mirror of
https://github.com/ent/ent.git
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837 lines
21 KiB
Go
837 lines
21 KiB
Go
// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"fmt"
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"time"
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"github.com/facebookincubator/ent/entc/integration/hooks/ent/card"
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"github.com/facebookincubator/ent/entc/integration/hooks/ent/user"
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"github.com/facebookincubator/ent"
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)
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const (
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// Operation types.
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OpCreate = ent.OpCreate
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OpDelete = ent.OpDelete
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OpDeleteOne = ent.OpDeleteOne
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OpUpdate = ent.OpUpdate
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OpUpdateOne = ent.OpUpdateOne
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// Node types.
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TypeCard = "Card"
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TypeUser = "User"
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)
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// CardMutation represents an operation that mutate the Cards
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// nodes in the graph.
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type CardMutation struct {
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config
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op Op
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typ string
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id *int
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number *string
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name *string
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created_at *time.Time
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clearedFields map[string]struct{}
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owner *int
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clearedowner bool
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}
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var _ ent.Mutation = (*CardMutation)(nil)
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// newCardMutation creates new mutation for $n.Name.
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func newCardMutation(c config, op Op) *CardMutation {
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return &CardMutation{
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config: c,
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op: op,
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typ: TypeCard,
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clearedFields: make(map[string]struct{}),
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}
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}
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// Client returns a new `ent.Client` from the mutation. If the mutation was
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// executed in a transaction (ent.Tx), a transactional client is returned.
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func (m CardMutation) Client() *Client {
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client := &Client{config: m.config}
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client.init()
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return client
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}
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// Tx returns an `ent.Tx` for mutations that were executed in transactions;
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// it returns an error otherwise.
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func (m CardMutation) Tx() (*Tx, error) {
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if _, ok := m.driver.(*txDriver); !ok {
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return nil, fmt.Errorf("ent: mutation is not running in a transaction")
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}
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tx := &Tx{config: m.config}
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tx.init()
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return tx, nil
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}
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// ID returns the id value in the mutation. Note that, the id
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// is available only if it was provided to the builder.
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func (m *CardMutation) ID() (id int, exists bool) {
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if m.id == nil {
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return
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}
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return *m.id, true
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}
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// SetNumber sets the number field.
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func (m *CardMutation) SetNumber(s string) {
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m.number = &s
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}
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// Number returns the number value in the mutation.
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func (m *CardMutation) Number() (r string, exists bool) {
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v := m.number
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if v == nil {
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return
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}
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return *v, true
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}
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// ResetNumber reset all changes of the number field.
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func (m *CardMutation) ResetNumber() {
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m.number = nil
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}
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// SetName sets the name field.
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func (m *CardMutation) SetName(s string) {
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m.name = &s
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}
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// Name returns the name value in the mutation.
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func (m *CardMutation) Name() (r string, exists bool) {
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v := m.name
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if v == nil {
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return
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}
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return *v, true
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}
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// ClearName clears the value of name.
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func (m *CardMutation) ClearName() {
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m.name = nil
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m.clearedFields[card.FieldName] = struct{}{}
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}
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// NameCleared returns if the field name was cleared in this mutation.
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func (m *CardMutation) NameCleared() bool {
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_, ok := m.clearedFields[card.FieldName]
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return ok
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}
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// ResetName reset all changes of the name field.
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func (m *CardMutation) ResetName() {
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m.name = nil
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delete(m.clearedFields, card.FieldName)
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}
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// SetCreatedAt sets the created_at field.
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func (m *CardMutation) SetCreatedAt(t time.Time) {
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m.created_at = &t
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}
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// CreatedAt returns the created_at value in the mutation.
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func (m *CardMutation) CreatedAt() (r time.Time, exists bool) {
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v := m.created_at
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if v == nil {
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return
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}
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return *v, true
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}
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// ResetCreatedAt reset all changes of the created_at field.
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func (m *CardMutation) ResetCreatedAt() {
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m.created_at = nil
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}
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// SetOwnerID sets the owner edge to User by id.
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func (m *CardMutation) SetOwnerID(id int) {
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m.owner = &id
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}
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// ClearOwner clears the owner edge to User.
