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* ent: add default value setter to enum builder Co-authored-by: Dario Ielardi <dario.ielardi@gmail.com>
539 lines
14 KiB
Go
539 lines
14 KiB
Go
// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"github.com/facebookincubator/ent/dialect/gremlin"
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"github.com/facebookincubator/ent/dialect/gremlin/graph/dsl"
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"github.com/facebookincubator/ent/dialect/gremlin/graph/dsl/__"
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"github.com/facebookincubator/ent/dialect/gremlin/graph/dsl/g"
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"github.com/facebookincubator/ent/dialect/gremlin/graph/dsl/p"
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"github.com/facebookincubator/ent/entc/integration/gremlin/ent/user"
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)
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// UserCreate is the builder for creating a User entity.
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type UserCreate struct {
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config
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optional_int *int
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age *int
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name *string
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last *string
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nickname *string
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phone *string
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password *string
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role *user.Role
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card map[string]struct{}
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pets map[string]struct{}
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files map[string]struct{}
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groups map[string]struct{}
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friends map[string]struct{}
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followers map[string]struct{}
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following map[string]struct{}
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team map[string]struct{}
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spouse map[string]struct{}
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children map[string]struct{}
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parent map[string]struct{}
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}
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// SetOptionalInt sets the optional_int field.
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func (uc *UserCreate) SetOptionalInt(i int) *UserCreate {
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uc.optional_int = &i
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return uc
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}
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// SetNillableOptionalInt sets the optional_int field if the given value is not nil.
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func (uc *UserCreate) SetNillableOptionalInt(i *int) *UserCreate {
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if i != nil {
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uc.SetOptionalInt(*i)
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}
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return uc
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}
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// SetAge sets the age field.
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func (uc *UserCreate) SetAge(i int) *UserCreate {
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uc.age = &i
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return uc
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}
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// SetName sets the name field.
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func (uc *UserCreate) SetName(s string) *UserCreate {
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uc.name = &s
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return uc
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}
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// SetLast sets the last field.
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func (uc *UserCreate) SetLast(s string) *UserCreate {
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uc.last = &s
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return uc
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}
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// SetNillableLast sets the last field if the given value is not nil.
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func (uc *UserCreate) SetNillableLast(s *string) *UserCreate {
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if s != nil {
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uc.SetLast(*s)
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}
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return uc
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}
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// SetNickname sets the nickname field.
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func (uc *UserCreate) SetNickname(s string) *UserCreate {
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uc.nickname = &s
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return uc
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}
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// SetNillableNickname sets the nickname field if the given value is not nil.
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func (uc *UserCreate) SetNillableNickname(s *string) *UserCreate {
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if s != nil {
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uc.SetNickname(*s)
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}
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return uc
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}
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// SetPhone sets the phone field.
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func (uc *UserCreate) SetPhone(s string) *UserCreate {
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uc.phone = &s
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return uc
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}
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// SetNillablePhone sets the phone field if the given value is not nil.
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func (uc *UserCreate) SetNillablePhone(s *string) *UserCreate {
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if s != nil {
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uc.SetPhone(*s)
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}
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return uc
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}
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// SetPassword sets the password field.
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func (uc *UserCreate) SetPassword(s string) *UserCreate {
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uc.password = &s
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return uc
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}
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// SetNillablePassword sets the password field if the given value is not nil.
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func (uc *UserCreate) SetNillablePassword(s *string) *UserCreate {
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if s != nil {
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uc.SetPassword(*s)
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}
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return uc
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}
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// SetRole sets the role field.
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func (uc *UserCreate) SetRole(u user.Role) *UserCreate {
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uc.role = &u
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return uc
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}
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// SetNillableRole sets the role field if the given value is not nil.
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func (uc *UserCreate) SetNillableRole(u *user.Role) *UserCreate {
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if u != nil {
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uc.SetRole(*u)
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}
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return uc
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}
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// SetCardID sets the card edge to Card by id.
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func (uc *UserCreate) SetCardID(id string) *UserCreate {
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if uc.card == nil {
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uc.card = make(map[string]struct{})
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}
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uc.card[id] = struct{}{}
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return uc
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}
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// SetNillableCardID sets the card edge to Card by id if the given value is not nil.
