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487 lines
13 KiB
Go
487 lines
13 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"context"
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"fmt"
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"sync"
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"entgo.io/ent/examples/o2orecur/ent/node"
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"entgo.io/ent/examples/o2orecur/ent/predicate"
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"entgo.io/ent"
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)
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const (
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// Operation types.
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OpCreate = ent.OpCreate
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OpDelete = ent.OpDelete
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OpDeleteOne = ent.OpDeleteOne
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OpUpdate = ent.OpUpdate
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OpUpdateOne = ent.OpUpdateOne
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// Node types.
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TypeNode = "Node"
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)
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// NodeMutation represents an operation that mutates the Node nodes in the graph.
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type NodeMutation struct {
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config
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op Op
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typ string
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id *int
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value *int
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addvalue *int
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clearedFields map[string]struct{}
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prev *int
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clearedprev bool
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next *int
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clearednext bool
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done bool
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oldValue func(context.Context) (*Node, error)
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predicates []predicate.Node
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}
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var _ ent.Mutation = (*NodeMutation)(nil)
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// nodeOption allows management of the mutation configuration using functional options.
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type nodeOption func(*NodeMutation)
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// newNodeMutation creates new mutation for the Node entity.
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func newNodeMutation(c config, op Op, opts ...nodeOption) *NodeMutation {
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m := &NodeMutation{
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config: c,
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op: op,
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typ: TypeNode,
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clearedFields: make(map[string]struct{}),
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}
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for _, opt := range opts {
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opt(m)
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}
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return m
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}
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// withNodeID sets the ID field of the mutation.
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func withNodeID(id int) nodeOption {
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return func(m *NodeMutation) {
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var (
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err error
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once sync.Once
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value *Node
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)
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m.oldValue = func(ctx context.Context) (*Node, error) {
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once.Do(func() {
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if m.done {
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err = fmt.Errorf("querying old values post mutation is not allowed")
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} else {
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value, err = m.Client().Node.Get(ctx, id)
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}
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})
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return value, err
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}
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m.id = &id
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}
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}
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// withNode sets the old Node of the mutation.
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func withNode(node *Node) nodeOption {
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return func(m *NodeMutation) {
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m.oldValue = func(context.Context) (*Node, error) {
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return node, nil
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}
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m.id = &node.ID
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}
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}
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// Client returns a new `ent.Client` from the mutation. If the mutation was
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// executed in a transaction (ent.Tx), a transactional client is returned.
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func (m NodeMutation) Client() *Client {
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client := &Client{config: m.config}
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client.init()
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return client
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}
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// Tx returns an `ent.Tx` for mutations that were executed in transactions;
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// it returns an error otherwise.
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func (m NodeMutation) Tx() (*Tx, error) {
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if _, ok := m.driver.(*txDriver); !ok {
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return nil, fmt.Errorf("ent: mutation is not running in a transaction")
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}
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tx := &Tx{config: m.config}
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tx.init()
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return tx, nil
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}
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// ID returns the ID value in the mutation. Note that the ID is only available
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// if it was provided to the builder or after it was returned from the database.
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func (m *NodeMutation) ID() (id int, exists bool) {
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if m.id == nil {
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return
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}
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return *m.id, true
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}
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// SetValue sets the "value" field.
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func (m *NodeMutation) SetValue(i int) {
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m.value = &i
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m.addvalue = nil
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}
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// Value returns the value of the "value" field in the mutation.
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func (m *NodeMutation) Value() (r int, exists bool) {
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v := m.value
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if v == nil {
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return
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}
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return *v, true
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}
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// OldValue returns the old "value" field's value of the Node entity.
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// If the Node object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *NodeMutation) OldValue(ctx context.Context) (v int, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, fmt.Errorf("OldValue is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, fmt.Errorf("OldValue requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldValue: %w", err)
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}
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return oldValue.Value, nil
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}
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// AddValue adds i to the "value" field.
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func (m *NodeMutation) AddValue(i int) {
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if m.addvalue != nil {
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*m.addvalue += i
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} else {
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m.addvalue = &i
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}
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}
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// AddedValue returns the value that was added to the "value" field in this mutation.
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func (m *NodeMutation) AddedValue() (r int, exists bool) {
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v := m.addvalue
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if v == nil {
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return
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}
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return *v, true
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}
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// ResetValue resets all changes to the "value" field.
