mirror of
https://github.com/ent/ent.git
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539 lines
15 KiB
Go
539 lines
15 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"github.com/facebook/ent/dialect/gremlin"
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"github.com/facebook/ent/dialect/gremlin/graph/dsl"
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"github.com/facebook/ent/dialect/gremlin/graph/dsl/__"
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"github.com/facebook/ent/dialect/gremlin/graph/dsl/g"
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"github.com/facebook/ent/dialect/gremlin/graph/dsl/p"
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"github.com/facebook/ent/entc/integration/gremlin/ent/user"
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)
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// UserCreate is the builder for creating a User entity.
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type UserCreate struct {
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config
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mutation *UserMutation
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hooks []Hook
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}
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// SetOptionalInt sets the optional_int field.
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func (uc *UserCreate) SetOptionalInt(i int) *UserCreate {
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uc.mutation.SetOptionalInt(i)
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return uc
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}
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// SetNillableOptionalInt sets the optional_int field if the given value is not nil.
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func (uc *UserCreate) SetNillableOptionalInt(i *int) *UserCreate {
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if i != nil {
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uc.SetOptionalInt(*i)
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}
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return uc
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}
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// SetAge sets the age field.
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func (uc *UserCreate) SetAge(i int) *UserCreate {
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uc.mutation.SetAge(i)
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return uc
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}
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// SetName sets the name field.
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func (uc *UserCreate) SetName(s string) *UserCreate {
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uc.mutation.SetName(s)
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return uc
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}
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// SetLast sets the last field.
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func (uc *UserCreate) SetLast(s string) *UserCreate {
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uc.mutation.SetLast(s)
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return uc
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}
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// SetNillableLast sets the last field if the given value is not nil.
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func (uc *UserCreate) SetNillableLast(s *string) *UserCreate {
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if s != nil {
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uc.SetLast(*s)
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}
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return uc
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}
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// SetNickname sets the nickname field.
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func (uc *UserCreate) SetNickname(s string) *UserCreate {
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uc.mutation.SetNickname(s)
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return uc
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}
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// SetNillableNickname sets the nickname field if the given value is not nil.
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func (uc *UserCreate) SetNillableNickname(s *string) *UserCreate {
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if s != nil {
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uc.SetNickname(*s)
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}
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return uc
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}
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// SetPhone sets the phone field.
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func (uc *UserCreate) SetPhone(s string) *UserCreate {
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uc.mutation.SetPhone(s)
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return uc
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}
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// SetNillablePhone sets the phone field if the given value is not nil.
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func (uc *UserCreate) SetNillablePhone(s *string) *UserCreate {
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if s != nil {
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uc.SetPhone(*s)
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}
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return uc
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}
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// SetPassword sets the password field.
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func (uc *UserCreate) SetPassword(s string) *UserCreate {
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uc.mutation.SetPassword(s)
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return uc
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}
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// SetNillablePassword sets the password field if the given value is not nil.
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func (uc *UserCreate) SetNillablePassword(s *string) *UserCreate {
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if s != nil {
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uc.SetPassword(*s)
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}
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return uc
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}
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// SetRole sets the role field.
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func (uc *UserCreate) SetRole(u user.Role) *UserCreate {
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uc.mutation.SetRole(u)
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return uc
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}
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// SetNillableRole sets the role field if the given value is not nil.
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func (uc *UserCreate) SetNillableRole(u *user.Role) *UserCreate {
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if u != nil {
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uc.SetRole(*u)
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}
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return uc
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}
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// SetSSOCert sets the SSOCert field.
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func (uc *UserCreate) SetSSOCert(s string) *UserCreate {
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uc.mutation.SetSSOCert(s)
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return uc
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}
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// SetNillableSSOCert sets the SSOCert field if the given value is not nil.
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func (uc *UserCreate) SetNillableSSOCert(s *string) *UserCreate {
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if s != nil {
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uc.SetSSOCert(*s)
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}
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return uc
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}
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// SetCardID sets the card edge to Card by id.
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func (uc *UserCreate) SetCardID(id string) *UserCreate {
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uc.mutation.SetCardID(id)
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return uc
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}
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// SetNillableCardID sets the card edge to Card by id if the given value is not nil.
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func (uc *UserCreate) SetNillableCardID(id *string) *UserCreate {
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if id != nil {
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uc = uc.SetCardID(*id)
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}
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return uc
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}
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// SetCard sets the card edge to Card.
