Files
ent/entc/integration/multischema/versioned/mutation.go

2375 lines
66 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package versioned
import (
"context"
"errors"
"fmt"
"sync"
"time"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/entc/integration/multischema/versioned/friendship"
"entgo.io/ent/entc/integration/multischema/versioned/group"
"entgo.io/ent/entc/integration/multischema/versioned/pet"
"entgo.io/ent/entc/integration/multischema/versioned/predicate"
"entgo.io/ent/entc/integration/multischema/versioned/user"
)
const (
// Operation types.
OpCreate = ent.OpCreate
OpDelete = ent.OpDelete
OpDeleteOne = ent.OpDeleteOne
OpUpdate = ent.OpUpdate
OpUpdateOne = ent.OpUpdateOne
// Node types.
TypeFriendship = "Friendship"
TypeGroup = "Group"
TypePet = "Pet"
TypeUser = "User"
)
// FriendshipMutation represents an operation that mutates the Friendship nodes in the graph.
type FriendshipMutation struct {
config
op Op
typ string
id *int
weight *int
addweight *int
created_at *time.Time
clearedFields map[string]struct{}
user *int
cleareduser bool
friend *int
clearedfriend bool
done bool
oldValue func(context.Context) (*Friendship, error)
predicates []predicate.Friendship
}
var _ ent.Mutation = (*FriendshipMutation)(nil)
// friendshipOption allows management of the mutation configuration using functional options.
type friendshipOption func(*FriendshipMutation)
// newFriendshipMutation creates new mutation for the Friendship entity.
func newFriendshipMutation(c config, op Op, opts ...friendshipOption) *FriendshipMutation {
m := &FriendshipMutation{
config: c,
op: op,
typ: TypeFriendship,
clearedFields: make(map[string]struct{}),
}
for _, opt := range opts {
opt(m)
}
return m
}
// withFriendshipID sets the ID field of the mutation.
func withFriendshipID(id int) friendshipOption {
return func(m *FriendshipMutation) {
var (
err error
once sync.Once
value *Friendship
)
m.oldValue = func(ctx context.Context) (*Friendship, error) {
once.Do(func() {
if m.done {
err = errors.New("querying old values post mutation is not allowed")
} else {
value, err = m.Client().Friendship.Get(ctx, id)
}
})
return value, err
}
m.id = &id
}
}
// withFriendship sets the old Friendship of the mutation.
func withFriendship(node *Friendship) friendshipOption {
return func(m *FriendshipMutation) {
m.oldValue = func(context.Context) (*Friendship, error) {
return node, nil
}
m.id = &node.ID
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m FriendshipMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m FriendshipMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, errors.New("versioned: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// ID returns the ID value in the mutation. Note that the ID is only available
// if it was provided to the builder or after it was returned from the database.
func (m *FriendshipMutation) ID() (id int, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// IDs queries the database and returns the entity ids that match the mutation's predicate.
// That means, if the mutation is applied within a transaction with an isolation level such
// as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated
// or updated by the mutation.
func (m *FriendshipMutation) IDs(ctx context.Context) ([]int, error) {
switch {
case m.op.Is(OpUpdateOne | OpDeleteOne):
id, exists := m.ID()
if exists {
return []int{id}, nil
}
fallthrough
case m.op.Is(OpUpdate | OpDelete):
return m.Client().Friendship.Query().Where(m.predicates...).IDs(ctx)
default:
return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op)
}
}
// SetWeight sets the "weight" field.
func (m *FriendshipMutation) SetWeight(i int) {
m.weight = &i
m.addweight = nil
}
// Weight returns the value of the "weight" field in the mutation.
func (m *FriendshipMutation) Weight() (r int, exists bool) {
v := m.weight
if v == nil {
return
}
return *v, true
}
// OldWeight returns the old "weight" field's value of the Friendship entity.
// If the Friendship object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *FriendshipMutation) OldWeight(ctx context.Context) (v int, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldWeight is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldWeight requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldWeight: %w", err)
}
return oldValue.Weight, nil
}
// AddWeight adds i to the "weight" field.
func (m *FriendshipMutation) AddWeight(i int) {
if m.addweight != nil {
*m.addweight += i
} else {
m.addweight = &i
}
}
// AddedWeight returns the value that was added to the "weight" field in this mutation.
func (m *FriendshipMutation) AddedWeight() (r int, exists bool) {
v := m.addweight
if v == nil {
return
}
return *v, true
}
// ResetWeight resets all changes to the "weight" field.
func (m *FriendshipMutation) ResetWeight() {
m.weight = nil
m.addweight = nil
}
// SetCreatedAt sets the "created_at" field.
func (m *FriendshipMutation) SetCreatedAt(t time.Time) {
m.created_at = &t
}
// CreatedAt returns the value of the "created_at" field in the mutation.
func (m *FriendshipMutation) CreatedAt() (r time.Time, exists bool) {
v := m.created_at
if v == nil {
return
}
return *v, true
}
// OldCreatedAt returns the old "created_at" field's value of the Friendship entity.
// If the Friendship object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *FriendshipMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldCreatedAt is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldCreatedAt requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldCreatedAt: %w", err)
}
return oldValue.CreatedAt, nil
}
// ResetCreatedAt resets all changes to the "created_at" field.
func (m *FriendshipMutation) ResetCreatedAt() {
m.created_at = nil
}
// SetUserID sets the "user_id" field.
func (m *FriendshipMutation) SetUserID(i int) {
m.user = &i
}
// UserID returns the value of the "user_id" field in the mutation.
func (m *FriendshipMutation) UserID() (r int, exists bool) {
v := m.user
if v == nil {
return
}
return *v, true
}
// OldUserID returns the old "user_id" field's value of the Friendship entity.
// If the Friendship object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *FriendshipMutation) OldUserID(ctx context.Context) (v int, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldUserID is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldUserID requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldUserID: %w", err)
}
return oldValue.UserID, nil
}
// ResetUserID resets all changes to the "user_id" field.
func (m *FriendshipMutation) ResetUserID() {
m.user = nil
}
// SetFriendID sets the "friend_id" field.
func (m *FriendshipMutation) SetFriendID(i int) {
m.friend = &i
}
// FriendID returns the value of the "friend_id" field in the mutation.
func (m *FriendshipMutation) FriendID() (r int, exists bool) {
v := m.friend
if v == nil {
return
}
return *v, true
}
// OldFriendID returns the old "friend_id" field's value of the Friendship entity.
