mirror of
https://github.com/ent/ent.git
synced 2026-05-24 09:31:56 +03:00
Summary: Pull Request resolved: https://github.com/facebookincubator/ent/pull/52 Reviewed By: alexsn Differential Revision: D17737477 fbshipit-source-id: 13890619e0af28a28e3d7bd50d7e4287599eeaf0
409 lines
10 KiB
Go
409 lines
10 KiB
Go
// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated (@generated) by entc, DO NOT EDIT.
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package ent
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import (
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"context"
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"fmt"
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"github.com/facebookincubator/ent/dialect/sql"
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"github.com/facebookincubator/ent/examples/m2mbidi/ent/predicate"
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"github.com/facebookincubator/ent/examples/m2mbidi/ent/user"
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)
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// UserUpdate is the builder for updating User entities.
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type UserUpdate struct {
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config
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age *int
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addage *int
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name *string
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friends map[int]struct{}
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removedFriends map[int]struct{}
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predicates []predicate.User
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}
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// Where adds a new predicate for the builder.
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func (uu *UserUpdate) Where(ps ...predicate.User) *UserUpdate {
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uu.predicates = append(uu.predicates, ps...)
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return uu
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}
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// SetAge sets the age field.
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func (uu *UserUpdate) SetAge(i int) *UserUpdate {
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uu.age = &i
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uu.addage = nil
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return uu
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}
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// AddAge adds i to age.
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func (uu *UserUpdate) AddAge(i int) *UserUpdate {
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if uu.addage == nil {
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uu.addage = &i
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} else {
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*uu.addage += i
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}
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return uu
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}
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// SetName sets the name field.
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func (uu *UserUpdate) SetName(s string) *UserUpdate {
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uu.name = &s
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return uu
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}
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// AddFriendIDs adds the friends edge to User by ids.
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func (uu *UserUpdate) AddFriendIDs(ids ...int) *UserUpdate {
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if uu.friends == nil {
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uu.friends = make(map[int]struct{})
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}
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for i := range ids {
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uu.friends[ids[i]] = struct{}{}
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}
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return uu
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}
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// AddFriends adds the friends edges to User.
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func (uu *UserUpdate) AddFriends(u ...*User) *UserUpdate {
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ids := make([]int, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return uu.AddFriendIDs(ids...)
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}
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// RemoveFriendIDs removes the friends edge to User by ids.
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func (uu *UserUpdate) RemoveFriendIDs(ids ...int) *UserUpdate {
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if uu.removedFriends == nil {
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uu.removedFriends = make(map[int]struct{})
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}
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for i := range ids {
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uu.removedFriends[ids[i]] = struct{}{}
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}
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return uu
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}
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// RemoveFriends removes friends edges to User.
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func (uu *UserUpdate) RemoveFriends(u ...*User) *UserUpdate {
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ids := make([]int, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return uu.RemoveFriendIDs(ids...)
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}
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// Save executes the query and returns the number of rows/vertices matched by this operation.
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func (uu *UserUpdate) Save(ctx context.Context) (int, error) {
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return uu.sqlSave(ctx)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (uu *UserUpdate) SaveX(ctx context.Context) int {
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affected, err := uu.Save(ctx)
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if err != nil {
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panic(err)
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}
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return affected
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}
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// Exec executes the query.
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func (uu *UserUpdate) Exec(ctx context.Context) error {
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_, err := uu.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (uu *UserUpdate) ExecX(ctx context.Context) {
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if err := uu.Exec(ctx); err != nil {
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panic(err)
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}
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}
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func (uu *UserUpdate) sqlSave(ctx context.Context) (n int, err error) {
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selector := sql.Select(user.FieldID).From(sql.Table(user.Table))
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for _, p := range uu.predicates {
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p(selector)
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}
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rows := &sql.Rows{}
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query, args := selector.Query()
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if err = uu.driver.Query(ctx, query, args, rows); err != nil {
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return 0, err
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}
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defer rows.Close()
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var ids []int
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for rows.Next() {
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var id int
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if err := rows.Scan(&id); err != nil {
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return 0, fmt.Errorf("ent: failed reading id: %v", err)
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}
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ids = append(ids, id)
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}
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if len(ids) == 0 {
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return 0, nil
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}
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tx, err := uu.driver.Tx(ctx)
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if err != nil {
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return 0, err
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}
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var (
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res sql.Result
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builder = sql.Update(user.Table).Where(sql.InInts(user.FieldID, ids...))
