Files
ent/entc/integration/privacy/ent/team_create.go

264 lines
6.6 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/entc/integration/privacy/ent/task"
"entgo.io/ent/entc/integration/privacy/ent/team"
"entgo.io/ent/entc/integration/privacy/ent/user"
"entgo.io/ent/schema/field"
)
// TeamCreate is the builder for creating a Team entity.
type TeamCreate struct {
config
mutation *TeamMutation
hooks []Hook
}
// SetName sets the "name" field.
func (tc *TeamCreate) SetName(s string) *TeamCreate {
tc.mutation.SetName(s)
return tc
}
// AddTaskIDs adds the "tasks" edge to the Task entity by IDs.
func (tc *TeamCreate) AddTaskIDs(ids ...int) *TeamCreate {
tc.mutation.AddTaskIDs(ids...)
return tc
}
// AddTasks adds the "tasks" edges to the Task entity.
func (tc *TeamCreate) AddTasks(t ...*Task) *TeamCreate {
ids := make([]int, len(t))
for i := range t {
ids[i] = t[i].ID
}
return tc.AddTaskIDs(ids...)
}
// AddUserIDs adds the "users" edge to the User entity by IDs.
func (tc *TeamCreate) AddUserIDs(ids ...int) *TeamCreate {
tc.mutation.AddUserIDs(ids...)
return tc
}
// AddUsers adds the "users" edges to the User entity.
func (tc *TeamCreate) AddUsers(u ...*User) *TeamCreate {
ids := make([]int, len(u))
for i := range u {
ids[i] = u[i].ID
}
return tc.AddUserIDs(ids...)
}
// Mutation returns the TeamMutation object of the builder.
func (tc *TeamCreate) Mutation() *TeamMutation {
return tc.mutation
}
// Save creates the Team in the database.
func (tc *TeamCreate) Save(ctx context.Context) (*Team, error) {
var (
err error
node *Team
)
if len(tc.hooks) == 0 {
if err = tc.check(); err != nil {
return nil, err
}
node, err = tc.sqlSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*TeamMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err = tc.check(); err != nil {
return nil, err
}
tc.mutation = mutation
node, err = tc.sqlSave(ctx)
mutation.done = true
return node, err
})
for i := len(tc.hooks) - 1; i >= 0; i-- {
mut = tc.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, tc.mutation); err != nil {
return nil, err
}
}
return node, err
}
// SaveX calls Save and panics if Save returns an error.
func (tc *TeamCreate) SaveX(ctx context.Context) *Team {
v, err := tc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// check runs all checks and user-defined validators on the builder.
func (tc *TeamCreate) check() error {
if _, ok := tc.mutation.Name(); !ok {
return &ValidationError{Name: "name", err: errors.New("ent: missing required field \"name\"")}
}
if v, ok := tc.mutation.Name(); ok {
if err := team.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf("ent: validator failed for field \"name\": %w", err)}
}
}
return nil
}
func (tc *TeamCreate) sqlSave(ctx context.Context) (*Team, error) {
_node, _spec := tc.createSpec()
if err := sqlgraph.CreateNode(ctx, tc.driver, _spec); err != nil {
if cerr, ok := isSQLConstraintError(err); ok {
err = cerr
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
return _node, nil
}
func (tc *TeamCreate) createSpec() (*Team, *sqlgraph.CreateSpec) {
var (
_node = &Team{config: tc.config}
_spec = &sqlgraph.CreateSpec{
Table: team.Table,
ID: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: team.FieldID,
},
}
)
if value, ok := tc.mutation.Name(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: team.FieldName,
})
_node.Name = value
}
if nodes := tc.mutation.TasksIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: true,
Table: team.TasksTable,
Columns: team.TasksPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: task.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := tc.mutation.UsersIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: true,
Table: team.UsersTable,
Columns: team.UsersPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: user.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// TeamCreateBulk is the builder for creating many Team entities in bulk.
type TeamCreateBulk struct {
config
builders []*TeamCreate
}
// Save creates the Team entities in the database.
func (tcb *TeamCreateBulk) Save(ctx context.Context) ([]*Team, error) {
specs := make([]*sqlgraph.CreateSpec, len(tcb.builders))
nodes := make([]*Team, len(tcb.builders))
mutators := make([]Mutator, len(tcb.builders))
for i := range tcb.builders {
func(i int, root context.Context) {
builder := tcb.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*TeamMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
nodes[i], specs[i] = builder.createSpec()
var err error
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, tcb.builders[i+1].mutation)
} else {
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, tcb.driver, &sqlgraph.BatchCreateSpec{Nodes: specs}); err != nil {
if cerr, ok := isSQLConstraintError(err); ok {
err = cerr
}
}
}
mutation.done = true
if err != nil {
return nil, err
}
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, tcb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (tcb *TeamCreateBulk) SaveX(ctx context.Context) []*Team {
v, err := tcb.Save(ctx)
if err != nil {
panic(err)
}
return v
}