// If the Friendship object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *FriendshipMutation) OldFriendID(ctx context.Context) (v int, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldFriendID is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldFriendID requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldFriendID: %w", err)
}
return oldValue.FriendID, nil
}
// ResetFriendID resets all changes to the "friend_id" field.
func (m *FriendshipMutation) ResetFriendID() {
m.friend = nil
}
// ClearUser clears the "user" edge to the User entity.
func (m *FriendshipMutation) ClearUser() {
m.cleareduser = true
m.clearedFields[friendship.FieldUserID] = struct{}{}
}
// UserCleared reports if the "user" edge to the User entity was cleared.
func (m *FriendshipMutation) UserCleared() bool {
return m.cleareduser
}
// UserIDs returns the "user" edge IDs in the mutation.
// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
// UserID instead. It exists only for internal usage by the builders.
func (m *FriendshipMutation) UserIDs() (ids []int) {
if id := m.user; id != nil {
ids = append(ids, *id)
}
return
}
// ResetUser resets all changes to the "user" edge.
func (m *FriendshipMutation) ResetUser() {
m.user = nil
m.cleareduser = false
}
// ClearFriend clears the "friend" edge to the User entity.
func (m *FriendshipMutation) ClearFriend() {
m.clearedfriend = true
m.clearedFields[friendship.FieldFriendID] = struct{}{}
}
// FriendCleared reports if the "friend" edge to the User entity was cleared.
func (m *FriendshipMutation) FriendCleared() bool {
return m.clearedfriend
}
// FriendIDs returns the "friend" edge IDs in the mutation.
// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
// FriendID instead. It exists only for internal usage by the builders.
func (m *FriendshipMutation) FriendIDs() (ids []int) {
if id := m.friend; id != nil {
ids = append(ids, *id)
}
return
}
// ResetFriend resets all changes to the "friend" edge.
func (m *FriendshipMutation) ResetFriend() {
m.friend = nil
m.clearedfriend = false
}
// Where appends a list predicates to the FriendshipMutation builder.
func (m *FriendshipMutation) Where(ps ...predicate.Friendship) {
m.predicates = append(m.predicates, ps...)
}
// WhereP appends storage-level predicates to the FriendshipMutation builder. Using this method,
// users can use type-assertion to append predicates that do not depend on any generated package.
func (m *FriendshipMutation) WhereP(ps ...func(*sql.Selector)) {
p := make([]predicate.Friendship, len(ps))
for i := range ps {
p[i] = ps[i]
}
m.Where(p...)
}
// Op returns the operation name.
func (m *FriendshipMutation) Op() Op {
return m.op
}
// SetOp allows setting the mutation operation.
func (m *FriendshipMutation) SetOp(op Op) {
m.op = op
}
// Type returns the node type of this mutation (Friendship).
func (m *FriendshipMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *FriendshipMutation) Fields() []string {
fields := make([]string, 0, 4)
if m.weight != nil {
fields = append(fields, friendship.FieldWeight)
}
if m.created_at != nil {
fields = append(fields, friendship.FieldCreatedAt)
}
if m.user != nil {
fields = append(fields, friendship.FieldUserID)
}
if m.friend != nil {
fields = append(fields, friendship.FieldFriendID)
}
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *FriendshipMutation) Field(name string) (ent.Value, bool) {
switch name {
case friendship.FieldWeight:
return m.Weight()
case friendship.FieldCreatedAt:
return m.CreatedAt()
case friendship.FieldUserID:
return m.UserID()
case friendship.FieldFriendID:
return m.FriendID()
}
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *FriendshipMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
switch name {
case friendship.FieldWeight:
return m.OldWeight(ctx)
case friendship.FieldCreatedAt:
return m.OldCreatedAt(ctx)
case friendship.FieldUserID:
return m.OldUserID(ctx)
case friendship.FieldFriendID:
return m.OldFriendID(ctx)
}
return nil, fmt.Errorf("unknown Friendship field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *FriendshipMutation) SetField(name string, value ent.Value) error {
switch name {
case friendship.FieldWeight:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetWeight(v)
return nil
case friendship.FieldCreatedAt:
v, ok := value.(time.Time)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetCreatedAt(v)
return nil
case friendship.FieldUserID:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetUserID(v)
return nil
case friendship.FieldFriendID:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetFriendID(v)
return nil
}
return fmt.Errorf("unknown Friendship field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *FriendshipMutation) AddedFields() []string {
var fields []string
if m.addweight != nil {
fields = append(fields, friendship.FieldWeight)
}
return fields
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *FriendshipMutation) AddedField(name string) (ent.Value, bool) {
switch name {
case friendship.FieldWeight:
return m.AddedWeight()
}
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *FriendshipMutation) AddField(name string, value ent.Value) error {
switch name {
case friendship.FieldWeight:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddWeight(v)
return nil
}
return fmt.Errorf("unknown Friendship numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *FriendshipMutation) ClearedFields() []string {
return nil
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *FriendshipMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *FriendshipMutation) ClearField(name string) error {
return fmt.Errorf("unknown Friendship nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *FriendshipMutation) ResetField(name string) error {
switch name {
case friendship.FieldWeight:
m.ResetWeight()
return nil
case friendship.FieldCreatedAt:
m.ResetCreatedAt()
return nil
case friendship.FieldUserID:
m.ResetUserID()
return nil
case friendship.FieldFriendID:
m.ResetFriendID()
return nil
}
return fmt.Errorf("unknown Friendship field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *FriendshipMutation) AddedEdges() []string {
edges := make([]string, 0, 2)
if m.user != nil {
edges = append(edges, friendship.EdgeUser)
}
if m.friend != nil {
edges = append(edges, friendship.EdgeFriend)
}
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *FriendshipMutation) AddedIDs(name string) []ent.Value {
switch name {
case friendship.EdgeUser:
if id := m.user; id != nil {
return []ent.Value{*id}
}
case friendship.EdgeFriend:
if id := m.friend; id != nil {
return []ent.Value{*id}
}
}
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *FriendshipMutation) RemovedEdges() []string {
edges := make([]string, 0, 2)
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *FriendshipMutation) RemovedIDs(name string) []ent.Value {
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *FriendshipMutation) ClearedEdges() []string {
edges := make([]string, 0, 2)
if m.cleareduser {
edges = append(edges, friendship.EdgeUser)
}
if m.clearedfriend {
edges = append(edges, friendship.EdgeFriend)
}
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *FriendshipMutation) EdgeCleared(name string) bool {
switch name {
case friendship.EdgeUser:
return m.cleareduser
case friendship.EdgeFriend:
return m.clearedfriend
}
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *FriendshipMutation) ClearEdge(name string) error {
switch name {
case friendship.EdgeUser:
m.ClearUser()
return nil
case friendship.EdgeFriend:
m.ClearFriend()
return nil
}
return fmt.Errorf("unknown Friendship unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *FriendshipMutation) ResetEdge(name string) error {
switch name {
case friendship.EdgeUser:
m.ResetUser()
return nil
case friendship.EdgeFriend:
m.ResetFriend()
return nil
}
return fmt.Errorf("unknown Friendship edge %s", name)
}
// GroupMutation represents an operation that mutates the Group nodes in the graph.
