Files
ent/entc/integration/migrate/entv2/user_update.go

1115 lines
28 KiB
Go

// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by entc, DO NOT EDIT.
package entv2
import (
"context"
"fmt"
"github.com/facebookincubator/ent/dialect/sql"
"github.com/facebookincubator/ent/dialect/sql/sqlgraph"
"github.com/facebookincubator/ent/entc/integration/migrate/entv2/car"
"github.com/facebookincubator/ent/entc/integration/migrate/entv2/pet"
"github.com/facebookincubator/ent/entc/integration/migrate/entv2/predicate"
"github.com/facebookincubator/ent/entc/integration/migrate/entv2/user"
"github.com/facebookincubator/ent/schema/field"
)
// UserUpdate is the builder for updating User entities.
type UserUpdate struct {
config
hooks []Hook
mutation *UserMutation
predicates []predicate.User
}
// Where adds a new predicate for the builder.
func (uu *UserUpdate) Where(ps ...predicate.User) *UserUpdate {
uu.predicates = append(uu.predicates, ps...)
return uu
}
// SetAge sets the age field.
func (uu *UserUpdate) SetAge(i int) *UserUpdate {
uu.mutation.ResetAge()
uu.mutation.SetAge(i)
return uu
}
// AddAge adds i to age.
func (uu *UserUpdate) AddAge(i int) *UserUpdate {
uu.mutation.AddAge(i)
return uu
}
// SetName sets the name field.
func (uu *UserUpdate) SetName(s string) *UserUpdate {
uu.mutation.SetName(s)
return uu
}
// SetNickname sets the nickname field.
func (uu *UserUpdate) SetNickname(s string) *UserUpdate {
uu.mutation.SetNickname(s)
return uu
}
// SetPhone sets the phone field.
func (uu *UserUpdate) SetPhone(s string) *UserUpdate {
uu.mutation.SetPhone(s)
return uu
}
// SetNillablePhone sets the phone field if the given value is not nil.
func (uu *UserUpdate) SetNillablePhone(s *string) *UserUpdate {
if s != nil {
uu.SetPhone(*s)
}
return uu
}
// SetBuffer sets the buffer field.
func (uu *UserUpdate) SetBuffer(b []byte) *UserUpdate {
uu.mutation.SetBuffer(b)
return uu
}
// ClearBuffer clears the value of buffer.
func (uu *UserUpdate) ClearBuffer() *UserUpdate {
uu.mutation.ClearBuffer()
return uu
}
// SetTitle sets the title field.
func (uu *UserUpdate) SetTitle(s string) *UserUpdate {
uu.mutation.SetTitle(s)
return uu
}
// SetNillableTitle sets the title field if the given value is not nil.
func (uu *UserUpdate) SetNillableTitle(s *string) *UserUpdate {
if s != nil {
uu.SetTitle(*s)
}
return uu
}
// SetNewName sets the new_name field.
func (uu *UserUpdate) SetNewName(s string) *UserUpdate {
uu.mutation.SetNewName(s)
return uu
}
// SetNillableNewName sets the new_name field if the given value is not nil.
func (uu *UserUpdate) SetNillableNewName(s *string) *UserUpdate {
if s != nil {
uu.SetNewName(*s)
}
return uu
}
// ClearNewName clears the value of new_name.
func (uu *UserUpdate) ClearNewName() *UserUpdate {
uu.mutation.ClearNewName()
return uu
}
// SetBlob sets the blob field.
func (uu *UserUpdate) SetBlob(b []byte) *UserUpdate {
uu.mutation.SetBlob(b)
return uu
}
// ClearBlob clears the value of blob.
func (uu *UserUpdate) ClearBlob() *UserUpdate {
uu.mutation.ClearBlob()
return uu
}
// SetState sets the state field.
func (uu *UserUpdate) SetState(u user.State) *UserUpdate {
uu.mutation.SetState(u)
return uu
}
// SetNillableState sets the state field if the given value is not nil.