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func (m *NodeMutation) ResetValue() {
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m.value = nil
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m.addvalue = nil
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}
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// SetPrevID sets the "prev" edge to the Node entity by id.
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func (m *NodeMutation) SetPrevID(id int) {
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m.prev = &id
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}
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// ClearPrev clears the "prev" edge to the Node entity.
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func (m *NodeMutation) ClearPrev() {
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m.clearedprev = true
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}
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// PrevCleared reports if the "prev" edge to the Node entity was cleared.
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func (m *NodeMutation) PrevCleared() bool {
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return m.clearedprev
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}
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// PrevID returns the "prev" edge ID in the mutation.
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func (m *NodeMutation) PrevID() (id int, exists bool) {
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if m.prev != nil {
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return *m.prev, true
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}
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return
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}
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// PrevIDs returns the "prev" edge IDs in the mutation.
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// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
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// PrevID instead. It exists only for internal usage by the builders.
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func (m *NodeMutation) PrevIDs() (ids []int) {
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if id := m.prev; id != nil {
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ids = append(ids, *id)
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}
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return
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}
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// ResetPrev resets all changes to the "prev" edge.
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func (m *NodeMutation) ResetPrev() {
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m.prev = nil
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m.clearedprev = false
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}
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// SetNextID sets the "next" edge to the Node entity by id.
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func (m *NodeMutation) SetNextID(id int) {
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m.next = &id
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}
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// ClearNext clears the "next" edge to the Node entity.
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func (m *NodeMutation) ClearNext() {
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m.clearednext = true
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}
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// NextCleared reports if the "next" edge to the Node entity was cleared.
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func (m *NodeMutation) NextCleared() bool {
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return m.clearednext
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}
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// NextID returns the "next" edge ID in the mutation.
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func (m *NodeMutation) NextID() (id int, exists bool) {
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if m.next != nil {
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return *m.next, true
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}
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return
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}
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// NextIDs returns the "next" edge IDs in the mutation.
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// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
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// NextID instead. It exists only for internal usage by the builders.
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func (m *NodeMutation) NextIDs() (ids []int) {
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if id := m.next; id != nil {
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ids = append(ids, *id)
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}
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return
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}
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// ResetNext resets all changes to the "next" edge.
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func (m *NodeMutation) ResetNext() {
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m.next = nil
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m.clearednext = false
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}
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// Where appends a list predicates to the NodeMutation builder.
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func (m *NodeMutation) Where(ps ...predicate.Node) {
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m.predicates = append(m.predicates, ps...)
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}
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// Op returns the operation name.
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func (m *NodeMutation) Op() Op {
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return m.op
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}
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// Type returns the node type of this mutation (Node).
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func (m *NodeMutation) Type() string {
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return m.typ
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}
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// Fields returns all fields that were changed during this mutation. Note that in
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// order to get all numeric fields that were incremented/decremented, call
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// AddedFields().
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func (m *NodeMutation) Fields() []string {
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fields := make([]string, 0, 1)
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if m.value != nil {
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fields = append(fields, node.FieldValue)
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}
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return fields
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}
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// Field returns the value of a field with the given name. The second boolean
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// return value indicates that this field was not set, or was not defined in the
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// schema.
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func (m *NodeMutation) Field(name string) (ent.Value, bool) {
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switch name {
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case node.FieldValue:
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return m.Value()
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}
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return nil, false
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}
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// OldField returns the old value of the field from the database. An error is
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// returned if the mutation operation is not UpdateOne, or the query to the
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// database failed.
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func (m *NodeMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
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switch name {
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case node.FieldValue:
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return m.OldValue(ctx)
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}
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return nil, fmt.Errorf("unknown Node field %s", name)
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}
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// SetField sets the value of a field with the given name. It returns an error if
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// the field is not defined in the schema, or if the type mismatched the field
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// type.
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func (m *NodeMutation) SetField(name string, value ent.Value) error {
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switch name {
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case node.FieldValue:
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v, ok := value.(int)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetValue(v)
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return nil
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}
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return fmt.Errorf("unknown Node field %s", name)
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}
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// AddedFields returns all numeric fields that were incremented/decremented during
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// this mutation.
