refactor the way we load and manage skills:
1. Move skill discovery/caching into SkillsManager and reuse it across
sessions.
2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch
skills for one or more cwds. Also update app-server for VSCE/App;
3. Trigger skills/list during session startup so UIs preload skills and
handle errors immediately.
Changes the `writable_roots` field of the `WorkspaceWrite` variant of
the `SandboxPolicy` enum from `Vec<PathBuf>` to `Vec<AbsolutePathBuf>`.
This is helpful because now callers can be sure the value is an absolute
path rather than a relative one. (Though when using an absolute path in
a Seatbelt config policy, we still have to _canonicalize_ it first.)
Because `writable_roots` can be read from a config file, it is important
that we are able to resolve relative paths properly using the parent
folder of the config file as the base path.
Introduce a full codex-tui source snapshot under the new codex-tui2
crate so viewport work can be replayed in isolation.
This change copies the entire codex-rs/tui/src tree into
codex-rs/tui2/src in one atomic step, rather than piecemeal, to keep
future diffs vs the original viewport bookmark easy to reason about.
The goal is for codex-tui2 to render identically to the existing TUI
behind the `features.tui2` flag while we gradually port the
viewport/history commits from the joshka/viewport bookmark onto this
forked tree.
While on this baseline change, we also ran the codex-tui2 snapshot test
suite and accepted all insta snapshots for the new crate, so the
snapshot files now use the codex-tui2 naming scheme and encode the
unmodified legacy TUI behavior. This keeps later viewport commits
focused on intentional behavior changes (and their snapshots) rather
than on mechanical snapshot renames.