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func (uc *UserCreate) SetNillableCardID(id *string) *UserCreate {
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if id != nil {
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uc = uc.SetCardID(*id)
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}
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return uc
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}
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// SetCard sets the card edge to Card.
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func (uc *UserCreate) SetCard(c *Card) *UserCreate {
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return uc.SetCardID(c.ID)
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}
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// AddPetIDs adds the pets edge to Pet by ids.
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func (uc *UserCreate) AddPetIDs(ids ...string) *UserCreate {
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if uc.pets == nil {
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uc.pets = make(map[string]struct{})
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}
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for i := range ids {
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uc.pets[ids[i]] = struct{}{}
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}
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return uc
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}
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// AddPets adds the pets edges to Pet.
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func (uc *UserCreate) AddPets(p ...*Pet) *UserCreate {
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ids := make([]string, len(p))
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for i := range p {
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ids[i] = p[i].ID
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}
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return uc.AddPetIDs(ids...)
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}
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// AddFileIDs adds the files edge to File by ids.
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func (uc *UserCreate) AddFileIDs(ids ...string) *UserCreate {
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if uc.files == nil {
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uc.files = make(map[string]struct{})
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}
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for i := range ids {
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uc.files[ids[i]] = struct{}{}
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}
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return uc
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}
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// AddFiles adds the files edges to File.
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func (uc *UserCreate) AddFiles(f ...*File) *UserCreate {
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ids := make([]string, len(f))
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for i := range f {
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ids[i] = f[i].ID
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}
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return uc.AddFileIDs(ids...)
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}
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// AddGroupIDs adds the groups edge to Group by ids.
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func (uc *UserCreate) AddGroupIDs(ids ...string) *UserCreate {
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if uc.groups == nil {
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uc.groups = make(map[string]struct{})
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}
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for i := range ids {
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uc.groups[ids[i]] = struct{}{}
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}
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return uc
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}
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// AddGroups adds the groups edges to Group.
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func (uc *UserCreate) AddGroups(g ...*Group) *UserCreate {
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ids := make([]string, len(g))
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for i := range g {
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ids[i] = g[i].ID
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}
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return uc.AddGroupIDs(ids...)
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}
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// AddFriendIDs adds the friends edge to User by ids.
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func (uc *UserCreate) AddFriendIDs(ids ...string) *UserCreate {
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if uc.friends == nil {
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uc.friends = make(map[string]struct{})
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}
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for i := range ids {
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uc.friends[ids[i]] = struct{}{}
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}
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return uc
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}
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// AddFriends adds the friends edges to User.
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func (uc *UserCreate) AddFriends(u ...*User) *UserCreate {
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ids := make([]string, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return uc.AddFriendIDs(ids...)
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}
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// AddFollowerIDs adds the followers edge to User by ids.
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func (uc *UserCreate) AddFollowerIDs(ids ...string) *UserCreate {
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if uc.followers == nil {
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uc.followers = make(map[string]struct{})
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}
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for i := range ids {
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uc.followers[ids[i]] = struct{}{}
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}
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return uc
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}
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// AddFollowers adds the followers edges to User.
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func (uc *UserCreate) AddFollowers(u ...*User) *UserCreate {
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ids := make([]string, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return uc.AddFollowerIDs(ids...)
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}
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// AddFollowingIDs adds the following edge to User by ids.
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func (uc *UserCreate) AddFollowingIDs(ids ...string) *UserCreate {
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if uc.following == nil {
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uc.following = make(map[string]struct{})
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}
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for i := range ids {
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uc.following[ids[i]] = struct{}{}
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}
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return uc
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}
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// AddFollowing adds the following edges to User.
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func (uc *UserCreate) AddFollowing(u ...*User) *UserCreate {
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ids := make([]string, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return uc.AddFollowingIDs(ids...)
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}
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// SetTeamID sets the team edge to Pet by id.
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func (uc *UserCreate) SetTeamID(id string) *UserCreate {
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if uc.team == nil {
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uc.team = make(map[string]struct{})
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}
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uc.team[id] = struct{}{}
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return uc
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}
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// SetNillableTeamID sets the team edge to Pet by id if the given value is not nil.
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func (uc *UserCreate) SetNillableTeamID(id *string) *UserCreate {
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if id != nil {
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uc = uc.SetTeamID(*id)
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}
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return uc
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}
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// SetTeam sets the team edge to Pet.
