Files
ent/entc/integration/hooks/ent/mutation.go
2020-03-17 12:00:15 +02:00

837 lines
21 KiB
Go

// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by entc, DO NOT EDIT.
package ent
import (
"fmt"
"time"
"github.com/facebookincubator/ent/entc/integration/hooks/ent/card"
"github.com/facebookincubator/ent/entc/integration/hooks/ent/user"
"github.com/facebookincubator/ent"
)
const (
// Operation types.
OpCreate = ent.OpCreate
OpDelete = ent.OpDelete
OpDeleteOne = ent.OpDeleteOne
OpUpdate = ent.OpUpdate
OpUpdateOne = ent.OpUpdateOne
// Node types.
TypeCard = "Card"
TypeUser = "User"
)
// CardMutation represents an operation that mutate the Cards
// nodes in the graph.
type CardMutation struct {
config
op Op
typ string
id *int
number *string
name *string
created_at *time.Time
clearedFields map[string]struct{}
owner *int
clearedowner bool
}
var _ ent.Mutation = (*CardMutation)(nil)
// newCardMutation creates new mutation for $n.Name.
func newCardMutation(c config, op Op) *CardMutation {
return &CardMutation{
config: c,
op: op,
typ: TypeCard,
clearedFields: make(map[string]struct{}),
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m CardMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m CardMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, fmt.Errorf("ent: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// ID returns the id value in the mutation. Note that, the id
// is available only if it was provided to the builder.
func (m *CardMutation) ID() (id int, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// SetNumber sets the number field.
func (m *CardMutation) SetNumber(s string) {
m.number = &s
}
// Number returns the number value in the mutation.
func (m *CardMutation) Number() (r string, exists bool) {
v := m.number
if v == nil {
return
}
return *v, true
}
// ResetNumber reset all changes of the number field.
func (m *CardMutation) ResetNumber() {
m.number = nil
}
// SetName sets the name field.
func (m *CardMutation) SetName(s string) {
m.name = &s
}
// Name returns the name value in the mutation.
func (m *CardMutation) Name() (r string, exists bool) {
v := m.name
if v == nil {
return
}
return *v, true
}
// ClearName clears the value of name.
func (m *CardMutation) ClearName() {
m.name = nil
m.clearedFields[card.FieldName] = struct{}{}
}
// NameCleared returns if the field name was cleared in this mutation.
func (m *CardMutation) NameCleared() bool {
_, ok := m.clearedFields[card.FieldName]
return ok
}
// ResetName reset all changes of the name field.
func (m *CardMutation) ResetName() {
m.name = nil
delete(m.clearedFields, card.FieldName)
}
// SetCreatedAt sets the created_at field.
func (m *CardMutation) SetCreatedAt(t time.Time) {
m.created_at = &t
}
// CreatedAt returns the created_at value in the mutation.
func (m *CardMutation) CreatedAt() (r time.Time, exists bool) {
v := m.created_at
if v == nil {
return
}
return *v, true
}
// ResetCreatedAt reset all changes of the created_at field.
func (m *CardMutation) ResetCreatedAt() {
m.created_at = nil
}
// SetOwnerID sets the owner edge to User by id.
func (m *CardMutation) SetOwnerID(id int) {
m.owner = &id
}
// ClearOwner clears the owner edge to User.
func (m *CardMutation) ClearOwner() {
m.clearedowner = true
}
// OwnerCleared returns if the edge owner was cleared.
func (m *CardMutation) OwnerCleared() bool {
return m.clearedowner
}
// OwnerID returns the owner id in the mutation.
func (m *CardMutation) OwnerID() (id int, exists bool) {
if m.owner != nil {
return *m.owner, true
}
return
}
// OwnerIDs returns the owner ids in the mutation.
// Note that ids always returns len(ids) <= 1 for unique edges, and you should use
// OwnerID instead. It exists only for internal usage by the builders.
func (m *CardMutation) OwnerIDs() (ids []int) {
if id := m.owner; id != nil {
ids = append(ids, *id)
}
return
}
// ResetOwner reset all changes of the owner edge.
func (m *CardMutation) ResetOwner() {
m.owner = nil
m.clearedowner = false
}
// Op returns the operation name.
func (m *CardMutation) Op() Op {
return m.op
}
// Type returns the node type of this mutation (Card).
func (m *CardMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during
// this mutation. Note that, in order to get all numeric
// fields that were in/decremented, call AddedFields().
func (m *CardMutation) Fields() []string {
fields := make([]string, 0, 3)
if m.number != nil {
fields = append(fields, card.FieldNumber)
}
if m.name != nil {
fields = append(fields, card.FieldName)
}
if m.created_at != nil {
fields = append(fields, card.FieldCreatedAt)
}
return fields
}
// Field returns the value of a field with the given name.