func (uu *UserUpdate) SetNillableState(u *user.State) *UserUpdate {
if u != nil {
uu.SetState(*u)
}
return uu
}
// ClearState clears the value of state.
func (uu *UserUpdate) ClearState() *UserUpdate {
uu.mutation.ClearState()
return uu
}
// SetStatus sets the status field.
func (uu *UserUpdate) SetStatus(u user.Status) *UserUpdate {
uu.mutation.SetStatus(u)
return uu
}
// SetNillableStatus sets the status field if the given value is not nil.
func (uu *UserUpdate) SetNillableStatus(u *user.Status) *UserUpdate {
if u != nil {
uu.SetStatus(*u)
}
return uu
}
// ClearStatus clears the value of status.
func (uu *UserUpdate) ClearStatus() *UserUpdate {
uu.mutation.ClearStatus()
return uu
}
// AddCarIDs adds the car edge to Car by ids.
func (uu *UserUpdate) AddCarIDs(ids ...int) *UserUpdate {
uu.mutation.AddCarIDs(ids...)
return uu
}
// AddCar adds the car edges to Car.
func (uu *UserUpdate) AddCar(c ...*Car) *UserUpdate {
ids := make([]int, len(c))
for i := range c {
ids[i] = c[i].ID
}
return uu.AddCarIDs(ids...)
}
// SetPetsID sets the pets edge to Pet by id.
func (uu *UserUpdate) SetPetsID(id int) *UserUpdate {
uu.mutation.SetPetsID(id)
return uu
}
// SetNillablePetsID sets the pets edge to Pet by id if the given value is not nil.
func (uu *UserUpdate) SetNillablePetsID(id *int) *UserUpdate {
if id != nil {
uu = uu.SetPetsID(*id)
}
return uu
}
// SetPets sets the pets edge to Pet.
func (uu *UserUpdate) SetPets(p *Pet) *UserUpdate {
return uu.SetPetsID(p.ID)
}
// AddFriendIDs adds the friends edge to User by ids.
func (uu *UserUpdate) AddFriendIDs(ids ...int) *UserUpdate {
uu.mutation.AddFriendIDs(ids...)
return uu
}
// AddFriends adds the friends edges to User.
func (uu *UserUpdate) AddFriends(u ...*User) *UserUpdate {
ids := make([]int, len(u))
for i := range u {
ids[i] = u[i].ID
}
return uu.AddFriendIDs(ids...)
}
// Mutation returns the UserMutation object of the builder.
func (uu *UserUpdate) Mutation() *UserMutation {
return uu.mutation
}
// RemoveCarIDs removes the car edge to Car by ids.
func (uu *UserUpdate) RemoveCarIDs(ids ...int) *UserUpdate {
uu.mutation.RemoveCarIDs(ids...)
return uu
}
// RemoveCar removes car edges to Car.
func (uu *UserUpdate) RemoveCar(c ...*Car) *UserUpdate {
ids := make([]int, len(c))
for i := range c {
ids[i] = c[i].ID
}
return uu.RemoveCarIDs(ids...)
}
// ClearPets clears the pets edge to Pet.
func (uu *UserUpdate) ClearPets() *UserUpdate {
uu.mutation.ClearPets()
return uu
}
// RemoveFriendIDs removes the friends edge to User by ids.
func (uu *UserUpdate) RemoveFriendIDs(ids ...int) *UserUpdate {
uu.mutation.RemoveFriendIDs(ids...)
return uu
}
// RemoveFriends removes friends edges to User.
func (uu *UserUpdate) RemoveFriends(u ...*User) *UserUpdate {
ids := make([]int, len(u))
for i := range u {
ids[i] = u[i].ID
}
return uu.RemoveFriendIDs(ids...)
