Files
ent/entc/integration/ent/pet_update.go
Ariel Mashraki e8e96f014f add charset support for fields
Summary: Basically, adding support for Hebrew characters.

Reviewed By: alexsn

Differential Revision: D16068537

fbshipit-source-id: 4e934da5ea97c9e804317f746556ab1d51faebcc
2019-07-01 08:10:24 -07:00

595 lines
15 KiB
Go

// Code generated (@generated) by entc, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"strconv"
"fbc/ent/entc/integration/ent/pet"
"fbc/ent/entc/integration/ent/user"
"fbc/ent"
"fbc/ent/dialect"
"fbc/ent/dialect/sql"
"fbc/lib/go/gremlin"
"fbc/lib/go/gremlin/graph/dsl"
"fbc/lib/go/gremlin/graph/dsl/__"
"fbc/lib/go/gremlin/graph/dsl/g"
"fbc/lib/go/gremlin/graph/dsl/p"
)
// PetUpdate is the builder for updating Pet entities.
type PetUpdate struct {
config
name *string
team map[string]struct{}
owner map[string]struct{}
clearedTeam bool
clearedOwner bool
predicates []ent.Predicate
}
// Where adds a new predicate for the builder.
func (pu *PetUpdate) Where(ps ...ent.Predicate) *PetUpdate {
pu.predicates = append(pu.predicates, ps...)
return pu
}
// SetName sets the name field.
func (pu *PetUpdate) SetName(s string) *PetUpdate {
pu.name = &s
return pu
}
// SetTeamID sets the team edge to User by id.
func (pu *PetUpdate) SetTeamID(id string) *PetUpdate {
if pu.team == nil {
pu.team = make(map[string]struct{})
}
pu.team[id] = struct{}{}
return pu
}
// SetNillableTeamID sets the team edge to User by id if the given value is not nil.
func (pu *PetUpdate) SetNillableTeamID(id *string) *PetUpdate {
if id != nil {
pu = pu.SetTeamID(*id)
}
return pu
}
// SetTeam sets the team edge to User.
func (pu *PetUpdate) SetTeam(u *User) *PetUpdate {
return pu.SetTeamID(u.ID)
}
// SetOwnerID sets the owner edge to User by id.
func (pu *PetUpdate) SetOwnerID(id string) *PetUpdate {
if pu.owner == nil {
pu.owner = make(map[string]struct{})
}
pu.owner[id] = struct{}{}
return pu
}
// SetNillableOwnerID sets the owner edge to User by id if the given value is not nil.
func (pu *PetUpdate) SetNillableOwnerID(id *string) *PetUpdate {
if id != nil {
pu = pu.SetOwnerID(*id)
}
return pu
}
// SetOwner sets the owner edge to User.
func (pu *PetUpdate) SetOwner(u *User) *PetUpdate {
return pu.SetOwnerID(u.ID)
}
// ClearTeam clears the team edge to User.
func (pu *PetUpdate) ClearTeam() *PetUpdate {
pu.clearedTeam = true
return pu
}
// ClearOwner clears the owner edge to User.
func (pu *PetUpdate) ClearOwner() *PetUpdate {
pu.clearedOwner = true
return pu
}
// Save executes the query and returns the number of rows/vertices matched by this operation.
func (pu *PetUpdate) Save(ctx context.Context) (int, error) {
if len(pu.team) > 1 {
return 0, errors.New("ent: multiple assignments on a unique edge \"team\"")
}
if len(pu.owner) > 1 {
return 0, errors.New("ent: multiple assignments on a unique edge \"owner\"")
}
switch pu.driver.Dialect() {
case dialect.MySQL, dialect.SQLite:
return pu.sqlSave(ctx)
case dialect.Neptune:
vertices, err := pu.gremlinSave(ctx)
return len(vertices), err
default:
return 0, errors.New("ent: unsupported dialect")
}
}
// SaveX is like Save, but panics if an error occurs.
