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762 lines
20 KiB
Go
762 lines
20 KiB
Go
// Copyright 2019-present Facebook Inc. All rights reserved.
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// This source code is licensed under the Apache 2.0 license found
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// in the LICENSE file in the root directory of this source tree.
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// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"context"
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"fmt"
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"sync"
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"github.com/facebookincubator/ent/examples/edgeindex/ent/city"
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"github.com/facebookincubator/ent/examples/edgeindex/ent/street"
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"github.com/facebookincubator/ent"
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)
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const (
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// Operation types.
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OpCreate = ent.OpCreate
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OpDelete = ent.OpDelete
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OpDeleteOne = ent.OpDeleteOne
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OpUpdate = ent.OpUpdate
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OpUpdateOne = ent.OpUpdateOne
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// Node types.
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TypeCity = "City"
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TypeStreet = "Street"
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)
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// CityMutation represents an operation that mutate the Cities
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// nodes in the graph.
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type CityMutation struct {
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config
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op Op
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typ string
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id *int
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name *string
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clearedFields map[string]struct{}
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streets map[int]struct{}
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removedstreets map[int]struct{}
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done bool
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oldValue func(context.Context) (*City, error)
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}
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var _ ent.Mutation = (*CityMutation)(nil)
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// cityOption allows to manage the mutation configuration using functional options.
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type cityOption func(*CityMutation)
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// newCityMutation creates new mutation for $n.Name.
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func newCityMutation(c config, op Op, opts ...cityOption) *CityMutation {
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m := &CityMutation{
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config: c,
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op: op,
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typ: TypeCity,
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clearedFields: make(map[string]struct{}),
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}
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for _, opt := range opts {
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opt(m)
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}
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return m
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}
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// withCityID sets the id field of the mutation.
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func withCityID(id int) cityOption {
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return func(m *CityMutation) {
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var (
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err error
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once sync.Once
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value *City
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)
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m.oldValue = func(ctx context.Context) (*City, error) {
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once.Do(func() {
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if m.done {
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err = fmt.Errorf("querying old values post mutation is not allowed")
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} else {
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value, err = m.Client().City.Get(ctx, id)
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}
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})
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return value, err
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}
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m.id = &id
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}
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}
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// withCity sets the old City of the mutation.
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func withCity(node *City) cityOption {
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return func(m *CityMutation) {
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m.oldValue = func(context.Context) (*City, error) {
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return node, nil
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}
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m.id = &node.ID
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}
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}
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// Client returns a new `ent.Client` from the mutation. If the mutation was
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// executed in a transaction (ent.Tx), a transactional client is returned.
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func (m CityMutation) Client() *Client {
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client := &Client{config: m.config}
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client.init()
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return client
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}
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// Tx returns an `ent.Tx` for mutations that were executed in transactions;
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// it returns an error otherwise.
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func (m CityMutation) Tx() (*Tx, error) {
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if _, ok := m.driver.(*txDriver); !ok {
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return nil, fmt.Errorf("ent: mutation is not running in a transaction")
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}
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tx := &Tx{config: m.config}
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tx.init()
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return tx, nil
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}
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// ID returns the id value in the mutation. Note that, the id
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// is available only if it was provided to the builder.
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func (m *CityMutation) ID() (id int, exists bool) {
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if m.id == nil {
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return
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}
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return *m.id, true
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}
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// SetName sets the name field.
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func (m *CityMutation) SetName(s string) {
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m.name = &s
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}
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// Name returns the name value in the mutation.
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func (m *CityMutation) Name() (r string, exists bool) {
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v := m.name
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if v == nil {
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return
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}
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return *v, true
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}
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// OldName returns the old name value of the City.
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// If the City object wasn't provided to the builder, the object is fetched
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// from the database.
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// An error is returned if the mutation operation is not UpdateOne, or database query fails.
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func (m *CityMutation) OldName(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, fmt.Errorf("OldName is allowed only on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, fmt.Errorf("OldName requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldName: %w", err)
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}
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return oldValue.Name, nil
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}
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// ResetName reset all changes of the "name" field.
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func (m *CityMutation) ResetName() {
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m.name = nil
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}
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// AddStreetIDs adds the streets edge to Street by ids.
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func (m *CityMutation) AddStreetIDs(ids ...int) {
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if m.streets == nil {
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m.streets = make(map[int]struct{})
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}
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for i := range ids {
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m.streets[ids[i]] = struct{}{}
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}
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}
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// RemoveStreetIDs removes the streets edge to Street by ids.