type GroupMutation struct {
config
op Op
typ string
id *int
name *string
clearedFields map[string]struct{}
users map[int]struct{}
removedusers map[int]struct{}
clearedusers bool
done bool
oldValue func(context.Context) (*Group, error)
predicates []predicate.Group
}
var _ ent.Mutation = (*GroupMutation)(nil)
// groupOption allows management of the mutation configuration using functional options.
type groupOption func(*GroupMutation)
// newGroupMutation creates new mutation for the Group entity.
func newGroupMutation(c config, op Op, opts ...groupOption) *GroupMutation {
m := &GroupMutation{
config: c,
op: op,
typ: TypeGroup,
clearedFields: make(map[string]struct{}),
}
for _, opt := range opts {
opt(m)
}
return m
}
// withGroupID sets the ID field of the mutation.
func withGroupID(id int) groupOption {
return func(m *GroupMutation) {
var (
err error
once sync.Once
value *Group
)
m.oldValue = func(ctx context.Context) (*Group, error) {
once.Do(func() {
if m.done {
err = errors.New("querying old values post mutation is not allowed")
} else {
value, err = m.Client().Group.Get(ctx, id)
}
})
return value, err
}
m.id = &id
}
}
// withGroup sets the old Group of the mutation.
func withGroup(node *Group) groupOption {
return func(m *GroupMutation) {
m.oldValue = func(context.Context) (*Group, error) {
return node, nil
}
m.id = &node.ID
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m GroupMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m GroupMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, errors.New("versioned: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// ID returns the ID value in the mutation. Note that the ID is only available
// if it was provided to the builder or after it was returned from the database.
func (m *GroupMutation) ID() (id int, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// IDs queries the database and returns the entity ids that match the mutation's predicate.
// That means, if the mutation is applied within a transaction with an isolation level such
// as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated
// or updated by the mutation.
func (m *GroupMutation) IDs(ctx context.Context) ([]int, error) {
switch {
case m.op.Is(OpUpdateOne | OpDeleteOne):
id, exists := m.ID()
if exists {
return []int{id}, nil
}
fallthrough
case m.op.Is(OpUpdate | OpDelete):
return m.Client().Group.Query().Where(m.predicates...).IDs(ctx)
default:
return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op)
}
}
// SetName sets the "name" field.
func (m *GroupMutation) SetName(s string) {
m.name = &s
}
// Name returns the value of the "name" field in the mutation.
func (m *GroupMutation) Name() (r string, exists bool) {
v := m.name
if v == nil {
return
}
return *v, true
}
// OldName returns the old "name" field's value of the Group entity.
// If the Group object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *GroupMutation) OldName(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldName is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldName requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldName: %w", err)
}
return oldValue.Name, nil
}
// ResetName resets all changes to the "name" field.
func (m *GroupMutation) ResetName() {
m.name = nil
}
// AddUserIDs adds the "users" edge to the User entity by ids.
func (m *GroupMutation) AddUserIDs(ids ...int) {
if m.users == nil {
m.users = make(map[int]struct{})
}
for i := range ids {
m.users[ids[i]] = struct{}{}
}
}
// ClearUsers clears the "users" edge to the User entity.
func (m *GroupMutation) ClearUsers() {
m.clearedusers = true
}
// UsersCleared reports if the "users" edge to the User entity was cleared.
func (m *GroupMutation) UsersCleared() bool {
return m.clearedusers
}
// RemoveUserIDs removes the "users" edge to the User entity by IDs.
func (m *GroupMutation) RemoveUserIDs(ids ...int) {
if m.removedusers == nil {
m.removedusers = make(map[int]struct{})
}
for i := range ids {
delete(m.users, ids[i])
m.removedusers[ids[i]] = struct{}{}
}
}
// RemovedUsers returns the removed IDs of the "users" edge to the User entity.
func (m *GroupMutation) RemovedUsersIDs() (ids []int) {
for id := range m.removedusers {
ids = append(ids, id)
}
return
}
// UsersIDs returns the "users" edge IDs in the mutation.
func (m *GroupMutation) UsersIDs() (ids []int) {
for id := range m.users {
ids = append(ids, id)
}
return
}
// ResetUsers resets all changes to the "users" edge.
func (m *GroupMutation) ResetUsers() {
m.users = nil
m.clearedusers = false
m.removedusers = nil
}
// Where appends a list predicates to the GroupMutation builder.
func (m *GroupMutation) Where(ps ...predicate.Group) {
m.predicates = append(m.predicates, ps...)
}
// WhereP appends storage-level predicates to the GroupMutation builder. Using this method,
// users can use type-assertion to append predicates that do not depend on any generated package.
func (m *GroupMutation) WhereP(ps ...func(*sql.Selector)) {
p := make([]predicate.Group, len(ps))
for i := range ps {
p[i] = ps[i]
}
m.Where(p...)