func (pu *PetUpdate) SaveX(ctx context.Context) int {
affected, err := pu.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (pu *PetUpdate) Exec(ctx context.Context) error {
_, err := pu.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (pu *PetUpdate) ExecX(ctx context.Context) {
if err := pu.Exec(ctx); err != nil {
panic(err)
}
}
func (pu *PetUpdate) sqlSave(ctx context.Context) (n int, err error) {
selector := sql.Select(pet.FieldID).From(sql.Table(pet.Table))
for _, p := range pu.predicates {
p.SQL(selector)
}
rows := &sql.Rows{}
query, args := selector.Query()
if err = pu.driver.Query(ctx, query, args, rows); err != nil {
return 0, err
}
defer rows.Close()
var ids []int
for rows.Next() {
var id int
if err := rows.Scan(&id); err != nil {
return 0, fmt.Errorf("ent: failed reading id: %v", err)
}
ids = append(ids, id)
}
if len(ids) == 0 {
return 0, nil
}
tx, err := pu.driver.Tx(ctx)
if err != nil {
return 0, err
}
var (
update bool
res sql.Result
builder = sql.Update(pet.Table).Where(sql.InInts(pet.FieldID, ids...))
)
if pu.name != nil {
update = true
builder.Set(pet.FieldName, *pu.name)
}
if update {
query, args := builder.Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return 0, rollback(tx, err)
}
}
if pu.clearedTeam {
query, args := sql.Update(pet.TeamTable).
SetNull(pet.TeamColumn).
Where(sql.InInts(user.FieldID, ids...)).
Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return 0, rollback(tx, err)
}
}
if len(pu.team) > 0 {
for _, id := range ids {
eid, serr := strconv.Atoi(keys(pu.team)[0])
if serr != nil {
return 0, rollback(tx, err)
}
query, args := sql.Update(pet.TeamTable).
Set(pet.TeamColumn, eid).
Where(sql.EQ(pet.FieldID, id).And().IsNull(pet.TeamColumn)).
Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return 0, rollback(tx, err)
}
affected, err := res.RowsAffected()
if err != nil {
return 0, rollback(tx, err)
}
if int(affected) < len(pu.team) {
return 0, rollback(tx, &ErrConstraintFailed{msg: fmt.Sprintf("one of \"team\" %v already connected to a different \"Pet\"", keys(pu.team))})
}
}
}
if pu.clearedOwner {
query, args := sql.Update(pet.OwnerTable).
SetNull(pet.OwnerColumn).
Where(sql.InInts(user.FieldID, ids...)).
Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return 0, rollback(tx, err)
}
}
if len(pu.owner) > 0 {
for eid := range pu.owner {
eid, serr := strconv.Atoi(eid)
if serr != nil {
err = rollback(tx, serr)
return
}
query, args := sql.Update(pet.OwnerTable).
Set(pet.OwnerColumn, eid).
Where(sql.InInts(pet.FieldID, ids...)).
Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return 0, rollback(tx, err)
}
}
}
if err = tx.Commit(); err != nil {
return 0, err
}
return len(ids), nil
}
func (pu *PetUpdate) gremlinSave(ctx context.Context) ([]*Pet, error) {
res := &gremlin.Response{}
query, bindings := pu.gremlin().Query()
if err := pu.driver.Exec(ctx, query, bindings, res); err != nil {
return nil, err
}
if err, ok := isConstantError(res); ok {
return nil, err
}
var pes Pets
pes.config(pu.config)
if err := pes.FromResponse(res); err != nil {
return nil, err
}
return pes, nil
}
func (pu *PetUpdate) gremlin() *dsl.Traversal {
type constraint struct {
pred *dsl.Traversal // constraint predicate.
test *dsl.Traversal // test matches and its constant.
}
constraints := make([]*constraint, 0, 1)
v := g.V().HasLabel(pet.Label)
for _, p := range pu.predicates {
p.Gremlin(v)
}
var (
rv = v.Clone()
trs []*dsl.Traversal
)
if pu.name != nil {
v.Property(dsl.Single, pet.FieldName, *pu.name)
}
if pu.clearedTeam {
tr := rv.Clone().InE(user.TeamLabel).Drop().Iterate()
trs = append(trs, tr)
}
for id := range pu.team {
v.AddE(user.TeamLabel).From(g.V(id)).InV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.TeamLabel).OutV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(pet.Label, user.TeamLabel, id)),
})
}
if pu.clearedOwner {
tr := rv.Clone().InE(user.PetsLabel).Drop().Iterate()
trs = append(trs, tr)
}
for id := range pu.owner {
v.AddE(user.PetsLabel).From(g.V(id)).InV()
}
v.ValueMap(true)
if len(constraints) > 0 {
constraints = append(constraints, &constraint{
pred: rv.Count(),
test: __.Is(p.GT(1)).Constant(&ErrConstraintFailed{msg: "update traversal contains more than one vertex"}),
})
v = constraints[0].pred.Coalesce(constraints[0].test, v)
for _, cr := range constraints[1:] {
v = cr.pred.Coalesce(cr.test, v)
}
}
trs = append(trs, v)
return dsl.Join(trs...)
