Files
ent/examples/edgeindex/ent/mutation.go

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Go

// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"fmt"
"sync"
"github.com/facebookincubator/ent/examples/edgeindex/ent/city"
"github.com/facebookincubator/ent/examples/edgeindex/ent/street"
"github.com/facebookincubator/ent"
)
const (
// Operation types.
OpCreate = ent.OpCreate
OpDelete = ent.OpDelete
OpDeleteOne = ent.OpDeleteOne
OpUpdate = ent.OpUpdate
OpUpdateOne = ent.OpUpdateOne
// Node types.
TypeCity = "City"
TypeStreet = "Street"
)
// CityMutation represents an operation that mutate the Cities
// nodes in the graph.
type CityMutation struct {
config
op Op
typ string
id *int
name *string
clearedFields map[string]struct{}
streets map[int]struct{}
removedstreets map[int]struct{}
done bool
oldValue func(context.Context) (*City, error)
}
var _ ent.Mutation = (*CityMutation)(nil)
// cityOption allows to manage the mutation configuration using functional options.
type cityOption func(*CityMutation)
// newCityMutation creates new mutation for $n.Name.
func newCityMutation(c config, op Op, opts ...cityOption) *CityMutation {
m := &CityMutation{
config: c,
op: op,
typ: TypeCity,
clearedFields: make(map[string]struct{}),
}
for _, opt := range opts {
opt(m)
}
return m
}
// withCityID sets the id field of the mutation.
func withCityID(id int) cityOption {
return func(m *CityMutation) {
var (
err error
once sync.Once
value *City
)
m.oldValue = func(ctx context.Context) (*City, error) {
once.Do(func() {
if m.done {
err = fmt.Errorf("querying old values post mutation is not allowed")
} else {
value, err = m.Client().City.Get(ctx, id)
}
})
return value, err
}
m.id = &id
}
}
// withCity sets the old City of the mutation.
func withCity(node *City) cityOption {
return func(m *CityMutation) {
m.oldValue = func(context.Context) (*City, error) {
return node, nil
}
m.id = &node.ID
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m CityMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m CityMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, fmt.Errorf("ent: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// ID returns the id value in the mutation. Note that, the id
// is available only if it was provided to the builder.
func (m *CityMutation) ID() (id int, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// SetName sets the name field.
func (m *CityMutation) SetName(s string) {
m.name = &s
}
// Name returns the name value in the mutation.
func (m *CityMutation) Name() (r string, exists bool) {
v := m.name
if v == nil {
return
}
return *v, true
}
// OldName returns the old name value of the City.
// If the City object wasn't provided to the builder, the object is fetched
// from the database.
// An error is returned if the mutation operation is not UpdateOne, or database query fails.
func (m *CityMutation) OldName(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, fmt.Errorf("OldName is allowed only on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, fmt.Errorf("OldName requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldName: %w", err)
}
return oldValue.Name, nil
}
// ResetName reset all changes of the "name" field.
func (m *CityMutation) ResetName() {
m.name = nil
}
// AddStreetIDs adds the streets edge to Street by ids.
func (m *CityMutation) AddStreetIDs(ids ...int) {
if m.streets == nil {
m.streets = make(map[int]struct{})
}
for i := range ids {
m.streets[ids[i]] = struct{}{}
}
}
// RemoveStreetIDs removes the streets edge to Street by ids.
func (m *CityMutation) RemoveStreetIDs(ids ...int) {
if m.removedstreets == nil {
m.removedstreets = make(map[int]struct{})
}
for i := range ids {
m.removedstreets[ids[i]] = struct{}{}
}
}
// RemovedStreets returns the removed ids of streets.
func (m *CityMutation) RemovedStreetsIDs() (ids []int) {
for id := range m.removedstreets {
ids = append(ids, id)
}
return
}
// StreetsIDs returns the streets ids in the mutation.
func (m *CityMutation) StreetsIDs() (ids []int) {
for id := range m.streets {
ids = append(ids, id)
}
return
}
// ResetStreets reset all changes of the "streets" edge.
func (m *CityMutation) ResetStreets() {
m.streets = nil
m.removedstreets = nil
}
// Op returns the operation name.
func (m *CityMutation) Op() Op {
return m.op
}
// Type returns the node type of this mutation (City).
func (m *CityMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during
// this mutation. Note that, in order to get all numeric
// fields that were in/decremented, call AddedFields().
func (m *CityMutation) Fields() []string {
fields := make([]string, 0, 1)
if m.name != nil {
fields = append(fields, city.FieldName)
}
return fields
}
// Field returns the value of a field with the given name.