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func (m *CardMutation) ClearOwner() {
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m.clearedowner = true
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}
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// OwnerCleared returns if the edge owner was cleared.
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func (m *CardMutation) OwnerCleared() bool {
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return m.clearedowner
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}
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// OwnerID returns the owner id in the mutation.
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func (m *CardMutation) OwnerID() (id int, exists bool) {
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if m.owner != nil {
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return *m.owner, true
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}
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return
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}
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// OwnerIDs returns the owner ids in the mutation.
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// Note that ids always returns len(ids) <= 1 for unique edges, and you should use
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// OwnerID instead. It exists only for internal usage by the builders.
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func (m *CardMutation) OwnerIDs() (ids []int) {
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if id := m.owner; id != nil {
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ids = append(ids, *id)
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}
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return
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}
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// ResetOwner reset all changes of the owner edge.
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func (m *CardMutation) ResetOwner() {
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m.owner = nil
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m.clearedowner = false
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}
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// Op returns the operation name.
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func (m *CardMutation) Op() Op {
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return m.op
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}
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// Type returns the node type of this mutation (Card).
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func (m *CardMutation) Type() string {
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return m.typ
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}
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// Fields returns all fields that were changed during
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// this mutation. Note that, in order to get all numeric
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// fields that were in/decremented, call AddedFields().
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func (m *CardMutation) Fields() []string {
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fields := make([]string, 0, 3)
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if m.number != nil {
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fields = append(fields, card.FieldNumber)
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}
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if m.name != nil {
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fields = append(fields, card.FieldName)
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}
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if m.created_at != nil {
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fields = append(fields, card.FieldCreatedAt)
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}
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return fields
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}
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// Field returns the value of a field with the given name.
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// The second boolean value indicates that this field was
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// not set, or was not define in the schema.
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func (m *CardMutation) Field(name string) (ent.Value, bool) {
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switch name {
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case card.FieldNumber:
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return m.Number()
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case card.FieldName:
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return m.Name()
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case card.FieldCreatedAt:
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return m.CreatedAt()
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}
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return nil, false
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}
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// SetField sets the value for the given name. It returns an
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// error if the field is not defined in the schema, or if the
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// type mismatch the field type.
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func (m *CardMutation) SetField(name string, value ent.Value) error {
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switch name {
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case card.FieldNumber:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetNumber(v)
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return nil
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case card.FieldName:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetName(v)
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return nil
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case card.FieldCreatedAt:
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v, ok := value.(time.Time)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetCreatedAt(v)
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return nil
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}
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return fmt.Errorf("unknown Card field %s", name)
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}
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// AddedFields returns all numeric fields that were incremented
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// or decremented during this mutation.
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func (m *CardMutation) AddedFields() []string {
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return nil
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}
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// AddedField returns the numeric value that was in/decremented
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// from a field with the given name. The second value indicates
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// that this field was not set, or was not define in the schema.
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func (m *CardMutation) AddedField(name string) (ent.Value, bool) {
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return nil, false
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}
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// AddField adds the value for the given name. It returns an
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// error if the field is not defined in the schema, or if the
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// type mismatch the field type.
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func (m *CardMutation) AddField(name string, value ent.Value) error {
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switch name {
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}
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return fmt.Errorf("unknown Card numeric field %s", name)
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}
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// ClearedFields returns all nullable fields that were cleared
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// during this mutation.
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func (m *CardMutation) ClearedFields() []string {
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var fields []string
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if m.FieldCleared(card.FieldName) {
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fields = append(fields, card.FieldName)
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}
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return fields
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}
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// FieldCleared returns a boolean indicates if this field was
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// cleared in this mutation.
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func (m *CardMutation) FieldCleared(name string) bool {
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_, ok := m.clearedFields[name]
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return ok
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}
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// ClearField clears the value for the given name. It returns an
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// error if the field is not defined in the schema.
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func (m *CardMutation) ClearField(name string) error {
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switch name {
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case card.FieldName:
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m.ClearName()
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return nil
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}
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return fmt.Errorf("unknown Card nullable field %s", name)
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}
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// ResetField resets all changes in the mutation regarding the
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// given field name. It returns an error if the field is not
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// defined in the schema.