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func (uc *UserCreate) SetCard(c *Card) *UserCreate {
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return uc.SetCardID(c.ID)
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}
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// AddPetIDs adds the pets edge to Pet by ids.
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func (uc *UserCreate) AddPetIDs(ids ...string) *UserCreate {
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uc.mutation.AddPetIDs(ids...)
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return uc
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}
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// AddPets adds the pets edges to Pet.
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func (uc *UserCreate) AddPets(p ...*Pet) *UserCreate {
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ids := make([]string, len(p))
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for i := range p {
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ids[i] = p[i].ID
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}
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return uc.AddPetIDs(ids...)
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}
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// AddFileIDs adds the files edge to File by ids.
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func (uc *UserCreate) AddFileIDs(ids ...string) *UserCreate {
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uc.mutation.AddFileIDs(ids...)
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return uc
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}
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// AddFiles adds the files edges to File.
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func (uc *UserCreate) AddFiles(f ...*File) *UserCreate {
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ids := make([]string, len(f))
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for i := range f {
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ids[i] = f[i].ID
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}
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return uc.AddFileIDs(ids...)
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}
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// AddGroupIDs adds the groups edge to Group by ids.
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func (uc *UserCreate) AddGroupIDs(ids ...string) *UserCreate {
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uc.mutation.AddGroupIDs(ids...)
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return uc
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}
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// AddGroups adds the groups edges to Group.
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func (uc *UserCreate) AddGroups(g ...*Group) *UserCreate {
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ids := make([]string, len(g))
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for i := range g {
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ids[i] = g[i].ID
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}
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return uc.AddGroupIDs(ids...)
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}
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// AddFriendIDs adds the friends edge to User by ids.
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func (uc *UserCreate) AddFriendIDs(ids ...string) *UserCreate {
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uc.mutation.AddFriendIDs(ids...)
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return uc
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}
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// AddFriends adds the friends edges to User.
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func (uc *UserCreate) AddFriends(u ...*User) *UserCreate {
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ids := make([]string, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return uc.AddFriendIDs(ids...)
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}
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// AddFollowerIDs adds the followers edge to User by ids.
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func (uc *UserCreate) AddFollowerIDs(ids ...string) *UserCreate {
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uc.mutation.AddFollowerIDs(ids...)
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return uc
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}
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// AddFollowers adds the followers edges to User.
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func (uc *UserCreate) AddFollowers(u ...*User) *UserCreate {
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ids := make([]string, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return uc.AddFollowerIDs(ids...)
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}
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// AddFollowingIDs adds the following edge to User by ids.
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func (uc *UserCreate) AddFollowingIDs(ids ...string) *UserCreate {
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uc.mutation.AddFollowingIDs(ids...)
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return uc
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}
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// AddFollowing adds the following edges to User.
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func (uc *UserCreate) AddFollowing(u ...*User) *UserCreate {
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ids := make([]string, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return uc.AddFollowingIDs(ids...)
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}
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// SetTeamID sets the team edge to Pet by id.
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func (uc *UserCreate) SetTeamID(id string) *UserCreate {
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uc.mutation.SetTeamID(id)
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return uc
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}
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// SetNillableTeamID sets the team edge to Pet by id if the given value is not nil.
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func (uc *UserCreate) SetNillableTeamID(id *string) *UserCreate {
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if id != nil {
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uc = uc.SetTeamID(*id)
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}
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return uc
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}
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// SetTeam sets the team edge to Pet.
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func (uc *UserCreate) SetTeam(p *Pet) *UserCreate {
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return uc.SetTeamID(p.ID)
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}
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// SetSpouseID sets the spouse edge to User by id.
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func (uc *UserCreate) SetSpouseID(id string) *UserCreate {
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uc.mutation.SetSpouseID(id)
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return uc
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}
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// SetNillableSpouseID sets the spouse edge to User by id if the given value is not nil.
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func (uc *UserCreate) SetNillableSpouseID(id *string) *UserCreate {
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if id != nil {
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uc = uc.SetSpouseID(*id)
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}
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return uc
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}
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// SetSpouse sets the spouse edge to User.
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func (uc *UserCreate) SetSpouse(u *User) *UserCreate {
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return uc.SetSpouseID(u.ID)
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}
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// AddChildIDs adds the children edge to User by ids.
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func (uc *UserCreate) AddChildIDs(ids ...string) *UserCreate {
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uc.mutation.AddChildIDs(ids...)
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return uc
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}
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// AddChildren adds the children edges to User.
