Move capability-owned apps, plugins, and skills logic into a new workspace crate and keep codex-core as the integration layer.
Co-authored-by: Codex <noreply@openai.com>
Move the general `Apps`, `Skills` and `Plugins` instructions blocks out
of `user_instructions` and into the developer message, with new `Apps ->
Skills -> Plugins` order for better clarity.
Also wrap those sections in stable XML-style instruction tags (like
other sections) and update prompt-layout tests/snapshots. This makes the
tests less brittle in snapshot output (we can parse the sections), and
it consolidates the capability instructions in one place.
#### Tests
Updated snapshots, added tests.
`<AGENTS_MD>` disappearing in snapshots is expected: before this change,
the wrapped user-instructions message was kept alive by `Skills`
content. Now that `Skills` and `Plugins` are in the developer message,
that wrapper only appears when there is real
project-doc/user-instructions content.
---------
Co-authored-by: Charley Cunningham <ccunningham@openai.com>
- clarify app mentions are in user messages
- clarify what it means for tools to be provided via `codex_apps` MCP
- add plugin descriptions (with basic sanitization) to top-level `##
Plugins` section alongside the corresponding plugin names
- explain that skills from plugins are prefixed with `plugin_name:` in
top-level `##Plugins` section
changes to more logically organize `Apps`, `Skills`, and `Plugins`
instructions will be in a separate PR, as that shuffles dev + user
instructions in ways that change tests broadly.
### Tests
confirmed in local rollout, some new tests.
## Why
PR #13783 moved the `codex.rs` unit tests into `codex_tests.rs`. This
applies the same extraction pattern across the rest of `codex-rs/core`
so the production modules stay focused on runtime code instead of large
inline test blocks.
Keeping the tests in sibling files also makes follow-up edits easier to
review because product changes no longer have to share a file with
hundreds or thousands of lines of test scaffolding.
## What changed
- replaced each inline `mod tests { ... }` in `codex-rs/core/src/**`
with a path-based module declaration
- moved each extracted unit test module into a sibling `*_tests.rs`
file, using `mod_tests.rs` for `mod.rs` modules
- preserved the existing `cfg(...)` guards and module-local structure so
the refactor remains structural rather than behavioral
## Testing
- `cargo test -p codex-core --lib` (`1653 passed; 0 failed; 5 ignored`)
- `just fix -p codex-core`
- `cargo fmt --check`
- `cargo shear`
## Note-- added plugin mentions via @, but that conflicts with file
mentions
depends and builds upon #13433.
- introduces explicit `@plugin` mentions. this injects the plugin's mcp
servers, app names, and skill name format into turn context as a dev
message.
- we do not yet have UI for these mentions, so we currently parse raw
text (as opposed to skills and apps which have UI chips, autocomplete,
etc.) this depends on a `plugins/list` app-server endpoint we can feed
the UI with, which is upcoming
- also annotate mcp and app tool descriptions with the plugin(s) they
come from. this gives the model a first class way of understanding what
tools come from which plugins, which will help implicit invocation.
### Tests
Added and updated tests, unit and integration. Also confirmed locally a
raw `@plugin` injects the dev message, and the model knows about its
apps, mcps, and skills.
### first half of changes, followed by #13510
Track plugin capabilities as derived summaries on `PluginLoadOutcome`
for enabled plugins with at least one skill/app/mcp.
Also add `Plugins` section to `user_instructions` injected on session
start. These introduce the plugins concept and list enabled plugins, but
do NOT currently include paths to enabled plugins or details on what
apps/mcps the plugins contain (current plan is to inject this on
@-mention). that can be adjusted in a follow up and based on evals.
### tests
Added/updated tests, confirmed locally that new `Plugins` section +
currently enabled plugins show up in `user_instructions`.