}
// Op returns the operation name.
func (m *GroupMutation) Op() Op {
return m.op
}
// SetOp allows setting the mutation operation.
func (m *GroupMutation) SetOp(op Op) {
m.op = op
}
// Type returns the node type of this mutation (Group).
func (m *GroupMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *GroupMutation) Fields() []string {
fields := make([]string, 0, 1)
if m.name != nil {
fields = append(fields, group.FieldName)
}
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *GroupMutation) Field(name string) (ent.Value, bool) {
switch name {
case group.FieldName:
return m.Name()
}
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *GroupMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
switch name {
case group.FieldName:
return m.OldName(ctx)
}
return nil, fmt.Errorf("unknown Group field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *GroupMutation) SetField(name string, value ent.Value) error {
switch name {
case group.FieldName:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetName(v)
return nil
}
return fmt.Errorf("unknown Group field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *GroupMutation) AddedFields() []string {
return nil
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *GroupMutation) AddedField(name string) (ent.Value, bool) {
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *GroupMutation) AddField(name string, value ent.Value) error {
switch name {
}
return fmt.Errorf("unknown Group numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *GroupMutation) ClearedFields() []string {
return nil
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *GroupMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *GroupMutation) ClearField(name string) error {
return fmt.Errorf("unknown Group nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *GroupMutation) ResetField(name string) error {
switch name {
case group.FieldName:
m.ResetName()
return nil
}
return fmt.Errorf("unknown Group field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *GroupMutation) AddedEdges() []string {
edges := make([]string, 0, 1)
if m.users != nil {
edges = append(edges, group.EdgeUsers)
}
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *GroupMutation) AddedIDs(name string) []ent.Value {
switch name {
case group.EdgeUsers:
ids := make([]ent.Value, 0, len(m.users))
for id := range m.users {
ids = append(ids, id)
}
return ids
}
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *GroupMutation) RemovedEdges() []string {
edges := make([]string, 0, 1)
if m.removedusers != nil {
edges = append(edges, group.EdgeUsers)
}
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *GroupMutation) RemovedIDs(name string) []ent.Value {
switch name {
case group.EdgeUsers:
ids := make([]ent.Value, 0, len(m.removedusers))
for id := range m.removedusers {
ids = append(ids, id)
}
return ids
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *GroupMutation) ClearedEdges() []string {
edges := make([]string, 0, 1)
if m.clearedusers {
edges = append(edges, group.EdgeUsers)
}
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *GroupMutation) EdgeCleared(name string) bool {
switch name {
case group.EdgeUsers:
return m.clearedusers
}
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *GroupMutation) ClearEdge(name string) error {
switch name {
}
return fmt.Errorf("unknown Group unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *GroupMutation) ResetEdge(name string) error {
switch name {
case group.EdgeUsers:
m.ResetUsers()
return nil
}
return fmt.Errorf("unknown Group edge %s", name)
}
// PetMutation represents an operation that mutates the Pet nodes in the graph.
type PetMutation struct {
config
op Op
typ string
id *int
name *string
clearedFields map[string]struct{}
owner *int
clearedowner bool
done bool
oldValue func(context.Context) (*Pet, error)
predicates []predicate.Pet
}
var _ ent.Mutation = (*PetMutation)(nil)
// petOption allows management of the mutation configuration using functional options.
type petOption func(*PetMutation)
// newPetMutation creates new mutation for the Pet entity.
func newPetMutation(c config, op Op, opts ...petOption) *PetMutation {
m := &PetMutation{
config: c,
op: op,
typ: TypePet,
clearedFields: make(map[string]struct{}),
}
for _, opt := range opts {
opt(m)
}
return m
}
// withPetID sets the ID field of the mutation.
func withPetID(id int) petOption {
return func(m *PetMutation) {
var (
err error
once sync.Once
value *Pet
)
m.oldValue = func(ctx context.Context) (*Pet, error) {
once.Do(func() {
if m.done {
err = errors.New("querying old values post mutation is not allowed")
} else {
value, err = m.Client().Pet.Get(ctx, id)
}
})
return value, err
}
m.id = &id
}
}
// withPet sets the old Pet of the mutation.
func withPet(node *Pet) petOption {
return func(m *PetMutation) {
m.oldValue = func(context.Context) (*Pet, error) {
return node, nil
}
m.id = &node.ID
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m PetMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m PetMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, errors.New("versioned: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// ID returns the ID value in the mutation. Note that the ID is only available
// if it was provided to the builder or after it was returned from the database.
func (m *PetMutation) ID() (id int, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// IDs queries the database and returns the entity ids that match the mutation's predicate.
// That means, if the mutation is applied within a transaction with an isolation level such
// as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated
// or updated by the mutation.
func (m *PetMutation) IDs(ctx context.Context) ([]int, error) {
switch {
case m.op.Is(OpUpdateOne | OpDeleteOne):
id, exists := m.ID()
if exists {
return []int{id}, nil
}
fallthrough
case m.op.Is(OpUpdate | OpDelete):
return m.Client().Pet.Query().Where(m.predicates...).IDs(ctx)
default:
return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op)
}
}
// SetName sets the "name" field.
func (m *PetMutation) SetName(s string) {
m.name = &s
}
// Name returns the value of the "name" field in the mutation.
func (m *PetMutation) Name() (r string, exists bool) {
v := m.name
if v == nil {
return
}
return *v, true
}
// OldName returns the old "name" field's value of the Pet entity.
// If the Pet object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PetMutation) OldName(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldName is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldName requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldName: %w", err)
}
return oldValue.Name, nil
}
// ResetName resets all changes to the "name" field.
func (m *PetMutation) ResetName() {
m.name = nil
}
// SetOwnerID sets the "owner_id" field.
func (m *PetMutation) SetOwnerID(i int) {
m.owner = &i
}
// OwnerID returns the value of the "owner_id" field in the mutation.
func (m *PetMutation) OwnerID() (r int, exists bool) {
v := m.owner
if v == nil {
return
}
return *v, true
}
// OldOwnerID returns the old "owner_id" field's value of the Pet entity.
