Files
ent/entc/integration/gremlin/ent/pet_update.go

395 lines
10 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"fmt"
"github.com/facebook/ent/dialect/gremlin"
"github.com/facebook/ent/dialect/gremlin/graph/dsl"
"github.com/facebook/ent/dialect/gremlin/graph/dsl/__"
"github.com/facebook/ent/dialect/gremlin/graph/dsl/g"
"github.com/facebook/ent/dialect/gremlin/graph/dsl/p"
"github.com/facebook/ent/entc/integration/gremlin/ent/pet"
"github.com/facebook/ent/entc/integration/gremlin/ent/predicate"
"github.com/facebook/ent/entc/integration/gremlin/ent/user"
)
// PetUpdate is the builder for updating Pet entities.
type PetUpdate struct {
config
hooks []Hook
mutation *PetMutation
}
// Where adds a new predicate for the builder.
func (pu *PetUpdate) Where(ps ...predicate.Pet) *PetUpdate {
pu.mutation.predicates = append(pu.mutation.predicates, ps...)
return pu
}
// SetName sets the name field.
func (pu *PetUpdate) SetName(s string) *PetUpdate {
pu.mutation.SetName(s)
return pu
}
// SetTeamID sets the team edge to User by id.
func (pu *PetUpdate) SetTeamID(id string) *PetUpdate {
pu.mutation.SetTeamID(id)
return pu
}
// SetNillableTeamID sets the team edge to User by id if the given value is not nil.
func (pu *PetUpdate) SetNillableTeamID(id *string) *PetUpdate {
if id != nil {
pu = pu.SetTeamID(*id)
}
return pu
}
// SetTeam sets the team edge to User.
func (pu *PetUpdate) SetTeam(u *User) *PetUpdate {
return pu.SetTeamID(u.ID)
}
// SetOwnerID sets the owner edge to User by id.
func (pu *PetUpdate) SetOwnerID(id string) *PetUpdate {
pu.mutation.SetOwnerID(id)
return pu
}
// SetNillableOwnerID sets the owner edge to User by id if the given value is not nil.
func (pu *PetUpdate) SetNillableOwnerID(id *string) *PetUpdate {
if id != nil {
pu = pu.SetOwnerID(*id)
}
return pu
}
// SetOwner sets the owner edge to User.
func (pu *PetUpdate) SetOwner(u *User) *PetUpdate {
return pu.SetOwnerID(u.ID)
}
// Mutation returns the PetMutation object of the builder.
func (pu *PetUpdate) Mutation() *PetMutation {
return pu.mutation
}
// ClearTeam clears the "team" edge to type User.
func (pu *PetUpdate) ClearTeam() *PetUpdate {
pu.mutation.ClearTeam()
return pu
}
// ClearOwner clears the "owner" edge to type User.
func (pu *PetUpdate) ClearOwner() *PetUpdate {
pu.mutation.ClearOwner()
return pu
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (pu *PetUpdate) Save(ctx context.Context) (int, error) {
var (
err error
affected int
)
if len(pu.hooks) == 0 {
affected, err = pu.gremlinSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PetMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
pu.mutation = mutation
affected, err = pu.gremlinSave(ctx)
mutation.done = true
return affected, err
})
for i := len(pu.hooks) - 1; i >= 0; i-- {
mut = pu.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, pu.mutation); err != nil {
return 0, err
}
}
return affected, err
}
// SaveX is like Save, but panics if an error occurs.
func (pu *PetUpdate) SaveX(ctx context.Context) int {
affected, err := pu.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (pu *PetUpdate) Exec(ctx context.Context) error {
_, err := pu.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (pu *PetUpdate) ExecX(ctx context.Context) {
if err := pu.Exec(ctx); err != nil {
panic(err)
}
}
func (pu *PetUpdate) gremlinSave(ctx context.Context) (int, error) {
res := &gremlin.Response{}
query, bindings := pu.gremlin().Query()
if err := pu.driver.Exec(ctx, query, bindings, res); err != nil {
return 0, err
}
if err, ok := isConstantError(res); ok {
return 0, err
}
return res.ReadInt()
}
func (pu *PetUpdate) gremlin() *dsl.Traversal {
type constraint struct {
pred *dsl.Traversal // constraint predicate.
test *dsl.Traversal // test matches and its constant.
}
constraints := make([]*constraint, 0, 1)
v := g.V().HasLabel(pet.Label)
for _, p := range pu.mutation.predicates {
p(v)
}
var (
rv = v.Clone()
_ = rv
trs []*dsl.Traversal
)
if value, ok := pu.mutation.Name(); ok {
v.Property(dsl.Single, pet.FieldName, value)
}
if pu.mutation.TeamCleared() {
tr := rv.Clone().InE(user.TeamLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range pu.mutation.TeamIDs() {
v.AddE(user.TeamLabel).From(g.V(id)).InV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.TeamLabel).OutV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(pet.Label, user.TeamLabel, id)),
})
}
if pu.mutation.OwnerCleared() {
tr := rv.Clone().InE(user.PetsLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range pu.mutation.OwnerIDs() {
v.AddE(user.PetsLabel).From(g.V(id)).InV()
}
v.Count()
if len(constraints) > 0 {
constraints = append(constraints, &constraint{
pred: rv.Count(),
test: __.Is(p.GT(1)).Constant(&ConstraintError{msg: "update traversal contains more than one vertex"}),
})
v = constraints[0].pred.Coalesce(constraints[0].test, v)
for _, cr := range constraints[1:] {
v = cr.pred.Coalesce(cr.test, v)
}
}
trs = append(trs, v)
return dsl.Join(trs...)
