Files
ent/entc/integration/hooks/ent/user_create.go
Giau. Tran Minh ce61476d6d entc/gen/template: remove receiver conflict handling logic (#4356)
* examples: ensure tests is stable

* entc/gen/template: remove receiver conflict handling logic

* examples: codegen

* entc/integration: codegen
2025-03-19 15:35:03 +07:00

414 lines
11 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/entc/integration/hooks/ent/card"
"entgo.io/ent/entc/integration/hooks/ent/pet"
"entgo.io/ent/entc/integration/hooks/ent/user"
"entgo.io/ent/schema/field"
)
// UserCreate is the builder for creating a User entity.
type UserCreate struct {
config
mutation *UserMutation
hooks []Hook
}
// SetVersion sets the "version" field.
func (_c *UserCreate) SetVersion(v int) *UserCreate {
_c.mutation.SetVersion(v)
return _c
}
// SetNillableVersion sets the "version" field if the given value is not nil.
func (_c *UserCreate) SetNillableVersion(v *int) *UserCreate {
if v != nil {
_c.SetVersion(*v)
}
return _c
}
// SetName sets the "name" field.
func (_c *UserCreate) SetName(v string) *UserCreate {
_c.mutation.SetName(v)
return _c
}
// SetWorth sets the "worth" field.
func (_c *UserCreate) SetWorth(v uint) *UserCreate {
_c.mutation.SetWorth(v)
return _c
}
// SetNillableWorth sets the "worth" field if the given value is not nil.
func (_c *UserCreate) SetNillableWorth(v *uint) *UserCreate {
if v != nil {
_c.SetWorth(*v)
}
return _c
}
// SetPassword sets the "password" field.
func (_c *UserCreate) SetPassword(v string) *UserCreate {
_c.mutation.SetPassword(v)
return _c
}
// SetNillablePassword sets the "password" field if the given value is not nil.
func (_c *UserCreate) SetNillablePassword(v *string) *UserCreate {
if v != nil {
_c.SetPassword(*v)
}
return _c
}
// SetActive sets the "active" field.
func (_c *UserCreate) SetActive(v bool) *UserCreate {
_c.mutation.SetActive(v)
return _c
}
// SetNillableActive sets the "active" field if the given value is not nil.
func (_c *UserCreate) SetNillableActive(v *bool) *UserCreate {
if v != nil {
_c.SetActive(*v)
}
return _c
}
// AddCardIDs adds the "cards" edge to the Card entity by IDs.
func (_c *UserCreate) AddCardIDs(ids ...int) *UserCreate {
_c.mutation.AddCardIDs(ids...)
return _c
}
// AddCards adds the "cards" edges to the Card entity.
func (_c *UserCreate) AddCards(v ...*Card) *UserCreate {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddCardIDs(ids...)
}
// AddPetIDs adds the "pets" edge to the Pet entity by IDs.
func (_c *UserCreate) AddPetIDs(ids ...int) *UserCreate {
_c.mutation.AddPetIDs(ids...)
return _c
}
// AddPets adds the "pets" edges to the Pet entity.
func (_c *UserCreate) AddPets(v ...*Pet) *UserCreate {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddPetIDs(ids...)
}
// AddFriendIDs adds the "friends" edge to the User entity by IDs.
func (_c *UserCreate) AddFriendIDs(ids ...int) *UserCreate {
_c.mutation.AddFriendIDs(ids...)
return _c
}
// AddFriends adds the "friends" edges to the User entity.
func (_c *UserCreate) AddFriends(v ...*User) *UserCreate {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddFriendIDs(ids...)
}
// SetBestFriendID sets the "best_friend" edge to the User entity by ID.
func (_c *UserCreate) SetBestFriendID(id int) *UserCreate {
_c.mutation.SetBestFriendID(id)
return _c
}
// SetNillableBestFriendID sets the "best_friend" edge to the User entity by ID if the given value is not nil.
func (_c *UserCreate) SetNillableBestFriendID(id *int) *UserCreate {
if id != nil {
_c = _c.SetBestFriendID(*id)
}
return _c
}
// SetBestFriend sets the "best_friend" edge to the User entity.
func (_c *UserCreate) SetBestFriend(v *User) *UserCreate {
return _c.SetBestFriendID(v.ID)
}
// Mutation returns the UserMutation object of the builder.
func (_c *UserCreate) Mutation() *UserMutation {
return _c.mutation
}
// Save creates the User in the database.
func (_c *UserCreate) Save(ctx context.Context) (*User, error) {
if err := _c.defaults(); err != nil {
return nil, err
}
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *UserCreate) SaveX(ctx context.Context) *User {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *UserCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *UserCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *UserCreate) defaults() error {
if _, ok := _c.mutation.Version(); !ok {
v := user.DefaultVersion
_c.mutation.SetVersion(v)
}
if _, ok := _c.mutation.Active(); !ok {
v := user.DefaultActive
_c.mutation.SetActive(v)
}
return nil
}
// check runs all checks and user-defined validators on the builder.
func (_c *UserCreate) check() error {
if _, ok := _c.mutation.Version(); !ok {
return &ValidationError{Name: "version", err: errors.New(`ent: missing required field "User.version"`)}
}
if _, ok := _c.mutation.Name(); !ok {
return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "User.name"`)}
}
if _, ok := _c.mutation.Active(); !ok {
return &ValidationError{Name: "active", err: errors.New(`ent: missing required field "User.active"`)}
}
return nil
}
func (_c *UserCreate) sqlSave(ctx context.Context) (*User, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *UserCreate) createSpec() (*User, *sqlgraph.CreateSpec) {
var (
_node = &User{config: _c.config}
_spec = sqlgraph.NewCreateSpec(user.Table, sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt))
)
if value, ok := _c.mutation.Version(); ok {
_spec.SetField(user.FieldVersion, field.TypeInt, value)
_node.Version = value
}
if value, ok := _c.mutation.Name(); ok {
_spec.SetField(user.FieldName, field.TypeString, value)
_node.Name = value
}
if value, ok := _c.mutation.Worth(); ok {
_spec.SetField(user.FieldWorth, field.TypeUint, value)
_node.Worth = value
}
if value, ok := _c.mutation.Password(); ok {
_spec.SetField(user.FieldPassword, field.TypeString, value)
_node.Password = value
}
if value, ok := _c.mutation.Active(); ok {
_spec.SetField(user.FieldActive, field.TypeBool, value)
_node.Active = value
}
if nodes := _c.mutation.CardsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: user.CardsTable,
Columns: []string{user.CardsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(card.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := _c.mutation.PetsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: user.PetsTable,
Columns: []string{user.PetsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(pet.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := _c.mutation.FriendsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: false,
Table: user.FriendsTable,
Columns: user.FriendsPrimaryKey,
Bidi: true,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := _c.mutation.BestFriendIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2O,
Inverse: false,
Table: user.BestFriendTable,
Columns: []string{user.BestFriendColumn},
Bidi: true,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.user_best_friend = &nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// UserCreateBulk is the builder for creating many User entities in bulk.
type UserCreateBulk struct {
config
err error
builders []*UserCreate
}
// Save creates the User entities in the database.
func (_c *UserCreateBulk) Save(ctx context.Context) ([]*User, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*User, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*UserMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *UserCreateBulk) SaveX(ctx context.Context) []*User {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *UserCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *UserCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}