Files
codex/codex-cli/bin/codex.js
2025-08-23 12:26:13 -07:00

187 lines
5.5 KiB
JavaScript
Executable File

#!/usr/bin/env node
// Unified entry point for the Codex CLI.
import path from "path";
import os from "os";
import fs from "fs";
import { createRequire } from "module";
import { fileURLToPath } from "url";
// __dirname equivalent in ESM
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const { platform, arch } = process;
let targetTriple = null;
switch (platform) {
case "linux":
case "android":
switch (arch) {
case "x64":
targetTriple = "x86_64-unknown-linux-musl";
break;
case "arm64":
targetTriple = "aarch64-unknown-linux-musl";
break;
default:
break;
}
break;
case "darwin":
switch (arch) {
case "x64":
targetTriple = "x86_64-apple-darwin";
break;
case "arm64":
targetTriple = "aarch64-apple-darwin";
break;
default:
break;
}
break;
case "win32":
switch (arch) {
case "x64":
targetTriple = "x86_64-pc-windows-msvc.exe";
break;
case "arm64":
// We do not build this today, fall through...
default:
break;
}
break;
default:
break;
}
if (!targetTriple) {
throw new Error(`Unsupported platform: ${platform} (${arch})`);
}
const pkgRoot = path.join(__dirname, "..");
const pkgBinDir = path.join(pkgRoot, "bin");
const binaryPath = path.join(pkgBinDir, `codex-${targetTriple}`);
// Use an asynchronous spawn instead of spawnSync so that Node is able to
// respond to signals (e.g. Ctrl-C / SIGINT) while the native binary is
// executing. This allows us to forward those signals to the child process
// and guarantees that when either the child terminates or the parent
// receives a fatal signal, both processes exit in a predictable manner.
const { spawn } = await import("child_process");
async function tryImport(moduleName) {
try {
// eslint-disable-next-line node/no-unsupported-features/es-syntax
return await import(moduleName);
} catch (err) {
return null;
}
}
async function resolveRgDir() {
const ripgrep = await tryImport("@vscode/ripgrep");
if (!ripgrep?.rgPath) {
return null;
}
return path.dirname(ripgrep.rgPath);
}
function getUpdatedPath(newDirs) {
const pathSep = process.platform === "win32" ? ";" : ":";
const existingPath = process.env.PATH || "";
const updatedPath = [
...newDirs,
...existingPath.split(pathSep).filter(Boolean),
].join(pathSep);
return updatedPath;
}
const additionalDirs = [];
// 1) Make packaged bin directory available on PATH for any helper binaries.
additionalDirs.push(pkgBinDir);
const rgDir = await resolveRgDir();
if (rgDir) {
additionalDirs.push(rgDir);
}
// 2) Ensure an `apply_patch` helper exists in $CODEX_HOME/<version>/ and add that directory to PATH.
try {
const require = createRequire(import.meta.url);
// Load package.json to read the version string.
const { version } = require("../package.json");
const codexHome = process.env.CODEX_HOME || path.join(os.homedir(), ".codex");
const versionDir = path.join(codexHome, version);
fs.mkdirSync(versionDir, { recursive: true });
const isWindows = platform === "win32";
const destName = isWindows ? "apply_patch.exe" : "apply_patch";
const destPath = path.join(versionDir, destName);
const srcPath = path.join(pkgBinDir, `apply-patch-${targetTriple}`);
// Only copy if missing; keep it simple and fast.
if (!fs.existsSync(destPath)) {
fs.copyFileSync(srcPath, destPath);
if (!isWindows) {
fs.chmodSync(destPath, 0o755);
}
}
additionalDirs.push(versionDir);
} catch {
// Best-effort: if anything fails, continue without the helper.
}
const updatedPath = getUpdatedPath(additionalDirs);
const child = spawn(binaryPath, process.argv.slice(2), {
stdio: "inherit",
env: { ...process.env, PATH: updatedPath, CODEX_MANAGED_BY_NPM: "1" },
});
child.on("error", (err) => {
// Typically triggered when the binary is missing or not executable.
// Re-throwing here will terminate the parent with a non-zero exit code
// while still printing a helpful stack trace.
// eslint-disable-next-line no-console
console.error(err);
process.exit(1);
});
// Forward common termination signals to the child so that it shuts down
// gracefully. In the handler we temporarily disable the default behavior of
// exiting immediately; once the child has been signaled we simply wait for
// its exit event which will in turn terminate the parent (see below).
const forwardSignal = (signal) => {
if (child.killed) {
return;
}
try {
child.kill(signal);
} catch {
/* ignore */
}
};
["SIGINT", "SIGTERM", "SIGHUP"].forEach((sig) => {
process.on(sig, () => forwardSignal(sig));
});
// When the child exits, mirror its termination reason in the parent so that
// shell scripts and other tooling observe the correct exit status.
// Wrap the lifetime of the child process in a Promise so that we can await
// its termination in a structured way. The Promise resolves with an object
// describing how the child exited: either via exit code or due to a signal.
const childResult = await new Promise((resolve) => {
child.on("exit", (code, signal) => {
if (signal) {
resolve({ type: "signal", signal });
} else {
resolve({ type: "code", exitCode: code ?? 1 });
}
});
});
if (childResult.type === "signal") {
// Re-emit the same signal so that the parent terminates with the expected
// semantics (this also sets the correct exit code of 128 + n).
process.kill(process.pid, childResult.signal);
} else {
process.exit(childResult.exitCode);
}