// If the Pet object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PetMutation) OldOwnerID(ctx context.Context) (v int, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldOwnerID is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldOwnerID requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldOwnerID: %w", err)
}
return oldValue.OwnerID, nil
}
// ClearOwnerID clears the value of the "owner_id" field.
func (m *PetMutation) ClearOwnerID() {
m.owner = nil
m.clearedFields[pet.FieldOwnerID] = struct{}{}
}
// OwnerIDCleared returns if the "owner_id" field was cleared in this mutation.
func (m *PetMutation) OwnerIDCleared() bool {
_, ok := m.clearedFields[pet.FieldOwnerID]
return ok
}
// ResetOwnerID resets all changes to the "owner_id" field.
func (m *PetMutation) ResetOwnerID() {
m.owner = nil
delete(m.clearedFields, pet.FieldOwnerID)
}
// ClearOwner clears the "owner" edge to the User entity.
func (m *PetMutation) ClearOwner() {
m.clearedowner = true
m.clearedFields[pet.FieldOwnerID] = struct{}{}
}
// OwnerCleared reports if the "owner" edge to the User entity was cleared.
func (m *PetMutation) OwnerCleared() bool {
return m.OwnerIDCleared() || m.clearedowner
}
// OwnerIDs returns the "owner" edge IDs in the mutation.
// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
// OwnerID instead. It exists only for internal usage by the builders.
func (m *PetMutation) OwnerIDs() (ids []int) {
if id := m.owner; id != nil {
ids = append(ids, *id)
}
return
}
// ResetOwner resets all changes to the "owner" edge.
func (m *PetMutation) ResetOwner() {
m.owner = nil
m.clearedowner = false
}
// Where appends a list predicates to the PetMutation builder.
func (m *PetMutation) Where(ps ...predicate.Pet) {
m.predicates = append(m.predicates, ps...)
}
// WhereP appends storage-level predicates to the PetMutation builder. Using this method,
// users can use type-assertion to append predicates that do not depend on any generated package.
func (m *PetMutation) WhereP(ps ...func(*sql.Selector)) {
p := make([]predicate.Pet, len(ps))
for i := range ps {
p[i] = ps[i]
}
m.Where(p...)
}
// Op returns the operation name.
func (m *PetMutation) Op() Op {
return m.op
}
// SetOp allows setting the mutation operation.
func (m *PetMutation) SetOp(op Op) {
m.op = op
}
// Type returns the node type of this mutation (Pet).
func (m *PetMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *PetMutation) Fields() []string {
fields := make([]string, 0, 2)
if m.name != nil {
fields = append(fields, pet.FieldName)
}
if m.owner != nil {
fields = append(fields, pet.FieldOwnerID)
}
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *PetMutation) Field(name string) (ent.Value, bool) {
switch name {
case pet.FieldName:
return m.Name()
case pet.FieldOwnerID:
return m.OwnerID()
}
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *PetMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
switch name {
case pet.FieldName:
return m.OldName(ctx)
case pet.FieldOwnerID:
return m.OldOwnerID(ctx)
}
return nil, fmt.Errorf("unknown Pet field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *PetMutation) SetField(name string, value ent.Value) error {
switch name {
case pet.FieldName:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetName(v)
return nil
case pet.FieldOwnerID:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetOwnerID(v)
return nil
}
return fmt.Errorf("unknown Pet field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *PetMutation) AddedFields() []string {
var fields []string
return fields
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *PetMutation) AddedField(name string) (ent.Value, bool) {
switch name {
}
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *PetMutation) AddField(name string, value ent.Value) error {
switch name {
}
return fmt.Errorf("unknown Pet numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *PetMutation) ClearedFields() []string {
var fields []string
if m.FieldCleared(pet.FieldOwnerID) {
fields = append(fields, pet.FieldOwnerID)
}
return fields
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *PetMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *PetMutation) ClearField(name string) error {
switch name {
case pet.FieldOwnerID:
m.ClearOwnerID()
return nil
}
return fmt.Errorf("unknown Pet nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *PetMutation) ResetField(name string) error {
switch name {
case pet.FieldName:
m.ResetName()
return nil
case pet.FieldOwnerID:
m.ResetOwnerID()
return nil
}
return fmt.Errorf("unknown Pet field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *PetMutation) AddedEdges() []string {
edges := make([]string, 0, 1)
if m.owner != nil {
edges = append(edges, pet.EdgeOwner)
}
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *PetMutation) AddedIDs(name string) []ent.Value {
switch name {
case pet.EdgeOwner:
if id := m.owner; id != nil {
return []ent.Value{*id}
}
}
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *PetMutation) RemovedEdges() []string {
edges := make([]string, 0, 1)
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *PetMutation) RemovedIDs(name string) []ent.Value {
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *PetMutation) ClearedEdges() []string {
edges := make([]string, 0, 1)
if m.clearedowner {
edges = append(edges, pet.EdgeOwner)
}
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *PetMutation) EdgeCleared(name string) bool {
switch name {
case pet.EdgeOwner:
return m.clearedowner
}
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *PetMutation) ClearEdge(name string) error {
switch name {
case pet.EdgeOwner:
m.ClearOwner()
return nil
}
return fmt.Errorf("unknown Pet unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *PetMutation) ResetEdge(name string) error {
switch name {
case pet.EdgeOwner:
m.ResetOwner()
return nil
}
return fmt.Errorf("unknown Pet edge %s", name)
}
// UserMutation represents an operation that mutates the User nodes in the graph.
type UserMutation struct {
config
op Op
typ string
id *int
name *string
clearedFields map[string]struct{}
pets map[int]struct{}
removedpets map[int]struct{}
clearedpets bool
groups map[int]struct{}
removedgroups map[int]struct{}
clearedgroups bool
friends map[int]struct{}
removedfriends map[int]struct{}
clearedfriends bool
followers map[int]struct{}
removedfollowers map[int]struct{}
clearedfollowers bool
following map[int]struct{}
removedfollowing map[int]struct{}
clearedfollowing bool
friendships map[int]struct{}
removedfriendships map[int]struct{}
clearedfriendships bool
done bool
oldValue func(context.Context) (*User, error)
predicates []predicate.User
}
var _ ent.Mutation = (*UserMutation)(nil)
// userOption allows management of the mutation configuration using functional options.
