is the "OnConflict" setter.
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NodeUpsert struct {
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*sql.UpdateSet
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}
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)
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// SetValue sets the "value" field.
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func (u *NodeUpsert) SetValue(v int) *NodeUpsert {
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u.Set(node.FieldValue, v)
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return u
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}
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// UpdateValue sets the "value" field to the value that was provided on create.
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func (u *NodeUpsert) UpdateValue() *NodeUpsert {
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u.SetExcluded(node.FieldValue)
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return u
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}
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// AddValue adds v to the "value" field.
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func (u *NodeUpsert) AddValue(v int) *NodeUpsert {
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u.Add(node.FieldValue, v)
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return u
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}
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// ClearValue clears the value of the "value" field.
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func (u *NodeUpsert) ClearValue() *NodeUpsert {
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u.SetNull(node.FieldValue)
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return u
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}
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// UpdateNewValues updates the mutable fields using the new values that were set on create.
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// Using this option is equivalent to using:
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//
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// client.Node.Create().
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// OnConflict(
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// sql.ResolveWithNewValues(),
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// ).
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// Exec(ctx)
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func (u *NodeUpsertOne) UpdateNewValues() *NodeUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
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return u
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}
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// Ignore sets each column to itself in case of conflict.
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// Using this option is equivalent to using:
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//
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// client.Node.Create().
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// OnConflict(sql.ResolveWithIgnore()).
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// Exec(ctx)
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func (u *NodeUpsertOne) Ignore() *NodeUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
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return u
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}
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// DoNothing configures the conflict_action to `DO NOTHING`.
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// Supported only by SQLite and PostgreSQL.
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func (u *NodeUpsertOne) DoNothing() *NodeUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.DoNothing())
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return u
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}
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// Update allows overriding fields `UPDATE` values. See the NodeCreate.OnConflict
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// documentation for more info.
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func (u *NodeUpsertOne) Update(set func(*NodeUpsert)) *NodeUpsertOne {
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u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
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set(&NodeUpsert{UpdateSet: update})
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}))
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return u
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}
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// SetValue sets the "value" field.
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func (u *NodeUpsertOne) SetValue(v int) *NodeUpsertOne {
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return u.Update(func(s *NodeUpsert) {
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s.SetValue(v)
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})
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}
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// AddValue adds v to the "value" field.
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func (u *NodeUpsertOne) AddValue(v int) *NodeUpsertOne {
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return u.Update(func(s *NodeUpsert) {
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s.AddValue(v)
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})
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}
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// UpdateValue sets the "value" field to the value that was provided on create.
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func (u *NodeUpsertOne) UpdateValue() *NodeUpsertOne {
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return u.Update(func(s *NodeUpsert) {
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s.UpdateValue()
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})
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}
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// ClearValue clears the value of the "value" field.
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func (u *NodeUpsertOne) ClearValue() *NodeUpsertOne {
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return u.Update(func(s *NodeUpsert) {
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s.ClearValue()
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})
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}
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// Exec executes the query.
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func (u *NodeUpsertOne) Exec(ctx context.Context) error {
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if len(u.create.conflict) == 0 {
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return errors.New("ent: missing options for NodeCreate.OnConflict")
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}
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return u.create.Exec(ctx)
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (u *NodeUpsertOne) ExecX(ctx context.Context) {
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if err := u.create.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// Exec executes the UPSERT query and returns the inserted/updated ID.
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func (u *NodeUpsertOne) ID(ctx context.Context) (id int, err error) {
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node, err := u.create.Save(ctx)
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if err != nil {
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return id, err
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}
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return node.ID, nil
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}
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// IDX is like ID, but panics if an error occurs.
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func (u *NodeUpsertOne) IDX(ctx context.Context) int {
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id, err := u.ID(ctx)
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if err != nil {
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panic(err)
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}
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return id
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}
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// NodeCreateBulk is the builder for creating many Node entities in bulk.
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type NodeCreateBulk struct {
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config
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builders []*NodeCreate
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conflict []sql.ConflictOption
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}
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// Save creates the Node entities in the database.
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func (ncb *NodeCreateBulk) Save(ctx context.Context) ([]*Node, error) {
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specs := make([]*sqlgraph.CreateSpec, len(ncb.builders))
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nodes := make([]*Node, len(ncb.builders))
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mutators := make([]Mutator, len(ncb.builders))
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for i := range ncb.builders {
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func(i int, root context.Context) {
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builder := ncb.builders[i]
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*NodeMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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nodes[i], specs[i] = builder.createSpec()
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var err error
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, ncb.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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spec.OnConflict = ncb.conflict
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, ncb.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, ncb.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (ncb *NodeCreateBulk) SaveX(ctx context.Context) []*Node {
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v, err := ncb.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (ncb *NodeCreateBulk) Exec(ctx context.Context) error {
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_, err := ncb.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (ncb *NodeCreateBulk) ExecX(ctx context.Context) {
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if err := ncb.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
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// of the `INSERT` statement. For example:
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//
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// client.Node.CreateBulk(builders...).
