Files
ent/examples/edgeindex/ent/mutation.go
2021-11-03 23:16:56 +02:00

818 lines
23 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"sync"
"entgo.io/ent/examples/edgeindex/ent/city"
"entgo.io/ent/examples/edgeindex/ent/predicate"
"entgo.io/ent/examples/edgeindex/ent/street"
"entgo.io/ent"
)
const (
// Operation types.
OpCreate = ent.OpCreate
OpDelete = ent.OpDelete
OpDeleteOne = ent.OpDeleteOne
OpUpdate = ent.OpUpdate
OpUpdateOne = ent.OpUpdateOne
// Node types.
TypeCity = "City"
TypeStreet = "Street"
)
// CityMutation represents an operation that mutates the City nodes in the graph.
type CityMutation struct {
config
op Op
typ string
id *int
name *string
clearedFields map[string]struct{}
streets map[int]struct{}
removedstreets map[int]struct{}
clearedstreets bool
done bool
oldValue func(context.Context) (*City, error)
predicates []predicate.City
}
var _ ent.Mutation = (*CityMutation)(nil)
// cityOption allows management of the mutation configuration using functional options.
type cityOption func(*CityMutation)
// newCityMutation creates new mutation for the City entity.
func newCityMutation(c config, op Op, opts ...cityOption) *CityMutation {
m := &CityMutation{
config: c,
op: op,
typ: TypeCity,
clearedFields: make(map[string]struct{}),
}
for _, opt := range opts {
opt(m)
}
return m
}
// withCityID sets the ID field of the mutation.
func withCityID(id int) cityOption {
return func(m *CityMutation) {
var (
err error
once sync.Once
value *City
)
m.oldValue = func(ctx context.Context) (*City, error) {
once.Do(func() {
if m.done {
err = errors.New("querying old values post mutation is not allowed")
} else {
value, err = m.Client().City.Get(ctx, id)
}
})
return value, err
}
m.id = &id
}
}
// withCity sets the old City of the mutation.
func withCity(node *City) cityOption {
return func(m *CityMutation) {
m.oldValue = func(context.Context) (*City, error) {
return node, nil
}
m.id = &node.ID
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m CityMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m CityMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, errors.New("ent: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// ID returns the ID value in the mutation. Note that the ID is only available
// if it was provided to the builder or after it was returned from the database.
func (m *CityMutation) ID() (id int, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// IDs queries the database and returns the entity ids that match the mutation's predicate.
// That means, if the mutation is applied within a transaction with an isolation level such
// as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated
// or updated by the mutation.
func (m *CityMutation) IDs(ctx context.Context) ([]int, error) {
switch {
case m.op.Is(OpUpdateOne | OpDeleteOne):
id, exists := m.ID()
if exists {
return []int{id}, nil
}
fallthrough
case m.op.Is(OpUpdate | OpDelete):
return m.Client().City.Query().Where(m.predicates...).IDs(ctx)
default:
return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op)
}
}
// SetName sets the "name" field.
func (m *CityMutation) SetName(s string) {
m.name = &s
}
// Name returns the value of the "name" field in the mutation.
func (m *CityMutation) Name() (r string, exists bool) {
v := m.name
if v == nil {
return
}
return *v, true
}
// OldName returns the old "name" field's value of the City entity.
// If the City object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *CityMutation) OldName(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldName is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldName requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldName: %w", err)
}
return oldValue.Name, nil
}
// ResetName resets all changes to the "name" field.
func (m *CityMutation) ResetName() {
m.name = nil
}
// AddStreetIDs adds the "streets" edge to the Street entity by ids.
func (m *CityMutation) AddStreetIDs(ids ...int) {
if m.streets == nil {
m.streets = make(map[int]struct{})
}
for i := range ids {
m.streets[ids[i]] = struct{}{}
}
}
// ClearStreets clears the "streets" edge to the Street entity.
func (m *CityMutation) ClearStreets() {
m.clearedstreets = true
}
// StreetsCleared reports if the "streets" edge to the Street entity was cleared.
func (m *CityMutation) StreetsCleared() bool {
return m.clearedstreets
}
// RemoveStreetIDs removes the "streets" edge to the Street entity by IDs.
func (m *CityMutation) RemoveStreetIDs(ids ...int) {
if m.removedstreets == nil {
m.removedstreets = make(map[int]struct{})
}
for i := range ids {
delete(m.streets, ids[i])
m.removedstreets[ids[i]] = struct{}{}
}
}
// RemovedStreets returns the removed IDs of the "streets" edge to the Street entity.
func (m *CityMutation) RemovedStreetsIDs() (ids []int) {
for id := range m.removedstreets {
ids = append(ids, id)
}
return
}
// StreetsIDs returns the "streets" edge IDs in the mutation.
func (m *CityMutation) StreetsIDs() (ids []int) {
for id := range m.streets {
ids = append(ids, id)
}
return
}
// ResetStreets resets all changes to the "streets" edge.
func (m *CityMutation) ResetStreets() {
m.streets = nil
m.clearedstreets = false
m.removedstreets = nil
}
// Where appends a list predicates to the CityMutation builder.
func (m *CityMutation) Where(ps ...predicate.City) {
m.predicates = append(m.predicates, ps...)
