Files
ThatProject/ESP32_TTGO/AnimationImage/AnimationImage.ino

96 lines
2.4 KiB
C++

#include "SPIFFS.h"
#include <TJpg_Decoder.h>
#include "SPI.h"
#include <TFT_eSPI.h> // Hardware-specific library
TFT_eSPI tft = TFT_eSPI(); // Invoke custom library
int imgNum = 0;
void setup() {
Serial.begin(115200);
// Initialise SPIFFS
if (!SPIFFS.begin()) {
Serial.println("SPIFFS initialisation failed!");
while (1) yield(); // Stay here twiddling thumbs waiting
}
Serial.println("\r\nInitialisation done.");
listSPIFFS();
tft.begin();
tft.setRotation(1);
tft.fillScreen(TFT_BLACK);
TJpgDec.setJpgScale(1);
TJpgDec.setSwapBytes(true);
TJpgDec.setCallback(tft_output);
}
void loop() {
if(imgNum >23) imgNum = 0;
String imgPath = "/image_";
imgPath += imgNum++;
imgPath +=".jpg";
TJpgDec.drawFsJpg(0, 0, imgPath);
}
void listSPIFFS(void) {
Serial.println(F("\r\nListing SPIFFS files:"));
static const char line[] PROGMEM = "=================================================";
Serial.println(FPSTR(line));
Serial.println(F(" File name Size"));
Serial.println(FPSTR(line));
fs::File root = SPIFFS.open("/");
if (!root) {
Serial.println(F("Failed to open directory"));
return;
}
if (!root.isDirectory()) {
Serial.println(F("Not a directory"));
return;
}
fs::File file = root.openNextFile();
while (file) {
if (file.isDirectory()) {
Serial.print("DIR : ");
String fileName = file.name();
Serial.print(fileName);
} else {
String fileName = file.name();
Serial.print(" " + fileName);
// File path can be 31 characters maximum in SPIFFS
int spaces = 33 - fileName.length(); // Tabulate nicely
if (spaces < 1) spaces = 1;
while (spaces--) Serial.print(" ");
String fileSize = (String) file.size();
spaces = 10 - fileSize.length(); // Tabulate nicely
if (spaces < 1) spaces = 1;
while (spaces--) Serial.print(" ");
Serial.println(fileSize + " bytes");
}
file = root.openNextFile();
}
Serial.println(FPSTR(line));
Serial.println();
delay(1000);
}
bool tft_output(int16_t x, int16_t y, uint16_t w, uint16_t h, uint16_t* bitmap)
{
// Stop further decoding as image is running off bottom of screen
if ( y >= tft.height() ) return 0;
// This function will clip the image block rendering automatically at the TFT boundaries
tft.pushImage(x, y, w, h, bitmap);
// Return 1 to decode next block
return 1;
}