We’re introducing a new SKILL.toml to hold skill metadata so Codex can
deliver a richer Skills experience.
Initial focus is the interface block:
```
[interface]
display_name = "Optional user-facing name"
short_description = "Optional user-facing description"
icon_small = "./assets/small-400px.png"
icon_large = "./assets/large-logo.svg"
brand_color = "#3B82F6"
default_prompt = "Optional surrounding prompt to use the skill with"
```
All fields are exposed via the app server API.
display_name and short_description are consumed by the TUI.
A recent change in commit ccba737d26 modified the styling of the
placeholder text (e.g. "Implement {feature}") in the input box of the
CLI, changing it from non-italic to italic. I think this was likely
unintentional. It results in a bad display appearance on some terminal
emulators, and several users have complained about it.
This change switches back to non-italic styling, restoring the older
behavior.
It addresses #9262
Disables the default Ctrl+C/Ctrl+D double-press quit UX (keeps the code
path behind a const) while we rethink the quit/interrupt flow.
Tests:
- just fmt
- cargo clippy --fix --all-features --tests --allow-dirty --allow-no-vcs
-p codex-tui
- cargo test -p codex-tui --lib
- Remove legacy Ctrl+K queuing in tui2; Tab is the queue key.
- Make Enter queue when Steer is disabled and submit immediately when
Steer is enabled.
- Add Steer keybinding docs on both tui and tui2 chat composers.
## Problem
Codex’s TUI quit behavior has historically been easy to trigger
accidentally and hard to reason
about.
- `Ctrl+C`/`Ctrl+D` could terminate the UI immediately, which is a
common key to press while trying
to dismiss a modal, cancel a command, or recover from a stuck state.
- “Quit” and “shutdown” were not consistently separated, so some exit
paths could bypass the
shutdown/cleanup work that should run before the process terminates.
This PR makes quitting both safer (harder to do by accident) and more
uniform across quit
gestures, while keeping the shutdown-first semantics explicit.
## Mental model
After this change, the system treats quitting as a UI request that is
coordinated by the app
layer.
- The UI requests exit via `AppEvent::Exit(ExitMode)`.
- `ExitMode::ShutdownFirst` is the normal user path: the app triggers
`Op::Shutdown`, continues
rendering while shutdown runs, and only ends the UI loop once shutdown
has completed.
- `ExitMode::Immediate` exists as an escape hatch (and as the
post-shutdown “now actually exit”
signal); it bypasses cleanup and should not be the default for
user-triggered quits.
User-facing quit gestures are intentionally “two-step” for safety:
- `Ctrl+C` and `Ctrl+D` no longer exit immediately.
- The first press arms a 1-second window and shows a footer hint (“ctrl
+ <key> again to quit”).
- Pressing the same key again within the window requests a
shutdown-first quit; otherwise the
hint expires and the next press starts a fresh window.
Key routing remains modal-first:
- A modal/popup gets first chance to consume `Ctrl+C`.
- If a modal handles `Ctrl+C`, any armed quit shortcut is cleared so
dismissing a modal cannot
prime a subsequent `Ctrl+C` to quit.
- `Ctrl+D` only participates in quitting when the composer is empty and
no modal/popup is active.
The design doc `docs/exit-confirmation-prompt-design.md` captures the
intended routing and the
invariants the UI should maintain.
## Non-goals
- This does not attempt to redesign modal UX or make modals uniformly
dismissible via `Ctrl+C`.
It only ensures modals get priority and that quit arming does not leak
across modal handling.
- This does not introduce a persistent confirmation prompt/menu for
quitting; the goal is to keep
the exit gesture lightweight and consistent.
- This does not change the semantics of core shutdown itself; it changes
how the UI requests and
sequences it.
## Tradeoffs
- Quitting via `Ctrl+C`/`Ctrl+D` now requires a deliberate second
keypress, which adds friction for
users who relied on the old “instant quit” behavior.
- The UI now maintains a small time-bounded state machine for the armed
shortcut, which increases
complexity and introduces timing-dependent behavior.
This design was chosen over alternatives (a modal confirmation prompt or
a long-lived “are you
sure” state) because it provides an explicit safety barrier while
keeping the flow fast and
keyboard-native.
