Files
ent/entc/integration/ent/pet_create.go
Ariel Mashraki 47972774c5 go: bump go/packages version ci to 1.18+1.19 (#2832)
* bumped pkg golang.org/x/tools version to address issue #2826

* .github: update go1.19 in go generate

Co-authored-by: Ankit Patial <ankitpatial@gmail.com>
2022-08-05 11:17:53 +03:00

907 lines
23 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/entc/integration/ent/pet"
"entgo.io/ent/entc/integration/ent/user"
"entgo.io/ent/schema/field"
"github.com/google/uuid"
)
// PetCreate is the builder for creating a Pet entity.
type PetCreate struct {
config
mutation *PetMutation
hooks []Hook
conflict []sql.ConflictOption
}
// SetAge sets the "age" field.
func (pc *PetCreate) SetAge(f float64) *PetCreate {
pc.mutation.SetAge(f)
return pc
}
// SetNillableAge sets the "age" field if the given value is not nil.
func (pc *PetCreate) SetNillableAge(f *float64) *PetCreate {
if f != nil {
pc.SetAge(*f)
}
return pc
}
// SetName sets the "name" field.
func (pc *PetCreate) SetName(s string) *PetCreate {
pc.mutation.SetName(s)
return pc
}
// SetUUID sets the "uuid" field.
func (pc *PetCreate) SetUUID(u uuid.UUID) *PetCreate {
pc.mutation.SetUUID(u)
return pc
}
// SetNillableUUID sets the "uuid" field if the given value is not nil.
func (pc *PetCreate) SetNillableUUID(u *uuid.UUID) *PetCreate {
if u != nil {
pc.SetUUID(*u)
}
return pc
}
// SetNickname sets the "nickname" field.
func (pc *PetCreate) SetNickname(s string) *PetCreate {
pc.mutation.SetNickname(s)
return pc
}
// SetNillableNickname sets the "nickname" field if the given value is not nil.
func (pc *PetCreate) SetNillableNickname(s *string) *PetCreate {
if s != nil {
pc.SetNickname(*s)
}
return pc
}
// SetTrained sets the "trained" field.
func (pc *PetCreate) SetTrained(b bool) *PetCreate {
pc.mutation.SetTrained(b)
return pc
}
// SetNillableTrained sets the "trained" field if the given value is not nil.
func (pc *PetCreate) SetNillableTrained(b *bool) *PetCreate {
if b != nil {
pc.SetTrained(*b)
}
return pc
}
// SetTeamID sets the "team" edge to the User entity by ID.
func (pc *PetCreate) SetTeamID(id int) *PetCreate {
pc.mutation.SetTeamID(id)
return pc
}
// SetNillableTeamID sets the "team" edge to the User entity by ID if the given value is not nil.
func (pc *PetCreate) SetNillableTeamID(id *int) *PetCreate {
if id != nil {
pc = pc.SetTeamID(*id)
}
return pc
}
// SetTeam sets the "team" edge to the User entity.
func (pc *PetCreate) SetTeam(u *User) *PetCreate {
return pc.SetTeamID(u.ID)
}
// SetOwnerID sets the "owner" edge to the User entity by ID.
func (pc *PetCreate) SetOwnerID(id int) *PetCreate {
pc.mutation.SetOwnerID(id)
return pc
}
// SetNillableOwnerID sets the "owner" edge to the User entity by ID if the given value is not nil.
func (pc *PetCreate) SetNillableOwnerID(id *int) *PetCreate {
if id != nil {
pc = pc.SetOwnerID(*id)
}
return pc
}
// SetOwner sets the "owner" edge to the User entity.
func (pc *PetCreate) SetOwner(u *User) *PetCreate {
return pc.SetOwnerID(u.ID)
}
// Mutation returns the PetMutation object of the builder.
func (pc *PetCreate) Mutation() *PetMutation {
return pc.mutation
}
// Save creates the Pet in the database.
