ESP32 CAM with Arduino IDE | Tutorial - [Part.1] Streaming into the local network

This commit is contained in:
Eric
2019-11-05 14:46:20 -08:00
parent cc113f827d
commit d78bdf7d07
8 changed files with 1887 additions and 0 deletions

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const path = require('path');
const express = require('express');
const WebSocket = require('ws');
const app = express();
const WS_PORT = 8888;
const HTTP_PORT = 8000;
const wsServer = new WebSocket.Server({port: WS_PORT}, ()=> console.log(`WS Server is listening at ${WS_PORT}`));
let connectedClients = [];
wsServer.on('connection', (ws, req)=>{
console.log('Connected');
connectedClients.push(ws);
ws.on('message', data => {
connectedClients.forEach((ws,i)=>{
if(ws.readyState === ws.OPEN){
ws.send(data);
}else{
connectedClients.splice(i ,1);
}
})
});
});
app.get('/client',(req,res)=>res.sendFile(path.resolve(__dirname, './client.html')));
app.listen(HTTP_PORT, ()=> console.log(`HTTP server listening at ${HTTP_PORT}`));