Files
ent/entc/integration/ent/node_create.go
Nathaniel Peiffer b8b82f80a4 entc/gen: fix grammar and language usage in function comments (#1126)
* fix grammar and english usage in templates

* bindata gen

* codegen

* go generate ./again...
2021-01-04 14:34:40 +02:00

269 lines
6.6 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"fmt"
"github.com/facebook/ent/dialect/sql/sqlgraph"
"github.com/facebook/ent/entc/integration/ent/node"
"github.com/facebook/ent/schema/field"
)
// NodeCreate is the builder for creating a Node entity.
type NodeCreate struct {
config
mutation *NodeMutation
hooks []Hook
}
// SetValue sets the "value" field.
func (nc *NodeCreate) SetValue(i int) *NodeCreate {
nc.mutation.SetValue(i)
return nc
}
// SetNillableValue sets the "value" field if the given value is not nil.
func (nc *NodeCreate) SetNillableValue(i *int) *NodeCreate {
if i != nil {
nc.SetValue(*i)
}
return nc
}
// SetPrevID sets the "prev" edge to the Node entity by ID.
func (nc *NodeCreate) SetPrevID(id int) *NodeCreate {
nc.mutation.SetPrevID(id)
return nc
}
// SetNillablePrevID sets the "prev" edge to the Node entity by ID if the given value is not nil.
func (nc *NodeCreate) SetNillablePrevID(id *int) *NodeCreate {
if id != nil {
nc = nc.SetPrevID(*id)
}
return nc
}
// SetPrev sets the "prev" edge to the Node entity.
func (nc *NodeCreate) SetPrev(n *Node) *NodeCreate {
return nc.SetPrevID(n.ID)
}
// SetNextID sets the "next" edge to the Node entity by ID.
func (nc *NodeCreate) SetNextID(id int) *NodeCreate {
nc.mutation.SetNextID(id)
return nc
}
// SetNillableNextID sets the "next" edge to the Node entity by ID if the given value is not nil.
func (nc *NodeCreate) SetNillableNextID(id *int) *NodeCreate {
if id != nil {
nc = nc.SetNextID(*id)
}
return nc
}
// SetNext sets the "next" edge to the Node entity.
func (nc *NodeCreate) SetNext(n *Node) *NodeCreate {
return nc.SetNextID(n.ID)
}
// Mutation returns the NodeMutation object of the builder.
func (nc *NodeCreate) Mutation() *NodeMutation {
return nc.mutation
}
// Save creates the Node in the database.
func (nc *NodeCreate) Save(ctx context.Context) (*Node, error) {
var (
err error
node *Node
)
if len(nc.hooks) == 0 {
if err = nc.check(); err != nil {
return nil, err
}
node, err = nc.sqlSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*NodeMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err = nc.check(); err != nil {
return nil, err
}
nc.mutation = mutation
node, err = nc.sqlSave(ctx)
mutation.done = true
return node, err
})
for i := len(nc.hooks) - 1; i >= 0; i-- {
mut = nc.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, nc.mutation); err != nil {
return nil, err
}
}
return node, err
}
// SaveX calls Save and panics if Save returns an error.
func (nc *NodeCreate) SaveX(ctx context.Context) *Node {
v, err := nc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// check runs all checks and user-defined validators on the builder.
func (nc *NodeCreate) check() error {
return nil
}
func (nc *NodeCreate) sqlSave(ctx context.Context) (*Node, error) {
_node, _spec := nc.createSpec()
if err := sqlgraph.CreateNode(ctx, nc.driver, _spec); err != nil {
if cerr, ok := isSQLConstraintError(err); ok {
err = cerr
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
return _node, nil
}
func (nc *NodeCreate) createSpec() (*Node, *sqlgraph.CreateSpec) {
var (
_node = &Node{config: nc.config}
_spec = &sqlgraph.CreateSpec{
Table: node.Table,
ID: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: node.FieldID,
},
}
)
if value, ok := nc.mutation.Value(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: node.FieldValue,
})
_node.Value = value
}
if nodes := nc.mutation.PrevIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2O,
Inverse: true,
Table: node.PrevTable,
Columns: []string{node.PrevColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: node.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := nc.mutation.NextIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2O,
Inverse: false,
Table: node.NextTable,
Columns: []string{node.NextColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: node.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// NodeCreateBulk is the builder for creating many Node entities in bulk.
type NodeCreateBulk struct {
config
builders []*NodeCreate
}
// Save creates the Node entities in the database.
func (ncb *NodeCreateBulk) Save(ctx context.Context) ([]*Node, error) {
specs := make([]*sqlgraph.CreateSpec, len(ncb.builders))
nodes := make([]*Node, len(ncb.builders))
mutators := make([]Mutator, len(ncb.builders))
for i := range ncb.builders {
func(i int, root context.Context) {
builder := ncb.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*NodeMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
nodes[i], specs[i] = builder.createSpec()
var err error
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, ncb.builders[i+1].mutation)
} else {
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, ncb.driver, &sqlgraph.BatchCreateSpec{Nodes: specs}); err != nil {
if cerr, ok := isSQLConstraintError(err); ok {
err = cerr
}
}
}
mutation.done = true
if err != nil {
return nil, err
}
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, ncb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (ncb *NodeCreateBulk) SaveX(ctx context.Context) []*Node {
v, err := ncb.Save(ctx)
if err != nil {
panic(err)
}
return v
}