Files
ThatProject/Unity3D_RayCasts/Assets/Scripts/RayCaster.cs

22 lines
592 B
C#

using UnityEngine;
public class RayCaster : MonoBehaviour
{
void OnDrawGizmos()
{
float maxDistance = 10f;
RaycastHit hit;
bool isHit = Physics.Raycast(transform.position, transform.forward, out hit, maxDistance);
if (isHit)
{
Gizmos.color = Color.red;
Gizmos.DrawRay(transform.position, transform.forward * hit.distance);
}
else
{
Gizmos.color = Color.green;
Gizmos.DrawRay(transform.position, transform.forward * maxDistance);
}
}
}