This change improves the skills render section
- Separate the skills list from usage rules with clear subheadings
- Define skill more clearly upfront
- Remove confusing trigger/discovery wording and make reference-following guidance more actionable
https://github.com/openai/codex/pull/8235 introduced `ConfigBuilder` and
this PR updates all call non-test call sites to use it instead of
`Config::load_from_base_config_with_overrides()`.
This is important because `load_from_base_config_with_overrides()` uses
an empty `ConfigRequirements`, which is a reasonable default for testing
so the tests are not influenced by the settings on the host. This method
is now guarded by `#[cfg(test)]` so it cannot be used by business logic.
Because `ConfigBuilder::build()` is `async`, many of the test methods
had to be migrated to be `async`, as well. On the bright side, this made
it possible to eliminate a bunch of `block_on_future()` stuff.
1. Remove PUBLIC skills and introduce SYSTEM skills embedded in the
binary and installed into $CODEX_HOME/skills/.system at startup.
2. Skills are now always enabled (feature flag removed).
3. Update skills/list to accept forceReload and plumb it through (not
used by clients yet).
1. Adds SkillScope::Public end-to-end (core + protocol) and loads skills
from the public cache directory
2. Improves repo skill discovery by searching upward for the nearest
.codex/skills within a git repo
3. Deduplicates skills by name with deterministic ordering to avoid
duplicates across sources
4. Fixes garbled “Skill errors” overlay rendering by preventing pending
history lines from being injected during the modal
5. Updates the project docs “Skills” intro wording to avoid hardcoded
paths
1. Skills load once in core at session start; the cached outcome is
reused across core and surfaced to TUI via SessionConfigured.
2. TUI detects explicit skill selections, and core injects the matching
SKILL.md content into the turn when a selected skill is present.
This change prototypes support for Skills with the CLI. This is an
**experimental** feature for internal testing.
---------
Co-authored-by: Gav Verma <gverma@openai.com>
Created this PR by:
- adding `redundant_clone` to `[workspace.lints.clippy]` in
`cargo-rs/Cargol.toml`
- running `cargo clippy --tests --fix`
- running `just fmt`
Though I had to clean up one instance of the following that resulted:
```rust
let codex = codex;
```
This PR:
* Added the clippy.toml to configure allowable expect / unwrap usage in
tests
* Removed as many expect/allow lines as possible from tests
* moved a bunch of allows to expects where possible
Note: in integration tests, non `#[test]` helper functions are not
covered by this so we had to leave a few lingering `expect(expect_used`
checks around
This fixes a longstanding error in the Rust CLI where `codex.rs`
contained an errant `is_first_turn` check that would exclude the user
instructions for subsequent "turns" of a conversation when using the
responses API (i.e., when `previous_response_id` existed).
While here, renames `Prompt.instructions` to `Prompt.user_instructions`
since we now have quite a few levels of instructions floating around.
Also removed an unnecessary use of `clone()` in
`Prompt.get_full_instructions()`.
Adds `expect()` as a denied lint. Same deal applies with `unwrap()`
where we now need to put `#[expect(...` on ones that we legit want. Took
care to enable `expect()` in test contexts.
# Tests
```
cargo fmt
cargo clippy --all-features --all-targets --no-deps -- -D warnings
cargo test
```
The TypeScript CLI already has support for including the contents of
`AGENTS.md` in the instructions sent with the first turn of a
conversation. This PR brings this functionality to the Rust CLI.
To be considered, `AGENTS.md` must be in the `cwd` of the session, or in
one of the parent folders up to a Git/filesystem root (whichever is
encountered first).
By default, a maximum of 32 KiB of `AGENTS.md` will be included, though
this is configurable using the new-in-this-PR `project_doc_max_bytes`
option in `config.toml`.