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https://github.com/ent/ent.git
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Summary: Pull Request resolved: https://github.com/facebookincubator/ent/pull/130 Reviewed By: alexsn Differential Revision: D18164397 fbshipit-source-id: 2858d69d3ff85c06b51382c01c3d4369ee2c3bdb
313 lines
7.7 KiB
Go
313 lines
7.7 KiB
Go
// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated (@generated) by entc, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"github.com/facebookincubator/ent/dialect/sql"
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"github.com/facebookincubator/ent/examples/edgeindex/ent/city"
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"github.com/facebookincubator/ent/examples/edgeindex/ent/predicate"
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"github.com/facebookincubator/ent/examples/edgeindex/ent/street"
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)
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// StreetUpdate is the builder for updating Street entities.
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type StreetUpdate struct {
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config
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name *string
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city map[int]struct{}
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clearedCity bool
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predicates []predicate.Street
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}
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// Where adds a new predicate for the builder.
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func (su *StreetUpdate) Where(ps ...predicate.Street) *StreetUpdate {
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su.predicates = append(su.predicates, ps...)
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return su
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}
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// SetName sets the name field.
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func (su *StreetUpdate) SetName(s string) *StreetUpdate {
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su.name = &s
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return su
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}
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// SetCityID sets the city edge to City by id.
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func (su *StreetUpdate) SetCityID(id int) *StreetUpdate {
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if su.city == nil {
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su.city = make(map[int]struct{})
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}
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su.city[id] = struct{}{}
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return su
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}
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// SetNillableCityID sets the city edge to City by id if the given value is not nil.
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func (su *StreetUpdate) SetNillableCityID(id *int) *StreetUpdate {
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if id != nil {
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su = su.SetCityID(*id)
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}
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return su
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}
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// SetCity sets the city edge to City.
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func (su *StreetUpdate) SetCity(c *City) *StreetUpdate {
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return su.SetCityID(c.ID)
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}
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// ClearCity clears the city edge to City.
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func (su *StreetUpdate) ClearCity() *StreetUpdate {
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su.clearedCity = true
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return su
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}
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// Save executes the query and returns the number of rows/vertices matched by this operation.
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func (su *StreetUpdate) Save(ctx context.Context) (int, error) {
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if len(su.city) > 1 {
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return 0, errors.New("ent: multiple assignments on a unique edge \"city\"")
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}
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return su.sqlSave(ctx)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (su *StreetUpdate) SaveX(ctx context.Context) int {
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affected, err := su.Save(ctx)
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if err != nil {
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panic(err)
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}
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return affected
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}
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// Exec executes the query.
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func (su *StreetUpdate) Exec(ctx context.Context) error {
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_, err := su.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (su *StreetUpdate) ExecX(ctx context.Context) {
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if err := su.Exec(ctx); err != nil {
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panic(err)
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}
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}
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func (su *StreetUpdate) sqlSave(ctx context.Context) (n int, err error) {
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var (
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builder = sql.Dialect(su.driver.Dialect())
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selector = builder.Select(street.FieldID).From(builder.Table(street.Table))
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)
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for _, p := range su.predicates {
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p(selector)
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}
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rows := &sql.Rows{}
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query, args := selector.Query()
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if err = su.driver.Query(ctx, query, args, rows); err != nil {
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return 0, err
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}
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defer rows.Close()
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var ids []int
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for rows.Next() {
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var id int
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if err := rows.Scan(&id); err != nil {
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return 0, fmt.Errorf("ent: failed reading id: %v", err)
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}
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ids = append(ids, id)
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}
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if len(ids) == 0 {
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return 0, nil
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}
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tx, err := su.driver.Tx(ctx)
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if err != nil {
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return 0, err
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}
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var (
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res sql.Result
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updater = builder.Update(street.Table).Where(sql.InInts(street.FieldID, ids...))
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)
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if value := su.name; value != nil {
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updater.Set(street.FieldName, *value)
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}
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if !updater.Empty() {
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query, args := updater.Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return 0, rollback(tx, err)
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}
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}
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if su.clearedCity {
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query, args := builder.Update(street.CityTable).
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SetNull(street.CityColumn).
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Where(sql.InInts(city.FieldID, ids...)).
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Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return 0, rollback(tx, err)
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}
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}
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if len(su.city) > 0 {
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for eid := range su.city {
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query, args := builder.Update(street.CityTable).
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Set(street.CityColumn, eid).
