Files
ent/examples/edgeindex/ent/city_query.go

605 lines
16 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"database/sql/driver"
"fmt"
"math"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/examples/edgeindex/ent/city"
"entgo.io/ent/examples/edgeindex/ent/predicate"
"entgo.io/ent/examples/edgeindex/ent/street"
"entgo.io/ent/schema/field"
)
// CityQuery is the builder for querying City entities.
type CityQuery struct {
config
limit *int
offset *int
unique *bool
order []OrderFunc
fields []string
predicates []predicate.City
// eager-loading edges.
withStreets *StreetQuery
// intermediate query (i.e. traversal path).
sql *sql.Selector
path func(context.Context) (*sql.Selector, error)
}
// Where adds a new predicate for the CityQuery builder.
func (cq *CityQuery) Where(ps ...predicate.City) *CityQuery {
cq.predicates = append(cq.predicates, ps...)
return cq
}
// Limit adds a limit step to the query.
func (cq *CityQuery) Limit(limit int) *CityQuery {
cq.limit = &limit
return cq
}
// Offset adds an offset step to the query.
func (cq *CityQuery) Offset(offset int) *CityQuery {
cq.offset = &offset
return cq
}
// Unique configures the query builder to filter duplicate records on query.
// By default, unique is set to true, and can be disabled using this method.
func (cq *CityQuery) Unique(unique bool) *CityQuery {
cq.unique = &unique
return cq
}
// Order adds an order step to the query.
func (cq *CityQuery) Order(o ...OrderFunc) *CityQuery {
cq.order = append(cq.order, o...)
return cq
}
// QueryStreets chains the current query on the "streets" edge.
func (cq *CityQuery) QueryStreets() *StreetQuery {
query := &StreetQuery{config: cq.config}
query.path = func(ctx context.Context) (fromU *sql.Selector, err error) {
if err := cq.prepareQuery(ctx); err != nil {
return nil, err
}
selector := cq.sqlQuery(ctx)
if err := selector.Err(); err != nil {
return nil, err
}
step := sqlgraph.NewStep(
sqlgraph.From(city.Table, city.FieldID, selector),
sqlgraph.To(street.Table, street.FieldID),
sqlgraph.Edge(sqlgraph.O2M, false, city.StreetsTable, city.StreetsColumn),
)
fromU = sqlgraph.SetNeighbors(cq.driver.Dialect(), step)
return fromU, nil
}
return query
}
// First returns the first City entity from the query.
// Returns a *NotFoundError when no City was found.
func (cq *CityQuery) First(ctx context.Context) (*City, error) {
nodes, err := cq.Limit(1).All(ctx)
if err != nil {
return nil, err
}
if len(nodes) == 0 {
return nil, &NotFoundError{city.Label}
}
return nodes[0], nil
}
// FirstX is like First, but panics if an error occurs.
func (cq *CityQuery) FirstX(ctx context.Context) *City {
node, err := cq.First(ctx)
if err != nil && !IsNotFound(err) {
panic(err)
}
return node
}
// FirstID returns the first City ID from the query.
// Returns a *NotFoundError when no City ID was found.
func (cq *CityQuery) FirstID(ctx context.Context) (id int, err error) {
var ids []int
if ids, err = cq.Limit(1).IDs(ctx); err != nil {
return
}
if len(ids) == 0 {
err = &NotFoundError{city.Label}
return
}
return ids[0], nil
}
// FirstIDX is like FirstID, but panics if an error occurs.
func (cq *CityQuery) FirstIDX(ctx context.Context) int {
id, err := cq.FirstID(ctx)
if err != nil && !IsNotFound(err) {
panic(err)
}
return id
}
// Only returns a single City entity found by the query, ensuring it only returns one.
// Returns a *NotSingularError when more than one City entity is found.
// Returns a *NotFoundError when no City entities are found.
func (cq *CityQuery) Only(ctx context.Context) (*City, error) {
nodes, err := cq.Limit(2).All(ctx)
if err != nil {
return nil, err
}
switch len(nodes) {
case 1:
return nodes[0], nil
case 0:
return nil, &NotFoundError{city.Label}
default:
return nil, &NotSingularError{city.Label}
}
}
// OnlyX is like Only, but panics if an error occurs.
func (cq *CityQuery) OnlyX(ctx context.Context) *City {
node, err := cq.Only(ctx)
if err != nil {
panic(err)
}
return node
}
// OnlyID is like Only, but returns the only City ID in the query.