func (pc *PetCreate) Save(ctx context.Context) (*Pet, error) {
var (
err error
node *Pet
)
pc.defaults()
if len(pc.hooks) == 0 {
if err = pc.check(); err != nil {
return nil, err
}
node, err = pc.sqlSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PetMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err = pc.check(); err != nil {
return nil, err
}
pc.mutation = mutation
if node, err = pc.sqlSave(ctx); err != nil {
return nil, err
}
mutation.id = &node.ID
mutation.done = true
return node, err
})
for i := len(pc.hooks) - 1; i >= 0; i-- {
if pc.hooks[i] == nil {
return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
}
mut = pc.hooks[i](mut)
}
v, err := mut.Mutate(ctx, pc.mutation)
if err != nil {
return nil, err
}
nv, ok := v.(*Pet)
if !ok {
return nil, fmt.Errorf("unexpected node type %T returned from PetMutation", v)
}
node = nv
}
return node, err
}
// SaveX calls Save and panics if Save returns an error.
func (pc *PetCreate) SaveX(ctx context.Context) *Pet {
v, err := pc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (pc *PetCreate) Exec(ctx context.Context) error {
_, err := pc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (pc *PetCreate) ExecX(ctx context.Context) {
if err := pc.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (pc *PetCreate) defaults() {
if _, ok := pc.mutation.Age(); !ok {
v := pet.DefaultAge
pc.mutation.SetAge(v)
}
if _, ok := pc.mutation.Trained(); !ok {
v := pet.DefaultTrained
pc.mutation.SetTrained(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (pc *PetCreate) check() error {
if _, ok := pc.mutation.Age(); !ok {
return &ValidationError{Name: "age", err: errors.New(`ent: missing required field "Pet.age"`)}
}
if _, ok := pc.mutation.Name(); !ok {
return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Pet.name"`)}
}
if _, ok := pc.mutation.Trained(); !ok {
return &ValidationError{Name: "trained", err: errors.New(`ent: missing required field "Pet.trained"`)}
}
return nil
}
func (pc *PetCreate) sqlSave(ctx context.Context) (*Pet, error) {
_node, _spec := pc.createSpec()
if err := sqlgraph.CreateNode(ctx, pc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
return _node, nil
}
func (pc *PetCreate) createSpec() (*Pet, *sqlgraph.CreateSpec) {
var (
_node = &Pet{config: pc.config}
_spec = &sqlgraph.CreateSpec{
Table: pet.Table,
ID: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: pet.FieldID,
},
}
)
_spec.OnConflict = pc.conflict
if value, ok := pc.mutation.Age(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeFloat64,
Value: value,
Column: pet.FieldAge,
})
_node.Age = value
}
if value, ok := pc.mutation.Name(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: pet.FieldName,
})
_node.Name = value
}
if value, ok := pc.mutation.UUID(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeUUID,
Value: value,
Column: pet.FieldUUID,
})
_node.UUID = value
}
if value, ok := pc.mutation.Nickname(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: pet.FieldNickname,
})
_node.Nickname = value
}
if value, ok := pc.mutation.Trained(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeBool,
Value: value,
Column: pet.FieldTrained,
})
_node.Trained = value
}
if nodes := pc.mutation.TeamIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2O,
Inverse: true,
Table: pet.TeamTable,
Columns: []string{pet.TeamColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: user.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.user_team = &nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := pc.mutation.OwnerIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: true,
Table: pet.OwnerTable,
Columns: []string{pet.OwnerColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: user.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.user_pets = &nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.Pet.Create().
// SetAge(v).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.PetUpsert) {
// SetAge(v+v).
// }).
// Exec(ctx)
func (pc *PetCreate) OnConflict(opts ...sql.ConflictOption) *PetUpsertOne {
pc.conflict = opts
return &PetUpsertOne{
create: pc,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.Pet.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (pc *PetCreate) OnConflictColumns(columns ...string) *PetUpsertOne {
pc.conflict = append(pc.conflict, sql.ConflictColumns(columns...))
return &PetUpsertOne{
create: pc,
}
}
type (
// PetUpsertOne is the builder for "upsert"-ing
// one Pet node.