// The second boolean value indicates that this field was
// not set, or was not define in the schema.
func (m *CityMutation) Field(name string) (ent.Value, bool) {
switch name {
case city.FieldName:
return m.Name()
}
return nil, false
}
// OldField returns the old value of the field from the database.
// An error is returned if the mutation operation is not UpdateOne,
// or the query to the database was failed.
func (m *CityMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
switch name {
case city.FieldName:
return m.OldName(ctx)
}
return nil, fmt.Errorf("unknown City field %s", name)
}
// SetField sets the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *CityMutation) SetField(name string, value ent.Value) error {
switch name {
case city.FieldName:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetName(v)
return nil
}
return fmt.Errorf("unknown City field %s", name)
}
// AddedFields returns all numeric fields that were incremented
// or decremented during this mutation.
func (m *CityMutation) AddedFields() []string {
return nil
}
// AddedField returns the numeric value that was in/decremented
// from a field with the given name. The second value indicates
// that this field was not set, or was not define in the schema.
func (m *CityMutation) AddedField(name string) (ent.Value, bool) {
return nil, false
}
// AddField adds the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *CityMutation) AddField(name string, value ent.Value) error {
switch name {
}
return fmt.Errorf("unknown City numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared
// during this mutation.
func (m *CityMutation) ClearedFields() []string {
return nil
}
// FieldCleared returns a boolean indicates if this field was
// cleared in this mutation.
func (m *CityMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value for the given name. It returns an
// error if the field is not defined in the schema.
func (m *CityMutation) ClearField(name string) error {
return fmt.Errorf("unknown City nullable field %s", name)
}
// ResetField resets all changes in the mutation regarding the
// given field name. It returns an error if the field is not
// defined in the schema.
func (m *CityMutation) ResetField(name string) error {
switch name {
case city.FieldName:
m.ResetName()
return nil
}
return fmt.Errorf("unknown City field %s", name)
}
// AddedEdges returns all edge names that were set/added in this
// mutation.
func (m *CityMutation) AddedEdges() []string {
edges := make([]string, 0, 1)
if m.streets != nil {
edges = append(edges, city.EdgeStreets)
}
return edges
}
// AddedIDs returns all ids (to other nodes) that were added for
// the given edge name.
func (m *CityMutation) AddedIDs(name string) []ent.Value {
switch name {
case city.EdgeStreets:
ids := make([]ent.Value, 0, len(m.streets))
for id := range m.streets {
ids = append(ids, id)
}
return ids
}
return nil
}
// RemovedEdges returns all edge names that were removed in this
// mutation.
func (m *CityMutation) RemovedEdges() []string {
edges := make([]string, 0, 1)
if m.removedstreets != nil {
edges = append(edges, city.EdgeStreets)
}
return edges
}
// RemovedIDs returns all ids (to other nodes) that were removed for
// the given edge name.
func (m *CityMutation) RemovedIDs(name string) []ent.Value {
switch name {
case city.EdgeStreets:
ids := make([]ent.Value, 0, len(m.removedstreets))
for id := range m.removedstreets {
ids = append(ids, id)
}
return ids
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this
// mutation.
func (m *CityMutation) ClearedEdges() []string {
edges := make([]string, 0, 1)
return edges
}
// EdgeCleared returns a boolean indicates if this edge was
// cleared in this mutation.
func (m *CityMutation) EdgeCleared(name string) bool {
switch name {
}
return false
}
// ClearEdge clears the value for the given name. It returns an
// error if the edge name is not defined in the schema.
