Files
ent/entc/integration/customid/ent/user_create.go

549 lines
15 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/entc/integration/customid/ent/group"
"entgo.io/ent/entc/integration/customid/ent/pet"
"entgo.io/ent/entc/integration/customid/ent/user"
"entgo.io/ent/schema/field"
)
// UserCreate is the builder for creating a User entity.
type UserCreate struct {
config
mutation *UserMutation
hooks []Hook
conflict []sql.ConflictOption
}
// SetID sets the "id" field.
func (uc *UserCreate) SetID(i int) *UserCreate {
uc.mutation.SetID(i)
return uc
}
// AddGroupIDs adds the "groups" edge to the Group entity by IDs.
func (uc *UserCreate) AddGroupIDs(ids ...int) *UserCreate {
uc.mutation.AddGroupIDs(ids...)
return uc
}
// AddGroups adds the "groups" edges to the Group entity.
func (uc *UserCreate) AddGroups(g ...*Group) *UserCreate {
ids := make([]int, len(g))
for i := range g {
ids[i] = g[i].ID
}
return uc.AddGroupIDs(ids...)
}
// SetParentID sets the "parent" edge to the User entity by ID.
func (uc *UserCreate) SetParentID(id int) *UserCreate {
uc.mutation.SetParentID(id)
return uc
}
// SetNillableParentID sets the "parent" edge to the User entity by ID if the given value is not nil.
func (uc *UserCreate) SetNillableParentID(id *int) *UserCreate {
if id != nil {
uc = uc.SetParentID(*id)
}
return uc
}
// SetParent sets the "parent" edge to the User entity.
func (uc *UserCreate) SetParent(u *User) *UserCreate {
return uc.SetParentID(u.ID)
}
// AddChildIDs adds the "children" edge to the User entity by IDs.
func (uc *UserCreate) AddChildIDs(ids ...int) *UserCreate {
uc.mutation.AddChildIDs(ids...)
return uc
}
// AddChildren adds the "children" edges to the User entity.
func (uc *UserCreate) AddChildren(u ...*User) *UserCreate {
ids := make([]int, len(u))
for i := range u {
ids[i] = u[i].ID
}
return uc.AddChildIDs(ids...)
}
// AddPetIDs adds the "pets" edge to the Pet entity by IDs.
func (uc *UserCreate) AddPetIDs(ids ...string) *UserCreate {
uc.mutation.AddPetIDs(ids...)
return uc
}
// AddPets adds the "pets" edges to the Pet entity.
func (uc *UserCreate) AddPets(p ...*Pet) *UserCreate {
ids := make([]string, len(p))
for i := range p {
ids[i] = p[i].ID
}
return uc.AddPetIDs(ids...)
}
// Mutation returns the UserMutation object of the builder.
func (uc *UserCreate) Mutation() *UserMutation {
return uc.mutation
}
// Save creates the User in the database.
func (uc *UserCreate) Save(ctx context.Context) (*User, error) {
return withHooks[*User, UserMutation](ctx, uc.sqlSave, uc.mutation, uc.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (uc *UserCreate) SaveX(ctx context.Context) *User {
v, err := uc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (uc *UserCreate) Exec(ctx context.Context) error {
_, err := uc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (uc *UserCreate) ExecX(ctx context.Context) {
if err := uc.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (uc *UserCreate) check() error {
return nil
}
func (uc *UserCreate) sqlSave(ctx context.Context) (*User, error) {
if err := uc.check(); err != nil {
return nil, err
}
_node, _spec := uc.createSpec()
if err := sqlgraph.CreateNode(ctx, uc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != _node.ID {
id := _spec.ID.Value.(int64)
_node.ID = int(id)
}
uc.mutation.id = &_node.ID
uc.mutation.done = true
return _node, nil
}
func (uc *UserCreate) createSpec() (*User, *sqlgraph.CreateSpec) {
var (
_node = &User{config: uc.config}
_spec = sqlgraph.NewCreateSpec(user.Table, sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt))
)
_spec.OnConflict = uc.conflict
if id, ok := uc.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
if nodes := uc.mutation.GroupsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: true,
Table: user.GroupsTable,
Columns: user.GroupsPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(group.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := uc.mutation.ParentIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: true,
Table: user.ParentTable,
Columns: []string{user.ParentColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.user_children = &nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := uc.mutation.ChildrenIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: user.ChildrenTable,
Columns: []string{user.ChildrenColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := uc.mutation.PetsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: user.PetsTable,
Columns: []string{user.PetsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(pet.FieldID, field.TypeString),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.User.Create().