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)
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if value := uu.age; value != nil {
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builder.Set(user.FieldAge, *value)
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}
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if value := uu.addage; value != nil {
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builder.Add(user.FieldAge, *value)
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}
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if value := uu.name; value != nil {
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builder.Set(user.FieldName, *value)
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}
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if !builder.Empty() {
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query, args := builder.Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return 0, rollback(tx, err)
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}
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}
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if len(uu.removedFriends) > 0 {
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eids := make([]int, len(uu.removedFriends))
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for eid := range uu.removedFriends {
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eids = append(eids, eid)
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}
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query, args := sql.Delete(user.FriendsTable).
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Where(sql.InInts(user.FriendsPrimaryKey[0], ids...)).
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Where(sql.InInts(user.FriendsPrimaryKey[1], eids...)).
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Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return 0, rollback(tx, err)
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}
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query, args = sql.Delete(user.FriendsTable).
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Where(sql.InInts(user.FriendsPrimaryKey[1], ids...)).
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Where(sql.InInts(user.FriendsPrimaryKey[0], eids...)).
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Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return 0, rollback(tx, err)
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}
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}
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if len(uu.friends) > 0 {
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values := make([][]int, 0, len(ids))
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for _, id := range ids {
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for eid := range uu.friends {
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values = append(values, []int{id, eid}, []int{eid, id})
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}
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}
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builder := sql.Insert(user.FriendsTable).
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Columns(user.FriendsPrimaryKey[0], user.FriendsPrimaryKey[1])
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for _, v := range values {
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builder.Values(v[0], v[1])
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}
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query, args := builder.Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return 0, rollback(tx, err)
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}
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}
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if err = tx.Commit(); err != nil {
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return 0, err
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}
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return len(ids), nil
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}
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// UserUpdateOne is the builder for updating a single User entity.
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type UserUpdateOne struct {
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config
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id int
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age *int
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addage *int
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name *string
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friends map[int]struct{}
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removedFriends map[int]struct{}
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}
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// SetAge sets the age field.
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func (uuo *UserUpdateOne) SetAge(i int) *UserUpdateOne {
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uuo.age = &i
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uuo.addage = nil
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return uuo
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}
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// AddAge adds i to age.
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func (uuo *UserUpdateOne) AddAge(i int) *UserUpdateOne {
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if uuo.addage == nil {
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uuo.addage = &i
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} else {
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*uuo.addage += i
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}
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return uuo
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}
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// SetName sets the name field.
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func (uuo *UserUpdateOne) SetName(s string) *UserUpdateOne {
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uuo.name = &s
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return uuo
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}
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// AddFriendIDs adds the friends edge to User by ids.
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func (uuo *UserUpdateOne) AddFriendIDs(ids ...int) *UserUpdateOne {
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if uuo.friends == nil {
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uuo.friends = make(map[int]struct{})
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}
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for i := range ids {
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uuo.friends[ids[i]] = struct{}{}
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}
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return uuo
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}
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// AddFriends adds the friends edges to User.
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func (uuo *UserUpdateOne) AddFriends(u ...*User) *UserUpdateOne {
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ids := make([]int, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return uuo.AddFriendIDs(ids...)
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}
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// RemoveFriendIDs removes the friends edge to User by ids.
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func (uuo *UserUpdateOne) RemoveFriendIDs(ids ...int) *UserUpdateOne {
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if uuo.removedFriends == nil {
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uuo.removedFriends = make(map[int]struct{})
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}
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for i := range ids {
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uuo.removedFriends[ids[i]] = struct{}{}
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}
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return uuo
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}
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// RemoveFriends removes friends edges to User.