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func (m *CardMutation) ResetField(name string) error {
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switch name {
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case card.FieldNumber:
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m.ResetNumber()
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return nil
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case card.FieldName:
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m.ResetName()
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return nil
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case card.FieldCreatedAt:
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m.ResetCreatedAt()
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return nil
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}
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return fmt.Errorf("unknown Card field %s", name)
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}
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// AddedEdges returns all edge names that were set/added in this
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// mutation.
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func (m *CardMutation) AddedEdges() []string {
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edges := make([]string, 0, 1)
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if m.owner != nil {
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edges = append(edges, card.EdgeOwner)
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}
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return edges
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}
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// AddedIDs returns all ids (to other nodes) that were added for
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// the given edge name.
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func (m *CardMutation) AddedIDs(name string) []ent.Value {
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switch name {
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case card.EdgeOwner:
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if id := m.owner; id != nil {
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return []ent.Value{*id}
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}
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}
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return nil
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}
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// RemovedEdges returns all edge names that were removed in this
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// mutation.
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func (m *CardMutation) RemovedEdges() []string {
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edges := make([]string, 0, 1)
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return edges
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}
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// RemovedIDs returns all ids (to other nodes) that were removed for
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// the given edge name.
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func (m *CardMutation) RemovedIDs(name string) []ent.Value {
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switch name {
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}
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return nil
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}
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// ClearedEdges returns all edge names that were cleared in this
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// mutation.
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func (m *CardMutation) ClearedEdges() []string {
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edges := make([]string, 0, 1)
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if m.clearedowner {
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edges = append(edges, card.EdgeOwner)
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}
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return edges
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}
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// EdgeCleared returns a boolean indicates if this edge was
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// cleared in this mutation.
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func (m *CardMutation) EdgeCleared(name string) bool {
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switch name {
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case card.EdgeOwner:
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return m.clearedowner
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}
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return false
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}
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// ClearEdge clears the value for the given name. It returns an
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// error if the edge name is not defined in the schema.
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func (m *CardMutation) ClearEdge(name string) error {
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switch name {
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case card.EdgeOwner:
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m.ClearOwner()
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return nil
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}
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return fmt.Errorf("unknown Card unique edge %s", name)
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}
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// ResetEdge resets all changes in the mutation regarding the
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// given edge name. It returns an error if the edge is not
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// defined in the schema.
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func (m *CardMutation) ResetEdge(name string) error {
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switch name {
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case card.EdgeOwner:
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m.ResetOwner()
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return nil
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}
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return fmt.Errorf("unknown Card edge %s", name)
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}
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// UserMutation represents an operation that mutate the Users
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// nodes in the graph.
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type UserMutation struct {
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config
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op Op
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typ string
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id *int
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name *string
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clearedFields map[string]struct{}
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cards map[int]struct{}
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removedcards map[int]struct{}
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friends map[int]struct{}
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removedfriends map[int]struct{}
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best_friend *int
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clearedbest_friend bool
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}
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var _ ent.Mutation = (*UserMutation)(nil)
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// newUserMutation creates new mutation for $n.Name.
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func newUserMutation(c config, op Op) *UserMutation {
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return &UserMutation{
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config: c,
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op: op,
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typ: TypeUser,
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clearedFields: make(map[string]struct{}),
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}
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}
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// Client returns a new `ent.Client` from the mutation. If the mutation was
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// executed in a transaction (ent.Tx), a transactional client is returned.
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func (m UserMutation) Client() *Client {
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client := &Client{config: m.config}
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client.init()
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return client
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}
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// Tx returns an `ent.Tx` for mutations that were executed in transactions;
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// it returns an error otherwise.
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func (m UserMutation) Tx() (*Tx, error) {
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if _, ok := m.driver.(*txDriver); !ok {
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return nil, fmt.Errorf("ent: mutation is not running in a transaction")
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}
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tx := &Tx{config: m.config}
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tx.init()
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return tx, nil
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}
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// ID returns the id value in the mutation. Note that, the id
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// is available only if it was provided to the builder.
