Files
ent/entc/integration/gremlin/ent/goods_update.go
2021-03-14 23:17:30 +02:00

223 lines
5.5 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"fmt"
"entgo.io/ent/dialect/gremlin"
"entgo.io/ent/dialect/gremlin/graph/dsl"
"entgo.io/ent/dialect/gremlin/graph/dsl/g"
"entgo.io/ent/entc/integration/gremlin/ent/goods"
"entgo.io/ent/entc/integration/gremlin/ent/predicate"
)
// GoodsUpdate is the builder for updating Goods entities.
type GoodsUpdate struct {
config
hooks []Hook
mutation *GoodsMutation
}
// Where adds a new predicate for the GoodsUpdate builder.
func (gu *GoodsUpdate) Where(ps ...predicate.Goods) *GoodsUpdate {
gu.mutation.predicates = append(gu.mutation.predicates, ps...)
return gu
}
// Mutation returns the GoodsMutation object of the builder.
func (gu *GoodsUpdate) Mutation() *GoodsMutation {
return gu.mutation
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (gu *GoodsUpdate) Save(ctx context.Context) (int, error) {
var (
err error
affected int
)
if len(gu.hooks) == 0 {
affected, err = gu.gremlinSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*GoodsMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
gu.mutation = mutation
affected, err = gu.gremlinSave(ctx)
mutation.done = true
return affected, err
})
for i := len(gu.hooks) - 1; i >= 0; i-- {
mut = gu.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, gu.mutation); err != nil {
return 0, err
}
}
return affected, err
}
// SaveX is like Save, but panics if an error occurs.
func (gu *GoodsUpdate) SaveX(ctx context.Context) int {
affected, err := gu.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (gu *GoodsUpdate) Exec(ctx context.Context) error {
_, err := gu.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (gu *GoodsUpdate) ExecX(ctx context.Context) {
if err := gu.Exec(ctx); err != nil {
panic(err)
}
}
func (gu *GoodsUpdate) gremlinSave(ctx context.Context) (int, error) {
res := &gremlin.Response{}
query, bindings := gu.gremlin().Query()
if err := gu.driver.Exec(ctx, query, bindings, res); err != nil {
return 0, err
}
if err, ok := isConstantError(res); ok {
return 0, err
}
return res.ReadInt()
}
func (gu *GoodsUpdate) gremlin() *dsl.Traversal {
v := g.V().HasLabel(goods.Label)
for _, p := range gu.mutation.predicates {
p(v)
}
var (
trs []*dsl.Traversal
)
v.Count()
trs = append(trs, v)
return dsl.Join(trs...)
}
// GoodsUpdateOne is the builder for updating a single Goods entity.
type GoodsUpdateOne struct {
config
fields []string
hooks []Hook
mutation *GoodsMutation
}
// Mutation returns the GoodsMutation object of the builder.
func (guo *GoodsUpdateOne) Mutation() *GoodsMutation {
return guo.mutation
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (guo *GoodsUpdateOne) Select(field string, fields ...string) *GoodsUpdateOne {
guo.fields = append([]string{field}, fields...)
return guo
}
// Save executes the query and returns the updated Goods entity.
func (guo *GoodsUpdateOne) Save(ctx context.Context) (*Goods, error) {
var (
err error
node *Goods
)
if len(guo.hooks) == 0 {
node, err = guo.gremlinSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*GoodsMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
guo.mutation = mutation
node, err = guo.gremlinSave(ctx)
mutation.done = true
return node, err
})
for i := len(guo.hooks) - 1; i >= 0; i-- {
mut = guo.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, guo.mutation); err != nil {
return nil, err
}
}
return node, err
}
// SaveX is like Save, but panics if an error occurs.
func (guo *GoodsUpdateOne) SaveX(ctx context.Context) *Goods {
node, err := guo.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (guo *GoodsUpdateOne) Exec(ctx context.Context) error {
_, err := guo.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (guo *GoodsUpdateOne) ExecX(ctx context.Context) {
if err := guo.Exec(ctx); err != nil {
panic(err)
}
}
func (guo *GoodsUpdateOne) gremlinSave(ctx context.Context) (*Goods, error) {
res := &gremlin.Response{}
id, ok := guo.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "ID", err: fmt.Errorf("missing Goods.ID for update")}
}
query, bindings := guo.gremlin(id).Query()
if err := guo.driver.Exec(ctx, query, bindings, res); err != nil {
return nil, err
}
if err, ok := isConstantError(res); ok {
return nil, err
}
_go := &Goods{config: guo.config}
if err := _go.FromResponse(res); err != nil {
return nil, err
}
return _go, nil
}
func (guo *GoodsUpdateOne) gremlin(id string) *dsl.Traversal {
v := g.V(id)
var (
trs []*dsl.Traversal
)
if len(guo.fields) > 0 {
fields := make([]interface{}, 0, len(guo.fields)+1)
fields = append(fields, true)
for _, f := range guo.fields {
fields = append(fields, f)
}
v.ValueMap(fields...)
} else {
v.ValueMap(true)
}
trs = append(trs, v)
return dsl.Join(trs...)
}