diff --git a/README.md b/README.md index 153cb32..597228c 100644 --- a/README.md +++ b/README.md @@ -50,51 +50,6 @@ LEGO Batman 3: Beyond Gotham. But you knew that already. Yes, never click "Start Audio". But this energy isn't encouraged. -## Build and Run (Terminal) +## Building -You can build and launch the app without Xcode’s UI using `xcodebuild`. - -### Prerequisites - -- macOS with Xcode or Xcode Command Line Tools (`xcode-select --install` and maybe `xcodebuild -runFirstLaunch`) -- Optional: GitHub CLI (`gh`) — or use `git clone` instead - -### Clone - -Using GitHub CLI: - -```bash -gh repo clone samhenrigold/LidAngleSensor -cd LidAngleSensor -``` - -Or with Git: - -```bash -git clone https://github.com/samhenrigold/LidAngleSensor.git -cd LidAngleSensor -``` - -### Build (Debug) - -```bash -xcodebuild \ - -project "LidAngleSensor.xcodeproj" \ - -scheme "LidAngleSensor" \ - -configuration Debug \ - -derivedDataPath build \ - CODE_SIGNING_ALLOWED=NO CODE_SIGNING_REQUIRED=NO CODE_SIGN_IDENTITY="" DEVELOPMENT_TEAM="" \ - -arch arm64 -``` - -Notes: -- On Apple Silicon, `-arch arm64` is correct. On Intel Macs, you can use `-arch x86_64` or omit `-arch`. Intel macs don't have the feature tho, so it won't be very useful. -- Disabling code signing is fine for local debug builds if you are not Mr. Gold. - -### Run - -```bash -open build/Build/Products/Debug/LidAngleSensor.app -``` - -If you built a Release configuration, adjust the path accordingly (replace `Debug` with `Release`). +According to [this issue](https://github.com/samhenrigold/LidAngleSensor/issues/12), building requires having Xcode installed. I've only tested this on Xcode 26. YMMV.