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func (m *UserMutation) ID() (id int, exists bool) {
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if m.id == nil {
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return
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}
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return *m.id, true
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}
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// SetName sets the name field.
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func (m *UserMutation) SetName(s string) {
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m.name = &s
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}
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// Name returns the name value in the mutation.
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func (m *UserMutation) Name() (r string, exists bool) {
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v := m.name
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if v == nil {
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return
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}
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return *v, true
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}
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// ResetName reset all changes of the name field.
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func (m *UserMutation) ResetName() {
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m.name = nil
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}
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// AddCardIDs adds the cards edge to Card by ids.
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func (m *UserMutation) AddCardIDs(ids ...int) {
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if m.cards == nil {
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m.cards = make(map[int]struct{})
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}
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for i := range ids {
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m.cards[ids[i]] = struct{}{}
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}
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}
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// RemoveCardIDs removes the cards edge to Card by ids.
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func (m *UserMutation) RemoveCardIDs(ids ...int) {
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if m.removedcards == nil {
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m.removedcards = make(map[int]struct{})
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}
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for i := range ids {
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m.removedcards[ids[i]] = struct{}{}
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}
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}
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// RemovedCards returns the removed ids of cards.
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func (m *UserMutation) RemovedCardsIDs() (ids []int) {
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for id := range m.removedcards {
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ids = append(ids, id)
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}
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return
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}
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// CardsIDs returns the cards ids in the mutation.
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func (m *UserMutation) CardsIDs() (ids []int) {
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for id := range m.cards {
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ids = append(ids, id)
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}
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return
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}
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// ResetCards reset all changes of the cards edge.
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func (m *UserMutation) ResetCards() {
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m.cards = nil
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m.removedcards = nil
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}
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// AddFriendIDs adds the friends edge to User by ids.
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func (m *UserMutation) AddFriendIDs(ids ...int) {
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if m.friends == nil {
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m.friends = make(map[int]struct{})
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}
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for i := range ids {
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m.friends[ids[i]] = struct{}{}
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}
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}
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// RemoveFriendIDs removes the friends edge to User by ids.
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func (m *UserMutation) RemoveFriendIDs(ids ...int) {
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if m.removedfriends == nil {
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m.removedfriends = make(map[int]struct{})
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}
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for i := range ids {
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m.removedfriends[ids[i]] = struct{}{}
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}
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}
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// RemovedFriends returns the removed ids of friends.
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func (m *UserMutation) RemovedFriendsIDs() (ids []int) {
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for id := range m.removedfriends {
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ids = append(ids, id)
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}
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return
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}
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// FriendsIDs returns the friends ids in the mutation.
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func (m *UserMutation) FriendsIDs() (ids []int) {
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for id := range m.friends {
|
|
ids = append(ids, id)
|
|
}
|
|
return
|
|
}
|
|
|
|
// ResetFriends reset all changes of the friends edge.
|
|
func (m *UserMutation) ResetFriends() {
|
|
m.friends = nil
|
|
m.removedfriends = nil
|
|
}
|
|
|
|
// SetBestFriendID sets the best_friend edge to User by id.
|
|
func (m *UserMutation) SetBestFriendID(id int) {
|
|
m.best_friend = &id
|
|
}
|
|
|
|
// ClearBestFriend clears the best_friend edge to User.
|
|
func (m *UserMutation) ClearBestFriend() {
|
|
m.clearedbest_friend = true
|
|
}
|
|
|
|
// BestFriendCleared returns if the edge best_friend was cleared.
|
|
func (m *UserMutation) BestFriendCleared() bool {
|
|
return m.clearedbest_friend
|
|
}
|
|
|
|
// BestFriendID returns the best_friend id in the mutation.
|
|
func (m *UserMutation) BestFriendID() (id int, exists bool) {
|
|
if m.best_friend != nil {
|
|
return *m.best_friend, true
|
|
}
|
|
return
|
|
}
|
|
|
|
// BestFriendIDs returns the best_friend ids in the mutation.
|
|
// Note that ids always returns len(ids) <= 1 for unique edges, and you should use
|
|
// BestFriendID instead. It exists only for internal usage by the builders.
