Files
ent/entc/integration/ent/pet_create.go
Ariel Mashraki c259aee24b entc/gen: generate sql builders with dialect option
Summary: Pull Request resolved: https://github.com/facebookincubator/ent/pull/130

Reviewed By: alexsn

Differential Revision: D18164397

fbshipit-source-id: 2858d69d3ff85c06b51382c01c3d4369ee2c3bdb
2019-10-27 21:53:50 -07:00

220 lines
5.8 KiB
Go

// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated (@generated) by entc, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"strconv"
"github.com/facebookincubator/ent/dialect"
"github.com/facebookincubator/ent/dialect/gremlin"
"github.com/facebookincubator/ent/dialect/gremlin/graph/dsl"
"github.com/facebookincubator/ent/dialect/gremlin/graph/dsl/__"
"github.com/facebookincubator/ent/dialect/gremlin/graph/dsl/g"
"github.com/facebookincubator/ent/dialect/gremlin/graph/dsl/p"
"github.com/facebookincubator/ent/dialect/sql"
"github.com/facebookincubator/ent/entc/integration/ent/pet"
"github.com/facebookincubator/ent/entc/integration/ent/user"
)
// PetCreate is the builder for creating a Pet entity.
type PetCreate struct {
config
name *string
team map[string]struct{}
owner map[string]struct{}
}
// SetName sets the name field.
func (pc *PetCreate) SetName(s string) *PetCreate {
pc.name = &s
return pc
}
// SetTeamID sets the team edge to User by id.
func (pc *PetCreate) SetTeamID(id string) *PetCreate {
if pc.team == nil {
pc.team = make(map[string]struct{})
}
pc.team[id] = struct{}{}
return pc
}
// SetNillableTeamID sets the team edge to User by id if the given value is not nil.
func (pc *PetCreate) SetNillableTeamID(id *string) *PetCreate {
if id != nil {
pc = pc.SetTeamID(*id)
}
return pc
}
// SetTeam sets the team edge to User.
func (pc *PetCreate) SetTeam(u *User) *PetCreate {
return pc.SetTeamID(u.ID)
}
// SetOwnerID sets the owner edge to User by id.
func (pc *PetCreate) SetOwnerID(id string) *PetCreate {
if pc.owner == nil {
pc.owner = make(map[string]struct{})
}
pc.owner[id] = struct{}{}
return pc
}
// SetNillableOwnerID sets the owner edge to User by id if the given value is not nil.
func (pc *PetCreate) SetNillableOwnerID(id *string) *PetCreate {
if id != nil {
pc = pc.SetOwnerID(*id)
}
return pc
}
// SetOwner sets the owner edge to User.
func (pc *PetCreate) SetOwner(u *User) *PetCreate {
return pc.SetOwnerID(u.ID)
}
// Save creates the Pet in the database.
func (pc *PetCreate) Save(ctx context.Context) (*Pet, error) {
if pc.name == nil {
return nil, errors.New("ent: missing required field \"name\"")
}
if len(pc.team) > 1 {
return nil, errors.New("ent: multiple assignments on a unique edge \"team\"")
}
if len(pc.owner) > 1 {
return nil, errors.New("ent: multiple assignments on a unique edge \"owner\"")
}
switch pc.driver.Dialect() {
case dialect.MySQL, dialect.Postgres, dialect.SQLite:
return pc.sqlSave(ctx)
case dialect.Gremlin:
return pc.gremlinSave(ctx)
default:
return nil, errors.New("ent: unsupported dialect")
}
}
// SaveX calls Save and panics if Save returns an error.
func (pc *PetCreate) SaveX(ctx context.Context) *Pet {
v, err := pc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
func (pc *PetCreate) sqlSave(ctx context.Context) (*Pet, error) {
var (
res sql.Result
builder = sql.Dialect(pc.driver.Dialect())
pe = &Pet{config: pc.config}
)
tx, err := pc.driver.Tx(ctx)
if err != nil {
return nil, err
}
insert := builder.Insert(pet.Table).Default()
if value := pc.name; value != nil {
insert.Set(pet.FieldName, *value)
pe.Name = *value
}
id, err := insertLastID(ctx, tx, insert.Returning(pet.FieldID))
if err != nil {
return nil, rollback(tx, err)
}
pe.ID = strconv.FormatInt(id, 10)
if len(pc.team) > 0 {
eid, err := strconv.Atoi(keys(pc.team)[0])
if err != nil {
return nil, err
}
query, args := builder.Update(pet.TeamTable).
Set(pet.TeamColumn, eid).
Where(sql.EQ(pet.FieldID, id).And().IsNull(pet.TeamColumn)).
Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return nil, rollback(tx, err)
}
affected, err := res.RowsAffected()
if err != nil {
return nil, rollback(tx, err)
}
if int(affected) < len(pc.team) {
return nil, rollback(tx, &ErrConstraintFailed{msg: fmt.Sprintf("one of \"team\" %v already connected to a different \"Pet\"", keys(pc.team))})
}
}
if len(pc.owner) > 0 {
for eid := range pc.owner {
eid, err := strconv.Atoi(eid)
if err != nil {
return nil, rollback(tx, err)
}
query, args := builder.Update(pet.OwnerTable).
Set(pet.OwnerColumn, eid).
Where(sql.EQ(pet.FieldID, id)).
Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return nil, rollback(tx, err)
}
}
}
if err := tx.Commit(); err != nil {
return nil, err
}
return pe, nil
}
func (pc *PetCreate) gremlinSave(ctx context.Context) (*Pet, error) {
res := &gremlin.Response{}
query, bindings := pc.gremlin().Query()
if err := pc.driver.Exec(ctx, query, bindings, res); err != nil {
return nil, err
}
if err, ok := isConstantError(res); ok {
return nil, err
}
pe := &Pet{config: pc.config}
if err := pe.FromResponse(res); err != nil {
return nil, err
}
return pe, nil
}
func (pc *PetCreate) gremlin() *dsl.Traversal {
type constraint struct {
pred *dsl.Traversal // constraint predicate.
test *dsl.Traversal // test matches and its constant.
}
constraints := make([]*constraint, 0, 1)
v := g.AddV(pet.Label)
if pc.name != nil {
v.Property(dsl.Single, pet.FieldName, *pc.name)
}
for id := range pc.team {
v.AddE(user.TeamLabel).From(g.V(id)).InV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.TeamLabel).OutV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(pet.Label, user.TeamLabel, id)),
})
}
for id := range pc.owner {
v.AddE(user.PetsLabel).From(g.V(id)).InV()
}
if len(constraints) == 0 {
return v.ValueMap(true)
}
tr := constraints[0].pred.Coalesce(constraints[0].test, v.ValueMap(true))
for _, cr := range constraints[1:] {
tr = cr.pred.Coalesce(cr.test, tr)
}
return tr
}