}
// Save executes the query and returns the number of rows/vertices matched by this operation.
func (uu *UserUpdate) Save(ctx context.Context) (int, error) {
if v, ok := uu.mutation.State(); ok {
if err := user.StateValidator(v); err != nil {
return 0, &ValidationError{Name: "state", err: fmt.Errorf("entv2: validator failed for field \"state\": %w", err)}
}
}
if v, ok := uu.mutation.Status(); ok {
if err := user.StatusValidator(v); err != nil {
return 0, &ValidationError{Name: "status", err: fmt.Errorf("entv2: validator failed for field \"status\": %w", err)}
}
}
var (
err error
affected int
)
if len(uu.hooks) == 0 {
affected, err = uu.sqlSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*UserMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
uu.mutation = mutation
affected, err = uu.sqlSave(ctx)
mutation.done = true
return affected, err
})
for i := len(uu.hooks) - 1; i >= 0; i-- {
mut = uu.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, uu.mutation); err != nil {
return 0, err
}
}
return affected, err
}
// SaveX is like Save, but panics if an error occurs.
func (uu *UserUpdate) SaveX(ctx context.Context) int {
affected, err := uu.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (uu *UserUpdate) Exec(ctx context.Context) error {
_, err := uu.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (uu *UserUpdate) ExecX(ctx context.Context) {
if err := uu.Exec(ctx); err != nil {
panic(err)
}
}
func (uu *UserUpdate) sqlSave(ctx context.Context) (n int, err error) {
_spec := &sqlgraph.UpdateSpec{
Node: &sqlgraph.NodeSpec{
Table: user.Table,
Columns: user.Columns,
ID: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: user.FieldID,
},
},
}
if ps := uu.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := uu.mutation.Age(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: user.FieldAge,
})
}
if value, ok := uu.mutation.AddedAge(); ok {
_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: user.FieldAge,
})
}
if value, ok := uu.mutation.Name(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: user.FieldName,
})
}
if value, ok := uu.mutation.Nickname(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: user.FieldNickname,
})
}
if value, ok := uu.mutation.Phone(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: user.FieldPhone,
})
}
if value, ok := uu.mutation.Buffer(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeBytes,
Value: value,
Column: user.FieldBuffer,
})
}
if uu.mutation.BufferCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeBytes,
Column: user.FieldBuffer,
})
}
if value, ok := uu.mutation.Title(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: user.FieldTitle,
})
}
if value, ok := uu.mutation.NewName(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: user.FieldNewName,
})
}
if uu.mutation.NewNameCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeString,
Column: user.FieldNewName,
})
}
if value, ok := uu.mutation.Blob(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeBytes,
Value: value,
Column: user.FieldBlob,
})
}
if uu.mutation.BlobCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeBytes,
Column: user.FieldBlob,
})
}
if value, ok := uu.mutation.State(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeEnum,
Value: value,
Column: user.FieldState,
})
}
if uu.mutation.StateCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeEnum,
Column: user.FieldState,
})
}
if value, ok := uu.mutation.Status(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeEnum,
Value: value,
Column: user.FieldStatus,
})
}
if uu.mutation.StatusCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeEnum,
Column: user.FieldStatus,
})
}
if nodes := uu.mutation.RemovedCarIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: user.CarTable,
Columns: []string{user.CarColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: car.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := uu.mutation.CarIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: user.CarTable,
Columns: []string{user.CarColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: car.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if uu.mutation.PetsCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2O,
Inverse: false,
Table: user.PetsTable,
Columns: []string{user.PetsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: pet.FieldID,
},
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := uu.mutation.PetsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2O,
Inverse: false,
Table: user.PetsTable,
Columns: []string{user.PetsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: pet.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if nodes := uu.mutation.RemovedFriendsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: false,
Table: user.FriendsTable,
Columns: user.FriendsPrimaryKey,
Bidi: true,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: user.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := uu.mutation.FriendsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: false,
Table: user.FriendsTable,
Columns: user.FriendsPrimaryKey,
Bidi: true,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: user.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if n, err = sqlgraph.UpdateNodes(ctx, uu.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{user.Label}
} else if cerr, ok := isSQLConstraintError(err); ok {
err = cerr
}
return 0, err
}
return n, nil
}
// UserUpdateOne is the builder for updating a single User entity.