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// OnConflict(
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// // Update the row with the new values
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// // the was proposed for insertion.
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// sql.ResolveWithNewValues(),
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// ).
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// // Override some of the fields with custom
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// // update values.
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// Update(func(u *ent.NodeUpsert) {
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// SetValue(v+v).
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// }).
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// Exec(ctx)
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func (ncb *NodeCreateBulk) OnConflict(opts ...sql.ConflictOption) *NodeUpsertBulk {
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ncb.conflict = opts
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return &NodeUpsertBulk{
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create: ncb,
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}
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}
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// OnConflictColumns calls `OnConflict` and configures the columns
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// as conflict target. Using this option is equivalent to using:
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//
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// client.Node.Create().
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// OnConflict(sql.ConflictColumns(columns...)).
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// Exec(ctx)
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func (ncb *NodeCreateBulk) OnConflictColumns(columns ...string) *NodeUpsertBulk {
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ncb.conflict = append(ncb.conflict, sql.ConflictColumns(columns...))
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return &NodeUpsertBulk{
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create: ncb,
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}
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}
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// NodeUpsertBulk is the builder for "upsert"-ing
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// a bulk of Node nodes.
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type NodeUpsertBulk struct {
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create *NodeCreateBulk
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}
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// UpdateNewValues updates the mutable fields using the new values that
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// were set on create. Using this option is equivalent to using:
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//
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// client.Node.Create().
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// OnConflict(
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// sql.ResolveWithNewValues(),
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// ).
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// Exec(ctx)
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func (u *NodeUpsertBulk) UpdateNewValues() *NodeUpsertBulk {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
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return u
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}
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// Ignore sets each column to itself in case of conflict.
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// Using this option is equivalent to using:
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//
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// client.Node.Create().
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// OnConflict(sql.ResolveWithIgnore()).
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// Exec(ctx)
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func (u *NodeUpsertBulk) Ignore() *NodeUpsertBulk {
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u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
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return u
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}
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// DoNothing configures the conflict_action to `DO NOTHING`.
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// Supported only by SQLite and PostgreSQL.
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func (u *NodeUpsertBulk) DoNothing() *NodeUpsertBulk {
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u.create.conflict = append(u.create.conflict, sql.DoNothing())
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return u
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}
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// Update allows overriding fields `UPDATE` values. See the NodeCreateBulk.OnConflict
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// documentation for more info.
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func (u *NodeUpsertBulk) Update(set func(*NodeUpsert)) *NodeUpsertBulk {
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u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
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set(&NodeUpsert{UpdateSet: update})
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}))
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return u
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}
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// SetValue sets the "value" field.
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func (u *NodeUpsertBulk) SetValue(v int) *NodeUpsertBulk {
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return u.Update(func(s *NodeUpsert) {
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s.SetValue(v)
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})
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}
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// AddValue adds v to the "value" field.
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func (u *NodeUpsertBulk) AddValue(v int) *NodeUpsertBulk {
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return u.Update(func(s *NodeUpsert) {
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s.AddValue(v)
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})
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}
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// UpdateValue sets the "value" field to the value that was provided on create.
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func (u *NodeUpsertBulk) UpdateValue() *NodeUpsertBulk {
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return u.Update(func(s *NodeUpsert) {
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s.UpdateValue()
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})
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}
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// ClearValue clears the value of the "value" field.
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func (u *NodeUpsertBulk) ClearValue() *NodeUpsertBulk {
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return u.Update(func(s *NodeUpsert) {
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s.ClearValue()
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})
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}
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// Exec executes the query.
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func (u *NodeUpsertBulk) Exec(ctx context.Context) error {
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for i, b := range u.create.builders {
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if len(b.conflict) != 0 {
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return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the NodeCreateBulk instead", i)
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}
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}
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if len(u.create.conflict) == 0 {
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return errors.New("ent: missing options for NodeCreateBulk.OnConflict")
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}
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return u.create.Exec(ctx)
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (u *NodeUpsertBulk) ExecX(ctx context.Context) {
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if err := u.create.Exec(ctx); err != nil {
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panic(err)
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}
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}
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