}
// PetUpdateOne is the builder for updating a single Pet entity.
type PetUpdateOne struct {
config
id string
name *string
team map[string]struct{}
owner map[string]struct{}
clearedTeam bool
clearedOwner bool
}
// SetName sets the name field.
func (puo *PetUpdateOne) SetName(s string) *PetUpdateOne {
puo.name = &s
return puo
}
// SetTeamID sets the team edge to User by id.
func (puo *PetUpdateOne) SetTeamID(id string) *PetUpdateOne {
if puo.team == nil {
puo.team = make(map[string]struct{})
}
puo.team[id] = struct{}{}
return puo
}
// SetNillableTeamID sets the team edge to User by id if the given value is not nil.
func (puo *PetUpdateOne) SetNillableTeamID(id *string) *PetUpdateOne {
if id != nil {
puo = puo.SetTeamID(*id)
}
return puo
}
// SetTeam sets the team edge to User.
func (puo *PetUpdateOne) SetTeam(u *User) *PetUpdateOne {
return puo.SetTeamID(u.ID)
}
// SetOwnerID sets the owner edge to User by id.
func (puo *PetUpdateOne) SetOwnerID(id string) *PetUpdateOne {
if puo.owner == nil {
puo.owner = make(map[string]struct{})
}
puo.owner[id] = struct{}{}
return puo
}
// SetNillableOwnerID sets the owner edge to User by id if the given value is not nil.
func (puo *PetUpdateOne) SetNillableOwnerID(id *string) *PetUpdateOne {
if id != nil {
puo = puo.SetOwnerID(*id)
}
return puo
}
// SetOwner sets the owner edge to User.
func (puo *PetUpdateOne) SetOwner(u *User) *PetUpdateOne {
return puo.SetOwnerID(u.ID)
}
// ClearTeam clears the team edge to User.
func (puo *PetUpdateOne) ClearTeam() *PetUpdateOne {
puo.clearedTeam = true
return puo
}
// ClearOwner clears the owner edge to User.
func (puo *PetUpdateOne) ClearOwner() *PetUpdateOne {
puo.clearedOwner = true
return puo
}
// Save executes the query and returns the updated entity.
func (puo *PetUpdateOne) Save(ctx context.Context) (*Pet, error) {
if len(puo.team) > 1 {
return nil, errors.New("ent: multiple assignments on a unique edge \"team\"")
}
if len(puo.owner) > 1 {
return nil, errors.New("ent: multiple assignments on a unique edge \"owner\"")
}
switch puo.driver.Dialect() {
case dialect.MySQL, dialect.SQLite:
return puo.sqlSave(ctx)
case dialect.Neptune:
return puo.gremlinSave(ctx)
default:
return nil, errors.New("ent: unsupported dialect")
}
}
// SaveX is like Save, but panics if an error occurs.
func (puo *PetUpdateOne) SaveX(ctx context.Context) *Pet {
pe, err := puo.Save(ctx)
if err != nil {
panic(err)
}
return pe
}
// Exec executes the query on the entity.
func (puo *PetUpdateOne) Exec(ctx context.Context) error {
_, err := puo.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (puo *PetUpdateOne) ExecX(ctx context.Context) {
if err := puo.Exec(ctx); err != nil {
panic(err)
}
}
func (puo *PetUpdateOne) sqlSave(ctx context.Context) (pe *Pet, err error) {
selector := sql.Select(pet.Columns...).From(sql.Table(pet.Table))
pet.ID(puo.id).SQL(selector)
rows := &sql.Rows{}
query, args := selector.Query()
if err = puo.driver.Query(ctx, query, args, rows); err != nil {
return nil, err
}
defer rows.Close()
var ids []int
for rows.Next() {
var id int
pe = &Pet{config: puo.config}
if err := pe.FromRows(rows); err != nil {
return nil, fmt.Errorf("ent: failed scanning row into Pet: %v", err)
}
id = pe.id()
ids = append(ids, id)
}
switch n := len(ids); {
case n == 0:
return nil, fmt.Errorf("ent: Pet not found with id: %v", puo.id)
case n > 1:
return nil, fmt.Errorf("ent: more than one Pet with the same id: %v", puo.id)
}
tx, err := puo.driver.Tx(ctx)
if err != nil {
return nil, err
}
var (
update bool
res sql.Result
builder = sql.Update(pet.Table).Where(sql.InInts(pet.FieldID, ids...))