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (uc *UserCreate) OnConflict(opts ...sql.ConflictOption) *UserUpsertOne {
uc.conflict = opts
return &UserUpsertOne{
create: uc,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.User.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (uc *UserCreate) OnConflictColumns(columns ...string) *UserUpsertOne {
uc.conflict = append(uc.conflict, sql.ConflictColumns(columns...))
return &UserUpsertOne{
create: uc,
}
}
type (
// UserUpsertOne is the builder for "upsert"-ing
// one User node.
UserUpsertOne struct {
create *UserCreate
}
// UserUpsert is the "OnConflict" setter.
UserUpsert struct {
*sql.UpdateSet
}
)
// UpdateNewValues updates the mutable fields using the new values that were set on create except the ID field.
// Using this option is equivalent to using:
//
// client.User.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// sql.ResolveWith(func(u *sql.UpdateSet) {
// u.SetIgnore(user.FieldID)
// }),
// ).
// Exec(ctx)
func (u *UserUpsertOne) UpdateNewValues() *UserUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
if _, exists := u.create.mutation.ID(); exists {
s.SetIgnore(user.FieldID)
}
}))
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.User.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *UserUpsertOne) Ignore() *UserUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *UserUpsertOne) DoNothing() *UserUpsertOne {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the UserCreate.OnConflict
// documentation for more info.
func (u *UserUpsertOne) Update(set func(*UserUpsert)) *UserUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&UserUpsert{UpdateSet: update})
}))
return u
}
// Exec executes the query.
func (u *UserUpsertOne) Exec(ctx context.Context) error {
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for UserCreate.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *UserUpsertOne) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}
// Exec executes the UPSERT query and returns the inserted/updated ID.
func (u *UserUpsertOne) ID(ctx context.Context) (id int, err error) {
node, err := u.create.Save(ctx)
if err != nil {
return id, err
}
return node.ID, nil
}
// IDX is like ID, but panics if an error occurs.
func (u *UserUpsertOne) IDX(ctx context.Context) int {
id, err := u.ID(ctx)
if err != nil {
panic(err)
}
return id
}
// UserCreateBulk is the builder for creating many User entities in bulk.
type UserCreateBulk struct {
config
builders []*UserCreate
conflict []sql.ConflictOption
}
// Save creates the User entities in the database.
func (ucb *UserCreateBulk) Save(ctx context.Context) ([]*User, error) {
specs := make([]*sqlgraph.CreateSpec, len(ucb.builders))
nodes := make([]*User, len(ucb.builders))
mutators := make([]Mutator, len(ucb.builders))
for i := range ucb.builders {
func(i int, root context.Context) {
builder := ucb.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*UserMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, ucb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
spec.OnConflict = ucb.conflict
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, ucb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, ucb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (ucb *UserCreateBulk) SaveX(ctx context.Context) []*User {
v, err := ucb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (ucb *UserCreateBulk) Exec(ctx context.Context) error {
_, err := ucb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (ucb *UserCreateBulk) ExecX(ctx context.Context) {
if err := ucb.Exec(ctx); err != nil {
panic(err)
}
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.User.CreateBulk(builders...).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (ucb *UserCreateBulk) OnConflict(opts ...sql.ConflictOption) *UserUpsertBulk {
ucb.conflict = opts
return &UserUpsertBulk{
create: ucb,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.User.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (ucb *UserCreateBulk) OnConflictColumns(columns ...string) *UserUpsertBulk {
ucb.conflict = append(ucb.conflict, sql.ConflictColumns(columns...))
return &UserUpsertBulk{
create: ucb,
}
}
// UserUpsertBulk is the builder for "upsert"-ing
// a bulk of User nodes.
type UserUpsertBulk struct {
create *UserCreateBulk
}
// UpdateNewValues updates the mutable fields using the new values that
// were set on create. Using this option is equivalent to using:
//
// client.User.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// sql.ResolveWith(func(u *sql.UpdateSet) {
// u.SetIgnore(user.FieldID)
// }),
// ).
// Exec(ctx)
func (u *UserUpsertBulk) UpdateNewValues() *UserUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
for _, b := range u.create.builders {
if _, exists := b.mutation.ID(); exists {
s.SetIgnore(user.FieldID)
}
}
}))
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.User.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *UserUpsertBulk) Ignore() *UserUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *UserUpsertBulk) DoNothing() *UserUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the UserCreateBulk.OnConflict
// documentation for more info.
func (u *UserUpsertBulk) Update(set func(*UserUpsert)) *UserUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&UserUpsert{UpdateSet: update})
}))
return u
}
// Exec executes the query.
func (u *UserUpsertBulk) Exec(ctx context.Context) error {
for i, b := range u.create.builders {
if len(b.conflict) != 0 {
return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the UserCreateBulk instead", i)
}
}
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for UserCreateBulk.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *UserUpsertBulk) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}