// Returns a *NotSingularError when more than one City ID is found.
// Returns a *NotFoundError when no entities are found.
func (cq *CityQuery) OnlyID(ctx context.Context) (id int, err error) {
var ids []int
if ids, err = cq.Limit(2).IDs(ctx); err != nil {
return
}
switch len(ids) {
case 1:
id = ids[0]
case 0:
err = &NotFoundError{city.Label}
default:
err = &NotSingularError{city.Label}
}
return
}
// OnlyIDX is like OnlyID, but panics if an error occurs.
func (cq *CityQuery) OnlyIDX(ctx context.Context) int {
id, err := cq.OnlyID(ctx)
if err != nil {
panic(err)
}
return id
}
// All executes the query and returns a list of Cities.
func (cq *CityQuery) All(ctx context.Context) ([]*City, error) {
if err := cq.prepareQuery(ctx); err != nil {
return nil, err
}
return cq.sqlAll(ctx)
}
// AllX is like All, but panics if an error occurs.
func (cq *CityQuery) AllX(ctx context.Context) []*City {
nodes, err := cq.All(ctx)
if err != nil {
panic(err)
}
return nodes
}
// IDs executes the query and returns a list of City IDs.
func (cq *CityQuery) IDs(ctx context.Context) ([]int, error) {
var ids []int
if err := cq.Select(city.FieldID).Scan(ctx, &ids); err != nil {
return nil, err
}
return ids, nil
}
// IDsX is like IDs, but panics if an error occurs.
func (cq *CityQuery) IDsX(ctx context.Context) []int {
ids, err := cq.IDs(ctx)
if err != nil {
panic(err)
}
return ids
}
// Count returns the count of the given query.
func (cq *CityQuery) Count(ctx context.Context) (int, error) {
if err := cq.prepareQuery(ctx); err != nil {
return 0, err
}
return cq.sqlCount(ctx)
}
// CountX is like Count, but panics if an error occurs.
func (cq *CityQuery) CountX(ctx context.Context) int {
count, err := cq.Count(ctx)
if err != nil {
panic(err)
}
return count
}
// Exist returns true if the query has elements in the graph.
func (cq *CityQuery) Exist(ctx context.Context) (bool, error) {
if err := cq.prepareQuery(ctx); err != nil {
return false, err
}
return cq.sqlExist(ctx)
}
// ExistX is like Exist, but panics if an error occurs.
func (cq *CityQuery) ExistX(ctx context.Context) bool {
exist, err := cq.Exist(ctx)
if err != nil {
panic(err)
}
return exist
}
// Clone returns a duplicate of the CityQuery builder, including all associated steps. It can be
// used to prepare common query builders and use them differently after the clone is made.
func (cq *CityQuery) Clone() *CityQuery {
if cq == nil {
return nil
}
return &CityQuery{
config: cq.config,
limit: cq.limit,
offset: cq.offset,
order: append([]OrderFunc{}, cq.order...),
predicates: append([]predicate.City{}, cq.predicates...),
withStreets: cq.withStreets.Clone(),
// clone intermediate query.
sql: cq.sql.Clone(),
path: cq.path,
unique: cq.unique,
}
}
// WithStreets tells the query-builder to eager-load the nodes that are connected to
// the "streets" edge. The optional arguments are used to configure the query builder of the edge.
func (cq *CityQuery) WithStreets(opts ...func(*StreetQuery)) *CityQuery {
query := &StreetQuery{config: cq.config}
for _, opt := range opts {
opt(query)
}
cq.withStreets = query
return cq
}
// GroupBy is used to group vertices by one or more fields/columns.
// It is often used with aggregate functions, like: count, max, mean, min, sum.
//
// Example:
//
// var v []struct {
// Name string `json:"name,omitempty"`
// Count int `json:"count,omitempty"`
// }
//
// client.City.Query().
// GroupBy(city.FieldName).
// Aggregate(ent.Count()).
