Files
ThatProject/Unity3D_RayCasts/Assets/Scripts/BoxCaster.cs

24 lines
762 B
C#

using UnityEngine;
public class BoxCaster : MonoBehaviour
{
void OnDrawGizmos()
{
float maxDistance = 10f;
RaycastHit hit;
bool isHit = Physics.BoxCast(transform.position, transform.lossyScale / 2, transform.forward, out hit,
transform.rotation, maxDistance);
if (isHit)
{
Gizmos.color = Color.red;
Gizmos.DrawRay(transform.position, transform.forward * hit.distance);
Gizmos.DrawWireCube(transform.position + transform.forward * hit.distance, transform.lossyScale);
}
else
{
Gizmos.color = Color.green;
Gizmos.DrawRay(transform.position, transform.forward * maxDistance);
}
}
}