type userOption func(*UserMutation)
// newUserMutation creates new mutation for the User entity.
func newUserMutation(c config, op Op, opts ...userOption) *UserMutation {
m := &UserMutation{
config: c,
op: op,
typ: TypeUser,
clearedFields: make(map[string]struct{}),
}
for _, opt := range opts {
opt(m)
}
return m
}
// withUserID sets the ID field of the mutation.
func withUserID(id int) userOption {
return func(m *UserMutation) {
var (
err error
once sync.Once
value *User
)
m.oldValue = func(ctx context.Context) (*User, error) {
once.Do(func() {
if m.done {
err = errors.New("querying old values post mutation is not allowed")
} else {
value, err = m.Client().User.Get(ctx, id)
}
})
return value, err
}
m.id = &id
}
}
// withUser sets the old User of the mutation.
func withUser(node *User) userOption {
return func(m *UserMutation) {
m.oldValue = func(context.Context) (*User, error) {
return node, nil
}
m.id = &node.ID
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m UserMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m UserMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, errors.New("versioned: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// ID returns the ID value in the mutation. Note that the ID is only available
// if it was provided to the builder or after it was returned from the database.
func (m *UserMutation) ID() (id int, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// IDs queries the database and returns the entity ids that match the mutation's predicate.
// That means, if the mutation is applied within a transaction with an isolation level such
// as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated
// or updated by the mutation.
func (m *UserMutation) IDs(ctx context.Context) ([]int, error) {
switch {
case m.op.Is(OpUpdateOne | OpDeleteOne):
id, exists := m.ID()
if exists {
return []int{id}, nil
}
fallthrough
case m.op.Is(OpUpdate | OpDelete):
return m.Client().User.Query().Where(m.predicates...).IDs(ctx)
default:
return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op)
}
}
// SetName sets the "name" field.
func (m *UserMutation) SetName(s string) {
m.name = &s
}
// Name returns the value of the "name" field in the mutation.
func (m *UserMutation) Name() (r string, exists bool) {
v := m.name
if v == nil {
return
}
return *v, true
}
// OldName returns the old "name" field's value of the User entity.
// If the User object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *UserMutation) OldName(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldName is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldName requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldName: %w", err)
}
return oldValue.Name, nil
}
// ResetName resets all changes to the "name" field.
func (m *UserMutation) ResetName() {
m.name = nil
}
// AddPetIDs adds the "pets" edge to the Pet entity by ids.
func (m *UserMutation) AddPetIDs(ids ...int) {
if m.pets == nil {
m.pets = make(map[int]struct{})
}
for i := range ids {
m.pets[ids[i]] = struct{}{}
}
}
// ClearPets clears the "pets" edge to the Pet entity.
func (m *UserMutation) ClearPets() {
m.clearedpets = true
}
// PetsCleared reports if the "pets" edge to the Pet entity was cleared.
func (m *UserMutation) PetsCleared() bool {
return m.clearedpets
}
// RemovePetIDs removes the "pets" edge to the Pet entity by IDs.
func (m *UserMutation) RemovePetIDs(ids ...int) {
if m.removedpets == nil {
m.removedpets = make(map[int]struct{})
}
for i := range ids {
delete(m.pets, ids[i])
m.removedpets[ids[i]] = struct{}{}
}
}
// RemovedPets returns the removed IDs of the "pets" edge to the Pet entity.
func (m *UserMutation) RemovedPetsIDs() (ids []int) {
for id := range m.removedpets {
ids = append(ids, id)
}
return
}
// PetsIDs returns the "pets" edge IDs in the mutation.
func (m *UserMutation) PetsIDs() (ids []int) {
for id := range m.pets {
ids = append(ids, id)
}
return
}
// ResetPets resets all changes to the "pets" edge.
func (m *UserMutation) ResetPets() {
m.pets = nil
m.clearedpets = false
m.removedpets = nil
}
// AddGroupIDs adds the "groups" edge to the Group entity by ids.
func (m *UserMutation) AddGroupIDs(ids ...int) {
if m.groups == nil {
m.groups = make(map[int]struct{})
}
for i := range ids {
m.groups[ids[i]] = struct{}{}
}
}
// ClearGroups clears the "groups" edge to the Group entity.
func (m *UserMutation) ClearGroups() {
m.clearedgroups = true
}
// GroupsCleared reports if the "groups" edge to the Group entity was cleared.
func (m *UserMutation) GroupsCleared() bool {
return m.clearedgroups
}
// RemoveGroupIDs removes the "groups" edge to the Group entity by IDs.
func (m *UserMutation) RemoveGroupIDs(ids ...int) {
if m.removedgroups == nil {
m.removedgroups = make(map[int]struct{})
}
for i := range ids {
delete(m.groups, ids[i])
m.removedgroups[ids[i]] = struct{}{}
}
}
// RemovedGroups returns the removed IDs of the "groups" edge to the Group entity.
func (m *UserMutation) RemovedGroupsIDs() (ids []int) {
for id := range m.removedgroups {
ids = append(ids, id)
}
return
}
// GroupsIDs returns the "groups" edge IDs in the mutation.
func (m *UserMutation) GroupsIDs() (ids []int) {
for id := range m.groups {
ids = append(ids, id)
}
return
}
// ResetGroups resets all changes to the "groups" edge.
func (m *UserMutation) ResetGroups() {
m.groups = nil
m.clearedgroups = false
m.removedgroups = nil
}
// AddFriendIDs adds the "friends" edge to the User entity by ids.
func (m *UserMutation) AddFriendIDs(ids ...int) {
if m.friends == nil {
m.friends = make(map[int]struct{})
}
for i := range ids {
m.friends[ids[i]] = struct{}{}
}
}
// ClearFriends clears the "friends" edge to the User entity.
func (m *UserMutation) ClearFriends() {
m.clearedfriends = true
}
// FriendsCleared reports if the "friends" edge to the User entity was cleared.
func (m *UserMutation) FriendsCleared() bool {
return m.clearedfriends
}
// RemoveFriendIDs removes the "friends" edge to the User entity by IDs.
