app-server: Replay pending item requests on thread/resume (#12560)

Replay pending client requests after `thread/resume` and emit resolved
notifications when those requests clear so approval/input UI state stays
in sync after reconnects and across subscribed clients.

Affected RPCs:
- `item/commandExecution/requestApproval`
- `item/fileChange/requestApproval`
- `item/tool/requestUserInput`

Motivation:
- Resumed clients need to see pending approval/input requests that were
already outstanding before the reconnect.
- Clients also need an explicit signal when a pending request resolves
or is cleared so stale UI can be removed on turn start, completion, or
interruption.

Implementation notes:
- Use pending client requests from `OutgoingMessageSender` in order to
replay them after `thread/resume` attaches the connection, using
original request ids.
- Emit `serverRequest/resolved` when pending requests are answered
or cleared by lifecycle cleanup.
- Update the app-server protocol schema, generated TypeScript bindings,
and README docs for the replay/resolution flow.

High-level test plan:
- Added automated coverage for replaying pending command execution and
file change approval requests on `thread/resume`.
- Added automated coverage for resolved notifications in command
approval, file change approval, request_user_input, turn start, and turn
interrupt flows.
- Verified schema/docs updates in the relevant protocol and app-server
tests.

Manual testing:
- Tested reconnect/resume with multiple connections.
- Confirmed state stayed in sync between connections.
This commit is contained in:
Ruslan Nigmatullin
2026-02-27 12:45:59 -08:00
committed by GitHub
parent 66b0adb34c
commit 69d7a456bb
22 changed files with 1416 additions and 207 deletions

View File

@@ -712,7 +712,8 @@ Order of messages:
1. `item/started` — shows the pending `commandExecution` item with `command`, `cwd`, and other fields so you can render the proposed action.
2. `item/commandExecution/requestApproval` (request) — carries the same `itemId`, `threadId`, `turnId`, optionally `approvalId` (for subcommand callbacks), and `reason`. For normal command approvals, it also includes `command`, `cwd`, and `commandActions` for friendly display. When `initialize.params.capabilities.experimentalApi = true`, it may also include experimental `additionalPermissions` describing requested per-command sandbox access; any filesystem paths in that payload are absolute on the wire. For network-only approvals, those command fields may be omitted and `networkApprovalContext` is provided instead. Optional persistence hints may also be included via `proposedExecpolicyAmendment` and `proposedNetworkPolicyAmendments`. Clients can prefer `availableDecisions` when present to render the exact set of choices the server wants to expose, while still falling back to the older heuristics if it is omitted.
3. Client response — for example `{ "decision": "accept" }`, `{ "decision": "acceptForSession" }`, `{ "decision": { "acceptWithExecpolicyAmendment": { "execpolicy_amendment": [...] } } }`, `{ "decision": { "applyNetworkPolicyAmendment": { "network_policy_amendment": { "host": "example.com", "action": "allow" } } } }`, `{ "decision": "decline" }`, or `{ "decision": "cancel" }`.
4. `item/completed` — final `commandExecution` item with `status: "completed" | "failed" | "declined"` and execution output. Render this as the authoritative result.
4. `serverRequest/resolved``{ threadId, requestId }` confirms the pending request has been resolved or cleared, including lifecycle cleanup on turn start/complete/interrupt.
5. `item/completed` — final `commandExecution` item with `status: "completed" | "failed" | "declined"` and execution output. Render this as the authoritative result.
### File change approvals
@@ -721,10 +722,15 @@ Order of messages:
1. `item/started` — emits a `fileChange` item with `changes` (diff chunk summaries) and `status: "inProgress"`. Show the proposed edits and paths to the user.
2. `item/fileChange/requestApproval` (request) — includes `itemId`, `threadId`, `turnId`, and an optional `reason`.
3. Client response — `{ "decision": "accept" }` or `{ "decision": "decline" }`.
4. `item/completed` — returns the same `fileChange` item with `status` updated to `completed`, `failed`, or `declined` after the patch attempt. Rely on this to show success/failure and finalize the diff state in your UI.
4. `serverRequest/resolved``{ threadId, requestId }` confirms the pending request has been resolved or cleared, including lifecycle cleanup on turn start/complete/interrupt.
5. `item/completed` — returns the same `fileChange` item with `status` updated to `completed`, `failed`, or `declined` after the patch attempt. Rely on this to show success/failure and finalize the diff state in your UI.
UI guidance for IDEs: surface an approval dialog as soon as the request arrives. The turn will proceed after the server receives a response to the approval request. The terminal `item/completed` notification will be sent with the appropriate status.
### request_user_input
When the client responds to `item/tool/requestUserInput`, the server emits `serverRequest/resolved` with `{ threadId, requestId }`. If the pending request is cleared by turn start, turn completion, or turn interruption before the client answers, the server emits the same notification for that cleanup.
### Dynamic tool calls (experimental)
`dynamicTools` on `thread/start` and the corresponding `item/tool/call` request/response flow are experimental APIs. To enable them, set `initialize.params.capabilities.experimentalApi = true`.