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func (m *CityMutation) RemoveStreetIDs(ids ...int) {
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if m.removedstreets == nil {
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m.removedstreets = make(map[int]struct{})
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}
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for i := range ids {
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m.removedstreets[ids[i]] = struct{}{}
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}
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}
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// RemovedStreets returns the removed ids of streets.
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func (m *CityMutation) RemovedStreetsIDs() (ids []int) {
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for id := range m.removedstreets {
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ids = append(ids, id)
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}
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return
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}
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// StreetsIDs returns the streets ids in the mutation.
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func (m *CityMutation) StreetsIDs() (ids []int) {
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for id := range m.streets {
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ids = append(ids, id)
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}
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return
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}
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// ResetStreets reset all changes of the "streets" edge.
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func (m *CityMutation) ResetStreets() {
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m.streets = nil
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m.removedstreets = nil
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}
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// Op returns the operation name.
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func (m *CityMutation) Op() Op {
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return m.op
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}
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// Type returns the node type of this mutation (City).
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func (m *CityMutation) Type() string {
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return m.typ
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}
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// Fields returns all fields that were changed during
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// this mutation. Note that, in order to get all numeric
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// fields that were in/decremented, call AddedFields().
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func (m *CityMutation) Fields() []string {
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fields := make([]string, 0, 1)
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if m.name != nil {
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fields = append(fields, city.FieldName)
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}
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return fields
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}
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// Field returns the value of a field with the given name.
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// The second boolean value indicates that this field was
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// not set, or was not define in the schema.
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func (m *CityMutation) Field(name string) (ent.Value, bool) {
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switch name {
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case city.FieldName:
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return m.Name()
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}
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return nil, false
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}
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// OldField returns the old value of the field from the database.
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// An error is returned if the mutation operation is not UpdateOne,
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// or the query to the database was failed.
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func (m *CityMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
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switch name {
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case city.FieldName:
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return m.OldName(ctx)
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}
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return nil, fmt.Errorf("unknown City field %s", name)
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}
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// SetField sets the value for the given name. It returns an
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// error if the field is not defined in the schema, or if the
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// type mismatch the field type.
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func (m *CityMutation) SetField(name string, value ent.Value) error {
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switch name {
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case city.FieldName:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetName(v)
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return nil
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}
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return fmt.Errorf("unknown City field %s", name)
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}
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// AddedFields returns all numeric fields that were incremented
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// or decremented during this mutation.
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func (m *CityMutation) AddedFields() []string {
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return nil
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}
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// AddedField returns the numeric value that was in/decremented
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// from a field with the given name. The second value indicates
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// that this field was not set, or was not define in the schema.
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func (m *CityMutation) AddedField(name string) (ent.Value, bool) {
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return nil, false
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}
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// AddField adds the value for the given name. It returns an
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// error if the field is not defined in the schema, or if the
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// type mismatch the field type.
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func (m *CityMutation) AddField(name string, value ent.Value) error {
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switch name {
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}
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return fmt.Errorf("unknown City numeric field %s", name)
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}
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// ClearedFields returns all nullable fields that were cleared
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// during this mutation.
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func (m *CityMutation) ClearedFields() []string {
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return nil
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}
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// FieldCleared returns a boolean indicates if this field was
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// cleared in this mutation.
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func (m *CityMutation) FieldCleared(name string) bool {
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_, ok := m.clearedFields[name]
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return ok
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}
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// ClearField clears the value for the given name. It returns an
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// error if the field is not defined in the schema.
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func (m *CityMutation) ClearField(name string) error {
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return fmt.Errorf("unknown City nullable field %s", name)
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}
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// ResetField resets all changes in the mutation regarding the
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// given field name. It returns an error if the field is not
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// defined in the schema.
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func (m *CityMutation) ResetField(name string) error {
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switch name {
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case city.FieldName:
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m.ResetName()
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return nil
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}
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return fmt.Errorf("unknown City field %s", name)
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}
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// AddedEdges returns all edge names that were set/added in this
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// mutation.
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func (m *CityMutation) AddedEdges() []string {
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edges := make([]string, 0, 1)
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if m.streets != nil {
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edges = append(edges, city.EdgeStreets)
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}
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return edges
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}
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// AddedIDs returns all ids (to other nodes) that were added for
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// the given edge name.
