## Summary
- Stream proposed plans in Plan Mode using `<proposed_plan>` tags parsed
in core, emitting plan deltas plus a plan `ThreadItem`, while stripping
tags from normal assistant output.
- Persist plan items and rebuild them on resume so proposed plans show
in thread history.
- Wire plan items/deltas through app-server protocol v2 and render a
dedicated proposed-plan view in the TUI, including the “Implement this
plan?” prompt only when a plan item is present.
## Changes
### Core (`codex-rs/core`)
- Added a generic, line-based tag parser that buffers each line until it
can disprove a tag prefix; implements auto-close on `finish()` for
unterminated tags. `codex-rs/core/src/tagged_block_parser.rs`
- Refactored proposed plan parsing to wrap the generic parser.
`codex-rs/core/src/proposed_plan_parser.rs`
- In plan mode, stream assistant deltas as:
- **Normal text** → `AgentMessageContentDelta`
- **Plan text** → `PlanDelta` + `TurnItem::Plan` start/completion
(`codex-rs/core/src/codex.rs`)
- Final plan item content is derived from the completed assistant
message (authoritative), not necessarily the concatenated deltas.
- Strips `<proposed_plan>` blocks from assistant text in plan mode so
tags don’t appear in normal messages.
(`codex-rs/core/src/stream_events_utils.rs`)
- Persist `ItemCompleted` events only for plan items for rollout replay.
(`codex-rs/core/src/rollout/policy.rs`)
- Guard `update_plan` tool in Plan Mode with a clear error message.
(`codex-rs/core/src/tools/handlers/plan.rs`)
- Updated Plan Mode prompt to:
- keep `<proposed_plan>` out of non-final reasoning/preambles
- require exact tag formatting
- allow only one `<proposed_plan>` block per turn
(`codex-rs/core/templates/collaboration_mode/plan.md`)
### Protocol / App-server protocol
- Added `TurnItem::Plan` and `PlanDeltaEvent` to core protocol items.
(`codex-rs/protocol/src/items.rs`, `codex-rs/protocol/src/protocol.rs`)
- Added v2 `ThreadItem::Plan` and `PlanDeltaNotification` with
EXPERIMENTAL markers and note that deltas may not match the final plan
item. (`codex-rs/app-server-protocol/src/protocol/v2.rs`)
- Added plan delta route in app-server protocol common mapping.
(`codex-rs/app-server-protocol/src/protocol/common.rs`)
- Rebuild plan items from persisted `ItemCompleted` events on resume.
(`codex-rs/app-server-protocol/src/protocol/thread_history.rs`)
### App-server
- Forward plan deltas to v2 clients and map core plan items to v2 plan
items. (`codex-rs/app-server/src/bespoke_event_handling.rs`,
`codex-rs/app-server/src/codex_message_processor.rs`)
- Added v2 plan item tests.
(`codex-rs/app-server/tests/suite/v2/plan_item.rs`)
### TUI
- Added a dedicated proposed plan history cell with special background
and padding, and moved “• Proposed Plan” outside the highlighted block.
(`codex-rs/tui/src/history_cell.rs`, `codex-rs/tui/src/style.rs`)
- Only show “Implement this plan?” when a plan item exists.
(`codex-rs/tui/src/chatwidget.rs`,
`codex-rs/tui/src/chatwidget/tests.rs`)
<img width="831" height="847" alt="Screenshot 2026-01-29 at 7 06 24 PM"
src="https://github.com/user-attachments/assets/69794c8c-f96b-4d36-92ef-c1f5c3a8f286"
/>
### Docs / Misc
- Updated protocol docs to mention plan deltas.
(`codex-rs/docs/protocol_v1.md`)
- Minor plumbing updates in exec/debug clients to tolerate plan deltas.
(`codex-rs/debug-client/src/reader.rs`, `codex-rs/exec/...`)
## Tests
- Added core integration tests:
- Plan mode strips plan from agent messages.
- Missing `</proposed_plan>` closes at end-of-message.
(`codex-rs/core/tests/suite/items.rs`)
- Added unit tests for generic tag parser (prefix buffering, non-tag
lines, auto-close). (`codex-rs/core/src/tagged_block_parser.rs`)
- Existing app-server plan item tests in v2.