PetUpsertOne struct {
create *PetCreate
}
// PetUpsert is the "OnConflict" setter.
PetUpsert struct {
*sql.UpdateSet
}
)
// SetAge sets the "age" field.
func (u *PetUpsert) SetAge(v float64) *PetUpsert {
u.Set(pet.FieldAge, v)
return u
}
// UpdateAge sets the "age" field to the value that was provided on create.
func (u *PetUpsert) UpdateAge() *PetUpsert {
u.SetExcluded(pet.FieldAge)
return u
}
// AddAge adds v to the "age" field.
func (u *PetUpsert) AddAge(v float64) *PetUpsert {
u.Add(pet.FieldAge, v)
return u
}
// SetName sets the "name" field.
func (u *PetUpsert) SetName(v string) *PetUpsert {
u.Set(pet.FieldName, v)
return u
}
// UpdateName sets the "name" field to the value that was provided on create.
func (u *PetUpsert) UpdateName() *PetUpsert {
u.SetExcluded(pet.FieldName)
return u
}
// SetUUID sets the "uuid" field.
func (u *PetUpsert) SetUUID(v uuid.UUID) *PetUpsert {
u.Set(pet.FieldUUID, v)
return u
}
// UpdateUUID sets the "uuid" field to the value that was provided on create.
func (u *PetUpsert) UpdateUUID() *PetUpsert {
u.SetExcluded(pet.FieldUUID)
return u
}
// ClearUUID clears the value of the "uuid" field.
func (u *PetUpsert) ClearUUID() *PetUpsert {
u.SetNull(pet.FieldUUID)
return u
}
// SetNickname sets the "nickname" field.
func (u *PetUpsert) SetNickname(v string) *PetUpsert {
u.Set(pet.FieldNickname, v)
return u
}
// UpdateNickname sets the "nickname" field to the value that was provided on create.
func (u *PetUpsert) UpdateNickname() *PetUpsert {
u.SetExcluded(pet.FieldNickname)
return u
}
// ClearNickname clears the value of the "nickname" field.
func (u *PetUpsert) ClearNickname() *PetUpsert {
u.SetNull(pet.FieldNickname)
return u
}
// SetTrained sets the "trained" field.
func (u *PetUpsert) SetTrained(v bool) *PetUpsert {
u.Set(pet.FieldTrained, v)
return u
}
// UpdateTrained sets the "trained" field to the value that was provided on create.
func (u *PetUpsert) UpdateTrained() *PetUpsert {
u.SetExcluded(pet.FieldTrained)
return u
}
// UpdateNewValues updates the mutable fields using the new values that were set on create.
// Using this option is equivalent to using:
//
// client.Pet.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (u *PetUpsertOne) UpdateNewValues() *PetUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.Pet.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *PetUpsertOne) Ignore() *PetUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *PetUpsertOne) DoNothing() *PetUpsertOne {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the PetCreate.OnConflict
// documentation for more info.
func (u *PetUpsertOne) Update(set func(*PetUpsert)) *PetUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&PetUpsert{UpdateSet: update})
}))
return u
}
// SetAge sets the "age" field.
func (u *PetUpsertOne) SetAge(v float64) *PetUpsertOne {
return u.Update(func(s *PetUpsert) {
s.SetAge(v)
})
}
// AddAge adds v to the "age" field.
func (u *PetUpsertOne) AddAge(v float64) *PetUpsertOne {
return u.Update(func(s *PetUpsert) {
s.AddAge(v)
})
}
// UpdateAge sets the "age" field to the value that was provided on create.
func (u *PetUpsertOne) UpdateAge() *PetUpsertOne {
return u.Update(func(s *PetUpsert) {
s.UpdateAge()
})
}
// SetName sets the "name" field.
func (u *PetUpsertOne) SetName(v string) *PetUpsertOne {
return u.Update(func(s *PetUpsert) {
s.SetName(v)
})
}
// UpdateName sets the "name" field to the value that was provided on create.