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func (m *CityMutation) AddedIDs(name string) []ent.Value {
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switch name {
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case city.EdgeStreets:
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ids := make([]ent.Value, 0, len(m.streets))
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for id := range m.streets {
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ids = append(ids, id)
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}
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return ids
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}
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return nil
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}
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// RemovedEdges returns all edge names that were removed in this
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// mutation.
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func (m *CityMutation) RemovedEdges() []string {
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edges := make([]string, 0, 1)
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if m.removedstreets != nil {
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edges = append(edges, city.EdgeStreets)
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}
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return edges
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}
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// RemovedIDs returns all ids (to other nodes) that were removed for
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// the given edge name.
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func (m *CityMutation) RemovedIDs(name string) []ent.Value {
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switch name {
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case city.EdgeStreets:
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ids := make([]ent.Value, 0, len(m.removedstreets))
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for id := range m.removedstreets {
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ids = append(ids, id)
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}
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return ids
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}
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return nil
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}
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// ClearedEdges returns all edge names that were cleared in this
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// mutation.
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func (m *CityMutation) ClearedEdges() []string {
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edges := make([]string, 0, 1)
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return edges
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}
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// EdgeCleared returns a boolean indicates if this edge was
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// cleared in this mutation.
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func (m *CityMutation) EdgeCleared(name string) bool {
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switch name {
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}
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return false
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}
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// ClearEdge clears the value for the given name. It returns an
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// error if the edge name is not defined in the schema.
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func (m *CityMutation) ClearEdge(name string) error {
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switch name {
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}
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return fmt.Errorf("unknown City unique edge %s", name)
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}
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// ResetEdge resets all changes in the mutation regarding the
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// given edge name. It returns an error if the edge is not
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// defined in the schema.
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func (m *CityMutation) ResetEdge(name string) error {
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switch name {
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case city.EdgeStreets:
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m.ResetStreets()
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return nil
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}
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return fmt.Errorf("unknown City edge %s", name)
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}
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// StreetMutation represents an operation that mutate the Streets
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// nodes in the graph.
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type StreetMutation struct {
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config
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op Op
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typ string
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id *int
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name *string
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clearedFields map[string]struct{}
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city *int
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clearedcity bool
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done bool
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oldValue func(context.Context) (*Street, error)
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}
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var _ ent.Mutation = (*StreetMutation)(nil)
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// streetOption allows to manage the mutation configuration using functional options.
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type streetOption func(*StreetMutation)
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// newStreetMutation creates new mutation for $n.Name.
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func newStreetMutation(c config, op Op, opts ...streetOption) *StreetMutation {
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m := &StreetMutation{
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config: c,
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op: op,
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typ: TypeStreet,
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clearedFields: make(map[string]struct{}),
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}
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for _, opt := range opts {
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opt(m)
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}
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return m
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}
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// withStreetID sets the id field of the mutation.
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func withStreetID(id int) streetOption {
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return func(m *StreetMutation) {
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var (
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err error
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once sync.Once
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value *Street
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)
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m.oldValue = func(ctx context.Context) (*Street, error) {
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once.Do(func() {
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if m.done {
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err = fmt.Errorf("querying old values post mutation is not allowed")
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} else {
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value, err = m.Client().Street.Get(ctx, id)
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}
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})
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return value, err
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}
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m.id = &id
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}
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}
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// withStreet sets the old Street of the mutation.
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func withStreet(node *Street) streetOption {
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return func(m *StreetMutation) {
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m.oldValue = func(context.Context) (*Street, error) {
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return node, nil
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}
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m.id = &node.ID
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}
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}
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// Client returns a new `ent.Client` from the mutation. If the mutation was
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// executed in a transaction (ent.Tx), a transactional client is returned.
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func (m StreetMutation) Client() *Client {
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client := &Client{config: m.config}
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client.init()
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return client
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}
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// Tx returns an `ent.Tx` for mutations that were executed in transactions;
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// it returns an error otherwise.
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func (m StreetMutation) Tx() (*Tx, error) {
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if _, ok := m.driver.(*txDriver); !ok {
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return nil, fmt.Errorf("ent: mutation is not running in a transaction")
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}
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tx := &Tx{config: m.config}
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tx.init()
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return tx, nil
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}
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// ID returns the id value in the mutation. Note that, the id
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// is available only if it was provided to the builder.