(`codex-rs/app-server/tests/suite/v2/plan_item.rs`)
## Notes / Behavior
- Plan output no longer appears in standard assistant text in Plan Mode;
it streams via `PlanDelta` and completes as a `TurnItem::Plan`.
- The final plan item content is authoritative and may diverge from
streamed deltas (documented as experimental).
- Reasoning summaries are not filtered; prompt instructs the model not
to include `<proposed_plan>` outside the final plan message.
## Codex Author
`codex fork 019bec2d-b09d-7450-b292-d7bcdddcdbfb`
Session renaming:
- `/rename my_session`
- `/rename` without arg and passing an argument in `customViewPrompt`
- AppExitInfo shows resume hint using the session name if set instead of
uuid, defaults to uuid if not set
- Names are stored in `CODEX_HOME/sessions.jsonl`
Session resuming:
- codex resume <name> lookup for `CODEX_HOME/sessions.jsonl` first entry
matching the name and resumes the session
---------
Co-authored-by: jif-oai <jif@openai.com>
## Summary
Add dynamic tool injection to thread startup in API v2, wire dynamic
tool calls through the app server to clients, and plumb responses back
into the model tool pipeline.
### Flow (high level)
- Thread start injects `dynamic_tools` into the model tool list for that
thread (validation is done here).
- When the model emits a tool call for one of those names, core raises a
`DynamicToolCallRequest` event.
- The app server forwards it to the client as `item/tool/call`, waits
for the client’s response, then submits a `DynamicToolResponse` back to
core.
- Core turns that into a `function_call_output` in the next model
request so the model can continue.
### What changed
- Added dynamic tool specs to v2 thread start params and protocol types;
introduced `item/tool/call` (request/response) for dynamic tool
execution.
- Core now registers dynamic tool specs at request time and routes those
calls via a new dynamic tool handler.
- App server validates tool names/schemas, forwards dynamic tool call
requests to clients, and publishes tool outputs back into the session.
- Integration tests
Emit the following events around the collab tools. On the `app-server`
this will be under `item/started` and `item/completed`
```
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabAgentSpawnBeginEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Initial prompt sent to the agent. Can be empty to prevent CoT leaking at the
/// beginning.
pub prompt: String,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabAgentSpawnEndEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the newly spawned agent, if it was created.
pub new_thread_id: Option<ThreadId>,
/// Initial prompt sent to the agent. Can be empty to prevent CoT leaking at the
/// beginning.
pub prompt: String,
/// Last known status of the new agent reported to the sender agent.
pub status: AgentStatus,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabAgentInteractionBeginEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// Prompt sent from the sender to the receiver. Can be empty to prevent CoT
/// leaking at the beginning.
pub prompt: String,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabAgentInteractionEndEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// Prompt sent from the sender to the receiver. Can be empty to prevent CoT
/// leaking at the beginning.
pub prompt: String,
/// Last known status of the receiver agent reported to the sender agent.
pub status: AgentStatus,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabWaitingBeginEvent {
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// ID of the waiting call.
pub call_id: String,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabWaitingEndEvent {
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// ID of the waiting call.
pub call_id: String,
/// Last known status of the receiver agent reported to the sender agent.
pub status: AgentStatus,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabCloseBeginEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, JsonSchema, TS)]
pub struct CollabCloseEndEvent {
/// Identifier for the collab tool call.
pub call_id: String,
/// Thread ID of the sender.
pub sender_thread_id: ThreadId,
/// Thread ID of the receiver.
pub receiver_thread_id: ThreadId,
/// Last known status of the receiver agent reported to the sender agent before
/// the close.
pub status: AgentStatus,
}
```
Add `thread/rollback` to app-server to support IDEs undo-ing the last N
turns of a thread.
For context, an IDE partner will be supporting an "undo" capability
where the IDE (the app-server client) will be responsible for reverting
the local changes made during the last turn. To support this well, we
also need a way to drop the last turn (or more generally, the last N
turns) from the agent's context. This is what `thread/rollback` does.
**Core idea**: A Thread rollback is represented as a persisted event
message (EventMsg::ThreadRollback) in the rollout JSONL file, not by
rewriting history. On resume, both the model's context (core replay) and
the UI turn list (app-server v2's thread history builder) apply these
markers so the pruned history is consistent across live conversations
and `thread/resume`.
