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* entc/gen: check for errors before assuming success when save has hooks * entc/integration,examples: update generated code
192 lines
4.9 KiB
Go
192 lines
4.9 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"context"
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"fmt"
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"entgo.io/ent/dialect/gremlin"
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"entgo.io/ent/dialect/gremlin/graph/dsl"
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"entgo.io/ent/dialect/gremlin/graph/dsl/__"
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"entgo.io/ent/dialect/gremlin/graph/dsl/g"
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"entgo.io/ent/dialect/gremlin/graph/dsl/p"
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"entgo.io/ent/entc/integration/gremlin/ent/node"
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)
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// NodeCreate is the builder for creating a Node entity.
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type NodeCreate struct {
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config
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mutation *NodeMutation
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hooks []Hook
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}
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// SetValue sets the "value" field.
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func (nc *NodeCreate) SetValue(i int) *NodeCreate {
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nc.mutation.SetValue(i)
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return nc
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}
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// SetNillableValue sets the "value" field if the given value is not nil.
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func (nc *NodeCreate) SetNillableValue(i *int) *NodeCreate {
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if i != nil {
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nc.SetValue(*i)
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}
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return nc
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}
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// SetPrevID sets the "prev" edge to the Node entity by ID.
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func (nc *NodeCreate) SetPrevID(id string) *NodeCreate {
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nc.mutation.SetPrevID(id)
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return nc
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}
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// SetNillablePrevID sets the "prev" edge to the Node entity by ID if the given value is not nil.
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func (nc *NodeCreate) SetNillablePrevID(id *string) *NodeCreate {
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if id != nil {
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nc = nc.SetPrevID(*id)
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}
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return nc
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}
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// SetPrev sets the "prev" edge to the Node entity.
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func (nc *NodeCreate) SetPrev(n *Node) *NodeCreate {
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return nc.SetPrevID(n.ID)
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}
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// SetNextID sets the "next" edge to the Node entity by ID.
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func (nc *NodeCreate) SetNextID(id string) *NodeCreate {
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nc.mutation.SetNextID(id)
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return nc
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}
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// SetNillableNextID sets the "next" edge to the Node entity by ID if the given value is not nil.
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func (nc *NodeCreate) SetNillableNextID(id *string) *NodeCreate {
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if id != nil {
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nc = nc.SetNextID(*id)
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}
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return nc
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}
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// SetNext sets the "next" edge to the Node entity.
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func (nc *NodeCreate) SetNext(n *Node) *NodeCreate {
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return nc.SetNextID(n.ID)
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}
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// Mutation returns the NodeMutation object of the builder.
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func (nc *NodeCreate) Mutation() *NodeMutation {
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return nc.mutation
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}
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// Save creates the Node in the database.
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func (nc *NodeCreate) Save(ctx context.Context) (*Node, error) {
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var (
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err error
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node *Node
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)
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if len(nc.hooks) == 0 {
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if err = nc.check(); err != nil {
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return nil, err
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}
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node, err = nc.gremlinSave(ctx)
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} else {
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*NodeMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err = nc.check(); err != nil {
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return nil, err
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}
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nc.mutation = mutation
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if node, err = nc.gremlinSave(ctx); err != nil {
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return nil, err
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}
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mutation.id = &node.ID
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mutation.done = true
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return node, err
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})
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for i := len(nc.hooks) - 1; i >= 0; i-- {
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mut = nc.hooks[i](mut)
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}
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if _, err := mut.Mutate(ctx, nc.mutation); err != nil {
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return nil, err
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}
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}
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return node, err
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}
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// SaveX calls Save and panics if Save returns an error.
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func (nc *NodeCreate) SaveX(ctx context.Context) *Node {
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v, err := nc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// check runs all checks and user-defined validators on the builder.
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func (nc *NodeCreate) check() error {
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return nil
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}
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func (nc *NodeCreate) gremlinSave(ctx context.Context) (*Node, error) {
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res := &gremlin.Response{}
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query, bindings := nc.gremlin().Query()
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if err := nc.driver.Exec(ctx, query, bindings, res); err != nil {
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return nil, err
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}
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if err, ok := isConstantError(res); ok {
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return nil, err
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}
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n := &Node{config: nc.config}
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if err := n.FromResponse(res); err != nil {
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return nil, err
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}
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return n, nil
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}
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func (nc *NodeCreate) gremlin() *dsl.Traversal {
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type constraint struct {
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pred *dsl.Traversal // constraint predicate.
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test *dsl.Traversal // test matches and its constant.
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}
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constraints := make([]*constraint, 0, 2)
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v := g.AddV(node.Label)
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if value, ok := nc.mutation.Value(); ok {
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v.Property(dsl.Single, node.FieldValue, value)
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}
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for _, id := range nc.mutation.PrevIDs() {
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v.AddE(node.NextLabel).From(g.V(id)).InV()
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constraints = append(constraints, &constraint{
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pred: g.E().HasLabel(node.NextLabel).OutV().HasID(id).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(node.Label, node.NextLabel, id)),
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})
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}
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for _, id := range nc.mutation.NextIDs() {
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v.AddE(node.NextLabel).To(g.V(id)).OutV()
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constraints = append(constraints, &constraint{
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pred: g.E().HasLabel(node.NextLabel).InV().HasID(id).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(node.Label, node.NextLabel, id)),
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})
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}
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if len(constraints) == 0 {
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return v.ValueMap(true)
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}
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tr := constraints[0].pred.Coalesce(constraints[0].test, v.ValueMap(true))
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for _, cr := range constraints[1:] {
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tr = cr.pred.Coalesce(cr.test, tr)
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}
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return tr
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}
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// NodeCreateBulk is the builder for creating many Node entities in bulk.
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type NodeCreateBulk struct {
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config
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builders []*NodeCreate
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}
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