|
|
func (m *UserMutation) BestFriendIDs() (ids []int) {
|
|
if id := m.best_friend; id != nil {
|
|
ids = append(ids, *id)
|
|
}
|
|
return
|
|
}
|
|
|
|
// ResetBestFriend reset all changes of the best_friend edge.
|
|
func (m *UserMutation) ResetBestFriend() {
|
|
m.best_friend = nil
|
|
m.clearedbest_friend = false
|
|
}
|
|
|
|
// Op returns the operation name.
|
|
func (m *UserMutation) Op() Op {
|
|
return m.op
|
|
}
|
|
|
|
// Type returns the node type of this mutation (User).
|
|
func (m *UserMutation) Type() string {
|
|
return m.typ
|
|
}
|
|
|
|
// Fields returns all fields that were changed during
|
|
// this mutation. Note that, in order to get all numeric
|
|
// fields that were in/decremented, call AddedFields().
|
|
func (m *UserMutation) Fields() []string {
|
|
fields := make([]string, 0, 1)
|
|
if m.name != nil {
|
|
fields = append(fields, user.FieldName)
|
|
}
|
|
return fields
|
|
}
|
|
|
|
// Field returns the value of a field with the given name.
|
|
// The second boolean value indicates that this field was
|
|
// not set, or was not define in the schema.
|
|
func (m *UserMutation) Field(name string) (ent.Value, bool) {
|
|
switch name {
|
|
case user.FieldName:
|
|
return m.Name()
|
|
}
|
|
return nil, false
|
|
}
|
|
|
|
// SetField sets the value for the given name. It returns an
|
|
// error if the field is not defined in the schema, or if the
|
|
// type mismatch the field type.
|
|
func (m *UserMutation) SetField(name string, value ent.Value) error {
|
|
switch name {
|
|
case user.FieldName:
|
|
v, ok := value.(string)
|
|
if !ok {
|
|
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
|
}
|
|
m.SetName(v)
|
|
return nil
|
|
}
|
|
return fmt.Errorf("unknown User field %s", name)
|
|
}
|
|
|
|
// AddedFields returns all numeric fields that were incremented
|
|
// or decremented during this mutation.
|
|
func (m *UserMutation) AddedFields() []string {
|
|
return nil
|
|
}
|
|
|
|
// AddedField returns the numeric value that was in/decremented
|
|
// from a field with the given name. The second value indicates
|
|
// that this field was not set, or was not define in the schema.
|
|
func (m *UserMutation) AddedField(name string) (ent.Value, bool) {
|
|
return nil, false
|
|
}
|
|
|
|
// AddField adds the value for the given name. It returns an
|
|
// error if the field is not defined in the schema, or if the
|
|
// type mismatch the field type.
|
|
func (m *UserMutation) AddField(name string, value ent.Value) error {
|
|
switch name {
|
|
}
|
|
return fmt.Errorf("unknown User numeric field %s", name)
|
|
}
|
|
|
|
// ClearedFields returns all nullable fields that were cleared
|
|
// during this mutation.
|
|
func (m *UserMutation) ClearedFields() []string {
|
|
return nil
|
|
}
|
|
|
|
// FieldCleared returns a boolean indicates if this field was
|
|
// cleared in this mutation.
|
|
func (m *UserMutation) FieldCleared(name string) bool {
|
|
_, ok := m.clearedFields[name]
|
|
return ok
|
|
}
|
|
|
|
// ClearField clears the value for the given name. It returns an
|
|
// error if the field is not defined in the schema.
|
|
func (m *UserMutation) ClearField(name string) error {
|
|
return fmt.Errorf("unknown User nullable field %s", name)
|
|
}
|
|
|
|
// ResetField resets all changes in the mutation regarding the
|
|
// given field name. It returns an error if the field is not
|
|
// defined in the schema.
|
|
func (m *UserMutation) ResetField(name string) error {
|
|
switch name {
|
|
case user.FieldName:
|
|
m.ResetName()
|
|
return nil
|
|
}
|
|
return fmt.Errorf("unknown User field %s", name)
|
|
}
|
|
|
|
// AddedEdges returns all edge names that were set/added in this
|
|
// mutation.