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func (m *StreetMutation) ID() (id int, exists bool) {
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if m.id == nil {
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return
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}
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return *m.id, true
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}
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// SetName sets the name field.
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func (m *StreetMutation) SetName(s string) {
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m.name = &s
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}
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// Name returns the name value in the mutation.
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func (m *StreetMutation) Name() (r string, exists bool) {
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v := m.name
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if v == nil {
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return
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}
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return *v, true
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}
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// OldName returns the old name value of the Street.
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// If the Street object wasn't provided to the builder, the object is fetched
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// from the database.
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// An error is returned if the mutation operation is not UpdateOne, or database query fails.
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func (m *StreetMutation) OldName(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, fmt.Errorf("OldName is allowed only on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, fmt.Errorf("OldName requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldName: %w", err)
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}
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return oldValue.Name, nil
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}
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// ResetName reset all changes of the "name" field.
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func (m *StreetMutation) ResetName() {
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m.name = nil
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}
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// SetCityID sets the city edge to City by id.
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func (m *StreetMutation) SetCityID(id int) {
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m.city = &id
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}
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// ClearCity clears the city edge to City.
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func (m *StreetMutation) ClearCity() {
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m.clearedcity = true
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}
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// CityCleared returns if the edge city was cleared.
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func (m *StreetMutation) CityCleared() bool {
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return m.clearedcity
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}
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// CityID returns the city id in the mutation.
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func (m *StreetMutation) CityID() (id int, exists bool) {
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if m.city != nil {
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return *m.city, true
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}
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return
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}
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// CityIDs returns the city ids in the mutation.
|
|
// Note that ids always returns len(ids) <= 1 for unique edges, and you should use
|
|
// CityID instead. It exists only for internal usage by the builders.
|
|
func (m *StreetMutation) CityIDs() (ids []int) {
|
|
if id := m.city; id != nil {
|
|
ids = append(ids, *id)
|
|
}
|
|
return
|
|
}
|
|
|
|
// ResetCity reset all changes of the "city" edge.
|
|
func (m *StreetMutation) ResetCity() {
|
|
m.city = nil
|
|
m.clearedcity = false
|
|
}
|
|
|
|
// Op returns the operation name.
|
|
func (m *StreetMutation) Op() Op {
|
|
return m.op
|
|
}
|
|
|
|
// Type returns the node type of this mutation (Street).
|
|
func (m *StreetMutation) Type() string {
|
|
return m.typ
|
|
}
|
|
|
|
// Fields returns all fields that were changed during
|
|
// this mutation. Note that, in order to get all numeric
|
|
// fields that were in/decremented, call AddedFields().
|
|
func (m *StreetMutation) Fields() []string {
|
|
fields := make([]string, 0, 1)
|
|
if m.name != nil {
|
|
fields = append(fields, street.FieldName)
|
|
}
|
|
return fields
|
|
}
|
|
|
|
// Field returns the value of a field with the given name.
|
|
// The second boolean value indicates that this field was
|
|
// not set, or was not define in the schema.
|
|
func (m *StreetMutation) Field(name string) (ent.Value, bool) {
|
|
switch name {
|
|
case street.FieldName:
|
|
return m.Name()
|
|
}
|
|
return nil, false
|
|
}
|
|
|
|
// OldField returns the old value of the field from the database.
|
|
// An error is returned if the mutation operation is not UpdateOne,
|
|
// or the query to the database was failed.
|
|
func (m *StreetMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
|
|
switch name {
|
|
case street.FieldName:
|
|
return m.OldName(ctx)
|
|
}
|
|
return nil, fmt.Errorf("unknown Street field %s", name)
|
|
}
|
|
|
|
// SetField sets the value for the given name. It returns an
|
|
// error if the field is not defined in the schema, or if the
|
|
// type mismatch the field type.
|
|
func (m *StreetMutation) SetField(name string, value ent.Value) error {
|
|
switch name {
|
|
case street.FieldName:
|
|
v, ok := value.(string)
|
|
if !ok {
|
|
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
|
}
|
|
m.SetName(v)
|
|
return nil
|
|
}
|
|
return fmt.Errorf("unknown Street field %s", name)
|
|
}
|
|
|
|
// AddedFields returns all numeric fields that were incremented
|
|
// or decremented during this mutation.
|
|
func (m *StreetMutation) AddedFields() []string {
|
|
return nil
|
|
}
|
|
|
|
// AddedField returns the numeric value that was in/decremented
|
|
// from a field with the given name. The second value indicates
|
|
// that this field was not set, or was not define in the schema.