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func (m *NodeMutation) AddedFields() []string {
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var fields []string
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if m.addvalue != nil {
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fields = append(fields, node.FieldValue)
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}
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return fields
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}
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// AddedField returns the numeric value that was incremented/decremented on a field
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// with the given name. The second boolean return value indicates that this field
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// was not set, or was not defined in the schema.
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func (m *NodeMutation) AddedField(name string) (ent.Value, bool) {
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switch name {
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case node.FieldValue:
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return m.AddedValue()
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}
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return nil, false
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}
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// AddField adds the value to the field with the given name. It returns an error if
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// the field is not defined in the schema, or if the type mismatched the field
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// type.
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func (m *NodeMutation) AddField(name string, value ent.Value) error {
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switch name {
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case node.FieldValue:
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v, ok := value.(int)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.AddValue(v)
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return nil
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}
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return fmt.Errorf("unknown Node numeric field %s", name)
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}
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// ClearedFields returns all nullable fields that were cleared during this
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// mutation.
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func (m *NodeMutation) ClearedFields() []string {
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return nil
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}
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// FieldCleared returns a boolean indicating if a field with the given name was
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// cleared in this mutation.
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func (m *NodeMutation) FieldCleared(name string) bool {
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_, ok := m.clearedFields[name]
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return ok
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}
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// ClearField clears the value of the field with the given name. It returns an
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// error if the field is not defined in the schema.
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func (m *NodeMutation) ClearField(name string) error {
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return fmt.Errorf("unknown Node nullable field %s", name)
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}
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// ResetField resets all changes in the mutation for the field with the given name.
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// It returns an error if the field is not defined in the schema.
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func (m *NodeMutation) ResetField(name string) error {
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switch name {
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case node.FieldValue:
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m.ResetValue()
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return nil
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}
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return fmt.Errorf("unknown Node field %s", name)
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}
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// AddedEdges returns all edge names that were set/added in this mutation.
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func (m *NodeMutation) AddedEdges() []string {
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edges := make([]string, 0, 2)
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if m.prev != nil {
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edges = append(edges, node.EdgePrev)
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}
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if m.next != nil {
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edges = append(edges, node.EdgeNext)
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}
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return edges
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}
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// AddedIDs returns all IDs (to other nodes) that were added for the given edge
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// name in this mutation.
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func (m *NodeMutation) AddedIDs(name string) []ent.Value {
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switch name {
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case node.EdgePrev:
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if id := m.prev; id != nil {
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return []ent.Value{*id}
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}
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case node.EdgeNext:
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if id := m.next; id != nil {
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return []ent.Value{*id}
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}
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}
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return nil
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}
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// RemovedEdges returns all edge names that were removed in this mutation.
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func (m *NodeMutation) RemovedEdges() []string {
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edges := make([]string, 0, 2)
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return edges
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}
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// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
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// the given name in this mutation.
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func (m *NodeMutation) RemovedIDs(name string) []ent.Value {
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switch name {
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}
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return nil
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}
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// ClearedEdges returns all edge names that were cleared in this mutation.
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func (m *NodeMutation) ClearedEdges() []string {
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edges := make([]string, 0, 2)
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if m.clearedprev {
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edges = append(edges, node.EdgePrev)
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}
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if m.clearednext {
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edges = append(edges, node.EdgeNext)
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}
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return edges
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}
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// EdgeCleared returns a boolean which indicates if the edge with the given name
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// was cleared in this mutation.
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func (m *NodeMutation) EdgeCleared(name string) bool {
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switch name {
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case node.EdgePrev:
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return m.clearedprev
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case node.EdgeNext:
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return m.clearednext
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}
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return false
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}
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// ClearEdge clears the value of the edge with the given name. It returns an error
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// if that edge is not defined in the schema.
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func (m *NodeMutation) ClearEdge(name string) error {
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switch name {
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case node.EdgePrev:
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m.ClearPrev()
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return nil
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case node.EdgeNext:
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m.ClearNext()
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return nil
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}
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return fmt.Errorf("unknown Node unique edge %s", name)
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}
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// ResetEdge resets all changes to the edge with the given name in this mutation.
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// It returns an error if the edge is not defined in the schema.
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func (m *NodeMutation) ResetEdge(name string) error {
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switch name {
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case node.EdgePrev:
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m.ResetPrev()
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return nil
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case node.EdgeNext:
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m.ResetNext()
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return nil
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}
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return fmt.Errorf("unknown Node edge %s", name)
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}
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