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Where(sql.InInts(street.FieldID, ids...)).
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Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return 0, rollback(tx, err)
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}
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}
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}
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if err = tx.Commit(); err != nil {
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return 0, err
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}
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return len(ids), nil
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}
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// StreetUpdateOne is the builder for updating a single Street entity.
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type StreetUpdateOne struct {
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config
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id int
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name *string
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city map[int]struct{}
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clearedCity bool
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}
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// SetName sets the name field.
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func (suo *StreetUpdateOne) SetName(s string) *StreetUpdateOne {
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suo.name = &s
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return suo
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}
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// SetCityID sets the city edge to City by id.
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func (suo *StreetUpdateOne) SetCityID(id int) *StreetUpdateOne {
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if suo.city == nil {
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suo.city = make(map[int]struct{})
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}
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suo.city[id] = struct{}{}
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return suo
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}
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// SetNillableCityID sets the city edge to City by id if the given value is not nil.
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func (suo *StreetUpdateOne) SetNillableCityID(id *int) *StreetUpdateOne {
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if id != nil {
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suo = suo.SetCityID(*id)
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}
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return suo
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}
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// SetCity sets the city edge to City.
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func (suo *StreetUpdateOne) SetCity(c *City) *StreetUpdateOne {
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return suo.SetCityID(c.ID)
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}
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// ClearCity clears the city edge to City.
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func (suo *StreetUpdateOne) ClearCity() *StreetUpdateOne {
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suo.clearedCity = true
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return suo
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}
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// Save executes the query and returns the updated entity.
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func (suo *StreetUpdateOne) Save(ctx context.Context) (*Street, error) {
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if len(suo.city) > 1 {
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return nil, errors.New("ent: multiple assignments on a unique edge \"city\"")
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}
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return suo.sqlSave(ctx)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (suo *StreetUpdateOne) SaveX(ctx context.Context) *Street {
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s, err := suo.Save(ctx)
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if err != nil {
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panic(err)
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}
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return s
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}
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// Exec executes the query on the entity.
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func (suo *StreetUpdateOne) Exec(ctx context.Context) error {
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_, err := suo.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (suo *StreetUpdateOne) ExecX(ctx context.Context) {
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if err := suo.Exec(ctx); err != nil {
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panic(err)
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}
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}
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func (suo *StreetUpdateOne) sqlSave(ctx context.Context) (s *Street, err error) {
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var (
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builder = sql.Dialect(suo.driver.Dialect())
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selector = builder.Select(street.Columns...).From(builder.Table(street.Table))
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)
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street.ID(suo.id)(selector)
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rows := &sql.Rows{}
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query, args := selector.Query()
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if err = suo.driver.Query(ctx, query, args, rows); err != nil {
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return nil, err
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}
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defer rows.Close()
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var ids []int
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for rows.Next() {
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var id int
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s = &Street{config: suo.config}
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if err := s.FromRows(rows); err != nil {
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return nil, fmt.Errorf("ent: failed scanning row into Street: %v", err)
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}
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id = s.ID
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ids = append(ids, id)
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}
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switch n := len(ids); {
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case n == 0:
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return nil, &ErrNotFound{fmt.Sprintf("Street with id: %v", suo.id)}
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case n > 1:
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return nil, fmt.Errorf("ent: more than one Street with the same id: %v", suo.id)
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}
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tx, err := suo.driver.Tx(ctx)
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if err != nil {
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return nil, err
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}
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var (
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res sql.Result
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updater = builder.Update(street.Table).Where(sql.InInts(street.FieldID, ids...))
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)
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if value := suo.name; value != nil {
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updater.Set(street.FieldName, *value)
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s.Name = *value
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}
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if !updater.Empty() {
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query, args := updater.Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return nil, rollback(tx, err)
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}
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}
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if suo.clearedCity {
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query, args := builder.Update(street.CityTable).
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SetNull(street.CityColumn).
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Where(sql.InInts(city.FieldID, ids...)).
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Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return nil, rollback(tx, err)
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}
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}
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if len(suo.city) > 0 {
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for eid := range suo.city {
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query, args := builder.Update(street.CityTable).
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Set(street.CityColumn, eid).
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Where(sql.InInts(street.FieldID, ids...)).
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Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return nil, rollback(tx, err)
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}
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}
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}
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if err = tx.Commit(); err != nil {
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return nil, err
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}
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return s, nil
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}
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