func (m *UserMutation) RemoveFriendIDs(ids ...int) {
if m.removedfriends == nil {
m.removedfriends = make(map[int]struct{})
}
for i := range ids {
delete(m.friends, ids[i])
m.removedfriends[ids[i]] = struct{}{}
}
}
// RemovedFriends returns the removed IDs of the "friends" edge to the User entity.
func (m *UserMutation) RemovedFriendsIDs() (ids []int) {
for id := range m.removedfriends {
ids = append(ids, id)
}
return
}
// FriendsIDs returns the "friends" edge IDs in the mutation.
func (m *UserMutation) FriendsIDs() (ids []int) {
for id := range m.friends {
ids = append(ids, id)
}
return
}
// ResetFriends resets all changes to the "friends" edge.
func (m *UserMutation) ResetFriends() {
m.friends = nil
m.clearedfriends = false
m.removedfriends = nil
}
// AddFollowerIDs adds the "followers" edge to the User entity by ids.
func (m *UserMutation) AddFollowerIDs(ids ...int) {
if m.followers == nil {
m.followers = make(map[int]struct{})
}
for i := range ids {
m.followers[ids[i]] = struct{}{}
}
}
// ClearFollowers clears the "followers" edge to the User entity.
func (m *UserMutation) ClearFollowers() {
m.clearedfollowers = true
}
// FollowersCleared reports if the "followers" edge to the User entity was cleared.
func (m *UserMutation) FollowersCleared() bool {
return m.clearedfollowers
}
// RemoveFollowerIDs removes the "followers" edge to the User entity by IDs.
func (m *UserMutation) RemoveFollowerIDs(ids ...int) {
if m.removedfollowers == nil {
m.removedfollowers = make(map[int]struct{})
}
for i := range ids {
delete(m.followers, ids[i])
m.removedfollowers[ids[i]] = struct{}{}
}
}
// RemovedFollowers returns the removed IDs of the "followers" edge to the User entity.
func (m *UserMutation) RemovedFollowersIDs() (ids []int) {
for id := range m.removedfollowers {
ids = append(ids, id)
}
return
}
// FollowersIDs returns the "followers" edge IDs in the mutation.
func (m *UserMutation) FollowersIDs() (ids []int) {
for id := range m.followers {
ids = append(ids, id)
}
return
}
// ResetFollowers resets all changes to the "followers" edge.
func (m *UserMutation) ResetFollowers() {
m.followers = nil
m.clearedfollowers = false
m.removedfollowers = nil
}
// AddFollowingIDs adds the "following" edge to the User entity by ids.
func (m *UserMutation) AddFollowingIDs(ids ...int) {
if m.following == nil {
m.following = make(map[int]struct{})
}
for i := range ids {
m.following[ids[i]] = struct{}{}
}
}
// ClearFollowing clears the "following" edge to the User entity.
func (m *UserMutation) ClearFollowing() {
m.clearedfollowing = true
}
// FollowingCleared reports if the "following" edge to the User entity was cleared.
func (m *UserMutation) FollowingCleared() bool {
return m.clearedfollowing
}
// RemoveFollowingIDs removes the "following" edge to the User entity by IDs.
func (m *UserMutation) RemoveFollowingIDs(ids ...int) {
if m.removedfollowing == nil {
m.removedfollowing = make(map[int]struct{})
}
for i := range ids {
delete(m.following, ids[i])
m.removedfollowing[ids[i]] = struct{}{}
}
}
// RemovedFollowing returns the removed IDs of the "following" edge to the User entity.
func (m *UserMutation) RemovedFollowingIDs() (ids []int) {
for id := range m.removedfollowing {
ids = append(ids, id)
}
return
}
// FollowingIDs returns the "following" edge IDs in the mutation.
func (m *UserMutation) FollowingIDs() (ids []int) {
for id := range m.following {
ids = append(ids, id)
}
return
}
// ResetFollowing resets all changes to the "following" edge.
func (m *UserMutation) ResetFollowing() {
m.following = nil
m.clearedfollowing = false
m.removedfollowing = nil
}
// AddFriendshipIDs adds the "friendships" edge to the Friendship entity by ids.
func (m *UserMutation) AddFriendshipIDs(ids ...int) {
if m.friendships == nil {
m.friendships = make(map[int]struct{})
}
for i := range ids {
m.friendships[ids[i]] = struct{}{}
}
}
// ClearFriendships clears the "friendships" edge to the Friendship entity.
func (m *UserMutation) ClearFriendships() {
m.clearedfriendships = true
}
// FriendshipsCleared reports if the "friendships" edge to the Friendship entity was cleared.
func (m *UserMutation) FriendshipsCleared() bool {
return m.clearedfriendships
}
// RemoveFriendshipIDs removes the "friendships" edge to the Friendship entity by IDs.
func (m *UserMutation) RemoveFriendshipIDs(ids ...int) {
if m.removedfriendships == nil {
m.removedfriendships = make(map[int]struct{})
}
for i := range ids {
delete(m.friendships, ids[i])
m.removedfriendships[ids[i]] = struct{}{}
}
}
// RemovedFriendships returns the removed IDs of the "friendships" edge to the Friendship entity.
func (m *UserMutation) RemovedFriendshipsIDs() (ids []int) {
for id := range m.removedfriendships {
ids = append(ids, id)
}
return
}
// FriendshipsIDs returns the "friendships" edge IDs in the mutation.
func (m *UserMutation) FriendshipsIDs() (ids []int) {
for id := range m.friendships {
ids = append(ids, id)
}
return
}
// ResetFriendships resets all changes to the "friendships" edge.
func (m *UserMutation) ResetFriendships() {
m.friendships = nil
m.clearedfriendships = false
m.removedfriendships = nil
}
// Where appends a list predicates to the UserMutation builder.
func (m *UserMutation) Where(ps ...predicate.User) {
m.predicates = append(m.predicates, ps...)
}
// WhereP appends storage-level predicates to the UserMutation builder. Using this method,
// users can use type-assertion to append predicates that do not depend on any generated package.
func (m *UserMutation) WhereP(ps ...func(*sql.Selector)) {
p := make([]predicate.User, len(ps))
for i := range ps {
p[i] = ps[i]
}
m.Where(p...)
