mirror of
https://github.com/ent/ent.git
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155 lines
4.2 KiB
Go
155 lines
4.2 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"fmt"
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"strings"
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"entgo.io/ent/dialect/gremlin"
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"entgo.io/ent/entc/integration/gremlin/ent/node"
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)
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// Node is the model entity for the Node schema.
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type Node struct {
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config `json:"-"`
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// ID of the ent.
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ID string `json:"id,omitempty"`
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// Value holds the value of the "value" field.
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Value int `json:"value,omitempty"`
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// Edges holds the relations/edges for other nodes in the graph.
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// The values are being populated by the NodeQuery when eager-loading is set.
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Edges NodeEdges `json:"edges"`
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}
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// NodeEdges holds the relations/edges for other nodes in the graph.
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type NodeEdges struct {
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// Prev holds the value of the prev edge.
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Prev *Node `json:"prev,omitempty" gqlgen:"prev"`
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// Next holds the value of the next edge.
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Next *Node `json:"next,omitempty" gqlgen:"next"`
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// loadedTypes holds the information for reporting if a
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// type was loaded (or requested) in eager-loading or not.
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loadedTypes [2]bool
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}
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// PrevOrErr returns the Prev value or an error if the edge
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// was not loaded in eager-loading, or loaded but was not found.
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func (e NodeEdges) PrevOrErr() (*Node, error) {
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if e.loadedTypes[0] {
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if e.Prev == nil {
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// The edge prev was loaded in eager-loading,
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// but was not found.
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return nil, &NotFoundError{label: node.Label}
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}
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return e.Prev, nil
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}
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return nil, &NotLoadedError{edge: "prev"}
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}
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// NextOrErr returns the Next value or an error if the edge
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// was not loaded in eager-loading, or loaded but was not found.
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func (e NodeEdges) NextOrErr() (*Node, error) {
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if e.loadedTypes[1] {
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if e.Next == nil {
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// The edge next was loaded in eager-loading,
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// but was not found.
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return nil, &NotFoundError{label: node.Label}
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}
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return e.Next, nil
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}
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return nil, &NotLoadedError{edge: "next"}
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}
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// FromResponse scans the gremlin response data into Node.
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func (n *Node) FromResponse(res *gremlin.Response) error {
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vmap, err := res.ReadValueMap()
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if err != nil {
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return err
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}
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var scann struct {
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ID string `json:"id,omitempty"`
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Value int `json:"value,omitempty"`
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}
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if err := vmap.Decode(&scann); err != nil {
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return err
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}
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n.ID = scann.ID
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n.Value = scann.Value
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return nil
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}
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// QueryPrev queries the "prev" edge of the Node entity.
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func (n *Node) QueryPrev() *NodeQuery {
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return (&NodeClient{config: n.config}).QueryPrev(n)
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}
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// QueryNext queries the "next" edge of the Node entity.
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func (n *Node) QueryNext() *NodeQuery {
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return (&NodeClient{config: n.config}).QueryNext(n)
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}
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// Update returns a builder for updating this Node.
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// Note that you need to call Node.Unwrap() before calling this method if this Node
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// was returned from a transaction, and the transaction was committed or rolled back.
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func (n *Node) Update() *NodeUpdateOne {
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return (&NodeClient{config: n.config}).UpdateOne(n)
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}
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// Unwrap unwraps the Node entity that was returned from a transaction after it was closed,
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// so that all future queries will be executed through the driver which created the transaction.
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func (n *Node) Unwrap() *Node {
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tx, ok := n.config.driver.(*txDriver)
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if !ok {
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panic("ent: Node is not a transactional entity")
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}
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n.config.driver = tx.drv
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return n
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}
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// String implements the fmt.Stringer.
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func (n *Node) String() string {
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var builder strings.Builder
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builder.WriteString("Node(")
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builder.WriteString(fmt.Sprintf("id=%v", n.ID))
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builder.WriteString(", value=")
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builder.WriteString(fmt.Sprintf("%v", n.Value))
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builder.WriteByte(')')
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return builder.String()
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}
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// Nodes is a parsable slice of Node.
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type Nodes []*Node
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// FromResponse scans the gremlin response data into Nodes.
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func (n *Nodes) FromResponse(res *gremlin.Response) error {
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vmap, err := res.ReadValueMap()
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if err != nil {
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return err
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}
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var scann []struct {
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ID string `json:"id,omitempty"`
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Value int `json:"value,omitempty"`
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}
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if err := vmap.Decode(&scann); err != nil {
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return err
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}
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for _, v := range scann {
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*n = append(*n, &Node{
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ID: v.ID,
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Value: v.Value,
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})
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}
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return nil
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}
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func (n Nodes) config(cfg config) {
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for _i := range n {
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n[_i].config = cfg
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}
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}
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