func (u *PetUpsertOne) UpdateName() *PetUpsertOne {
return u.Update(func(s *PetUpsert) {
s.UpdateName()
})
}
// SetUUID sets the "uuid" field.
func (u *PetUpsertOne) SetUUID(v uuid.UUID) *PetUpsertOne {
return u.Update(func(s *PetUpsert) {
s.SetUUID(v)
})
}
// UpdateUUID sets the "uuid" field to the value that was provided on create.
func (u *PetUpsertOne) UpdateUUID() *PetUpsertOne {
return u.Update(func(s *PetUpsert) {
s.UpdateUUID()
})
}
// ClearUUID clears the value of the "uuid" field.
func (u *PetUpsertOne) ClearUUID() *PetUpsertOne {
return u.Update(func(s *PetUpsert) {
s.ClearUUID()
})
}
// SetNickname sets the "nickname" field.
func (u *PetUpsertOne) SetNickname(v string) *PetUpsertOne {
return u.Update(func(s *PetUpsert) {
s.SetNickname(v)
})
}
// UpdateNickname sets the "nickname" field to the value that was provided on create.
func (u *PetUpsertOne) UpdateNickname() *PetUpsertOne {
return u.Update(func(s *PetUpsert) {
s.UpdateNickname()
})
}
// ClearNickname clears the value of the "nickname" field.
func (u *PetUpsertOne) ClearNickname() *PetUpsertOne {
return u.Update(func(s *PetUpsert) {
s.ClearNickname()
})
}
// SetTrained sets the "trained" field.
func (u *PetUpsertOne) SetTrained(v bool) *PetUpsertOne {
return u.Update(func(s *PetUpsert) {
s.SetTrained(v)
})
}
// UpdateTrained sets the "trained" field to the value that was provided on create.
func (u *PetUpsertOne) UpdateTrained() *PetUpsertOne {
return u.Update(func(s *PetUpsert) {
s.UpdateTrained()
})
}
// Exec executes the query.
func (u *PetUpsertOne) Exec(ctx context.Context) error {
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for PetCreate.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *PetUpsertOne) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}
// Exec executes the UPSERT query and returns the inserted/updated ID.
func (u *PetUpsertOne) ID(ctx context.Context) (id int, err error) {
node, err := u.create.Save(ctx)
if err != nil {
return id, err
}
return node.ID, nil
}
// IDX is like ID, but panics if an error occurs.
func (u *PetUpsertOne) IDX(ctx context.Context) int {
id, err := u.ID(ctx)
if err != nil {
panic(err)
}
return id
}
// PetCreateBulk is the builder for creating many Pet entities in bulk.
type PetCreateBulk struct {
config
builders []*PetCreate
conflict []sql.ConflictOption
}
// Save creates the Pet entities in the database.
func (pcb *PetCreateBulk) Save(ctx context.Context) ([]*Pet, error) {
specs := make([]*sqlgraph.CreateSpec, len(pcb.builders))
nodes := make([]*Pet, len(pcb.builders))
mutators := make([]Mutator, len(pcb.builders))
for i := range pcb.builders {
func(i int, root context.Context) {
builder := pcb.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PetMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
nodes[i], specs[i] = builder.createSpec()
var err error
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, pcb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
spec.OnConflict = pcb.conflict
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, pcb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, pcb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (pcb *PetCreateBulk) SaveX(ctx context.Context) []*Pet {
v, err := pcb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (pcb *PetCreateBulk) Exec(ctx context.Context) error {
_, err := pcb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (pcb *PetCreateBulk) ExecX(ctx context.Context) {
if err := pcb.Exec(ctx); err != nil {
panic(err)
}
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.Pet.CreateBulk(builders...).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.PetUpsert) {
// SetAge(v+v).
// }).