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func (uc *UserCreate) AddChildren(u ...*User) *UserCreate {
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ids := make([]string, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return uc.AddChildIDs(ids...)
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}
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// SetParentID sets the parent edge to User by id.
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func (uc *UserCreate) SetParentID(id string) *UserCreate {
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uc.mutation.SetParentID(id)
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return uc
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}
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// SetNillableParentID sets the parent edge to User by id if the given value is not nil.
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func (uc *UserCreate) SetNillableParentID(id *string) *UserCreate {
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if id != nil {
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uc = uc.SetParentID(*id)
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}
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return uc
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}
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// SetParent sets the parent edge to User.
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func (uc *UserCreate) SetParent(u *User) *UserCreate {
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return uc.SetParentID(u.ID)
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}
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// Mutation returns the UserMutation object of the builder.
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func (uc *UserCreate) Mutation() *UserMutation {
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return uc.mutation
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}
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// Save creates the User in the database.
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func (uc *UserCreate) Save(ctx context.Context) (*User, error) {
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var (
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err error
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node *User
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)
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uc.defaults()
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if len(uc.hooks) == 0 {
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if err = uc.check(); err != nil {
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return nil, err
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}
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node, err = uc.gremlinSave(ctx)
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} else {
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*UserMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err = uc.check(); err != nil {
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return nil, err
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}
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uc.mutation = mutation
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node, err = uc.gremlinSave(ctx)
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mutation.done = true
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return node, err
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})
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for i := len(uc.hooks) - 1; i >= 0; i-- {
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mut = uc.hooks[i](mut)
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}
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if _, err := mut.Mutate(ctx, uc.mutation); err != nil {
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return nil, err
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}
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}
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return node, err
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}
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// SaveX calls Save and panics if Save returns an error.
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func (uc *UserCreate) SaveX(ctx context.Context) *User {
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v, err := uc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// defaults sets the default values of the builder before save.
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func (uc *UserCreate) defaults() {
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if _, ok := uc.mutation.Last(); !ok {
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v := user.DefaultLast
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uc.mutation.SetLast(v)
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}
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if _, ok := uc.mutation.Role(); !ok {
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v := user.DefaultRole
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uc.mutation.SetRole(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (uc *UserCreate) check() error {
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if v, ok := uc.mutation.OptionalInt(); ok {
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if err := user.OptionalIntValidator(v); err != nil {
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return &ValidationError{Name: "optional_int", err: fmt.Errorf("ent: validator failed for field \"optional_int\": %w", err)}
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}
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}
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if _, ok := uc.mutation.Age(); !ok {
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return &ValidationError{Name: "age", err: errors.New("ent: missing required field \"age\"")}
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}
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if _, ok := uc.mutation.Name(); !ok {
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return &ValidationError{Name: "name", err: errors.New("ent: missing required field \"name\"")}
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}
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if _, ok := uc.mutation.Last(); !ok {
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return &ValidationError{Name: "last", err: errors.New("ent: missing required field \"last\"")}
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}
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if _, ok := uc.mutation.Role(); !ok {
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return &ValidationError{Name: "role", err: errors.New("ent: missing required field \"role\"")}
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}
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if v, ok := uc.mutation.Role(); ok {
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if err := user.RoleValidator(v); err != nil {
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return &ValidationError{Name: "role", err: fmt.Errorf("ent: validator failed for field \"role\": %w", err)}
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}
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}
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return nil
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}
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func (uc *UserCreate) gremlinSave(ctx context.Context) (*User, error) {
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res := &gremlin.Response{}
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query, bindings := uc.gremlin().Query()
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if err := uc.driver.Exec(ctx, query, bindings, res); err != nil {
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return nil, err
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}
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if err, ok := isConstantError(res); ok {
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return nil, err
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}
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u := &User{config: uc.config}
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if err := u.FromResponse(res); err != nil {
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return nil, err
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}
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return u, nil
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}
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func (uc *UserCreate) gremlin() *dsl.Traversal {
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type constraint struct {
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pred *dsl.Traversal // constraint predicate.
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test *dsl.Traversal // test matches and its constant.