// Scan(ctx, &v)
//
func (cq *CityQuery) GroupBy(field string, fields ...string) *CityGroupBy {
grbuild := &CityGroupBy{config: cq.config}
grbuild.fields = append([]string{field}, fields...)
grbuild.path = func(ctx context.Context) (prev *sql.Selector, err error) {
if err := cq.prepareQuery(ctx); err != nil {
return nil, err
}
return cq.sqlQuery(ctx), nil
}
grbuild.label = city.Label
grbuild.flds, grbuild.scan = &grbuild.fields, grbuild.Scan
return grbuild
}
// Select allows the selection one or more fields/columns for the given query,
// instead of selecting all fields in the entity.
//
// Example:
//
// var v []struct {
// Name string `json:"name,omitempty"`
// }
//
// client.City.Query().
// Select(city.FieldName).
// Scan(ctx, &v)
//
func (cq *CityQuery) Select(fields ...string) *CitySelect {
cq.fields = append(cq.fields, fields...)
selbuild := &CitySelect{CityQuery: cq}
selbuild.label = city.Label
selbuild.flds, selbuild.scan = &cq.fields, selbuild.Scan
return selbuild
}
func (cq *CityQuery) prepareQuery(ctx context.Context) error {
for _, f := range cq.fields {
if !city.ValidColumn(f) {
return &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
}
if cq.path != nil {
prev, err := cq.path(ctx)
if err != nil {
return err
}
cq.sql = prev
}
return nil
}
func (cq *CityQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*City, error) {
var (
nodes = []*City{}
_spec = cq.querySpec()
loadedTypes = [1]bool{
cq.withStreets != nil,
}
)
_spec.ScanValues = func(columns []string) ([]interface{}, error) {
return (*City).scanValues(nil, columns)
}
_spec.Assign = func(columns []string, values []interface{}) error {
node := &City{config: cq.config}
nodes = append(nodes, node)
node.Edges.loadedTypes = loadedTypes
return node.assignValues(columns, values)
}
for i := range hooks {
hooks[i](ctx, _spec)
}
if err := sqlgraph.QueryNodes(ctx, cq.driver, _spec); err != nil {
return nil, err
}
if len(nodes) == 0 {
return nodes, nil
}
if query := cq.withStreets; query != nil {
fks := make([]driver.Value, 0, len(nodes))
nodeids := make(map[int]*City)
for i := range nodes {
fks = append(fks, nodes[i].ID)
nodeids[nodes[i].ID] = nodes[i]
nodes[i].Edges.Streets = []*Street{}
}
query.withFKs = true
query.Where(predicate.Street(func(s *sql.Selector) {
s.Where(sql.InValues(city.StreetsColumn, fks...))
}))
neighbors, err := query.All(ctx)
if err != nil {
return nil, err
}
for _, n := range neighbors {
fk := n.city_streets
if fk == nil {
return nil, fmt.Errorf(`foreign-key "city_streets" is nil for node %v`, n.ID)
}
node, ok := nodeids[*fk]
if !ok {
return nil, fmt.Errorf(`unexpected foreign-key "city_streets" returned %v for node %v`, *fk, n.ID)
}
node.Edges.Streets = append(node.Edges.Streets, n)
}
}
return nodes, nil
}
func (cq *CityQuery) sqlCount(ctx context.Context) (int, error) {
_spec := cq.querySpec()
_spec.Node.Columns = cq.fields
if len(cq.fields) > 0 {
_spec.Unique = cq.unique != nil && *cq.unique
}
return sqlgraph.CountNodes(ctx, cq.driver, _spec)
}
func (cq *CityQuery) sqlExist(ctx context.Context) (bool, error) {
n, err := cq.sqlCount(ctx)
if err != nil {
return false, fmt.Errorf("ent: check existence: %w", err)
}
return n > 0, nil
}
func (cq *CityQuery) querySpec() *sqlgraph.QuerySpec {
_spec := &sqlgraph.QuerySpec{
Node: &sqlgraph.NodeSpec{
Table: city.Table,
Columns: city.Columns,
ID: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: city.FieldID,
},
},
From: cq.sql,
Unique: true,
}
if unique := cq.unique; unique != nil {
_spec.Unique = *unique
}
if fields := cq.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, city.FieldID)
for i := range fields {
if fields[i] != city.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, fields[i])
}
}
}
if ps := cq.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if limit := cq.limit; limit != nil {
_spec.Limit = *limit
}
if offset := cq.offset; offset != nil {
_spec.Offset = *offset
}
if ps := cq.order; len(ps) > 0 {
_spec.Order = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
return _spec
}
func (cq *CityQuery) sqlQuery(ctx context.Context) *sql.Selector {
builder := sql.Dialect(cq.driver.Dialect())
t1 := builder.Table(city.Table)
columns := cq.fields
if len(columns) == 0 {
columns = city.Columns
}
selector := builder.Select(t1.Columns(columns...)...).From(t1)
if cq.sql != nil {
selector = cq.sql
selector.Select(selector.Columns(columns...)...)