type UserUpdateOne struct {
config
hooks []Hook
mutation *UserMutation
}
// SetAge sets the age field.
func (uuo *UserUpdateOne) SetAge(i int) *UserUpdateOne {
uuo.mutation.ResetAge()
uuo.mutation.SetAge(i)
return uuo
}
// AddAge adds i to age.
func (uuo *UserUpdateOne) AddAge(i int) *UserUpdateOne {
uuo.mutation.AddAge(i)
return uuo
}
// SetName sets the name field.
func (uuo *UserUpdateOne) SetName(s string) *UserUpdateOne {
uuo.mutation.SetName(s)
return uuo
}
// SetNickname sets the nickname field.
func (uuo *UserUpdateOne) SetNickname(s string) *UserUpdateOne {
uuo.mutation.SetNickname(s)
return uuo
}
// SetPhone sets the phone field.
func (uuo *UserUpdateOne) SetPhone(s string) *UserUpdateOne {
uuo.mutation.SetPhone(s)
return uuo
}
// SetNillablePhone sets the phone field if the given value is not nil.
func (uuo *UserUpdateOne) SetNillablePhone(s *string) *UserUpdateOne {
if s != nil {
uuo.SetPhone(*s)
}
return uuo
}
// SetBuffer sets the buffer field.
func (uuo *UserUpdateOne) SetBuffer(b []byte) *UserUpdateOne {
uuo.mutation.SetBuffer(b)
return uuo
}
// ClearBuffer clears the value of buffer.
func (uuo *UserUpdateOne) ClearBuffer() *UserUpdateOne {
uuo.mutation.ClearBuffer()
return uuo
}
// SetTitle sets the title field.
func (uuo *UserUpdateOne) SetTitle(s string) *UserUpdateOne {
uuo.mutation.SetTitle(s)
return uuo
}
// SetNillableTitle sets the title field if the given value is not nil.
func (uuo *UserUpdateOne) SetNillableTitle(s *string) *UserUpdateOne {
if s != nil {
uuo.SetTitle(*s)
}
return uuo
}
// SetNewName sets the new_name field.
func (uuo *UserUpdateOne) SetNewName(s string) *UserUpdateOne {
uuo.mutation.SetNewName(s)
return uuo
}
// SetNillableNewName sets the new_name field if the given value is not nil.
func (uuo *UserUpdateOne) SetNillableNewName(s *string) *UserUpdateOne {
if s != nil {
uuo.SetNewName(*s)
}
return uuo
}
// ClearNewName clears the value of new_name.
func (uuo *UserUpdateOne) ClearNewName() *UserUpdateOne {
uuo.mutation.ClearNewName()
return uuo
}
// SetBlob sets the blob field.
func (uuo *UserUpdateOne) SetBlob(b []byte) *UserUpdateOne {
uuo.mutation.SetBlob(b)
return uuo
}
// ClearBlob clears the value of blob.
func (uuo *UserUpdateOne) ClearBlob() *UserUpdateOne {
uuo.mutation.ClearBlob()
return uuo
}
// SetState sets the state field.
func (uuo *UserUpdateOne) SetState(u user.State) *UserUpdateOne {
uuo.mutation.SetState(u)
return uuo
}
// SetNillableState sets the state field if the given value is not nil.
func (uuo *UserUpdateOne) SetNillableState(u *user.State) *UserUpdateOne {
if u != nil {
uuo.SetState(*u)
}
return uuo
}
// ClearState clears the value of state.
func (uuo *UserUpdateOne) ClearState() *UserUpdateOne {
uuo.mutation.ClearState()
return uuo
}
// SetStatus sets the status field.
func (uuo *UserUpdateOne) SetStatus(u user.Status) *UserUpdateOne {
uuo.mutation.SetStatus(u)
return uuo
}
// SetNillableStatus sets the status field if the given value is not nil.
func (uuo *UserUpdateOne) SetNillableStatus(u *user.Status) *UserUpdateOne {
if u != nil {
uuo.SetStatus(*u)
}
return uuo
}
// ClearStatus clears the value of status.