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}
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constraints := make([]*constraint, 0, 8)
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v := g.AddV(user.Label)
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if value, ok := uc.mutation.OptionalInt(); ok {
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v.Property(dsl.Single, user.FieldOptionalInt, value)
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}
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if value, ok := uc.mutation.Age(); ok {
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v.Property(dsl.Single, user.FieldAge, value)
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}
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if value, ok := uc.mutation.Name(); ok {
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v.Property(dsl.Single, user.FieldName, value)
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}
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if value, ok := uc.mutation.Last(); ok {
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v.Property(dsl.Single, user.FieldLast, value)
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}
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if value, ok := uc.mutation.Nickname(); ok {
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constraints = append(constraints, &constraint{
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pred: g.V().Has(user.Label, user.FieldNickname, value).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueField(user.Label, user.FieldNickname, value)),
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})
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v.Property(dsl.Single, user.FieldNickname, value)
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}
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if value, ok := uc.mutation.Phone(); ok {
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constraints = append(constraints, &constraint{
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pred: g.V().Has(user.Label, user.FieldPhone, value).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueField(user.Label, user.FieldPhone, value)),
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})
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v.Property(dsl.Single, user.FieldPhone, value)
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}
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if value, ok := uc.mutation.Password(); ok {
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v.Property(dsl.Single, user.FieldPassword, value)
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}
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if value, ok := uc.mutation.Role(); ok {
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v.Property(dsl.Single, user.FieldRole, value)
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}
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if value, ok := uc.mutation.SSOCert(); ok {
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v.Property(dsl.Single, user.FieldSSOCert, value)
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}
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for _, id := range uc.mutation.CardIDs() {
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v.AddE(user.CardLabel).To(g.V(id)).OutV()
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constraints = append(constraints, &constraint{
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pred: g.E().HasLabel(user.CardLabel).InV().HasID(id).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.CardLabel, id)),
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})
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}
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for _, id := range uc.mutation.PetsIDs() {
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v.AddE(user.PetsLabel).To(g.V(id)).OutV()
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constraints = append(constraints, &constraint{
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pred: g.E().HasLabel(user.PetsLabel).InV().HasID(id).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.PetsLabel, id)),
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})
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}
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for _, id := range uc.mutation.FilesIDs() {
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v.AddE(user.FilesLabel).To(g.V(id)).OutV()
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constraints = append(constraints, &constraint{
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pred: g.E().HasLabel(user.FilesLabel).InV().HasID(id).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.FilesLabel, id)),
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})
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}
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for _, id := range uc.mutation.GroupsIDs() {
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v.AddE(user.GroupsLabel).To(g.V(id)).OutV()
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}
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for _, id := range uc.mutation.FriendsIDs() {
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v.AddE(user.FriendsLabel).To(g.V(id)).OutV()
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}
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for _, id := range uc.mutation.FollowersIDs() {
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v.AddE(user.FollowingLabel).From(g.V(id)).InV()
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}
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for _, id := range uc.mutation.FollowingIDs() {
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v.AddE(user.FollowingLabel).To(g.V(id)).OutV()
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}
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for _, id := range uc.mutation.TeamIDs() {
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v.AddE(user.TeamLabel).To(g.V(id)).OutV()
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constraints = append(constraints, &constraint{
|
|
pred: g.E().HasLabel(user.TeamLabel).InV().HasID(id).Count(),
|
|
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.TeamLabel, id)),
|
|
})
|
|
}
|
|
for _, id := range uc.mutation.SpouseIDs() {
|
|
v.AddE(user.SpouseLabel).To(g.V(id)).OutV()
|
|
constraints = append(constraints, &constraint{
|
|
pred: g.E().HasLabel(user.SpouseLabel).InV().HasID(id).Count(),
|
|
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.SpouseLabel, id)),
|
|
})
|
|
}
|
|
for _, id := range uc.mutation.ChildrenIDs() {
|
|
v.AddE(user.ParentLabel).From(g.V(id)).InV()
|
|
constraints = append(constraints, &constraint{
|
|
pred: g.E().HasLabel(user.ParentLabel).OutV().HasID(id).Count(),
|
|
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.ParentLabel, id)),
|
|
})
|
|
}
|
|
for _, id := range uc.mutation.ParentIDs() {
|
|
v.AddE(user.ParentLabel).To(g.V(id)).OutV()
|
|
}
|
|
if len(constraints) == 0 {
|
|
return v.ValueMap(true)
|
|
}
|
|
tr := constraints[0].pred.Coalesce(constraints[0].test, v.ValueMap(true))
|
|
for _, cr := range constraints[1:] {
|
|
tr = cr.pred.Coalesce(cr.test, tr)
|
|
}
|
|
return tr
|
|
}
|
|
|
|
// UserCreateBulk is the builder for creating a bulk of User entities.
|
|
type UserCreateBulk struct {
|
|
config
|
|
builders []*UserCreate
|
|
}
|