}
// Op returns the operation name.
func (m *CityMutation) Op() Op {
return m.op
}
// Type returns the node type of this mutation (City).
func (m *CityMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *CityMutation) Fields() []string {
fields := make([]string, 0, 1)
if m.name != nil {
fields = append(fields, city.FieldName)
}
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *CityMutation) Field(name string) (ent.Value, bool) {
switch name {
case city.FieldName:
return m.Name()
}
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *CityMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
switch name {
case city.FieldName:
return m.OldName(ctx)
}
return nil, fmt.Errorf("unknown City field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *CityMutation) SetField(name string, value ent.Value) error {
switch name {
case city.FieldName:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetName(v)
return nil
}
return fmt.Errorf("unknown City field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *CityMutation) AddedFields() []string {
return nil
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *CityMutation) AddedField(name string) (ent.Value, bool) {
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *CityMutation) AddField(name string, value ent.Value) error {
switch name {
}
return fmt.Errorf("unknown City numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *CityMutation) ClearedFields() []string {
return nil
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *CityMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *CityMutation) ClearField(name string) error {
return fmt.Errorf("unknown City nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *CityMutation) ResetField(name string) error {
switch name {
case city.FieldName:
m.ResetName()
return nil
}
return fmt.Errorf("unknown City field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *CityMutation) AddedEdges() []string {
edges := make([]string, 0, 1)
if m.streets != nil {
edges = append(edges, city.EdgeStreets)
}
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *CityMutation) AddedIDs(name string) []ent.Value {
switch name {
case city.EdgeStreets:
ids := make([]ent.Value, 0, len(m.streets))
for id := range m.streets {
ids = append(ids, id)
}
return ids
}
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *CityMutation) RemovedEdges() []string {
edges := make([]string, 0, 1)
if m.removedstreets != nil {
edges = append(edges, city.EdgeStreets)
}
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *CityMutation) RemovedIDs(name string) []ent.Value {
switch name {
case city.EdgeStreets:
ids := make([]ent.Value, 0, len(m.removedstreets))
for id := range m.removedstreets {
ids = append(ids, id)
}
return ids
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *CityMutation) ClearedEdges() []string {
edges := make([]string, 0, 1)
if m.clearedstreets {
edges = append(edges, city.EdgeStreets)
}
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *CityMutation) EdgeCleared(name string) bool {
switch name {
case city.EdgeStreets:
return m.clearedstreets
}
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *CityMutation) ClearEdge(name string) error {
switch name {
}
return fmt.Errorf("unknown City unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *CityMutation) ResetEdge(name string) error {
switch name {
case city.EdgeStreets:
m.ResetStreets()
return nil
}
return fmt.Errorf("unknown City edge %s", name)
}
// StreetMutation represents an operation that mutates the Street nodes in the graph.
type StreetMutation struct {
config
op Op
typ string
id *int
name *string
clearedFields map[string]struct{}
city *int
clearedcity bool
done bool
oldValue func(context.Context) (*Street, error)
predicates []predicate.Street
}
var _ ent.Mutation = (*StreetMutation)(nil)
// streetOption allows management of the mutation configuration using functional options.
type streetOption func(*StreetMutation)
// newStreetMutation creates new mutation for the Street entity.
func newStreetMutation(c config, op Op, opts ...streetOption) *StreetMutation {
m := &StreetMutation{
config: c,
op: op,
typ: TypeStreet,
clearedFields: make(map[string]struct{}),
}
for _, opt := range opts {
opt(m)
}
return m
}
// withStreetID sets the ID field of the mutation.
func withStreetID(id int) streetOption {
return func(m *StreetMutation) {
var (
err error
once sync.Once
value *Street
)
m.oldValue = func(ctx context.Context) (*Street, error) {
once.Do(func() {
if m.done {
err = errors.New("querying old values post mutation is not allowed")
} else {
value, err = m.Client().Street.Get(ctx, id)
}
})
return value, err
}
m.id = &id
}
}
// withStreet sets the old Street of the mutation.
func withStreet(node *Street) streetOption {
return func(m *StreetMutation) {
m.oldValue = func(context.Context) (*Street, error) {
return node, nil
}
m.id = &node.ID
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m StreetMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m StreetMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, errors.New("ent: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// ID returns the ID value in the mutation. Note that the ID is only available
// if it was provided to the builder or after it was returned from the database.
func (m *StreetMutation) ID() (id int, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// IDs queries the database and returns the entity ids that match the mutation's predicate.