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func (uc *UserCreate) SetTeam(p *Pet) *UserCreate {
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return uc.SetTeamID(p.ID)
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}
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// SetSpouseID sets the spouse edge to User by id.
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func (uc *UserCreate) SetSpouseID(id string) *UserCreate {
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if uc.spouse == nil {
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uc.spouse = make(map[string]struct{})
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}
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uc.spouse[id] = struct{}{}
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return uc
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}
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// SetNillableSpouseID sets the spouse edge to User by id if the given value is not nil.
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func (uc *UserCreate) SetNillableSpouseID(id *string) *UserCreate {
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if id != nil {
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uc = uc.SetSpouseID(*id)
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}
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return uc
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}
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// SetSpouse sets the spouse edge to User.
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func (uc *UserCreate) SetSpouse(u *User) *UserCreate {
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return uc.SetSpouseID(u.ID)
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}
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// AddChildIDs adds the children edge to User by ids.
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func (uc *UserCreate) AddChildIDs(ids ...string) *UserCreate {
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if uc.children == nil {
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uc.children = make(map[string]struct{})
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}
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for i := range ids {
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uc.children[ids[i]] = struct{}{}
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}
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return uc
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}
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// AddChildren adds the children edges to User.
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func (uc *UserCreate) AddChildren(u ...*User) *UserCreate {
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ids := make([]string, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return uc.AddChildIDs(ids...)
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}
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// SetParentID sets the parent edge to User by id.
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func (uc *UserCreate) SetParentID(id string) *UserCreate {
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if uc.parent == nil {
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uc.parent = make(map[string]struct{})
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}
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uc.parent[id] = struct{}{}
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return uc
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}
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// SetNillableParentID sets the parent edge to User by id if the given value is not nil.
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func (uc *UserCreate) SetNillableParentID(id *string) *UserCreate {
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if id != nil {
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uc = uc.SetParentID(*id)
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}
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return uc
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}
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// SetParent sets the parent edge to User.
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func (uc *UserCreate) SetParent(u *User) *UserCreate {
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return uc.SetParentID(u.ID)
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}
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// Save creates the User in the database.
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func (uc *UserCreate) Save(ctx context.Context) (*User, error) {
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if uc.optional_int != nil {
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if err := user.OptionalIntValidator(*uc.optional_int); err != nil {
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return nil, fmt.Errorf("ent: validator failed for field \"optional_int\": %v", err)
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}
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}
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if uc.age == nil {
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return nil, errors.New("ent: missing required field \"age\"")
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}
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if uc.name == nil {
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return nil, errors.New("ent: missing required field \"name\"")
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}
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if uc.last == nil {
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v := user.DefaultLast
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uc.last = &v
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}
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if uc.role == nil {
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v := user.DefaultRole
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uc.role = &v
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}
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if err := user.RoleValidator(*uc.role); err != nil {
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return nil, fmt.Errorf("ent: validator failed for field \"role\": %v", err)
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}
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if len(uc.card) > 1 {
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return nil, errors.New("ent: multiple assignments on a unique edge \"card\"")
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}
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if len(uc.team) > 1 {
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return nil, errors.New("ent: multiple assignments on a unique edge \"team\"")
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}
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if len(uc.spouse) > 1 {
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return nil, errors.New("ent: multiple assignments on a unique edge \"spouse\"")
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}
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if len(uc.parent) > 1 {
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return nil, errors.New("ent: multiple assignments on a unique edge \"parent\"")
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}
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return uc.gremlinSave(ctx)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (uc *UserCreate) SaveX(ctx context.Context) *User {
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v, err := uc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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func (uc *UserCreate) gremlinSave(ctx context.Context) (*User, error) {
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res := &gremlin.Response{}
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query, bindings := uc.gremlin().Query()
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if err := uc.driver.Exec(ctx, query, bindings, res); err != nil {
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return nil, err
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}
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if err, ok := isConstantError(res); ok {
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return nil, err
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}
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u := &User{config: uc.config}
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if err := u.FromResponse(res); err != nil {
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return nil, err
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}
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return u, nil
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}
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func (uc *UserCreate) gremlin() *dsl.Traversal {
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type constraint struct {
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pred *dsl.Traversal // constraint predicate.