func (uuo *UserUpdateOne) ClearStatus() *UserUpdateOne {
uuo.mutation.ClearStatus()
return uuo
}
// AddCarIDs adds the car edge to Car by ids.
func (uuo *UserUpdateOne) AddCarIDs(ids ...int) *UserUpdateOne {
uuo.mutation.AddCarIDs(ids...)
return uuo
}
// AddCar adds the car edges to Car.
func (uuo *UserUpdateOne) AddCar(c ...*Car) *UserUpdateOne {
ids := make([]int, len(c))
for i := range c {
ids[i] = c[i].ID
}
return uuo.AddCarIDs(ids...)
}
// SetPetsID sets the pets edge to Pet by id.
func (uuo *UserUpdateOne) SetPetsID(id int) *UserUpdateOne {
uuo.mutation.SetPetsID(id)
return uuo
}
// SetNillablePetsID sets the pets edge to Pet by id if the given value is not nil.
func (uuo *UserUpdateOne) SetNillablePetsID(id *int) *UserUpdateOne {
if id != nil {
uuo = uuo.SetPetsID(*id)
}
return uuo
}
// SetPets sets the pets edge to Pet.
func (uuo *UserUpdateOne) SetPets(p *Pet) *UserUpdateOne {
return uuo.SetPetsID(p.ID)
}
// AddFriendIDs adds the friends edge to User by ids.
func (uuo *UserUpdateOne) AddFriendIDs(ids ...int) *UserUpdateOne {
uuo.mutation.AddFriendIDs(ids...)
return uuo
}
// AddFriends adds the friends edges to User.
func (uuo *UserUpdateOne) AddFriends(u ...*User) *UserUpdateOne {
ids := make([]int, len(u))
for i := range u {
ids[i] = u[i].ID
}
return uuo.AddFriendIDs(ids...)
}
// Mutation returns the UserMutation object of the builder.
func (uuo *UserUpdateOne) Mutation() *UserMutation {
return uuo.mutation
}
// RemoveCarIDs removes the car edge to Car by ids.
func (uuo *UserUpdateOne) RemoveCarIDs(ids ...int) *UserUpdateOne {
uuo.mutation.RemoveCarIDs(ids...)
return uuo
}
// RemoveCar removes car edges to Car.
func (uuo *UserUpdateOne) RemoveCar(c ...*Car) *UserUpdateOne {
ids := make([]int, len(c))
for i := range c {
ids[i] = c[i].ID
}
return uuo.RemoveCarIDs(ids...)
}
// ClearPets clears the pets edge to Pet.
func (uuo *UserUpdateOne) ClearPets() *UserUpdateOne {
uuo.mutation.ClearPets()
return uuo
}
// RemoveFriendIDs removes the friends edge to User by ids.
func (uuo *UserUpdateOne) RemoveFriendIDs(ids ...int) *UserUpdateOne {
uuo.mutation.RemoveFriendIDs(ids...)
return uuo
}
// RemoveFriends removes friends edges to User.
func (uuo *UserUpdateOne) RemoveFriends(u ...*User) *UserUpdateOne {
ids := make([]int, len(u))
for i := range u {
ids[i] = u[i].ID
}
return uuo.RemoveFriendIDs(ids...)
}
// Save executes the query and returns the updated entity.
func (uuo *UserUpdateOne) Save(ctx context.Context) (*User, error) {
if v, ok := uuo.mutation.State(); ok {
if err := user.StateValidator(v); err != nil {
return nil, &ValidationError{Name: "state", err: fmt.Errorf("entv2: validator failed for field \"state\": %w", err)}
}
}
if v, ok := uuo.mutation.Status(); ok {
if err := user.StatusValidator(v); err != nil {
return nil, &ValidationError{Name: "status", err: fmt.Errorf("entv2: validator failed for field \"status\": %w", err)}
}
}
var (
err error
node *User
)
if len(uuo.hooks) == 0 {
node, err = uuo.sqlSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*UserMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
uuo.mutation = mutation
node, err = uuo.sqlSave(ctx)
mutation.done = true
return node, err
})
for i := len(uuo.hooks) - 1; i >= 0; i-- {
mut = uuo.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, uuo.mutation); err != nil {
return nil, err
}
}
return node, err
}
// SaveX is like Save, but panics if an error occurs.