## Architecture
- `ChatWidget` owns the quit-shortcut state machine and decides when a
quit gesture is allowed
(idle vs cancellable work, composer state, etc.).
- `BottomPane` owns rendering and local input routing for modals/popups.
It is responsible for
consuming cancellation keys when a view is active and for
showing/expiring the footer hint.
- `App` owns shutdown sequencing: translating
`AppEvent::Exit(ShutdownFirst)` into `Op::Shutdown`
and only terminating the UI loop when exit is safe.
This keeps “what should happen” decisions (quit vs interrupt vs ignore)
in the chat/widget layer,
while keeping “how it looks and which view gets the key” in the
bottom-pane layer.
## Observability
You can tell this is working by running the TUIs and exercising the quit
gestures:
- While idle: pressing `Ctrl+C` (or `Ctrl+D` with an empty composer and
no modal) shows a footer
hint for ~1 second; pressing again within that window exits via
shutdown-first.
- While streaming/tools/review are active: `Ctrl+C` interrupts work
rather than quitting.
- With a modal/popup open: `Ctrl+C` dismisses/handles the modal (if it
chooses to) and does not
arm a quit shortcut; a subsequent quick `Ctrl+C` should not quit unless
the user re-arms it.
Failure modes are visible as:
- Quits that happen immediately (no hint window) from `Ctrl+C`/`Ctrl+D`.
- Quits that occur while a modal is open and consuming `Ctrl+C`.
- UI termination before shutdown completes (cleanup skipped).
## Tests
- Updated/added unit and snapshot coverage in `codex-tui` and
`codex-tui2` to validate:
- The quit hint appears and expires on the expected key.
- Double-press within the window triggers a shutdown-first quit request.
- Modal-first routing prevents quit bypass and clears any armed shortcut
when a modal consumes
`Ctrl+C`.
These tests focus on the UI-level invariants and rendered output; they
do not attempt to validate
real terminal key-repeat timing or end-to-end process shutdown behavior.
---
Screenshot:
<img width="912" height="740" alt="Screenshot 2026-01-13 at 1 05 28 PM"
src="https://github.com/user-attachments/assets/18f3d22e-2557-47f2-a369-ae7a9531f29f"
/>
User-facing symptom: On terminals that deliver pastes as rapid
KeyCode::Char/Enter streams (notably Windows), paste-burst transient
state
can leak into the next input. Users can see Enter insert a newline when
they meant to submit, or see characters appear late / handled through
the
wrong path.
System problem: PasteBurst is time-based. Clearing only the
classification window (e.g. via clear_window_after_non_char()) can erase
last_plain_char_time without emitting buffered text. If a buffer is
still
non-empty after that, flush_if_due() no longer has a timeout clock to
flush against, so the buffer can get "stuck" until another plain char
arrives.
This was surfaced while adding deterministic regression tests for
paste-burst behavior.
Fix: when disabling burst detection, defuse any in-flight burst state:
flush held/buffered text through handle_paste() (so it follows normal
paste integration), then clear timing and Enter suppression.
Document the rationale inline and update docs/tui-chat-composer.md so
"disable_paste_burst" matches the actual behavior.
Replace the old timing-dependent non-ASCII paste test with deterministic
coverage by forcing an active `PasteBurst` and asserting the exact flush
payload.
Add focused unit tests for `PasteBurst` transitions, and add short
"Behavior:" rustdoc notes on chat composer tests to make the state
machine contracts explicit.
Add a narrative doc and inline rustdoc explaining how `ChatComposer`
and `PasteBurst` compose into a single state machine on terminals that
lack reliable bracketed paste (notably Windows).
This documents the key states, invariants, and integration points
(`handle_input_basic`, `handle_non_ascii_char`, tick-driven flush) so
future changes are easier to reason about.
Agent wouldn't "see" attached images and would instead try to use the
view_file tool:
<img width="1516" height="504" alt="image"
src="https://github.com/user-attachments/assets/68a705bb-f962-4fc1-9087-e932a6859b12"
/>
In this PR, we wrap image content items in XML tags with the name of
each image (now just a numbered name like `[Image #1]`), so that the
model can understand inline image references (based on name). We also
put the image content items above the user message which the model seems
to prefer (maybe it's more used to definitions being before references).