// Exec(ctx)
func (pcb *PetCreateBulk) OnConflict(opts ...sql.ConflictOption) *PetUpsertBulk {
pcb.conflict = opts
return &PetUpsertBulk{
create: pcb,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.Pet.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (pcb *PetCreateBulk) OnConflictColumns(columns ...string) *PetUpsertBulk {
pcb.conflict = append(pcb.conflict, sql.ConflictColumns(columns...))
return &PetUpsertBulk{
create: pcb,
}
}
// PetUpsertBulk is the builder for "upsert"-ing
// a bulk of Pet nodes.
type PetUpsertBulk struct {
create *PetCreateBulk
}
// UpdateNewValues updates the mutable fields using the new values that
// were set on create. Using this option is equivalent to using:
//
// client.Pet.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (u *PetUpsertBulk) UpdateNewValues() *PetUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.Pet.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *PetUpsertBulk) Ignore() *PetUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *PetUpsertBulk) DoNothing() *PetUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the PetCreateBulk.OnConflict
// documentation for more info.
func (u *PetUpsertBulk) Update(set func(*PetUpsert)) *PetUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&PetUpsert{UpdateSet: update})
}))
return u
}
// SetAge sets the "age" field.
func (u *PetUpsertBulk) SetAge(v float64) *PetUpsertBulk {
return u.Update(func(s *PetUpsert) {
s.SetAge(v)
})
}
// AddAge adds v to the "age" field.
func (u *PetUpsertBulk) AddAge(v float64) *PetUpsertBulk {
return u.Update(func(s *PetUpsert) {
s.AddAge(v)
})
}
// UpdateAge sets the "age" field to the value that was provided on create.
func (u *PetUpsertBulk) UpdateAge() *PetUpsertBulk {
return u.Update(func(s *PetUpsert) {
s.UpdateAge()
})
}
// SetName sets the "name" field.
func (u *PetUpsertBulk) SetName(v string) *PetUpsertBulk {
return u.Update(func(s *PetUpsert) {
s.SetName(v)
})
}
// UpdateName sets the "name" field to the value that was provided on create.
func (u *PetUpsertBulk) UpdateName() *PetUpsertBulk {
return u.Update(func(s *PetUpsert) {
s.UpdateName()
})
}
// SetUUID sets the "uuid" field.
func (u *PetUpsertBulk) SetUUID(v uuid.UUID) *PetUpsertBulk {
return u.Update(func(s *PetUpsert) {
s.SetUUID(v)
})
}
// UpdateUUID sets the "uuid" field to the value that was provided on create.
func (u *PetUpsertBulk) UpdateUUID() *PetUpsertBulk {
return u.Update(func(s *PetUpsert) {
s.UpdateUUID()
})
}
// ClearUUID clears the value of the "uuid" field.
func (u *PetUpsertBulk) ClearUUID() *PetUpsertBulk {
return u.Update(func(s *PetUpsert) {
s.ClearUUID()
})
}
// SetNickname sets the "nickname" field.
func (u *PetUpsertBulk) SetNickname(v string) *PetUpsertBulk {
return u.Update(func(s *PetUpsert) {
s.SetNickname(v)
})
}
// UpdateNickname sets the "nickname" field to the value that was provided on create.
func (u *PetUpsertBulk) UpdateNickname() *PetUpsertBulk {
return u.Update(func(s *PetUpsert) {
s.UpdateNickname()
})
}
// ClearNickname clears the value of the "nickname" field.
func (u *PetUpsertBulk) ClearNickname() *PetUpsertBulk {
return u.Update(func(s *PetUpsert) {
s.ClearNickname()
})
}
// SetTrained sets the "trained" field.
func (u *PetUpsertBulk) SetTrained(v bool) *PetUpsertBulk {
return u.Update(func(s *PetUpsert) {
s.SetTrained(v)
})
}
// UpdateTrained sets the "trained" field to the value that was provided on create.
func (u *PetUpsertBulk) UpdateTrained() *PetUpsertBulk {
return u.Update(func(s *PetUpsert) {
s.UpdateTrained()
})
}
// Exec executes the query.
func (u *PetUpsertBulk) Exec(ctx context.Context) error {
for i, b := range u.create.builders {
if len(b.conflict) != 0 {
return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the PetCreateBulk instead", i)
}
}
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for PetCreateBulk.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *PetUpsertBulk) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}