func (uuo *UserUpdateOne) SaveX(ctx context.Context) *User {
u, err := uuo.Save(ctx)
if err != nil {
panic(err)
}
return u
}
// Exec executes the query on the entity.
func (uuo *UserUpdateOne) Exec(ctx context.Context) error {
_, err := uuo.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (uuo *UserUpdateOne) ExecX(ctx context.Context) {
if err := uuo.Exec(ctx); err != nil {
panic(err)
}
}
func (uuo *UserUpdateOne) sqlSave(ctx context.Context) (u *User, err error) {
_spec := &sqlgraph.UpdateSpec{
Node: &sqlgraph.NodeSpec{
Table: user.Table,
Columns: user.Columns,
ID: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: user.FieldID,
},
},
}
id, ok := uuo.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "ID", err: fmt.Errorf("missing User.ID for update")}
}
_spec.Node.ID.Value = id
if value, ok := uuo.mutation.Age(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: user.FieldAge,
})
}
if value, ok := uuo.mutation.AddedAge(); ok {
_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: user.FieldAge,
})
}
if value, ok := uuo.mutation.Name(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: user.FieldName,
})
}
if value, ok := uuo.mutation.Nickname(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: user.FieldNickname,
})
}
if value, ok := uuo.mutation.Phone(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: user.FieldPhone,
})
}
if value, ok := uuo.mutation.Buffer(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeBytes,
Value: value,
Column: user.FieldBuffer,
})
}
if uuo.mutation.BufferCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeBytes,
Column: user.FieldBuffer,
})
}
if value, ok := uuo.mutation.Title(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: user.FieldTitle,
})
}
if value, ok := uuo.mutation.NewName(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: user.FieldNewName,
})
}
if uuo.mutation.NewNameCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeString,
Column: user.FieldNewName,
})
}
if value, ok := uuo.mutation.Blob(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeBytes,
Value: value,
Column: user.FieldBlob,
})
}
if uuo.mutation.BlobCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeBytes,
Column: user.FieldBlob,
})
}
if value, ok := uuo.mutation.State(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeEnum,
Value: value,
Column: user.FieldState,
})
}
if uuo.mutation.StateCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeEnum,
Column: user.FieldState,
})
}
if value, ok := uuo.mutation.Status(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeEnum,
Value: value,
Column: user.FieldStatus,
})
}
if uuo.mutation.StatusCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeEnum,
Column: user.FieldStatus,
})
}
if nodes := uuo.mutation.RemovedCarIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: user.CarTable,
Columns: []string{user.CarColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: car.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := uuo.mutation.CarIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: user.CarTable,
Columns: []string{user.CarColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: car.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if uuo.mutation.PetsCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2O,
Inverse: false,
Table: user.PetsTable,
Columns: []string{user.PetsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: pet.FieldID,
},
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := uuo.mutation.PetsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2O,
Inverse: false,
Table: user.PetsTable,
Columns: []string{user.PetsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: pet.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if nodes := uuo.mutation.RemovedFriendsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: false,
Table: user.FriendsTable,
Columns: user.FriendsPrimaryKey,
Bidi: true,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: user.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := uuo.mutation.FriendsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: false,
Table: user.FriendsTable,
Columns: user.FriendsPrimaryKey,
Bidi: true,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: user.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
u = &User{config: uuo.config}
_spec.Assign = u.assignValues
_spec.ScanValues = u.scanValues()
if err = sqlgraph.UpdateNode(ctx, uuo.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{user.Label}
} else if cerr, ok := isSQLConstraintError(err); ok {
err = cerr
}
return nil, err
}
return u, nil
}