We also tweak the view_file tool description which seemed to help a bit
Results on a simple eval set of images:
Before
<img width="980" height="310" alt="image"
src="https://github.com/user-attachments/assets/ba838651-2565-4684-a12e-81a36641bf86"
/>
After
<img width="918" height="322" alt="image"
src="https://github.com/user-attachments/assets/10a81951-7ee6-415e-a27e-e7a3fd0aee6f"
/>
```json
[
{
"id": "single_describe",
"prompt": "Describe the attached image in one sentence.",
"images": ["image_a.png"]
},
{
"id": "single_color",
"prompt": "What is the dominant color in the image? Answer with a single color word.",
"images": ["image_b.png"]
},
{
"id": "orientation_check",
"prompt": "Is the image portrait or landscape? Answer in one sentence.",
"images": ["image_c.png"]
},
{
"id": "detail_request",
"prompt": "Look closely at the image and call out any small details you notice.",
"images": ["image_d.png"]
},
{
"id": "two_images_compare",
"prompt": "I attached two images. Are they the same or different? Briefly explain.",
"images": ["image_a.png", "image_b.png"]
},
{
"id": "two_images_captions",
"prompt": "Provide a short caption for each image (Image 1, Image 2).",
"images": ["image_c.png", "image_d.png"]
},
{
"id": "multi_image_rank",
"prompt": "Rank the attached images from most colorful to least colorful.",
"images": ["image_a.png", "image_b.png", "image_c.png"]
},
{
"id": "multi_image_choice",
"prompt": "Which image looks more vibrant? Answer with 'Image 1' or 'Image 2'.",
"images": ["image_b.png", "image_d.png"]
}
]
```
Some enterprises do not want their users to be able to `/feedback`.
<img width="395" height="325" alt="image"
src="https://github.com/user-attachments/assets/2dae9c0b-20c3-4a15-bcd3-0187857ebbd8"
/>
Adds to `config.toml`:
```toml
[feedback]
enabled = false
```
I've deliberately decided to:
1. leave other references to `/feedback` (e.g. in the interrupt message,
tips of the day) unchanged. I think we should continue to promote the
feature even if it is not usable currently.
2. leave the `/feedback` menu item selectable and display an error
saying it's disabled, rather than remove the menu item (which I believe
would raise more questions).
but happy to discuss these.
This will be followed by a change to requirements.toml that admins can
use to force the value of feedback.enabled.
Elevated Sandbox NUX:
* prompt for elevated sandbox setup when agent mode is selected (via
/approvals or at startup)
* prompt for degraded sandbox if elevated setup is declined or fails
* introduce /elevate-sandbox command to upgrade from degraded
experience.
## Summary
This PR builds _heavily_ on the work from @occurrent in #8021 - I've
only added a small fix, added additional tests, and propagated the
changes to tui2.
From the original PR:
> On Windows, Codex relies on PasteBurst for paste detection because
bracketed paste is not reliably available via crossterm.
>
> When pasted content starts with non-ASCII characters, input is routed
through handle_non_ascii_char, which bypasses the normal paste burst
logic. This change extends the paste burst window for that path, which
should ensure that Enter is correctly grouped as part of the paste.
## Testing
- [x] tested locally cross-platform
- [x] added regression tests
---------
Co-authored-by: occur <occurring@outlook.com>
**Summary**
This PR makes “ApprovalDecision::AcceptForSession / don’t ask again this
session” actually work for `apply_patch` approvals by caching approvals
based on absolute file paths in codex-core, properly wiring it through
app-server v2, and exposing the choice in both TUI and TUI2.
- This brings `apply_patch` calls to be at feature-parity with general
shell commands, which also have a "Yes, and don't ask again" option.
- This also fixes VSCE's "Allow this session" button to actually work.
While we're at it, also split the app-server v2 protocol's
`ApprovalDecision` enum so execpolicy amendments are only available for
command execution approvals.
**Key changes**
- Core: per-session patch approval allowlist keyed by absolute file
paths
- Handles multi-file patches and renames/moves by recording both source
and destination paths for `Update { move_path: Some(...) }`.
- Extend the `Approvable` trait and `ApplyPatchRuntime` to work with
multiple keys, because an `apply_patch` tool call can modify multiple
files. For a request to be auto-approved, we will need to check that all
file paths have been approved previously.