}
// Op returns the operation name.
func (m *UserMutation) Op() Op {
return m.op
}
// SetOp allows setting the mutation operation.
func (m *UserMutation) SetOp(op Op) {
m.op = op
}
// Type returns the node type of this mutation (User).
func (m *UserMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *UserMutation) Fields() []string {
fields := make([]string, 0, 1)
if m.name != nil {
fields = append(fields, user.FieldName)
}
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *UserMutation) Field(name string) (ent.Value, bool) {
switch name {
case user.FieldName:
return m.Name()
}
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *UserMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
switch name {
case user.FieldName:
return m.OldName(ctx)
}
return nil, fmt.Errorf("unknown User field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *UserMutation) SetField(name string, value ent.Value) error {
switch name {
case user.FieldName:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetName(v)
return nil
}
return fmt.Errorf("unknown User field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *UserMutation) AddedFields() []string {
return nil
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *UserMutation) AddedField(name string) (ent.Value, bool) {
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *UserMutation) AddField(name string, value ent.Value) error {
switch name {
}
return fmt.Errorf("unknown User numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *UserMutation) ClearedFields() []string {
return nil
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *UserMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *UserMutation) ClearField(name string) error {
return fmt.Errorf("unknown User nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *UserMutation) ResetField(name string) error {
switch name {
case user.FieldName:
m.ResetName()
return nil
}
return fmt.Errorf("unknown User field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *UserMutation) AddedEdges() []string {
edges := make([]string, 0, 6)
if m.pets != nil {
edges = append(edges, user.EdgePets)
}
if m.groups != nil {
edges = append(edges, user.EdgeGroups)
}
if m.friends != nil {
edges = append(edges, user.EdgeFriends)
}
if m.followers != nil {
edges = append(edges, user.EdgeFollowers)
}
if m.following != nil {
edges = append(edges, user.EdgeFollowing)
}
if m.friendships != nil {
edges = append(edges, user.EdgeFriendships)
}
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *UserMutation) AddedIDs(name string) []ent.Value {
switch name {
case user.EdgePets:
ids := make([]ent.Value, 0, len(m.pets))
for id := range m.pets {
ids = append(ids, id)
}
return ids
case user.EdgeGroups:
ids := make([]ent.Value, 0, len(m.groups))
for id := range m.groups {
ids = append(ids, id)
}
return ids
case user.EdgeFriends:
ids := make([]ent.Value, 0, len(m.friends))
for id := range m.friends {
ids = append(ids, id)
}
return ids
case user.EdgeFollowers:
ids := make([]ent.Value, 0, len(m.followers))
for id := range m.followers {
ids = append(ids, id)
}
return ids
case user.EdgeFollowing:
ids := make([]ent.Value, 0, len(m.following))
for id := range m.following {
ids = append(ids, id)
}
return ids
case user.EdgeFriendships:
ids := make([]ent.Value, 0, len(m.friendships))
for id := range m.friendships {
ids = append(ids, id)
}
return ids
}
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *UserMutation) RemovedEdges() []string {
edges := make([]string, 0, 6)
if m.removedpets != nil {
edges = append(edges, user.EdgePets)
}
if m.removedgroups != nil {
edges = append(edges, user.EdgeGroups)
}
if m.removedfriends != nil {
edges = append(edges, user.EdgeFriends)
}
if m.removedfollowers != nil {
edges = append(edges, user.EdgeFollowers)
}
if m.removedfollowing != nil {
edges = append(edges, user.EdgeFollowing)
}
if m.removedfriendships != nil {
edges = append(edges, user.EdgeFriendships)
}
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *UserMutation) RemovedIDs(name string) []ent.Value {
switch name {
case user.EdgePets:
ids := make([]ent.Value, 0, len(m.removedpets))
for id := range m.removedpets {
ids = append(ids, id)
}
return ids
case user.EdgeGroups:
ids := make([]ent.Value, 0, len(m.removedgroups))
for id := range m.removedgroups {
ids = append(ids, id)
}
return ids
case user.EdgeFriends:
ids := make([]ent.Value, 0, len(m.removedfriends))
for id := range m.removedfriends {
ids = append(ids, id)
}
return ids
case user.EdgeFollowers:
ids := make([]ent.Value, 0, len(m.removedfollowers))
for id := range m.removedfollowers {
ids = append(ids, id)
}
return ids
case user.EdgeFollowing:
ids := make([]ent.Value, 0, len(m.removedfollowing))
for id := range m.removedfollowing {
ids = append(ids, id)
}
return ids
case user.EdgeFriendships:
ids := make([]ent.Value, 0, len(m.removedfriendships))
for id := range m.removedfriendships {
ids = append(ids, id)
}
return ids
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *UserMutation) ClearedEdges() []string {
edges := make([]string, 0, 6)
if m.clearedpets {
edges = append(edges, user.EdgePets)
}
if m.clearedgroups {
edges = append(edges, user.EdgeGroups)
}
if m.clearedfriends {
edges = append(edges, user.EdgeFriends)
}
if m.clearedfollowers {
edges = append(edges, user.EdgeFollowers)
}
if m.clearedfollowing {
edges = append(edges, user.EdgeFollowing)
}
if m.clearedfriendships {
edges = append(edges, user.EdgeFriendships)
}
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *UserMutation) EdgeCleared(name string) bool {
switch name {
case user.EdgePets:
return m.clearedpets
case user.EdgeGroups:
return m.clearedgroups
case user.EdgeFriends:
return m.clearedfriends
case user.EdgeFollowers:
return m.clearedfollowers
case user.EdgeFollowing:
return m.clearedfollowing
case user.EdgeFriendships:
return m.clearedfriendships
}
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *UserMutation) ClearEdge(name string) error {
switch name {
}
return fmt.Errorf("unknown User unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *UserMutation) ResetEdge(name string) error {
switch name {
case user.EdgePets:
m.ResetPets()
return nil
case user.EdgeGroups:
m.ResetGroups()
return nil
case user.EdgeFriends:
m.ResetFriends()
return nil
case user.EdgeFollowers:
m.ResetFollowers()
return nil
case user.EdgeFollowing:
m.ResetFollowing()
return nil
case user.EdgeFriendships:
m.ResetFriendships()
return nil
}
return fmt.Errorf("unknown User edge %s", name)
}