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Summary: Used addlicense to generate this: addlicense -c "Facebook Inc" -f license_header . example was taken from: https://github.com/facebook/litho/blob/master/lib/soloader/BUCK Reviewed By: alexsn Differential Revision: D17070152 fbshipit-source-id: e7b91398d7f6181727be3400c1872ad5f28e38ed
154 lines
3.7 KiB
Go
154 lines
3.7 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated (@generated) by entc, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"github.com/facebookincubator/ent/examples/o2mrecur/ent/node"
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"github.com/facebookincubator/ent/dialect/sql"
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)
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// NodeCreate is the builder for creating a Node entity.
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type NodeCreate struct {
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config
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value *int
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parent map[int]struct{}
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children map[int]struct{}
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}
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// SetValue sets the value field.
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func (nc *NodeCreate) SetValue(i int) *NodeCreate {
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nc.value = &i
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return nc
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}
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// SetParentID sets the parent edge to Node by id.
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func (nc *NodeCreate) SetParentID(id int) *NodeCreate {
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if nc.parent == nil {
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nc.parent = make(map[int]struct{})
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}
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nc.parent[id] = struct{}{}
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return nc
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}
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// SetNillableParentID sets the parent edge to Node by id if the given value is not nil.
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func (nc *NodeCreate) SetNillableParentID(id *int) *NodeCreate {
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if id != nil {
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nc = nc.SetParentID(*id)
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}
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return nc
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}
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// SetParent sets the parent edge to Node.
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func (nc *NodeCreate) SetParent(n *Node) *NodeCreate {
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return nc.SetParentID(n.ID)
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}
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// AddChildIDs adds the children edge to Node by ids.
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func (nc *NodeCreate) AddChildIDs(ids ...int) *NodeCreate {
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if nc.children == nil {
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nc.children = make(map[int]struct{})
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}
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for i := range ids {
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nc.children[ids[i]] = struct{}{}
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}
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return nc
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}
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// AddChildren adds the children edges to Node.
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func (nc *NodeCreate) AddChildren(n ...*Node) *NodeCreate {
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ids := make([]int, len(n))
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for i := range n {
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ids[i] = n[i].ID
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}
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return nc.AddChildIDs(ids...)
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}
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// Save creates the Node in the database.
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func (nc *NodeCreate) Save(ctx context.Context) (*Node, error) {
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if nc.value == nil {
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return nil, errors.New("ent: missing required field \"value\"")
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}
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if len(nc.parent) > 1 {
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return nil, errors.New("ent: multiple assignments on a unique edge \"parent\"")
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}
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return nc.sqlSave(ctx)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (nc *NodeCreate) SaveX(ctx context.Context) *Node {
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v, err := nc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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func (nc *NodeCreate) sqlSave(ctx context.Context) (*Node, error) {
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var (
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res sql.Result
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n = &Node{config: nc.config}
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)
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tx, err := nc.driver.Tx(ctx)
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if err != nil {
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return nil, err
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}
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builder := sql.Insert(node.Table).Default(nc.driver.Dialect())
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if nc.value != nil {
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builder.Set(node.FieldValue, *nc.value)
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n.Value = *nc.value
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}
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query, args := builder.Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return nil, rollback(tx, err)
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}
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id, err := res.LastInsertId()
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if err != nil {
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return nil, rollback(tx, err)
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}
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n.ID = int(id)
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if len(nc.parent) > 0 {
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for eid := range nc.parent {
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query, args := sql.Update(node.ParentTable).
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Set(node.ParentColumn, eid).
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Where(sql.EQ(node.FieldID, id)).
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Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return nil, rollback(tx, err)
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}
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}
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}
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if len(nc.children) > 0 {
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p := sql.P()
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for eid := range nc.children {
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p.Or().EQ(node.FieldID, eid)
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}
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query, args := sql.Update(node.ChildrenTable).
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Set(node.ChildrenColumn, id).
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Where(sql.And(p, sql.IsNull(node.ChildrenColumn))).
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Query()
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if err := tx.Exec(ctx, query, args, &res); err != nil {
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return nil, rollback(tx, err)
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}
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affected, err := res.RowsAffected()
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if err != nil {
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return nil, rollback(tx, err)
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}
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if int(affected) < len(nc.children) {
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return nil, rollback(tx, &ErrConstraintFailed{msg: fmt.Sprintf("one of \"children\" %v already connected to a different \"Node\"", keys(nc.children))})
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}
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}
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if err := tx.Commit(); err != nil {
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return nil, err
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}
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return n, nil
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}
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