|
|
func (m *StreetMutation) AddedField(name string) (ent.Value, bool) {
|
|
return nil, false
|
|
}
|
|
|
|
// AddField adds the value for the given name. It returns an
|
|
// error if the field is not defined in the schema, or if the
|
|
// type mismatch the field type.
|
|
func (m *StreetMutation) AddField(name string, value ent.Value) error {
|
|
switch name {
|
|
}
|
|
return fmt.Errorf("unknown Street numeric field %s", name)
|
|
}
|
|
|
|
// ClearedFields returns all nullable fields that were cleared
|
|
// during this mutation.
|
|
func (m *StreetMutation) ClearedFields() []string {
|
|
return nil
|
|
}
|
|
|
|
// FieldCleared returns a boolean indicates if this field was
|
|
// cleared in this mutation.
|
|
func (m *StreetMutation) FieldCleared(name string) bool {
|
|
_, ok := m.clearedFields[name]
|
|
return ok
|
|
}
|
|
|
|
// ClearField clears the value for the given name. It returns an
|
|
// error if the field is not defined in the schema.
|
|
func (m *StreetMutation) ClearField(name string) error {
|
|
return fmt.Errorf("unknown Street nullable field %s", name)
|
|
}
|
|
|
|
// ResetField resets all changes in the mutation regarding the
|
|
// given field name. It returns an error if the field is not
|
|
// defined in the schema.
|
|
func (m *StreetMutation) ResetField(name string) error {
|
|
switch name {
|
|
case street.FieldName:
|
|
m.ResetName()
|
|
return nil
|
|
}
|
|
return fmt.Errorf("unknown Street field %s", name)
|
|
}
|
|
|
|
// AddedEdges returns all edge names that were set/added in this
|
|
// mutation.
|
|
func (m *StreetMutation) AddedEdges() []string {
|
|
edges := make([]string, 0, 1)
|
|
if m.city != nil {
|
|
edges = append(edges, street.EdgeCity)
|
|
}
|
|
return edges
|
|
}
|
|
|
|
// AddedIDs returns all ids (to other nodes) that were added for
|
|
// the given edge name.
|
|
func (m *StreetMutation) AddedIDs(name string) []ent.Value {
|
|
switch name {
|
|
case street.EdgeCity:
|
|
if id := m.city; id != nil {
|
|
return []ent.Value{*id}
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// RemovedEdges returns all edge names that were removed in this
|
|
// mutation.
|
|
func (m *StreetMutation) RemovedEdges() []string {
|
|
edges := make([]string, 0, 1)
|
|
return edges
|
|
}
|
|
|
|
// RemovedIDs returns all ids (to other nodes) that were removed for
|
|
// the given edge name.
|
|
func (m *StreetMutation) RemovedIDs(name string) []ent.Value {
|
|
switch name {
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// ClearedEdges returns all edge names that were cleared in this
|
|
// mutation.
|
|
func (m *StreetMutation) ClearedEdges() []string {
|
|
edges := make([]string, 0, 1)
|
|
if m.clearedcity {
|
|
edges = append(edges, street.EdgeCity)
|
|
}
|
|
return edges
|
|
}
|
|
|
|
// EdgeCleared returns a boolean indicates if this edge was
|
|
// cleared in this mutation.
|
|
func (m *StreetMutation) EdgeCleared(name string) bool {
|
|
switch name {
|
|
case street.EdgeCity:
|
|
return m.clearedcity
|
|
}
|
|
return false
|
|
}
|
|
|
|
// ClearEdge clears the value for the given name. It returns an
|
|
// error if the edge name is not defined in the schema.
|
|
func (m *StreetMutation) ClearEdge(name string) error {
|
|
switch name {
|
|
case street.EdgeCity:
|
|
m.ClearCity()
|
|
return nil
|
|
}
|
|
return fmt.Errorf("unknown Street unique edge %s", name)
|
|
}
|
|
|
|
// ResetEdge resets all changes in the mutation regarding the
|
|
// given edge name. It returns an error if the edge is not
|
|
// defined in the schema.
|
|
func (m *StreetMutation) ResetEdge(name string) error {
|
|
switch name {
|
|
case street.EdgeCity:
|
|
m.ResetCity()
|
|
return nil
|
|
}
|
|
return fmt.Errorf("unknown Street edge %s", name)
|
|
}
|