}
if cq.unique != nil && *cq.unique {
selector.Distinct()
}
for _, p := range cq.predicates {
p(selector)
}
for _, p := range cq.order {
p(selector)
}
if offset := cq.offset; offset != nil {
// limit is mandatory for offset clause. We start
// with default value, and override it below if needed.
selector.Offset(*offset).Limit(math.MaxInt32)
}
if limit := cq.limit; limit != nil {
selector.Limit(*limit)
}
return selector
}
// CityGroupBy is the group-by builder for City entities.
type CityGroupBy struct {
config
selector
fields []string
fns []AggregateFunc
// intermediate query (i.e. traversal path).
sql *sql.Selector
path func(context.Context) (*sql.Selector, error)
}
// Aggregate adds the given aggregation functions to the group-by query.
func (cgb *CityGroupBy) Aggregate(fns ...AggregateFunc) *CityGroupBy {
cgb.fns = append(cgb.fns, fns...)
return cgb
}
// Scan applies the group-by query and scans the result into the given value.
func (cgb *CityGroupBy) Scan(ctx context.Context, v interface{}) error {
query, err := cgb.path(ctx)
if err != nil {
return err
}
cgb.sql = query
return cgb.sqlScan(ctx, v)
}
func (cgb *CityGroupBy) sqlScan(ctx context.Context, v interface{}) error {
for _, f := range cgb.fields {
if !city.ValidColumn(f) {
return &ValidationError{Name: f, err: fmt.Errorf("invalid field %q for group-by", f)}
}
}
selector := cgb.sqlQuery()
if err := selector.Err(); err != nil {
return err
}
rows := &sql.Rows{}
query, args := selector.Query()
if err := cgb.driver.Query(ctx, query, args, rows); err != nil {
return err
}
defer rows.Close()
return sql.ScanSlice(rows, v)
}
func (cgb *CityGroupBy) sqlQuery() *sql.Selector {
selector := cgb.sql.Select()
aggregation := make([]string, 0, len(cgb.fns))
for _, fn := range cgb.fns {
aggregation = append(aggregation, fn(selector))
}
// If no columns were selected in a custom aggregation function, the default
// selection is the fields used for "group-by", and the aggregation functions.
if len(selector.SelectedColumns()) == 0 {
columns := make([]string, 0, len(cgb.fields)+len(cgb.fns))
for _, f := range cgb.fields {
columns = append(columns, selector.C(f))
}
columns = append(columns, aggregation...)
selector.Select(columns...)
}
return selector.GroupBy(selector.Columns(cgb.fields...)...)
}
// CitySelect is the builder for selecting fields of City entities.
type CitySelect struct {
*CityQuery
selector
// intermediate query (i.e. traversal path).
sql *sql.Selector
}
// Scan applies the selector query and scans the result into the given value.
func (cs *CitySelect) Scan(ctx context.Context, v interface{}) error {
if err := cs.prepareQuery(ctx); err != nil {
return err
}
cs.sql = cs.CityQuery.sqlQuery(ctx)
return cs.sqlScan(ctx, v)
}
func (cs *CitySelect) sqlScan(ctx context.Context, v interface{}) error {
rows := &sql.Rows{}
query, args := cs.sql.Query()
if err := cs.driver.Query(ctx, query, args, rows); err != nil {
return err
}
defer rows.Close()
return sql.ScanSlice(rows, v)
}