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func (uuo *UserUpdateOne) RemoveFriends(u ...*User) *UserUpdateOne {
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ids := make([]int, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return uuo.RemoveFriendIDs(ids...)
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}
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// Save executes the query and returns the updated entity.
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func (uuo *UserUpdateOne) Save(ctx context.Context) (*User, error) {
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return uuo.sqlSave(ctx)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (uuo *UserUpdateOne) SaveX(ctx context.Context) *User {
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u, err := uuo.Save(ctx)
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if err != nil {
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panic(err)
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}
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return u
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}
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// Exec executes the query on the entity.
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func (uuo *UserUpdateOne) Exec(ctx context.Context) error {
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_, err := uuo.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (uuo *UserUpdateOne) ExecX(ctx context.Context) {
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if err := uuo.Exec(ctx); err != nil {
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panic(err)
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}
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}
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func (uuo *UserUpdateOne) sqlSave(ctx context.Context) (u *User, err error) {
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selector := sql.Select(user.Columns...).From(sql.Table(user.Table))
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user.ID(uuo.id)(selector)
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rows := &sql.Rows{}
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query, args := selector.Query()
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if err = uuo.driver.Query(ctx, query, args, rows); err != nil {
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return nil, err
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}
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defer rows.Close()
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var ids []int
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for rows.Next() {
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var id int
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u = &User{config: uuo.config}
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if err := u.FromRows(rows); err != nil {
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return nil, fmt.Errorf("ent: failed scanning row into User: %v", err)
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}
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id = u.ID
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ids = append(ids, id)
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}
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switch n := len(ids); {
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case n == 0:
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return nil, &ErrNotFound{fmt.Sprintf("User with id: %v", uuo.id)}
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case n > 1:
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return nil, fmt.Errorf("ent: more than one User with the same id: %v", uuo.id)
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}
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tx, err := uuo.driver.Tx(ctx)
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if err != nil {
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return nil, err
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}
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var (
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res sql.Result
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builder = sql.Update(user.Table).Where(sql.InInts(user.FieldID, ids...))
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)
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if value := uuo.age; value != nil {
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builder.Set(user.FieldAge, *value)
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u.Age = *value
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}
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if value := uuo.addage; value != nil {
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builder.Add(user.FieldAge, *value)
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u.Age += *value
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}
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if value := uuo.name; value != nil {
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builder.Set(user.FieldName, *value)
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u.Name = *value
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}
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if !builder.Empty() {
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query, args := builder.Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return nil, rollback(tx, err)
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}
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}
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if len(uuo.removedFriends) > 0 {
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eids := make([]int, len(uuo.removedFriends))
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for eid := range uuo.removedFriends {
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eids = append(eids, eid)
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}
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query, args := sql.Delete(user.FriendsTable).
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Where(sql.InInts(user.FriendsPrimaryKey[0], ids...)).
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Where(sql.InInts(user.FriendsPrimaryKey[1], eids...)).
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Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return nil, rollback(tx, err)
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}
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query, args = sql.Delete(user.FriendsTable).
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Where(sql.InInts(user.FriendsPrimaryKey[1], ids...)).
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Where(sql.InInts(user.FriendsPrimaryKey[0], eids...)).
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Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return nil, rollback(tx, err)
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}
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}
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if len(uuo.friends) > 0 {
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values := make([][]int, 0, len(ids))
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for _, id := range ids {
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for eid := range uuo.friends {
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values = append(values, []int{id, eid}, []int{eid, id})
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}
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}
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builder := sql.Insert(user.FriendsTable).
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Columns(user.FriendsPrimaryKey[0], user.FriendsPrimaryKey[1])
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for _, v := range values {
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builder.Values(v[0], v[1])
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}
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query, args := builder.Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return nil, rollback(tx, err)
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}
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}
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if err = tx.Commit(); err != nil {
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return nil, err
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}
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return u, nil
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}
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