|
|
func (m *UserMutation) AddedEdges() []string {
|
|
edges := make([]string, 0, 3)
|
|
if m.cards != nil {
|
|
edges = append(edges, user.EdgeCards)
|
|
}
|
|
if m.friends != nil {
|
|
edges = append(edges, user.EdgeFriends)
|
|
}
|
|
if m.best_friend != nil {
|
|
edges = append(edges, user.EdgeBestFriend)
|
|
}
|
|
return edges
|
|
}
|
|
|
|
// AddedIDs returns all ids (to other nodes) that were added for
|
|
// the given edge name.
|
|
func (m *UserMutation) AddedIDs(name string) []ent.Value {
|
|
switch name {
|
|
case user.EdgeCards:
|
|
ids := make([]ent.Value, 0, len(m.cards))
|
|
for id := range m.cards {
|
|
ids = append(ids, id)
|
|
}
|
|
return ids
|
|
case user.EdgeFriends:
|
|
ids := make([]ent.Value, 0, len(m.friends))
|
|
for id := range m.friends {
|
|
ids = append(ids, id)
|
|
}
|
|
return ids
|
|
case user.EdgeBestFriend:
|
|
if id := m.best_friend; id != nil {
|
|
return []ent.Value{*id}
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// RemovedEdges returns all edge names that were removed in this
|
|
// mutation.
|
|
func (m *UserMutation) RemovedEdges() []string {
|
|
edges := make([]string, 0, 3)
|
|
if m.removedcards != nil {
|
|
edges = append(edges, user.EdgeCards)
|
|
}
|
|
if m.removedfriends != nil {
|
|
edges = append(edges, user.EdgeFriends)
|
|
}
|
|
return edges
|
|
}
|
|
|
|
// RemovedIDs returns all ids (to other nodes) that were removed for
|
|
// the given edge name.
|
|
func (m *UserMutation) RemovedIDs(name string) []ent.Value {
|
|
switch name {
|
|
case user.EdgeCards:
|
|
ids := make([]ent.Value, 0, len(m.removedcards))
|
|
for id := range m.removedcards {
|
|
ids = append(ids, id)
|
|
}
|
|
return ids
|
|
case user.EdgeFriends:
|
|
ids := make([]ent.Value, 0, len(m.removedfriends))
|
|
for id := range m.removedfriends {
|
|
ids = append(ids, id)
|
|
}
|
|
return ids
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// ClearedEdges returns all edge names that were cleared in this
|
|
// mutation.
|
|
func (m *UserMutation) ClearedEdges() []string {
|
|
edges := make([]string, 0, 3)
|
|
if m.clearedbest_friend {
|
|
edges = append(edges, user.EdgeBestFriend)
|
|
}
|
|
return edges
|
|
}
|
|
|
|
// EdgeCleared returns a boolean indicates if this edge was
|
|
// cleared in this mutation.
|
|
func (m *UserMutation) EdgeCleared(name string) bool {
|
|
switch name {
|
|
case user.EdgeBestFriend:
|
|
return m.clearedbest_friend
|
|
}
|
|
return false
|
|
}
|
|
|
|
// ClearEdge clears the value for the given name. It returns an
|
|
// error if the edge name is not defined in the schema.
|
|
func (m *UserMutation) ClearEdge(name string) error {
|
|
switch name {
|
|
case user.EdgeBestFriend:
|
|
m.ClearBestFriend()
|
|
return nil
|
|
}
|
|
return fmt.Errorf("unknown User unique edge %s", name)
|
|
}
|
|
|
|
// ResetEdge resets all changes in the mutation regarding the
|
|
// given edge name. It returns an error if the edge is not
|
|
// defined in the schema.
|
|
func (m *UserMutation) ResetEdge(name string) error {
|
|
switch name {
|
|
case user.EdgeCards:
|
|
m.ResetCards()
|
|
return nil
|
|
case user.EdgeFriends:
|
|
m.ResetFriends()
|
|
return nil
|
|
case user.EdgeBestFriend:
|
|
m.ResetBestFriend()
|
|
return nil
|
|
}
|
|
return fmt.Errorf("unknown User edge %s", name)
|
|
}
|