func (m *CityMutation) ClearEdge(name string) error {
switch name {
}
return fmt.Errorf("unknown City unique edge %s", name)
}
// ResetEdge resets all changes in the mutation regarding the
// given edge name. It returns an error if the edge is not
// defined in the schema.
func (m *CityMutation) ResetEdge(name string) error {
switch name {
case city.EdgeStreets:
m.ResetStreets()
return nil
}
return fmt.Errorf("unknown City edge %s", name)
}
// StreetMutation represents an operation that mutate the Streets
// nodes in the graph.
type StreetMutation struct {
config
op Op
typ string
id *int
name *string
clearedFields map[string]struct{}
city *int
clearedcity bool
done bool
oldValue func(context.Context) (*Street, error)
}
var _ ent.Mutation = (*StreetMutation)(nil)
// streetOption allows to manage the mutation configuration using functional options.
type streetOption func(*StreetMutation)
// newStreetMutation creates new mutation for $n.Name.
func newStreetMutation(c config, op Op, opts ...streetOption) *StreetMutation {
m := &StreetMutation{
config: c,
op: op,
typ: TypeStreet,
clearedFields: make(map[string]struct{}),
}
for _, opt := range opts {
opt(m)
}
return m
}
// withStreetID sets the id field of the mutation.
func withStreetID(id int) streetOption {
return func(m *StreetMutation) {
var (
err error
once sync.Once
value *Street
)
m.oldValue = func(ctx context.Context) (*Street, error) {
once.Do(func() {
if m.done {
err = fmt.Errorf("querying old values post mutation is not allowed")
} else {
value, err = m.Client().Street.Get(ctx, id)
}
})
return value, err
}
m.id = &id
}
}
// withStreet sets the old Street of the mutation.
func withStreet(node *Street) streetOption {
return func(m *StreetMutation) {
m.oldValue = func(context.Context) (*Street, error) {
return node, nil
}
m.id = &node.ID
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m StreetMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m StreetMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, fmt.Errorf("ent: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// ID returns the id value in the mutation. Note that, the id
// is available only if it was provided to the builder.
func (m *StreetMutation) ID() (id int, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// SetName sets the name field.
func (m *StreetMutation) SetName(s string) {
m.name = &s
}
// Name returns the name value in the mutation.
func (m *StreetMutation) Name() (r string, exists bool) {
v := m.name
if v == nil {
return
}
return *v, true
}
// OldName returns the old name value of the Street.
// If the Street object wasn't provided to the builder, the object is fetched
// from the database.
// An error is returned if the mutation operation is not UpdateOne, or database query fails.
func (m *StreetMutation) OldName(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, fmt.Errorf("OldName is allowed only on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, fmt.Errorf("OldName requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldName: %w", err)
}
return oldValue.Name, nil
}
// ResetName reset all changes of the "name" field.
func (m *StreetMutation) ResetName() {
m.name = nil
}
// SetCityID sets the city edge to City by id.
func (m *StreetMutation) SetCityID(id int) {
m.city = &id
}
// ClearCity clears the city edge to City.
func (m *StreetMutation) ClearCity() {
m.clearedcity = true
}
// CityCleared returns if the edge city was cleared.
func (m *StreetMutation) CityCleared() bool {
return m.clearedcity
}
// CityID returns the city id in the mutation.
func (m *StreetMutation) CityID() (id int, exists bool) {
if m.city != nil {
return *m.city, true
}
return
}
// CityIDs returns the city ids in the mutation.
// Note that ids always returns len(ids) <= 1 for unique edges, and you should use
// CityID instead. It exists only for internal usage by the builders.
func (m *StreetMutation) CityIDs() (ids []int) {
if id := m.city; id != nil {
ids = append(ids, *id)
}
return
}
// ResetCity reset all changes of the "city" edge.
func (m *StreetMutation) ResetCity() {
m.city = nil
m.clearedcity = false
}
// Op returns the operation name.
func (m *StreetMutation) Op() Op {
return m.op
}
// Type returns the node type of this mutation (Street).
func (m *StreetMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during
// this mutation. Note that, in order to get all numeric
// fields that were in/decremented, call AddedFields().
func (m *StreetMutation) Fields() []string {
fields := make([]string, 0, 1)
if m.name != nil {
fields = append(fields, street.FieldName)
}
return fields
}
// Field returns the value of a field with the given name.