// The second boolean value indicates that this field was
// not set, or was not define in the schema.
func (m *CardMutation) Field(name string) (ent.Value, bool) {
switch name {
case card.FieldNumber:
return m.Number()
case card.FieldName:
return m.Name()
case card.FieldCreatedAt:
return m.CreatedAt()
}
return nil, false
}
// SetField sets the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *CardMutation) SetField(name string, value ent.Value) error {
switch name {
case card.FieldNumber:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetNumber(v)
return nil
case card.FieldName:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetName(v)
return nil
case card.FieldCreatedAt:
v, ok := value.(time.Time)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetCreatedAt(v)
return nil
}
return fmt.Errorf("unknown Card field %s", name)
}
// AddedFields returns all numeric fields that were incremented
// or decremented during this mutation.
func (m *CardMutation) AddedFields() []string {
return nil
}
// AddedField returns the numeric value that was in/decremented
// from a field with the given name. The second value indicates
// that this field was not set, or was not define in the schema.
func (m *CardMutation) AddedField(name string) (ent.Value, bool) {
return nil, false
}
// AddField adds the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *CardMutation) AddField(name string, value ent.Value) error {
switch name {
}
return fmt.Errorf("unknown Card numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared
// during this mutation.
func (m *CardMutation) ClearedFields() []string {
var fields []string
if m.FieldCleared(card.FieldName) {
fields = append(fields, card.FieldName)
}
return fields
}
// FieldCleared returns a boolean indicates if this field was
// cleared in this mutation.
func (m *CardMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value for the given name. It returns an
// error if the field is not defined in the schema.
func (m *CardMutation) ClearField(name string) error {
switch name {
case card.FieldName:
m.ClearName()
return nil
}
return fmt.Errorf("unknown Card nullable field %s", name)
}
// ResetField resets all changes in the mutation regarding the
// given field name. It returns an error if the field is not
// defined in the schema.
func (m *CardMutation) ResetField(name string) error {
switch name {
case card.FieldNumber:
m.ResetNumber()
return nil
case card.FieldName:
m.ResetName()
return nil
case card.FieldCreatedAt:
m.ResetCreatedAt()
return nil
}
return fmt.Errorf("unknown Card field %s", name)
}
// AddedEdges returns all edge names that were set/added in this
// mutation.
func (m *CardMutation) AddedEdges() []string {
edges := make([]string, 0, 1)
if m.owner != nil {
edges = append(edges, card.EdgeOwner)
}
return edges
}
// AddedIDs returns all ids (to other nodes) that were added for
// the given edge name.
func (m *CardMutation) AddedIDs(name string) []ent.Value {
switch name {
case card.EdgeOwner:
if id := m.owner; id != nil {
return []ent.Value{*id}
}
}
return nil
}
// RemovedEdges returns all edge names that were removed in this
// mutation.
func (m *CardMutation) RemovedEdges() []string {
edges := make([]string, 0, 1)
return edges
}
// RemovedIDs returns all ids (to other nodes) that were removed for
// the given edge name.
func (m *CardMutation) RemovedIDs(name string) []ent.Value {
switch name {
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this
// mutation.
func (m *CardMutation) ClearedEdges() []string {
edges := make([]string, 0, 1)
if m.clearedowner {
edges = append(edges, card.EdgeOwner)
}
return edges
}
// EdgeCleared returns a boolean indicates if this edge was
// cleared in this mutation.
func (m *CardMutation) EdgeCleared(name string) bool {
switch name {
case card.EdgeOwner:
return m.clearedowner
}
return false
}
// ClearEdge clears the value for the given name. It returns an
// error if the edge name is not defined in the schema.
func (m *CardMutation) ClearEdge(name string) error {
switch name {
case card.EdgeOwner:
m.ClearOwner()
return nil
}
return fmt.Errorf("unknown Card unique edge %s", name)
}
// ResetEdge resets all changes in the mutation regarding the
// given edge name. It returns an error if the edge is not
// defined in the schema.
func (m *CardMutation) ResetEdge(name string) error {
switch name {
case card.EdgeOwner:
m.ResetOwner()
return nil
}
return fmt.Errorf("unknown Card edge %s", name)
}
// UserMutation represents an operation that mutate the Users
// nodes in the graph.
type UserMutation struct {
config
op Op
typ string
id *int
name *string
clearedFields map[string]struct{}
cards map[int]struct{}
removedcards map[int]struct{}
friends map[int]struct{}
removedfriends map[int]struct{}
best_friend *int
clearedbest_friend bool
}
var _ ent.Mutation = (*UserMutation)(nil)
// newUserMutation creates new mutation for $n.Name.