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test *dsl.Traversal // test matches and its constant.
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}
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constraints := make([]*constraint, 0, 8)
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v := g.AddV(user.Label)
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if uc.optional_int != nil {
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v.Property(dsl.Single, user.FieldOptionalInt, *uc.optional_int)
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}
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if uc.age != nil {
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v.Property(dsl.Single, user.FieldAge, *uc.age)
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}
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if uc.name != nil {
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v.Property(dsl.Single, user.FieldName, *uc.name)
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}
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if uc.last != nil {
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v.Property(dsl.Single, user.FieldLast, *uc.last)
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}
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if uc.nickname != nil {
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constraints = append(constraints, &constraint{
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pred: g.V().Has(user.Label, user.FieldNickname, *uc.nickname).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueField(user.Label, user.FieldNickname, *uc.nickname)),
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})
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v.Property(dsl.Single, user.FieldNickname, *uc.nickname)
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}
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if uc.phone != nil {
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constraints = append(constraints, &constraint{
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pred: g.V().Has(user.Label, user.FieldPhone, *uc.phone).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueField(user.Label, user.FieldPhone, *uc.phone)),
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})
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v.Property(dsl.Single, user.FieldPhone, *uc.phone)
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}
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if uc.password != nil {
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v.Property(dsl.Single, user.FieldPassword, *uc.password)
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}
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if uc.role != nil {
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v.Property(dsl.Single, user.FieldRole, *uc.role)
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}
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for id := range uc.card {
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v.AddE(user.CardLabel).To(g.V(id)).OutV()
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constraints = append(constraints, &constraint{
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pred: g.E().HasLabel(user.CardLabel).InV().HasID(id).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.CardLabel, id)),
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})
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}
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for id := range uc.pets {
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v.AddE(user.PetsLabel).To(g.V(id)).OutV()
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constraints = append(constraints, &constraint{
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pred: g.E().HasLabel(user.PetsLabel).InV().HasID(id).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.PetsLabel, id)),
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})
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}
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for id := range uc.files {
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v.AddE(user.FilesLabel).To(g.V(id)).OutV()
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constraints = append(constraints, &constraint{
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pred: g.E().HasLabel(user.FilesLabel).InV().HasID(id).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.FilesLabel, id)),
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})
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}
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for id := range uc.groups {
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v.AddE(user.GroupsLabel).To(g.V(id)).OutV()
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}
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for id := range uc.friends {
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v.AddE(user.FriendsLabel).To(g.V(id)).OutV()
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}
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for id := range uc.followers {
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v.AddE(user.FollowingLabel).From(g.V(id)).InV()
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}
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for id := range uc.following {
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v.AddE(user.FollowingLabel).To(g.V(id)).OutV()
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}
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for id := range uc.team {
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v.AddE(user.TeamLabel).To(g.V(id)).OutV()
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constraints = append(constraints, &constraint{
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pred: g.E().HasLabel(user.TeamLabel).InV().HasID(id).Count(),
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test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.TeamLabel, id)),
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})
|
|
}
|
|
for id := range uc.spouse {
|
|
v.AddE(user.SpouseLabel).To(g.V(id)).OutV()
|
|
constraints = append(constraints, &constraint{
|
|
pred: g.E().HasLabel(user.SpouseLabel).InV().HasID(id).Count(),
|
|
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.SpouseLabel, id)),
|
|
})
|
|
}
|
|
for id := range uc.children {
|
|
v.AddE(user.ParentLabel).From(g.V(id)).InV()
|
|
constraints = append(constraints, &constraint{
|
|
pred: g.E().HasLabel(user.ParentLabel).OutV().HasID(id).Count(),
|
|
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(user.Label, user.ParentLabel, id)),
|
|
})
|
|
}
|
|
for id := range uc.parent {
|
|
v.AddE(user.ParentLabel).To(g.V(id)).OutV()
|
|
}
|
|
if len(constraints) == 0 {
|
|
return v.ValueMap(true)
|
|
}
|
|
tr := constraints[0].pred.Coalesce(constraints[0].test, v.ValueMap(true))
|
|
for _, cr := range constraints[1:] {
|
|
tr = cr.pred.Coalesce(cr.test, tr)
|
|
}
|
|
return tr
|
|
}
|