- App-server v2: honor AcceptForSession for file changes
- File-change approval responses now map AcceptForSession to
ReviewDecision::ApprovedForSession (no longer downgraded to plain
Approved).
- Replace `ApprovalDecision` with two enums:
`CommandExecutionApprovalDecision` and `FileChangeApprovalDecision`
- TUI / TUI2: expose “don’t ask again for these files this session”
- Patch approval overlays now include a third option (“Yes, and don’t
ask again for these files this session (s)”).
- Snapshot updates for the approval modal.
**Tests added/updated**
- Core:
- Integration test that proves ApprovedForSession on a patch skips the
next patch prompt for the same file
- App-server:
- v2 integration test verifying
FileChangeApprovalDecision::AcceptForSession works properly
**User-visible behavior**
- When the user approves a patch “for session”, future patches touching
only those previously approved file(s) will no longer prompt gain during
that session (both via app-server v2 and TUI/TUI2).
**Manual testing**
Tested both TUI and TUI2 - see screenshots below.
TUI:
<img width="1082" height="355" alt="image"
src="https://github.com/user-attachments/assets/adcf45ad-d428-498d-92fc-1a0a420878d9"
/>
TUI2:
<img width="1089" height="438" alt="image"
src="https://github.com/user-attachments/assets/dd768b1a-2f5f-4bd6-98fd-e52c1d3abd9e"
/>
Handle /review <instructions> in the TUI and TUI2 by routing it as a
custom review command instead of plain text, wiring command dispatch and
adding composer coverage so typing /review text starts a review directly
rather than posting a message. User impact: /review with arguments now
kicks off the review flow, previously it would just forward as a plain
command and not actually start a review.
Add `ctrl+g` shortcut to enable opening current prompt in configured
editor (`$VISUAL` or `$EDITOR`).
- Prompt is updated with editor's content upon editor close.
- Paste placeholders are automatically expanded when opening the
external editor, and are not "recompressed" on close
- They could be preserved in the editor, but it would be hard to prevent
the user from modifying the placeholder text directly, which would drop
the mapping to the `pending_paste` value
- Image placeholders stay as-is
- `ctrl+g` explanation added to shortcuts menu, snapshot tests updated
https://github.com/user-attachments/assets/4ee05c81-fa49-4e99-8b07-fc9eef0bbfce
See snapshots for view of edge cases
This is still named `UnifiedExecSessions` for consistency across the
code but should be renamed to `BackgroundTerminals` in a follow-up
Example:
<img width="945" height="687" alt="Screenshot 2025-12-18 at 20 12 53"
src="https://github.com/user-attachments/assets/92f39ff2-243c-4006-b402-e3fa9e93c952"
/>
Constrain `approval_policy` through new `admin_policy` config.
This PR will:
1. Add a `admin_policy` section to config, with a single field (for now)
`allowed_approval_policies`. This list constrains the set of
user-settable `approval_policy`s.
2. Introduce a new `Constrained<T>` type, which combines a current value
and a validator function. The validator function ensures disallowed
values are not set.
3. Change the type of `approval_policy` on `Config` and
`SessionConfiguration` from `AskForApproval` to
`Constrained<AskForApproval>`. The validator function is set by the
values passed into `allowed_approval_policies`.
4. `GenericDisplayRow`: add a `disabled_reason: Option<String>`. When
set, it disables selection of the value and indicates as such in the
menu. This also makes it unselectable with arrow keys or numbers. This
is used in the `/approvals` menu.
Follow ups are:
1. Do the same thing to `sandbox_policy`.
2. Propagate the allowed set of values through app-server for the
extension (though already this should prevent app-server from setting
this values, it's just that we want to disable UI elements that are
unsettable).
Happy to split this PR up if you prefer, into the logical numbered areas
above. Especially if there are parts we want to gavel on separately
(e.g. admin_policy).
Disabled full access:
<img width="1680" height="380" alt="image"
src="https://github.com/user-attachments/assets/1fb61c8c-1fcb-4dc4-8355-2293edb52ba0"
/>
Disabled `--yolo` on startup:
<img width="749" height="76" alt="image"
src="https://github.com/user-attachments/assets/0a1211a0-6eb1-40d6-a1d7-439c41e94ddb"
/>
CODEX-4087
Human TL;DR - in some situations, pasting/rapidly inputting text will
currently cause `?` characters to be stripped from the input message
content, and display the key bindings helper. For instance, writing
"Where is X defined? Can we do Y?" results in "Where is X defined Can we
do Y" being added to the message draft area. This is mildly annoying.