// The second boolean value indicates that this field was
// not set, or was not define in the schema.
func (m *StreetMutation) Field(name string) (ent.Value, bool) {
switch name {
case street.FieldName:
return m.Name()
}
return nil, false
}
// OldField returns the old value of the field from the database.
// An error is returned if the mutation operation is not UpdateOne,
// or the query to the database was failed.
func (m *StreetMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
switch name {
case street.FieldName:
return m.OldName(ctx)
}
return nil, fmt.Errorf("unknown Street field %s", name)
}
// SetField sets the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *StreetMutation) SetField(name string, value ent.Value) error {
switch name {
case street.FieldName:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetName(v)
return nil
}
return fmt.Errorf("unknown Street field %s", name)
}
// AddedFields returns all numeric fields that were incremented
// or decremented during this mutation.
func (m *StreetMutation) AddedFields() []string {
return nil
}
// AddedField returns the numeric value that was in/decremented
// from a field with the given name. The second value indicates
// that this field was not set, or was not define in the schema.
func (m *StreetMutation) AddedField(name string) (ent.Value, bool) {
return nil, false
}
// AddField adds the value for the given name. It returns an
// error if the field is not defined in the schema, or if the
// type mismatch the field type.
func (m *StreetMutation) AddField(name string, value ent.Value) error {
switch name {
}
return fmt.Errorf("unknown Street numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared
// during this mutation.
func (m *StreetMutation) ClearedFields() []string {
return nil
}
// FieldCleared returns a boolean indicates if this field was
// cleared in this mutation.
func (m *StreetMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value for the given name. It returns an
// error if the field is not defined in the schema.
func (m *StreetMutation) ClearField(name string) error {
return fmt.Errorf("unknown Street nullable field %s", name)
}
// ResetField resets all changes in the mutation regarding the
// given field name. It returns an error if the field is not
// defined in the schema.
func (m *StreetMutation) ResetField(name string) error {
switch name {
case street.FieldName:
m.ResetName()
return nil
}
return fmt.Errorf("unknown Street field %s", name)
}
// AddedEdges returns all edge names that were set/added in this
// mutation.
func (m *StreetMutation) AddedEdges() []string {
edges := make([]string, 0, 1)
if m.city != nil {
edges = append(edges, street.EdgeCity)
}
return edges
}
// AddedIDs returns all ids (to other nodes) that were added for
// the given edge name.
func (m *StreetMutation) AddedIDs(name string) []ent.Value {
switch name {
case street.EdgeCity:
if id := m.city; id != nil {
return []ent.Value{*id}
}
}
return nil
}
// RemovedEdges returns all edge names that were removed in this
// mutation.
func (m *StreetMutation) RemovedEdges() []string {
edges := make([]string, 0, 1)
return edges
}
// RemovedIDs returns all ids (to other nodes) that were removed for
// the given edge name.
func (m *StreetMutation) RemovedIDs(name string) []ent.Value {
switch name {
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this
// mutation.
func (m *StreetMutation) ClearedEdges() []string {
edges := make([]string, 0, 1)
if m.clearedcity {
edges = append(edges, street.EdgeCity)
}
return edges
}
// EdgeCleared returns a boolean indicates if this edge was
// cleared in this mutation.
func (m *StreetMutation) EdgeCleared(name string) bool {
switch name {
case street.EdgeCity:
return m.clearedcity
}
return false
}
// ClearEdge clears the value for the given name. It returns an
// error if the edge name is not defined in the schema.
func (m *StreetMutation) ClearEdge(name string) error {
switch name {
case street.EdgeCity:
m.ClearCity()
return nil
}
return fmt.Errorf("unknown Street unique edge %s", name)
}
// ResetEdge resets all changes in the mutation regarding the
// given edge name. It returns an error if the edge is not
// defined in the schema.
func (m *StreetMutation) ResetEdge(name string) error {
switch name {
case street.EdgeCity:
m.ResetCity()
return nil
}
return fmt.Errorf("unknown Street edge %s", name)
}