Commit Graph

5 Commits

Author SHA1 Message Date
jif-oai
f675bf9334 fix: file watcher (#12105)
The issue was that the file_watcher never unsubscribe a file watch. All
of them leave in the owning of the ThreadManager. As a result, for each
newly created thread we create a new file watcher but this one never get
deleted even if we close the thread. On Unix system, a file watcher uses
an `inotify` and after some time we end up having consumed all of them.

This PR adds a mechanism to unsubscribe a file watcher when a thread is
dropped
2026-02-18 18:28:34 +00:00
Eric Traut
81c534102e Increased file watcher debounce duration from 1s to 10s (#11494)
Users were reporting that when they were actively editing a skill file,
they would see frequent errors (one per second) across all of their
active session until they fixed all frontmatter parse errors. This
change will reduce the chatter at the expense of a slightly longer delay
before skills are updated in the UI.

This addresses #11385
2026-02-11 14:08:03 -08:00
Eric Traut
9346d321d2 Fixed bug in file watcher that results in spurious skills update events and large log files (#11217)
On some platforms, the "notify" file watcher library emits events for
file opens and reads, not just file modifications or deletes. The
previous implementation didn't take this into account.

Furthermore, the `tracing.info!` call that I previously added was
emitting a lot of logs. I had assumed incorrectly that `info` level
logging was disabled by default, but it's apparently enabled for this
crate. This is resulting in large logs (hundreds of MB) for some users.
2026-02-09 10:33:57 -08:00
Eric Traut
e5c1a2d6fb Log an event (info only) when we receive a file watcher event (#10843) 2026-02-05 20:24:16 -08:00
Eric Traut
7bcc552325 Added support for live updates to skills (#10478)
Add a centralized FileWatcher in codex-core (using notify) that watches
skill roots from the config layer stack (recursive)

Send `SkillsChanged` events when relevant file system changes are
detected

On `SkillsChanged`:
* Invalidate the skills cache immediately in ThreadManager
* Emit EventMsg::SkillsUpdateAvailable to active sessions
~~* Broadcast a new app-server notification:
SkillsListUpdatedNotification~~

This change does not inject new items into the event stream. That means
the agent will not know about new skills, so it won't be able to
implicitly invoke new skills. It also won't know about changes to
existing skills, so if it has already read the contents of a modified
skill, it will not honor the new behavior.

This change also does not detect modifications to AGENTS.md.

I plan to address these limitations in a follow-on PR modeled after
#9985. Injection of new skills and AGENTS was deemed to risky, hence the
need to split the feature into two stages. The changes in this PR were
designed to easily accommodate the second stage once we have some other
foundational changes in place.

Testing: In addition to automated tests, I did manual testing to confirm
that newly-created skills, deleted skills, and renamed skills are
reflected in the TUI skill picker menu. Also confirmed that
modifications to behaviors for explicitly-invoked skills are honored.

---------

Co-authored-by: Xin Lin <xl@openai.com>
2026-02-04 15:25:03 -08:00