The fix was a simple one line addition. Added a test, ran linters, and
all looks good to me. I didn't create an issue to link to in this PR - I
had submitted this bug as a report a while ago but can't seem to find it
now. Let me know if it's an absolute must for the PR to be accepted.
I have read the CLA Document and I hereby sign the CLA
Below is Codex's summary.
---
# `?` characters toggling shortcuts / being dropped
## Symptom
On Termux (and potentially other terminal environments), composing text
in the native input field and sending it to the TTY can cause:
- The shortcuts overlay to appear (as if `?` was pressed on an empty
prompt), and
- All of the literal `?` characters in the text to be **missing** from
the composer input,
even when `?` is not the first character.
This typically happens when the composer was previously empty and the
terminal delivers the text as a rapid sequence of key events rather than
a single bracketed paste event.
## Root cause
The TUI has two relevant behaviors:
1. **Shortcut toggle on `?` when empty**
- `ChatComposer::handle_shortcut_overlay_key` treats a plain `?` press
as a toggle between the shortcut summary and the full shortcut overlay,
but only when the composer is empty.
- When it toggles, it consumes the key event (so `?` is *not* inserted
into the text input).
2. **“Paste burst” buffering for fast key streams**
- The TUI uses a heuristic to detect “paste-like” input bursts even when
the terminal doesn’t send an explicit paste event.
- During that burst detection, characters can be buffered (and the text
area can remain empty temporarily) while the system decides whether to
treat the stream as paste-like input.
In Termux’s “send composed text all at once” mode, the input often
arrives as a very fast stream of `KeyCode::Char(...)` events. While that
stream is being buffered as a burst, the visible textarea can still be
empty. If a `?` arrives during this window, it matches “empty composer”
and is interpreted as “toggle shortcuts” instead of “insert literal
`?`”, so the `?` is dropped.
## Fix
Make the `?` toggle conditional on not being in any paste-burst
transient state.
Implementation:
- `ChatComposer::handle_shortcut_overlay_key` now checks
`!self.is_in_paste_burst()` in addition to `self.is_empty()` before
toggling.
- This ensures that when input is arriving as a fast burst (including
the “pending first char” case), `?` is treated as normal text input
rather than a UI toggle.
## Test coverage
Added a test that simulates a Termux-like fast stream:
- Sends `h i ? t h e r e` as immediate successive `KeyEvent::Char`
events (no delays).
- Asserts that a paste burst is active and the textarea is still empty
while buffering.
- Flushes the burst and verifies:
- The final text contains the literal `?` (`"hi?there"`), and
- The footer mode is not `ShortcutOverlay`.
## Notes
This fix intentionally keeps the existing UX:
- `?` still toggles shortcuts when the composer is genuinely empty and
the user is not in the middle of entering text.
- `?` typed while composing content (including IME/native-input fast
streams) remains literal.
1. Skills load once in core at session start; the cached outcome is
reused across core and surfaced to TUI via SessionConfigured.
2. TUI detects explicit skill selections, and core injects the matching
SKILL.md content into the turn when a selected skill is present.
## Slash Command popup issue
#7659
When recalling history, the
composer(`codex_tui::bottom_pane::chat_composer`) restores the previous
prompt text (which may start with `/`) and then calls
`sync_command_popup`. The logic in `sync_command_popup` treats any first
line that starts with `/` and has the caret inside the initial `/name`
token as an active slash command name:
```rust
let is_editing_slash_command_name = if first_line.starts_with('/') && caret_on_first_line {
let token_end = first_line
.char_indices()
.find(|(_, c)| c.is_whitespace())
.map(|(i, _)| i)
.unwrap_or(first_line.len());
cursor <= token_end
} else {
false
};
```
This detection does not distinguish between an actual interactive slash
command being typed and a normal historical prompt that happens to begin
with `/`. As a result, after history recall, the restored prompt like `/
test` is interpreted as an "editing command name" context and the
slash-command popup is (re)activated. Once `active_popup` is
`ActivePopup::Command`, subsequent `Up` key presses are handled by
`handle_key_event_with_slash_popup` instead of
`handle_key_event_without_popup`, so they no longer trigger
`history.navigate_up(...)` and the session prompt history cannot be
scrolled.