func newUserMutation(c config, op Op) *UserMutation {
return &UserMutation{
config: c,
op: op,
typ: TypeUser,
clearedFields: make(map[string]struct{}),
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m UserMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m UserMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, fmt.Errorf("ent: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// ID returns the id value in the mutation. Note that, the id
// is available only if it was provided to the builder.
func (m *UserMutation) ID() (id int, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// SetName sets the name field.
func (m *UserMutation) SetName(s string) {
m.name = &s
}
// Name returns the name value in the mutation.
func (m *UserMutation) Name() (r string, exists bool) {
v := m.name
if v == nil {
return
}
return *v, true
}
// ResetName reset all changes of the name field.
func (m *UserMutation) ResetName() {
m.name = nil
}
// AddCardIDs adds the cards edge to Card by ids.
func (m *UserMutation) AddCardIDs(ids ...int) {
if m.cards == nil {
m.cards = make(map[int]struct{})
}
for i := range ids {
m.cards[ids[i]] = struct{}{}
}
}
// RemoveCardIDs removes the cards edge to Card by ids.
func (m *UserMutation) RemoveCardIDs(ids ...int) {
if m.removedcards == nil {
m.removedcards = make(map[int]struct{})
}
for i := range ids {
m.removedcards[ids[i]] = struct{}{}
}
}
// RemovedCards returns the removed ids of cards.
func (m *UserMutation) RemovedCardsIDs() (ids []int) {
for id := range m.removedcards {
ids = append(ids, id)
}
return
}
// CardsIDs returns the cards ids in the mutation.
func (m *UserMutation) CardsIDs() (ids []int) {
for id := range m.cards {
ids = append(ids, id)
}
return
}
// ResetCards reset all changes of the cards edge.
func (m *UserMutation) ResetCards() {
m.cards = nil
m.removedcards = nil
}
// AddFriendIDs adds the friends edge to User by ids.
func (m *UserMutation) AddFriendIDs(ids ...int) {
if m.friends == nil {
m.friends = make(map[int]struct{})
}
for i := range ids {
m.friends[ids[i]] = struct{}{}
}
}
// RemoveFriendIDs removes the friends edge to User by ids.
func (m *UserMutation) RemoveFriendIDs(ids ...int) {
if m.removedfriends == nil {
m.removedfriends = make(map[int]struct{})
}
for i := range ids {
m.removedfriends[ids[i]] = struct{}{}
}
}
// RemovedFriends returns the removed ids of friends.
func (m *UserMutation) RemovedFriendsIDs() (ids []int) {
for id := range m.removedfriends {
ids = append(ids, id)
}
return
}
// FriendsIDs returns the friends ids in the mutation.
func (m *UserMutation) FriendsIDs() (ids []int) {
for id := range m.friends {
ids = append(ids, id)
}
return
}
// ResetFriends reset all changes of the friends edge.
func (m *UserMutation) ResetFriends() {
m.friends = nil
m.removedfriends = nil
}
// SetBestFriendID sets the best_friend edge to User by id.
func (m *UserMutation) SetBestFriendID(id int) {
m.best_friend = &id
}
// ClearBestFriend clears the best_friend edge to User.
func (m *UserMutation) ClearBestFriend() {
m.clearedbest_friend = true
}
// BestFriendCleared returns if the edge best_friend was cleared.
func (m *UserMutation) BestFriendCleared() bool {
return m.clearedbest_friend
}
// BestFriendID returns the best_friend id in the mutation.
func (m *UserMutation) BestFriendID() (id int, exists bool) {
if m.best_friend != nil {
return *m.best_friend, true
}
return
}
// BestFriendIDs returns the best_friend ids in the mutation.
// Note that ids always returns len(ids) <= 1 for unique edges, and you should use
// BestFriendID instead. It exists only for internal usage by the builders.
func (m *UserMutation) BestFriendIDs() (ids []int) {
if id := m.best_friend; id != nil {
ids = append(ids, *id)
}
return
}
// ResetBestFriend reset all changes of the best_friend edge.
func (m *UserMutation) ResetBestFriend() {
m.best_friend = nil
m.clearedbest_friend = false
}
// Op returns the operation name.
func (m *UserMutation) Op() Op {
return m.op
}
// Type returns the node type of this mutation (User).
func (m *UserMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during
// this mutation. Note that, in order to get all numeric
// fields that were in/decremented, call AddedFields().
func (m *UserMutation) Fields() []string {
fields := make([]string, 0, 1)
if m.name != nil {
fields = append(fields, user.FieldName)
}
return fields
}
// Field returns the value of a field with the given name.