}
// PetUpdateOne is the builder for updating a single Pet entity.
type PetUpdateOne struct {
config
hooks []Hook
mutation *PetMutation
}
// SetName sets the name field.
func (puo *PetUpdateOne) SetName(s string) *PetUpdateOne {
puo.mutation.SetName(s)
return puo
}
// SetTeamID sets the team edge to User by id.
func (puo *PetUpdateOne) SetTeamID(id string) *PetUpdateOne {
puo.mutation.SetTeamID(id)
return puo
}
// SetNillableTeamID sets the team edge to User by id if the given value is not nil.
func (puo *PetUpdateOne) SetNillableTeamID(id *string) *PetUpdateOne {
if id != nil {
puo = puo.SetTeamID(*id)
}
return puo
}
// SetTeam sets the team edge to User.
func (puo *PetUpdateOne) SetTeam(u *User) *PetUpdateOne {
return puo.SetTeamID(u.ID)
}
// SetOwnerID sets the owner edge to User by id.
func (puo *PetUpdateOne) SetOwnerID(id string) *PetUpdateOne {
puo.mutation.SetOwnerID(id)
return puo
}
// SetNillableOwnerID sets the owner edge to User by id if the given value is not nil.
func (puo *PetUpdateOne) SetNillableOwnerID(id *string) *PetUpdateOne {
if id != nil {
puo = puo.SetOwnerID(*id)
}
return puo
}
// SetOwner sets the owner edge to User.
func (puo *PetUpdateOne) SetOwner(u *User) *PetUpdateOne {
return puo.SetOwnerID(u.ID)
}
// Mutation returns the PetMutation object of the builder.
func (puo *PetUpdateOne) Mutation() *PetMutation {
return puo.mutation
}
// ClearTeam clears the "team" edge to type User.
func (puo *PetUpdateOne) ClearTeam() *PetUpdateOne {
puo.mutation.ClearTeam()
return puo
}
// ClearOwner clears the "owner" edge to type User.
func (puo *PetUpdateOne) ClearOwner() *PetUpdateOne {
puo.mutation.ClearOwner()
return puo
}
// Save executes the query and returns the updated entity.
func (puo *PetUpdateOne) Save(ctx context.Context) (*Pet, error) {
var (
err error
node *Pet
)
if len(puo.hooks) == 0 {
node, err = puo.gremlinSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PetMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
puo.mutation = mutation
node, err = puo.gremlinSave(ctx)
mutation.done = true
return node, err
})
for i := len(puo.hooks) - 1; i >= 0; i-- {
mut = puo.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, puo.mutation); err != nil {
return nil, err
}
}
return node, err
}
// SaveX is like Save, but panics if an error occurs.
func (puo *PetUpdateOne) SaveX(ctx context.Context) *Pet {
node, err := puo.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (puo *PetUpdateOne) Exec(ctx context.Context) error {
_, err := puo.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (puo *PetUpdateOne) ExecX(ctx context.Context) {
if err := puo.Exec(ctx); err != nil {
panic(err)
}
}
func (puo *PetUpdateOne) gremlinSave(ctx context.Context) (*Pet, error) {
res := &gremlin.Response{}
id, ok := puo.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "ID", err: fmt.Errorf("missing Pet.ID for update")}
}
query, bindings := puo.gremlin(id).Query()
if err := puo.driver.Exec(ctx, query, bindings, res); err != nil {
return nil, err
}
if err, ok := isConstantError(res); ok {
return nil, err
}
pe := &Pet{config: puo.config}
if err := pe.FromResponse(res); err != nil {
return nil, err
}
return pe, nil
}
func (puo *PetUpdateOne) gremlin(id string) *dsl.Traversal {
type constraint struct {
pred *dsl.Traversal // constraint predicate.
test *dsl.Traversal // test matches and its constant.
}
constraints := make([]*constraint, 0, 1)
v := g.V(id)
var (
rv = v.Clone()
_ = rv
trs []*dsl.Traversal
)
if value, ok := puo.mutation.Name(); ok {
v.Property(dsl.Single, pet.FieldName, value)
}
if puo.mutation.TeamCleared() {
tr := rv.Clone().InE(user.TeamLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range puo.mutation.TeamIDs() {
v.AddE(user.TeamLabel).From(g.V(id)).InV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.TeamLabel).OutV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(pet.Label, user.TeamLabel, id)),
})
}
if puo.mutation.OwnerCleared() {
tr := rv.Clone().InE(user.PetsLabel).Drop().Iterate()
trs = append(trs, tr)
}
for _, id := range puo.mutation.OwnerIDs() {
v.AddE(user.PetsLabel).From(g.V(id)).InV()
}
v.ValueMap(true)
if len(constraints) > 0 {
v = constraints[0].pred.Coalesce(constraints[0].test, v)
for _, cr := range constraints[1:] {
v = cr.pred.Coalesce(cr.test, v)
}
}
trs = append(trs, v)
return dsl.Join(trs...)
}