## Summary
Support "j" and "k" keys as aliases for "down" and "up" so vim users
feel loved. Only support these keys when the selection is not
searchable.
## Testing
- env -u NO_COLOR TERM=xterm-256color cargo test -p codex-tui
------
[Codex
Task](https://chatgpt.com/codex/tasks/task_i_693771b53bc8833088669060dfac2083)
## Summary
Extend Ctrl+n/Ctrl+p navigation support to selection popups (model
picker, approval mode, etc.)
This is a follow-up to #7530, which added Ctrl+n/Ctrl+p navigation to
the textarea.
The same keybindings were missing from `ListSelectionView`, causing
inconsistent behavior
when navigating selection popups.
## Related
- #7530 - feat(tui): map Ctrl-P/N to arrow navigation in textarea
## Changes
- Added Ctrl+n as alternative to Down arrow in selection popups
- Added Ctrl+p as alternative to Up arrow in selection popups
- Added unit tests for the new keybindings
## Test Plan
- [x] `cargo test -p codex-tui list_selection_view` - all tests pass
- [x] Manual testing: verified Ctrl+n/p navigation works in model
selection popup
---------
Co-authored-by: Eric Traut <etraut@openai.com>
**Summary**
- Shortcut toggle using `?` in `handle_shortcut_overlay_key` fails to
trigger on some platforms (notably Windows). Current match requires
`KeyCode::Char('?')` with `KeyModifiers::NONE`. Some terminals set
`SHIFT` when producing `?` (since it is typically `Shift + /`), so the
strict `NONE` check prevents toggling.
**Impact**
- On Windows consoles/terminals, pressing `?` with an empty composer
often does nothing, leading to inconsistent UX compared to macOS/Linux.
**Root Cause**
- Crossterm/terminal backends report modifiers inconsistently across
platforms. Generating `?` may include `SHIFT`. The code enforces
`modifiers == NONE`, so valid `?` presses with `SHIFT` are ignored.
AltGr keyboards may also surface as `ALT`.
**Repro Steps**
- Open the TUI, ensure the composer is empty.
- Press `?`.
- Expected: Shortcut overlay toggles.
- Actual (Windows frequently): No toggle occurs.
**Fix Options**
- Option 1 (preferred): Accept `?` regardless of `SHIFT`, but reject
`CONTROL` and `ALT`.
- Rationale: Keeps behavior consistent across platforms with minimal
code change.
- Example change:
- Before: matching `KeyModifiers::NONE` only.
- After: allow `SHIFT`, disallow `CONTROL | ALT`.
- Suggested condition:
```rust
let toggles = matches!(key_event.code, KeyCode::Char('?'))
&& !key_event.modifiers.intersects(KeyModifiers::CONTROL |
KeyModifiers::ALT)
&& self.is_empty();
```
- Option 2: Platform-specific handling (Windows vs non-Windows).
- Implement two variants or conditional branches using `#[cfg(target_os
= "windows")]`.
- On Windows, accept `?` with `SHIFT`; on other platforms, retain
current behavior.
- Trade-off: Higher maintenance burden and code divergence for limited
benefit.
---
close#5495
## Related issues:
- https://github.com/openai/codex/issues/3939
- https://github.com/openai/codex/issues/2292
- https://github.com/openai/codex/issues/7528 (After correction
https://github.com/openai/codex/pull/3990)
**Area:** `codex-cli` (image handling / clipboard & file uploads)
**Platforms affected:** WSL (Ubuntu on Windows 10/11). No behavior
change on native Linux/macOS/Windows.
## Summary
This PR fixes image pasting and file uploads when running `codex-cli`
inside WSL. Previously, image operations failed silently or with
permission errors because paths weren't properly mapped between Windows
and WSL filesystems.