Implementation notes:
- Rollback only affects agent context and appends to the rollout file;
clients are responsible for reverting files on disk.
- If a thread rollback is currently in progress, subsequent
`thread/rollback` calls are rejected.
- Because we use `CodexConversation::submit` and codex core tracks
active turns, returning an error on concurrent rollbacks is communicated
via an `EventMsg::Error` with a new variant
`CodexErrorInfo::ThreadRollbackFailed`. app-server watches for that and
sends the BAD_REQUEST RPC response.
Tests cover thread rollbacks in both core and app-server, including when
`num_turns` > existing turns (which clears all turns).
**Note**: this explicitly does **not** behave like `/undo` which we just
removed from the CLI, which does the opposite of what `thread/rollback`
does. `/undo` reverts local changes via ghost commits/snapshots and does
not modify the agent's context / conversation history.
1. Adds SkillScope::Public end-to-end (core + protocol) and loads skills
from the public cache directory
2. Improves repo skill discovery by searching upward for the nearest
.codex/skills within a git repo
3. Deduplicates skills by name with deterministic ordering to avoid
duplicates across sources
4. Fixes garbled “Skill errors” overlay rendering by preventing pending
history lines from being injected during the modal
5. Updates the project docs “Skills” intro wording to avoid hardcoded
paths
refactor the way we load and manage skills:
1. Move skill discovery/caching into SkillsManager and reuse it across
sessions.
2. Add the skills/list API (Op::ListSkills/SkillsListResponse) to fetch
skills for one or more cwds. Also update app-server for VSCE/App;
3. Trigger skills/list during session startup so UIs preload skills and
handle errors immediately.
- Introduce `openai_models` in `/core`
- Move `PRESETS` under it
- Move `ModelPreset`, `ModelUpgrade`, `ReasoningEffortPreset`,
`ReasoningEffortPreset`, and `ReasoningEffortPreset` to `protocol`
- Introduce `Op::ListModels` and `EventMsg::AvailableModels`
Next steps:
- migrate `app-server` and `tui` to use the introduced Operation
Adds AgentMessageContentDelta, ReasoningContentDelta,
ReasoningRawContentDelta item streaming events while maintaining
compatibility for old events.
---------
Co-authored-by: Owen Lin <owen@openai.com>
Adds a new ItemStarted event and delivers UserMessage as the first item
type (more to come).
Renames `InputItem` to `UserInput` considering we're using the `Item`
suffix for actual items.
## 📝 Review Mode -- Core
This PR introduces the Core implementation for Review mode:
- New op `Op::Review { prompt: String }:` spawns a child review task
with isolated context, a review‑specific system prompt, and a
`Config.review_model`.
- `EnteredReviewMode`: emitted when the child review session starts.
Every event from this point onwards reflects the review session.
- `ExitedReviewMode(Option<ReviewOutputEvent>)`: emitted when the review
finishes or is interrupted, with optional structured findings:
```json
{
"findings": [
{
"title": "<≤ 80 chars, imperative>",
"body": "<valid Markdown explaining *why* this is a problem; cite files/lines/functions>",
"confidence_score": <float 0.0-1.0>,
"priority": <int 0-3>,
"code_location": {
"absolute_file_path": "<file path>",
"line_range": {"start": <int>, "end": <int>}
}
}
],
"overall_correctness": "patch is correct" | "patch is incorrect",
"overall_explanation": "<1-3 sentence explanation justifying the overall_correctness verdict>",
"overall_confidence_score": <float 0.0-1.0>
}
```
## Questions
### Why separate out its own message history?
We want the review thread to match the training of our review models as
much as possible -- that means using a custom prompt, removing user
instructions, and starting a clean chat history.
We also want to make sure the review thread doesn't leak into the parent
thread.
### Why do this as a mode, vs. sub-agents?
1. We want review to be a synchronous task, so it's fine for now to do a
bespoke implementation.
2. We're still unclear about the final structure for sub-agents. We'd
prefer to land this quickly and then refactor into sub-agents without
rushing that implementation.
This PR changes get history op to get path. Then, forking will use a
path. This will help us have one unified codepath for resuming/forking
conversations. Will also help in having rollout history in order. It
also fixes a bug where you won't see the UI when resuming after forking.