)
if puo.name != nil {
update = true
builder.Set(pet.FieldName, *puo.name)
pe.Name = *puo.name
}
if update {
query, args := builder.Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return nil, rollback(tx, err)
}
}
if puo.clearedTeam {
query, args := sql.Update(pet.TeamTable).
SetNull(pet.TeamColumn).
Where(sql.InInts(user.FieldID, ids...)).
Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return nil, rollback(tx, err)
}
}
if len(puo.team) > 0 {
for _, id := range ids {
eid, serr := strconv.Atoi(keys(puo.team)[0])
if serr != nil {
return nil, rollback(tx, err)
}
query, args := sql.Update(pet.TeamTable).
Set(pet.TeamColumn, eid).
Where(sql.EQ(pet.FieldID, id).And().IsNull(pet.TeamColumn)).
Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return nil, rollback(tx, err)
}
affected, err := res.RowsAffected()
if err != nil {
return nil, rollback(tx, err)
}
if int(affected) < len(puo.team) {
return nil, rollback(tx, &ErrConstraintFailed{msg: fmt.Sprintf("one of \"team\" %v already connected to a different \"Pet\"", keys(puo.team))})
}
}
}
if puo.clearedOwner {
query, args := sql.Update(pet.OwnerTable).
SetNull(pet.OwnerColumn).
Where(sql.InInts(user.FieldID, ids...)).
Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return nil, rollback(tx, err)
}
}
if len(puo.owner) > 0 {
for eid := range puo.owner {
eid, serr := strconv.Atoi(eid)
if serr != nil {
err = rollback(tx, serr)
return
}
query, args := sql.Update(pet.OwnerTable).
Set(pet.OwnerColumn, eid).
Where(sql.InInts(pet.FieldID, ids...)).
Query()
if err := tx.Exec(ctx, query, args, &res); err != nil {
return nil, rollback(tx, err)
}
}
}
if err = tx.Commit(); err != nil {
return nil, err
}
return pe, nil
}
func (puo *PetUpdateOne) gremlinSave(ctx context.Context) (*Pet, error) {
res := &gremlin.Response{}
query, bindings := puo.gremlin(puo.id).Query()
if err := puo.driver.Exec(ctx, query, bindings, res); err != nil {
return nil, err
}
if err, ok := isConstantError(res); ok {
return nil, err
}
pe := &Pet{config: puo.config}
if err := pe.FromResponse(res); err != nil {
return nil, err
}
return pe, nil
}
func (puo *PetUpdateOne) gremlin(id string) *dsl.Traversal {
type constraint struct {
pred *dsl.Traversal // constraint predicate.
test *dsl.Traversal // test matches and its constant.
}
constraints := make([]*constraint, 0, 1)
v := g.V(id)
var (
rv = v.Clone()
trs []*dsl.Traversal
)
if puo.name != nil {
v.Property(dsl.Single, pet.FieldName, *puo.name)
}
if puo.clearedTeam {
tr := rv.Clone().InE(user.TeamLabel).Drop().Iterate()
trs = append(trs, tr)
}
for id := range puo.team {
v.AddE(user.TeamLabel).From(g.V(id)).InV()
constraints = append(constraints, &constraint{
pred: g.E().HasLabel(user.TeamLabel).OutV().HasID(id).Count(),
test: __.Is(p.NEQ(0)).Constant(NewErrUniqueEdge(pet.Label, user.TeamLabel, id)),
})
}
if puo.clearedOwner {
tr := rv.Clone().InE(user.PetsLabel).Drop().Iterate()
trs = append(trs, tr)
}
for id := range puo.owner {
v.AddE(user.PetsLabel).From(g.V(id)).InV()
}
v.ValueMap(true)
if len(constraints) > 0 {
v = constraints[0].pred.Coalesce(constraints[0].test, v)
for _, cr := range constraints[1:] {
v = cr.pred.Coalesce(cr.test, v)
}
}
trs = append(trs, v)
return dsl.Join(trs...)
}