// The second boolean value indicates that this field was
// not set, or was not define in the schema.
func (m *UserMutation) Field(name string) (ent.Value, bool) {
switch name {
case user.FieldName:
return m.Name()
}
return nil, false
}
// SetField sets the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *UserMutation) SetField(name string, value ent.Value) error {
switch name {
case user.FieldName:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetName(v)
return nil
}
return fmt.Errorf("unknown User field %s", name)
}
// AddedFields returns all numeric fields that were incremented
// or decremented during this mutation.
func (m *UserMutation) AddedFields() []string {
return nil
}
// AddedField returns the numeric value that was in/decremented
// from a field with the given name. The second value indicates
// that this field was not set, or was not define in the schema.
func (m *UserMutation) AddedField(name string) (ent.Value, bool) {
return nil, false
}
// AddField adds the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *UserMutation) AddField(name string, value ent.Value) error {
switch name {
}
return fmt.Errorf("unknown User numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared
// during this mutation.
func (m *UserMutation) ClearedFields() []string {
return nil
}
// FieldCleared returns a boolean indicates if this field was
// cleared in this mutation.
func (m *UserMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value for the given name. It returns an
// error if the field is not defined in the schema.
func (m *UserMutation) ClearField(name string) error {
return fmt.Errorf("unknown User nullable field %s", name)
}
// ResetField resets all changes in the mutation regarding the
// given field name. It returns an error if the field is not
// defined in the schema.
func (m *UserMutation) ResetField(name string) error {
switch name {
case user.FieldName:
m.ResetName()
return nil
}
return fmt.Errorf("unknown User field %s", name)
}
// AddedEdges returns all edge names that were set/added in this
// mutation.
func (m *UserMutation) AddedEdges() []string {
edges := make([]string, 0, 3)
if m.cards != nil {
edges = append(edges, user.EdgeCards)
}
if m.friends != nil {
edges = append(edges, user.EdgeFriends)
}
if m.best_friend != nil {
edges = append(edges, user.EdgeBestFriend)
}
return edges
}
// AddedIDs returns all ids (to other nodes) that were added for
// the given edge name.
func (m *UserMutation) AddedIDs(name string) []ent.Value {
switch name {
case user.EdgeCards:
ids := make([]ent.Value, 0, len(m.cards))
for id := range m.cards {
ids = append(ids, id)
}
return ids
case user.EdgeFriends:
ids := make([]ent.Value, 0, len(m.friends))
for id := range m.friends {
ids = append(ids, id)
}
return ids
case user.EdgeBestFriend:
if id := m.best_friend; id != nil {
return []ent.Value{*id}
}
}
return nil
}
// RemovedEdges returns all edge names that were removed in this
// mutation.
func (m *UserMutation) RemovedEdges() []string {
edges := make([]string, 0, 3)
if m.removedcards != nil {
edges = append(edges, user.EdgeCards)
}
if m.removedfriends != nil {
edges = append(edges, user.EdgeFriends)
}
return edges
}
// RemovedIDs returns all ids (to other nodes) that were removed for
// the given edge name.
func (m *UserMutation) RemovedIDs(name string) []ent.Value {
switch name {
case user.EdgeCards:
ids := make([]ent.Value, 0, len(m.removedcards))
for id := range m.removedcards {
ids = append(ids, id)
}
return ids
case user.EdgeFriends:
ids := make([]ent.Value, 0, len(m.removedfriends))
for id := range m.removedfriends {
ids = append(ids, id)
}
return ids
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this
// mutation.
func (m *UserMutation) ClearedEdges() []string {
edges := make([]string, 0, 3)
if m.clearedbest_friend {
edges = append(edges, user.EdgeBestFriend)
}
return edges
}
// EdgeCleared returns a boolean indicates if this edge was
// cleared in this mutation.
func (m *UserMutation) EdgeCleared(name string) bool {
switch name {
case user.EdgeBestFriend:
return m.clearedbest_friend
}
return false
}
// ClearEdge clears the value for the given name. It returns an
// error if the edge name is not defined in the schema.
func (m *UserMutation) ClearEdge(name string) error {
switch name {
case user.EdgeBestFriend:
m.ClearBestFriend()
return nil
}
return fmt.Errorf("unknown User unique edge %s", name)
}
// ResetEdge resets all changes in the mutation regarding the
// given edge name. It returns an error if the edge is not
// defined in the schema.
func (m *UserMutation) ResetEdge(name string) error {
switch name {
case user.EdgeCards:
m.ResetCards()
return nil
case user.EdgeFriends:
m.ResetFriends()
return nil
case user.EdgeBestFriend:
m.ResetBestFriend()
return nil
}
return fmt.Errorf("unknown User edge %s", name)
}