// That means, if the mutation is applied within a transaction with an isolation level such
// as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated
// or updated by the mutation.
func (m *StreetMutation) IDs(ctx context.Context) ([]int, error) {
switch {
case m.op.Is(OpUpdateOne | OpDeleteOne):
id, exists := m.ID()
if exists {
return []int{id}, nil
}
fallthrough
case m.op.Is(OpUpdate | OpDelete):
return m.Client().Street.Query().Where(m.predicates...).IDs(ctx)
default:
return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op)
}
}
// SetName sets the "name" field.
func (m *StreetMutation) SetName(s string) {
m.name = &s
}
// Name returns the value of the "name" field in the mutation.
func (m *StreetMutation) Name() (r string, exists bool) {
v := m.name
if v == nil {
return
}
return *v, true
}
// OldName returns the old "name" field's value of the Street entity.
// If the Street object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *StreetMutation) OldName(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldName is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldName requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldName: %w", err)
}
return oldValue.Name, nil
}
// ResetName resets all changes to the "name" field.
func (m *StreetMutation) ResetName() {
m.name = nil
}
// SetCityID sets the "city" edge to the City entity by id.
func (m *StreetMutation) SetCityID(id int) {
m.city = &id
}
// ClearCity clears the "city" edge to the City entity.
func (m *StreetMutation) ClearCity() {
m.clearedcity = true
}
// CityCleared reports if the "city" edge to the City entity was cleared.
func (m *StreetMutation) CityCleared() bool {
return m.clearedcity
}
// CityID returns the "city" edge ID in the mutation.
func (m *StreetMutation) CityID() (id int, exists bool) {
if m.city != nil {
return *m.city, true
}
return
}
// CityIDs returns the "city" edge IDs in the mutation.
// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
// CityID instead. It exists only for internal usage by the builders.
func (m *StreetMutation) CityIDs() (ids []int) {
if id := m.city; id != nil {
ids = append(ids, *id)
}
return
}
// ResetCity resets all changes to the "city" edge.
func (m *StreetMutation) ResetCity() {
m.city = nil
m.clearedcity = false
}
// Where appends a list predicates to the StreetMutation builder.
func (m *StreetMutation) Where(ps ...predicate.Street) {
m.predicates = append(m.predicates, ps...)
}
// Op returns the operation name.
func (m *StreetMutation) Op() Op {
return m.op
}
// Type returns the node type of this mutation (Street).
func (m *StreetMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *StreetMutation) Fields() []string {
fields := make([]string, 0, 1)
if m.name != nil {
fields = append(fields, street.FieldName)
}
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *StreetMutation) Field(name string) (ent.Value, bool) {
switch name {
case street.FieldName:
return m.Name()
}
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *StreetMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
switch name {
case street.FieldName:
return m.OldName(ctx)
}
return nil, fmt.Errorf("unknown Street field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *StreetMutation) SetField(name string, value ent.Value) error {
switch name {
case street.FieldName:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetName(v)
return nil
}
return fmt.Errorf("unknown Street field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *StreetMutation) AddedFields() []string {
return nil
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *StreetMutation) AddedField(name string) (ent.Value, bool) {
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *StreetMutation) AddField(name string, value ent.Value) error {
switch name {
}
return fmt.Errorf("unknown Street numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *StreetMutation) ClearedFields() []string {
return nil
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *StreetMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *StreetMutation) ClearField(name string) error {
return fmt.Errorf("unknown Street nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *StreetMutation) ResetField(name string) error {
switch name {
case street.FieldName:
m.ResetName()
return nil
}
return fmt.Errorf("unknown Street field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *StreetMutation) AddedEdges() []string {
edges := make([]string, 0, 1)
if m.city != nil {
edges = append(edges, street.EdgeCity)
}
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *StreetMutation) AddedIDs(name string) []ent.Value {
switch name {
case street.EdgeCity:
if id := m.city; id != nil {
return []ent.Value{*id}
}
}
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *StreetMutation) RemovedEdges() []string {
edges := make([]string, 0, 1)
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *StreetMutation) RemovedIDs(name string) []ent.Value {
switch name {
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *StreetMutation) ClearedEdges() []string {
edges := make([]string, 0, 1)
if m.clearedcity {
edges = append(edges, street.EdgeCity)
}
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *StreetMutation) EdgeCleared(name string) bool {
switch name {
case street.EdgeCity:
return m.clearedcity
}
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *StreetMutation) ClearEdge(name string) error {
switch name {
case street.EdgeCity:
m.ClearCity()
return nil
}
return fmt.Errorf("unknown Street unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *StreetMutation) ResetEdge(name string) error {
switch name {
case street.EdgeCity:
m.ResetCity()
return nil
}
return fmt.Errorf("unknown Street edge %s", name)
}