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This PR introduces an extra layer of abstraction to prepare us for the migration to execpolicy2: - introduces a new trait, `EscalationPolicy`, whose `determine_action()` method is responsible for producing the `EscalateAction` - the existing `ExecPolicy` typedef is changed to return an intermediate `ExecPolicyOutcome` instead of `EscalateAction` - the default implementation of `EscalationPolicy`, `McpEscalationPolicy`, composes `ExecPolicy` - the `ExecPolicyOutcome` includes `codex_execpolicy2::Decision`, which has a `Prompt` variant - when `McpEscalationPolicy` gets `Decision::Prompt` back from `ExecPolicy`, it prompts the user via an MCP elicitation and maps the result into an `ElicitationAction` - now that the end user can reply to an elicitation with `Decline` or `Cancel`, we introduce a new variant, `EscalateAction::Deny`, which the client handles by returning exit code `1` without running anything Note the way the elicitation is created is still not quite right, but I will fix that once we have things running end-to-end for real in a follow-up PR.
15 lines
401 B
Rust
15 lines
401 B
Rust
use std::path::Path;
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use crate::posix::escalate_protocol::EscalateAction;
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/// Decides what action to take in response to an execve request from a client.
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#[async_trait::async_trait]
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pub(crate) trait EscalationPolicy: Send + Sync {
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async fn determine_action(
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&self,
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file: &Path,
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argv: &[String],
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workdir: &Path,
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) -> Result<EscalateAction, rmcp::ErrorData>;
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}
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