## Visual Result
<img width="1118" height="798" alt="image"
src="https://github.com/user-attachments/assets/14e10bc4-6b71-4d1f-b2a6-52c0a67dd069"
/>
## Last Rust-Cli
<img width="1175" height="859" alt="image"
src="https://github.com/user-attachments/assets/7ef41e29-9118-42c9-903c-7116d21e1751"
/>
## Root cause
The CLI assumed native Linux/Windows environments and didn't handle the
WSL↔Windows boundary:
- Used Linux paths for files that lived on the Windows host
- Missing path normalization between Windows (`C:\...`) and WSL
(`/mnt/c/...`)
- Clipboard access failed under WSL
### Why `Ctrl+V` doesn't work in WSL terminals
Most WSL terminal emulators (Windows Terminal, ConEmu, etc.) intercept
`Ctrl+V` at the terminal level to paste text from the Windows clipboard.
This keypress never reaches the CLI application itself, so our clipboard
image handler never gets triggered. Users need `Ctrl+Alt+V`.
## Changes
### WSL detection & path mapping
- Detects WSL by checking `/proc/sys/kernel/osrelease` and the
`WSL_INTEROP` env var
- Maps Windows drive paths to WSL mount paths (`C:\...` → `/mnt/c/...`)
### Clipboard fallback for WSL
- When clipboard access fails under WSL, falls back to PowerShell to
extract images from the Windows clipboard
- Saves to a temp file and maps the path back to WSL
### UI improvements
- Shows `Ctrl+Alt+V` hint on WSL (many terminals intercept plain
`Ctrl+V`)
- Better error messages for unreadable images
## Performance
- Negligible overhead. The fallback adds a single FS copy to a temp file
only when needed.
- Direct streaming remains the default.
## Files changed
- `protocol/src/lib.rs` – Added platform detection module
- `protocol/src/models.rs` – Added WSL path mapping for local images
- `protocol/src/platform.rs` – New module with WSL detection utilities
- `tui/src/bottom_pane/chat_composer.rs` – Added base64 data URL support
and WSL path mapping
- `tui/src/bottom_pane/footer.rs` – WSL-aware keyboard shortcuts
- `tui/src/clipboard_paste.rs` – PowerShell clipboard fallback
## How to reproduce the original bug (pre-fix)
1. Run `codex-cli` inside WSL2 on Windows.
2. Paste an image from the Windows clipboard or drag an image from
`C:\...` into the terminal.
3. Observe that the image is not attached (silent failure) or an error
is logged; no artifact reaches the tool.
## How to verify the fix
1. Build this branch and run `codex-cli` inside WSL2.
2. Paste from clipboard and drag from both Windows and WSL paths.
3. Confirm that the image appears in the tool and the CLI shows a single
concise info line (no warning unless fallback was used).
I’m happy to adjust paths, naming, or split helpers into a separate
module if you prefer.
## How to try this branch
If you want to try this before it’s merged, you can use my Git branch:
Repository: https://github.com/Waxime64/codex.git
Branch: `wsl-image-2`
1. Start WSL on your Windows machine.
2. Clone the repository and switch to the branch:
```bash
git clone https://github.com/Waxime64/codex.git
cd codex
git checkout wsl-image-2
# then go into the Rust workspace root, e.g.:
cd codex-rs
3. Build the TUI binary:
cargo build -p codex-tui --bin codex-tui --release
4. Install the binary:
sudo install -m 0755 target/release/codex-tui /usr/local/bin/codex
5. From the project directory where you want to use Codex, start it
with:
cd /path/to/your/project
/usr/local/bin/codex
On WSL, use CTRL+ALT+V to paste an image from the Windows clipboard into
the chat.
## Updating the `execpolicy` TUI flow
In the TUI, when going through the command approval flow, codex will now
ask the user if they would like to whitelist the FIRST unmatched command
among a chain of commands.
For example, let's say the agent wants to run `apple | pear` with an
empty `execpolicy`
Neither apple nor pear will match to an `execpolicy` rule. Thus, when
prompting the user, codex tui will ask the user if they would like to
whitelist `apple`.
If the agent wants to run `apple | pear` again, they would be prompted
again because pear is still unknown. when prompted, the user will now be
asked if they'd like to whitelist `pear`.
Here's a demo video of this flow:
https://github.com/user-attachments/assets/fd160717-f6cb-46b0-9f4a-f0a974d4e710
This PR also removed the `allow for this session` option from the TUI.