Files
ent/entc/integration/multischema/versioned/friendship_create.go
Giau. Tran Minh ce61476d6d entc/gen/template: remove receiver conflict handling logic (#4356)
* examples: ensure tests is stable

* entc/gen/template: remove receiver conflict handling logic

* examples: codegen

* entc/integration: codegen
2025-03-19 15:35:03 +07:00

304 lines
8.6 KiB
Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package versioned
import (
"context"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/entc/integration/multischema/versioned/friendship"
"entgo.io/ent/entc/integration/multischema/versioned/user"
"entgo.io/ent/schema/field"
)
// FriendshipCreate is the builder for creating a Friendship entity.
type FriendshipCreate struct {
config
mutation *FriendshipMutation
hooks []Hook
}
// SetWeight sets the "weight" field.
func (_c *FriendshipCreate) SetWeight(v int) *FriendshipCreate {
_c.mutation.SetWeight(v)
return _c
}
// SetNillableWeight sets the "weight" field if the given value is not nil.
func (_c *FriendshipCreate) SetNillableWeight(v *int) *FriendshipCreate {
if v != nil {
_c.SetWeight(*v)
}
return _c
}
// SetCreatedAt sets the "created_at" field.
func (_c *FriendshipCreate) SetCreatedAt(v time.Time) *FriendshipCreate {
_c.mutation.SetCreatedAt(v)
return _c
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (_c *FriendshipCreate) SetNillableCreatedAt(v *time.Time) *FriendshipCreate {
if v != nil {
_c.SetCreatedAt(*v)
}
return _c
}
// SetUserID sets the "user_id" field.
func (_c *FriendshipCreate) SetUserID(v int) *FriendshipCreate {
_c.mutation.SetUserID(v)
return _c
}
// SetFriendID sets the "friend_id" field.
func (_c *FriendshipCreate) SetFriendID(v int) *FriendshipCreate {
_c.mutation.SetFriendID(v)
return _c
}
// SetUser sets the "user" edge to the User entity.
func (_c *FriendshipCreate) SetUser(v *User) *FriendshipCreate {
return _c.SetUserID(v.ID)
}
// SetFriend sets the "friend" edge to the User entity.
func (_c *FriendshipCreate) SetFriend(v *User) *FriendshipCreate {
return _c.SetFriendID(v.ID)
}
// Mutation returns the FriendshipMutation object of the builder.
func (_c *FriendshipCreate) Mutation() *FriendshipMutation {
return _c.mutation
}
// Save creates the Friendship in the database.
func (_c *FriendshipCreate) Save(ctx context.Context) (*Friendship, error) {
_c.defaults()
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *FriendshipCreate) SaveX(ctx context.Context) *Friendship {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *FriendshipCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *FriendshipCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *FriendshipCreate) defaults() {
if _, ok := _c.mutation.Weight(); !ok {
v := friendship.DefaultWeight
_c.mutation.SetWeight(v)
}
if _, ok := _c.mutation.CreatedAt(); !ok {
v := friendship.DefaultCreatedAt()
_c.mutation.SetCreatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *FriendshipCreate) check() error {
if _, ok := _c.mutation.Weight(); !ok {
return &ValidationError{Name: "weight", err: errors.New(`versioned: missing required field "Friendship.weight"`)}
}
if _, ok := _c.mutation.CreatedAt(); !ok {
return &ValidationError{Name: "created_at", err: errors.New(`versioned: missing required field "Friendship.created_at"`)}
}
if _, ok := _c.mutation.UserID(); !ok {
return &ValidationError{Name: "user_id", err: errors.New(`versioned: missing required field "Friendship.user_id"`)}
}
if _, ok := _c.mutation.FriendID(); !ok {
return &ValidationError{Name: "friend_id", err: errors.New(`versioned: missing required field "Friendship.friend_id"`)}
}
if len(_c.mutation.UserIDs()) == 0 {
return &ValidationError{Name: "user", err: errors.New(`versioned: missing required edge "Friendship.user"`)}
}
if len(_c.mutation.FriendIDs()) == 0 {
return &ValidationError{Name: "friend", err: errors.New(`versioned: missing required edge "Friendship.friend"`)}
}
return nil
}
func (_c *FriendshipCreate) sqlSave(ctx context.Context) (*Friendship, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *FriendshipCreate) createSpec() (*Friendship, *sqlgraph.CreateSpec) {
var (
_node = &Friendship{config: _c.config}
_spec = sqlgraph.NewCreateSpec(friendship.Table, sqlgraph.NewFieldSpec(friendship.FieldID, field.TypeInt))
)
_spec.Schema = _c.schemaConfig.Friendship
if value, ok := _c.mutation.Weight(); ok {
_spec.SetField(friendship.FieldWeight, field.TypeInt, value)
_node.Weight = value
}
if value, ok := _c.mutation.CreatedAt(); ok {
_spec.SetField(friendship.FieldCreatedAt, field.TypeTime, value)
_node.CreatedAt = value
}
if nodes := _c.mutation.UserIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: friendship.UserTable,
Columns: []string{friendship.UserColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
edge.Schema = _c.schemaConfig.Friendship
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.UserID = nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := _c.mutation.FriendIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: friendship.FriendTable,
Columns: []string{friendship.FriendColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
edge.Schema = _c.schemaConfig.Friendship
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.FriendID = nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// FriendshipCreateBulk is the builder for creating many Friendship entities in bulk.
type FriendshipCreateBulk struct {
config
err error
builders []*FriendshipCreate
}
// Save creates the Friendship entities in the database.
func (_c *FriendshipCreateBulk) Save(ctx context.Context) ([]*Friendship, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*Friendship, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*FriendshipMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *FriendshipCreateBulk) SaveX(ctx context.Context) []*Friendship {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *FriendshipCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *FriendshipCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}